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  2. Wow time is getting tight now … but I’m trying to get there! Green and white done on everything… I’ve got four days to go …
  3. Derp, that was dumb of me... Ok, hmm... I don't want to penalise anyone purely because of the time period of the game, so if you want to take either of those Round types, go ahead. We'll assume they are other variants that have similar effects (e.g. a different Penetrator Round, etc), or they are still at the experimental stages or something?
  4. There is not that I know of, but Black Knights are one of the few that makes it worthwhile to go without because of the quality of the shots. 9x A2 + RF1 also goes a little further than 10x A2 + LH
  5. That's all cool cheers - but the reason I ask, is because you mentioned a few posts ago we're set in M38, and those rounds (Kraken/Hellfire) haven't been invented yet...?
  6. I've been playing Firestorm in Crusade, and while I'm certainly not winning very often, I am having a lot of fun. Nice to have that impetus to get mucked in, move my lads around, be aggressive. I do need to mess around with some of the others, though, if only for the sake of variety.
  7. That's my point, they aim to be that but end being unfit without changes for almost all legions, even the ones they represent in the AoD box The traitors, save the EC for the irony and mockery of it, explicitly removed or defaced their aquilas in the lore (like Talos of the NL).
  8. As far as I can see, Hellfire is 25 Req with no Renown requirements, so it could be your freebie pick? (Unless that is errata'd, but I can't see it anywhere? Let me know if I've missed it!) So you could take Hellfire, Kraken*, Metal Storm, or Stalker. *Don't forget Kraken was errata'd to be 15 Req, not 5 as the crb shows. Doesn't matter for the Tac's free pick, but it might for other Req choices. Edit: and purely for AT/Omoc's benefit, though I'm sure he remembers better than I do, the Errata also says that HB clips are +5 Req, or +15 Req if they are for a Backpack Ammo feed (which I think is standard for a Dev's gun?)
  9. Besides watching the Space Wolves have lots of fun with the Stormlance while I polish the bike in the garage waiting for the day? Firestorm is good. It's easy to use and plays to a lot of strengths. Ironstorm is real good if you own all of the vehicles. Anvil can be solid in a narrative game but it's kinda lackluster in competitive.
  10. Got some more things painted this week. Decided to stick with the lighter scheme. Starting to look like an army! Love the Leviathan kit and looking forward to the Proteus now. Also finally got to play a game of LI. Well sort of, as I don’t have any infantry painted and my mate has no LI, we played a game of Titandeath. Probably not the ideal first game format but we got into it by turn two, it certainly lives up to the name! Lots of titans going boom. There are so many special rules that we were constantly cross checking, so it took the fun away a bit but that could be down to the titan class weapons. We did enjoy the alt activation as usual as you’re always engaged (I often space out and lose interest during long opponent turns in 40K…) Once you have the bulk of the special rules memorised, I can imagine it being fast to play. Overall we enjoyed it but it wasn’t the instant ‘wow, I love it’ we got from the first game of AT but it also wasn’t the ‘Urg, this is terrible’ we got from our game of AI.
  11. Quick query chief: Hellfire still restricted, yes? Anything else?
  12. The Codex has been out for a while now and I am curious how people are finding the Detachments. In my experience I went from s near 0% win rate with Gladius Task Force to nearly 100% win rate with Firestorm Assault Force. To me the Gladius Task Force just didn’t accomplish anything, the three Doctrines were more like 1.65 Doctrines. I used Devastator Doctrine every game, Assault Doctrine every other game, and Tactical almost never. Then it seems to place all your eggs into what is now called Fire Discipline. If your Fire disciplined squad is taken out before it can do significant damage, you lose. I started playing Firestorm and instantly everything got better. I am no longer beholden to a Deathstar, everything causes my opponent attrition, and I am ending games with north of 70+ victory points, and CPs remaining. It was such a game changer to have enough decent threats on the board that are performing a variety of tasks. Maybe it is just my playstyle, but constant Devastator Doctrine has been huge for me, every unit benefits from it. Maybe not every unit every turn, but every turn benefits from it. Sure I cant Advance a turn that I want to charge, but I was able to Advance to a position fire all my guns and the next turn I moved and Advanced. I am curious how the other Detachments are holding up. I am having issues crafting lists outside of Firestorm that I like and work well. I think mainly because Firestorm is closest to my playstyle. I am curious most I think about Anvil Siege Force, I know it is well lampooned. I seem to get on the verge of making it good, but never quite coming together. I think it is because the support units just don’t get any….well Support.
  13. Also worth noting that the aquila was used by both sides of the conflict.
  14. Today
  15. There we go, Req sheet is up in the Drive folder. Tac Marines: Don't forget you get 1 free clip of SIA (up to 25 Req, Renown: Initiated). If you could add it to your list, that would be helpful so I know who took what, but obviously the Req cost is 0.
