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My (first) Death-Raven Tactica

Posted by shiVER, Oct 19 2007, 09:31 AM in Pure Death-Raven Tactica

After thinking about this for awhile, I've finally decided to start developing my own tactica for my pure Death-Raven army. This tactica will be an "evolving" tactica; it will see revisions from time to time to fine tune it to my liking.

I have yet to figure out how to organize this tactica, but since this is a continuous Work In Progress, I'll worry about information layout later and let it sort out by itself in due time. For now, I'll post them in point form.

Ravenwing Bikers as Assault Units (Flaming Fist Squadrons)

  • Two Flamers and a Power Fist should be the usual wargears. The Flamers could thin down the enemy unit before going into close combat. The Power Fist can take down high toughness units.
  • Hunt for high toughness units or multi-wound units that are weak in close combat.
  • Never go into close combat against superior close-combat specialist units like Harlequins, Death Company, Genestealers and C'Tans.
  • Never fight in close combat against a unit twice the number of models of the Bike Squadrons.
  • Always use two Bike Squadrons to engage one unit.
  • Never engage a unit with only a single squadron unless absolutely necessary.
  • Never engage multiple units in close combat unless absolutely necessary.
  • Standard Bearer is a definite must.
  • Strive for at least two full Bike Squadrons.
  • Never split them into Combat Squads.
  • Strive to cause the Torrent of Fire rule on the enemy unit. Force any model with a special close combat weapon to take that save before going into close combat.
Ravenwing Bikers as Plasmagun Units (Plasma Squadrons)
  • Take two Bike Squadrons. Equip each squadron with two Plasmaguns.
  • Hunt down Heavy Infantry units such as Terminators, Battlesuits and other units that has 2+ Armour Saves.
  • They can also hunt down High Toughness units, but both squadron must work in unison.
  • Use both Squadrons when hunting down enemy units. Avoid splitting them up.
  • Combat Squad them to make them easier to hide.
  • Always take an Apothecary.
  • Engage in firefight against enemy units specialized in close combat, since they usually lack firepower.
  • Remember distancing - keep your enemy as far away as possible from assault range while keeping the Bikers within maximum range of your guns. In other words, keep them within 20" - 24" of your firing range. EDIT: This tactic is difficult to pull off, since the bikers may not move during the movement phase in order to do so.
  • Against enemy units with lots of models or wounds, trim them from maximum range (see above). EDIT: This tactic is difficult to pull off, since the bikers may not move during the movement phase in order to do so.
  • If you are going to Rapid Fire the enemy, do so with at least two full Biker Squadrons. Aim for wipe out.
Ravenwing Bikers as Firebase Units (Meltagun Squadrons)
  • Similar to Plasma Squadrons, but are equipped with two Meltaguns instead.
  • May be taken in a minimum-numbered Squadron (i.e. 3 Bikers instead of 6).
  • Hunt down high toughness units (such as Necrons with Destroyer bodies) as well as vehicles (biggest priority).
  • Must not be used against units with high number of models (such as Ork Nobz Mob).
  • Effective against multi-wound models with Toughness 4 or less, especially lone models.
  • Avoid being locked in close combat at all cost.
  • Apothecary and Standard Bearer aren't necessary.
To be continued...



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