80pt in as many hours
Posted by OwlandMoonGuy, Dec 27 2007, 04:27 PM
Blog Post 100!
Welcome to my centennial Blog post. I could have submitted it earlier but it didn’t seem right. After all, it’s my 100th post. It has to be something good. After all, you can divide the number evenly by ten (10). That’s important. I’ve been told it’s important because it has something to do with the fact that we have ten (10) digits. Who knows?
80 pt Tank in 80 Hours
There’s a good friend who plays at our local gaming store who finds it difficult to buy a model that has a poor $’s/pts ratio. As in, if you pay $40 for a tank model worth 80 pts you’ve got a 2-to-1 pt to $ ratio. Looking at it this way makes perfect sense if you you’re looking to field as much army as possible for your cost investment. I figure it works the same way with painting/modeling hours only more so. A bad hours/pts ratio can’t be good. I don’t think I put 80 hours into painting up this tank but it sure feels like I did.
Without any further verbosity, here’s the completed Razorback.



There are more views in my completed work gallery.
Suffice to say I let the project run too long and regret it. It was a struggle for me to get it done. Some of the final details were completed too quickly and therefore less precise than I would have preferred. It still turned out the way I wanted overall; gaudy in its pageantry and still showing some the rough edges of a tool of war. I’m not going to spend as much time on the second one. I’ll have some matching elements of course but fewer fine details.
I’ve decided to paint up a pair of Baal Preds. It’ll be a good warm-up for my other tank building plans coming in the near future.
Angels Sanguine Titanhammer
While I complete my 1,750 pt BA list, I’m also looking forward to another big Apocalypse game in Feb. I want to paint up a Titanhammer squad (not because they are all that game wise but because the imagery is so vivid). I really wanted a unique basing scheme for this squad and I finally came up with something I like.
Here’s my solution to show base rubble depicting thunder hammer damage:

Using Psythu’s, Salt Dipping tutorial, I softened up the plastic parts and then used the old metal t-hammer to make the needed impression. The technique served perfectly to simulate the hammer impact and also show how the metal buckled under the force of the blow.
Since I took this pic I’ve made up 20 or so more dented bits to work with and have a test model in progress. I’ll have more on that as it comes together but I’m have a lot of fun modeling these up.
Well, there ends my 100th post. My thanks again for everyone who reads this (as crazy as you may be for doing so). Comments on any subject therein are always welcome. In fact, your comments keep me writing this blog. I would encourage everyone to be as interactive as you’d care to, so do feel free.
Cheers and enjoy the rest of the holidays. -OMG
Comments
#1
Darth Potato, Dec 27 2007, 09:42 PM
Everything is coming along just fine OMG. I love that idea of the titanhammer squad, and the rhino doors that are dented from the thunderhammer, is such a nice idea. Great job, and keep us updated!
Sigismund Himself, Dec 28 2007, 12:08 AM
I was wondering how you got the doors all bent
I watch with bated breath for an update on the squad.
SCC, Dec 28 2007, 02:43 PM
How hard did you have to whack the doors OMG? Are we talking a little tap here or a proper *thwack*? I'm curious as to how much the salt-dipping softened the plastic and if there have been any after-effects such as brittleness, shrinkage or unintended changes to the plastic.









