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=][= Thought for the Day =][=
Reason begets doubt; doubt begets heresy.
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By WrathOfTheLion · Posted
There's a few other things, like cutting primers back to a list including Iron Warriors, when Leadbelcher is the silver primer they use. A few other things are why would ad mech lose units, when their codex has already been released? I doubt that decision has been made for 11E, when we're less than a year into 10E... As you read it more, there's more and more discrepencies like that which don't make sense. -
By chapter master 454 · Posted
In current 10th edition characters are attached at to units that they are eligable to join (which units they can join are listed on their datasheet) before the battle begins and while attached normally confer benefits to the unit (and notably vice versa as well, they are for all purposes now part of the unit and alter the units starting strength for considering Battleshock checks). Characters do NOT need to be attached to any unit when declaring such things but do not benefit from any inherent rules that prevent them from being shot at by any means other than standard requirements for said weapons to be able to shoot at the character in question. However a selection of characters may have the unique USR called "Lone operative" which grants them immunity to being targeted by ranged attacks outside of 12". This ability is very powerful and isn't the sole ownership of characters (in tau, we notably have Ghostkeels which have this special rule). This rule is NOT transferable to units they join (unless there is a seperate rule performing its own function, like Shrike from the Space Marines). Character rules are now vastly simplified and lots of gimmicks and rule abuse cases removed. It does hark back to earlier editions in a lot of ways with the only caveat being that characters cannot leave the unit they join, nor can they join a new unit mid battle if their current unit is destroyed. Sniper type weapons are defined by having the Precision keyword on their datasheet (not restricted to ranged weapons ether btw, be careful) however this isn't something to be worried about in a lot of cases as it is kind of comical how easy it is to avoid it. First thing is that normally when you land the wounding roll, your opponent will allocate the wound to a model within the squad of their choice EXCEPT any characters within the squad (as any unit that has one or more attached characters becomes a "bodyguard" and as per the rules, unless an ability says otherwise, you CANNOT put wounds on a character until all other models in their squad have been removed). However with Precision weapons, when you get a successful wound, you now get a choice to allocate to the bodyguard squad (in which case owning player gets a choice of which model takes it) OR if the attacking model can draw Line of Sight to a character model within the squad then you may allocate via this ability to the character who then must make relevent saving throws. In terms of the combat patrol for tau, none of this matters really as the commander has no units to join and thus is largely being treated as a sort of "mini-monster" unit for the patrol. He can be shot freely providing no other special rules he gains from enhancements from within the combat patrol interfere. Be a vehicle btw means he can continue to shoot even when tied up in melee however will suffer a -1 to hit when doing so AND he cannot target the unit he is engaged with, with any weapons that have the Blast keyword. Just keep him in the back, supporting the real damage dealers (the breachers). And to comment on 10th edition: the game is very much better and easier to learn than 8th and 9th. While it still has minor tricks and areas to learn, the rules are straight forward and you can get playing fairly quickly with little hassle. Many say it is too complicated but...I can't help but look back at 8th...then look at 5th...even 4th...and ask...how is 10th more complicated than those? -
As I was continuing the project, my wife pointed out that I apparently painted the houses of Hogwarts. Now I can’t unsee it and now I’m on full send lol. She recommended the two schools from Goblet of Fire. Progress so far… Just have to figure out the last two Deathwing Terminator Squads Deathwing Knights Gryffindor Deathwing Knights Ravenclaw Deathwing Knights Slytherin Deathwing Terminator Squad Hufflepuff
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Thank you @MithrilForge And it looks bigger than it is. My Fiancé has the other side of the office/ Hobby room and I'm standing in the door. Thank you, @TheArtilleryman. It is a dream and it has been expanding since my first work space at my a parents, to my first house with ex-GF, to current house with Fiancé. I want to set up a spray booth, humidifier, and air purifier in the room but need to save up for those. We have to install one more cabinet and move all the other on
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