  16. The Imperial Guard include regiments of everything from feral world headhunters to convicts high on frenzon. We have the Vitrian Dragoons who each carry a copy of their own art of war, the Byhata and are equipped with metallic glass armor with that can flip for a stealth setting. And then for another example we have the feral Kanak Skull Takers who go into battle shirtless and without lasguns, just melee weapons and laspistols. We also don't have an in-universe operational manual for the Astra Militarum or one from, say, Craftworld Biel-Tan to compare to. Probably because there would be many manuals. There's very, very little standardization within the Imperial Guard beyond a planetary level so we can't make blanket assumptions. I don't really know what the operational decision making parameters of a Storm Giants Battle Brother are, nor do I know the curriculum of a Craftworld Iyanden Autarch Temple. My point is, we don't know that this is true and it would be exceptionally hard to prove it to be true and even then, it wouldn't be true of the entire organization. At the end of the day, a radio is a radio and everybody has radios. And it's not pointless if you don't take the Lord Solar, or if the Lord Solar dies. Yes, the Lord Solar is an auto-include for a competitive army list at this moment in time, but removing the command point generation from Vox Casters for the argument and assumption that everyone is going to take this named character model would be dreadful game design.
  17. You know that those praetors are generic, to be used by any legion.
  18. Another Blu-Tac user here. I’m not saying I just “borrow” it from the stationary cupboard at work…
  19. aye that all matches up with my thoughts on them. im just running on what i have modeled and dont intend to change them. i will update their paint as a well done for their game(is my general intention, extra runes etc) unfortunate that this squad was made nearly all combis from previous sedition with intention to deep strike and smoke a tank which they definitely are not doing now. am sure it will up and down the unit as the games go. next definite game is vs black legion chaos later in april. i will have a trial game set up for a friend to try 40k next week. likely my nids vs my iron warriors but ill let them choose sides. some 500 points should do for a practice.
  20. Lore wise, no other faction except maybe tau and chaos cultists, are nearly as reliant on orders and officers, and thus voxes are very important to the guard.
  21. I honestly have no idea how LI works (was never really into Epic or Adeptus Titanicus either), but in lore there were definitely enough Knights Errant to form some sort of small "hero" unit that could go with the game. As far as the Chosen go, we don't really know what a lot of them were up to/did in general, besides assisting the Sigilite in his duties in the palace. Several of them are former military, and others later became part of the Inquisition, so a similar role isn't out of the question- that of specialists like Imperial Assassins or investigators.
  22. My first thought was Skaven but reading all the stuff here...
  23. Yeah, it should be an order extension range and the cp potential generation is pointless if you take the lord solar
  24. For me it's a matter of execution. Too much ornamentation is fine if it fits the model (like say, the WB praetors). The problem with several of the newer minis like the AoD praetors is that they try to make them generic but the iconography is all over the place and makes no sense. Why the SoH axe praetor has an Imperialis in his backpack with random metal skulls? Why the IF praetor has bling like a EC officer with an stupid oversized anime sword? Why the generic Traitor Champion is covered in SoH and Ornance icons? Why the Librarian doesn't have a psychic hood and a force weapon? Why the Siege Breaker looks like a Techmarine? It's not even the obvious willfull disregard of character minis that look nothing like in the books (like Zephon), is like sometimes they're copy pasting stuff without caring about their previously stablished lore for all that iconography.
  25. Oh, that reminds me, I'll be using the same Weapons carry limit in Murderers as I did in Plunder, just based on what seems logical that one Marine could fix to his armour:
  26. I don't know. To me the old praetors do the same thing as the new ones, offer a decorated, trimmed up officer. The old ones do it in an angular, utilitarian fashion, the new ones in sweeping and almost elegant one, like they would wear it for a parade. Both look more like they could represent different stages of the 200-ish years of the Great Crusade, less so the seven years of Heresy and neither is a universal fit for all legions (the old ones seem more WE, IW, DG, LW or pre-primarch legions to me while the new ones are a better fit for EC and BA, and neither of them being a good enough fit for Legions like SA, NL, SW, or AL.) I also feel that the presentation of the minis with their respective paintjobs can't be discounted as the old ones were presented in a muted scheme utilising washes and grime and eschewing highlights beyond the necessary, while the new ones are the usual fare of bold 'eavy metal painting that absolutely has to show every detail by highlighting the highlights of the highlights. And as with any artistic medium it seems to be down to preference, like impressionism vs expressionism, or Art Deco vs Art Nouveau, or some other artsy fartsy terminology that I don't know.
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