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    Defile the Mutant.
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    • Hey all, nothing new painted since the last update but I should be getting back at it soon. I got the trio of Gunners primed over the weekend, just waiting for that motivation to kick in Here's a few more of my conversions, the Heavy Gunners. I had two themes I was trying to go for with these guys: one was "big guns, big armor" and the other was trying to go for 3 different holding stances: underarm, over the shoulder, and rifle style.   Heavy Bolter: For a long time I was stuck on the weapon. I like the Eradicator melta rifles (which forms the basis of the weapon conversion), but could never get over the fact that the barrel was too distinctly melta (obviously!), so I just had to come up with something different. I came up with what you see here: it looks ridiculous, and ridiculously cool.   Reaper Chaincannon: This guy is a conversion that actually hasn't changed a ton since its inception. I knew from the get-go I wanted him to be the "big guy" of the Kill Team. I envisioned him in the lore to be the tall, hulking member of the squad. I knew the body of the Havoc Champion was perfect for this (the Havocs are also my favorite style of armor out of both loyalists and traitor forces). I also REALLY like the Chaincannon I made up for him. The chained barrel isn't something that would actually work, but rule of cool won out.   Missile Launcher: I had a LOT of trouble over a long period of time trying to think up something for my ML gunner. I was stuck in a rut because I really wanted to make use of all 5 bodies from the Havoc kit. Unfortunately that last body (the one that GW depicts on the box art holding the Reaper Chaincannon) lacks any sort of dynamism or personality, so nothing I came up with ever worked for me. I finally cut ties with the idea of using the Havoc body wholesale and was able to come up with this conversion by merging a normal Chaos Marine body (the one used by GW's depiction of the Butcher operative from the Legionary kill team) with the pieces of the 5th Havoc that I actually liked (the torso, the hip armor, and the plated tabard). It ended up being one of my favorites of the entire team! Thanks for taking a look, and as always feel free to comment!
    • Hey all, nothing new painted since the last update but I should be getting back at it soon. I got the trio of Gunners primed over the weekend, just waiting for that motivation to kick in Here's a few more of my conversions, the Heavy Gunners. I had two themes I was trying to go for with these guys: one was "big guns, big armor" and the other was trying to go for 3 different holding stances: underarm, over the shoulder, and rifle style.   Heavy Bolter: For a long time I was stuck on the weapon. I like the Eradicator melta rifles (which forms the basis of the weapon conversion), but could never get over the fact that the barrel was too distinctly melta (obviously!), so I just had to come up with something different. I came up with what you see here: it looks ridiculous, and ridiculously cool.   Reaper Chaincannon: This guy is a conversion that actually hasn't changed a ton since its inception. I knew from the get-go I wanted him to be the "big guy" of the Kill Team. I envisioned him in the lore to be the tall, hulking member of the squad. I knew the body of the Havoc Champion was perfect for this (the Havocs are also my favorite style of armor out of both loyalists and traitor forces). I also REALLY like the Chaincannon I made up for him. The chained barrel isn't something that would actually work, but rule of cool won out.   Missile Launcher: I had a LOT of trouble over a long period of time trying to think up something for my ML gunner. I was stuck in a rut because I really wanted to make use of all 5 bodies from the Havoc kit. Unfortunately that last body (the one that GW depicts on the box art holding the Reaper Chaincannon) lacks any sort of dynamism or personality, so nothing I came up with ever worked for me. I finally cut ties with the idea of using the Havoc body wholesale and was able to come up with this conversion by merging a normal Chaos Marine body (the one used by GW's depiction of the Butcher operative from the Legionary kill team) with the pieces of the 5th Havoc that I actually liked (the torso, the hip armor, and the plated tabard). It ended up being one of my favorites of the entire team! Thanks for taking a look, and as always feel free to comment!
    • I have a special place in my heart for the Cursed Founding. The faction that got me into Warhammer in the first place were the Legion of the Damned! I stumbled on the White Dwarf containing their 2nd Edition rules as a kid and they really hooked me. As long as I can remember I've had an affinity for the undead: specifically things like death knights or your humble skeleton warrior, so anytime I make up my own OC/homebrew stuff I like to have "my" faction related to undead in some sort. I am making no deviation with the lore for my homebrew warband: the Lichborne (I have a WIP thread you can see here if you'd like to see my conversions). Here are a few ideas I've had coming up with ways to tie an undead-esque theme to their pre-Excommunicate status (keep in mind these are separate ideas and not necessarily intended to all be part of the lore): Overactive Ossmodula, underactive Biscopea: the even further strengthening of bones, combined with a lack of muscle development relative to normal Marines results in a severely gaunt/skeletal appearance to the degree that Marines never remove armor/helmets in the presence of non-Lichborne individuals. Other effects could include increased durability but reduced mobility/dexterity (potentially trying to tie in that shambling/trudging nature of fantasy undead). Amplified Sus-an Membrane: normal Sus-an membrane turned up to 11. Could somehow allow Marines to regenerate even after death as a sort of quasi-necromancy? Ties into that regeneration trait that many undead have. Altered progenoid glands: this was a pretty far out idea I had a while ago. Essentially as the progenoids mature, they retain some of the bearer's knowledge, personality, skills, etc in some form (potentially warp related?). Whenever the progenoid is implanted into a new recruit, overtime the recruit assimilates some of the experience retained within the progenoid. In this way it is a wayward form of "undeath": the body dies but the spirit lives on in a way. A more extreme version of this I thought of would be that at some point this modification mutates to the point where any new implantees are completely taken over by the previous bearer. In this way it would mean as long as you could save the geneseed you could continue having the same characters with the same experience (kind of like Lucius I suppose).
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