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> Buying Chaplain Dreadnought from Forgeworld, what arms to get?
XKhalilX
post Oct 26 2008, 06:50 AM
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I am getting the Chaplain dread for my Steel Wyverns (see signature if unfamiliar), and I am trying to decide what to equip him with. He is going to be very old and venerable, perhaps maybe the first high chaplain or 2nd or 3rd one in my chapter's history, which will further add to the fluff of my chapter's emphasis on chaplains.

For left arm I want close combat, I am not sold yet on the forgeworld arm, I don't like the claws too much, I prefer the traditional hand like what is on the black reach dread. What is everyone's opinion on this? What about the grey knight sword like hand?

now for the right arm, i was thinking:
1) heavy bolter (NOT the twin linked one like they have on their forgeworld DA dread)
2) Plasma Cannon
3) Assault Cannon
4) Lascannon

now as some of you may or may not know by know, I don't play the game, and purely collect for the fluff and joy of the models. so the stats behind the models arent concern to me in terms of weapon. I am just trying to think what would look awesome and totally destroy smile.gif My chapter is very into close combat, and if I recall a lascannon is for armor and vehicles and slow rate of charge so I think option #4 maybe out of question? I also read i believe on lexicanum that plasma cannons overheat but don't if equipped to dreads or vehicles. If anyone could give a good breakdown on purpose of each weapon with pros and cons, that would help me I am sure.

now if i choose the traditional left arm, the bolter is equipped on the wrist, or the forge world arm the bolter is equipped under the bottom left part of torso. so would it be redundant to get an assault cannon or heavy bolter or no?

for a base im going to buy one of the resin skull bases on ebay. now is the deadnought model on a 50mm or 60mm base? I am pretty sure 60mm but i want to make sure i dont buy a base that is too small nor so big it looks a bit ridiculous.

sorry for the ramble, any opinions from my fellow battle brothers, including those of my comrades in the reclusiarch are MOST WELCOME!

This post has been edited by XKhalilX: Oct 26 2008, 06:55 AM


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Lord Hereticus
post Oct 26 2008, 07:29 AM
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Fluffwise, for pure unadulterated win-on-a-stick you can't go past the Assault Cannon. 6 rotary barrels spitting out a couple of thousand high-velocity, high-impact rounds a minute just reeks of cool (mixed with blood and gunpowder) devil.gif

Think the final battle scene from Rambo with the 50 cal. and times it by 6


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metcalfedan
post Oct 26 2008, 08:31 AM
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I'm not sure if the normal CCW arm will fit, - isn't the chaplain a MK IV Dread?

As for the other arm, go plasma. msn-wink.gif

Forgeworld with plasma (isn't that a cool pose?):






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QUOTE (Cedric @ May 31 2009, 12:10 PM) *
@ Captain Mike. Viva is Spanish/Italian for "long live". So "Viva Metallica", as the method is called, would roughly translate to "Long live Metallics!"
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XKhalilX
post Oct 26 2008, 08:39 AM
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why wouldn't the regular styled CCW arm fit the Chaplain? I just emailed forgeworld to find out, if that is true, then that throws quite the wrench in my plans hahaha. Not really, I am sure I can just cut the hand off at the wrist of each CCW arm and make a nice smooth conversion.

Plasma looks great, assault looks great, agh too many choices! I could always purchase a couple and magnetize them. Now, I have never magnetized, any tips on a) where to get the magnets and which ones to use? and b)how to put them on the dread and the arm?

This post has been edited by XKhalilX: Oct 26 2008, 08:50 AM


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metcalfedan
post Oct 26 2008, 08:42 AM
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I think MK IV dreads are different to the normal dreads, they are designed and shaped different.

Nothing wrong with trying though.

Edit: Example, Forge World sell two types of assault drill arms; one for the plastic SM dread, and one for the MKIV Forge World dread:







This post has been edited by metcalfedan: Oct 26 2008, 08:49 AM


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QUOTE (Cedric @ May 31 2009, 12:10 PM) *
@ Captain Mike. Viva is Spanish/Italian for "long live". So "Viva Metallica", as the method is called, would roughly translate to "Long live Metallics!"
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lord_bunny
post Oct 26 2008, 09:23 AM
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I think that the fit is the same, but it looks better with matching marks.


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Mind the Gap
post Oct 26 2008, 02:24 PM
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The look is slightly different between the two versions but the only real difference that affects fit is that the holes are a different size. However this isn't really a problem if you use magnets or blue tack to help fit on the arms.

I get my magnets from ebay and simply super glue them onto the body trimming down or removing any "pegs". I then stick a metal washer onto the removable part in the right place. You could use two magnets, one on each side, but it gets expensive if you have a lot arms (I have at least one of each arm for my Dreadnoughts and I have eight of them with another four being planned for) and a single magnet is way strong enough.

I'd suggest painting all of your Dreadnought arms the same (I do mine like they are Marine Shoulder Pads so in the Chapter primary colour with the Chapter logo on the right shoulder), that way you can swap them over between the Dreadnoughts without any hassle.

I went for the Siege Dreadnought arm for the left arm on my Chaplin Dreadnought, makes him stand out a bit more from the rest of his Dreadnought Brothers. Personally I'd go for weapons that make the most of his higher BS and WS such as Assault Cannons, but he wouldn't provide much of a benefit for the Plasma Cannon.

In certain situations it'd be worth giving him two close combat arms to get the benefit from his WS 5 and his re rolls to hit. Shame he doesn't grant that to other units.

I'm pretty sure that the Dreadnought goes on a 60mm base.
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metcalfedan
post Oct 26 2008, 03:38 PM
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I thought a chaplain dreadnought has BS & WS 4?

Better check the experimental rules:

http://www.forgeworld.co.uk/downloads40k.htm

Yep, BS & WS 4 oh well.

Edit: 500th post!

This post has been edited by metcalfedan: Oct 27 2008, 03:16 PM


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QUOTE (Cedric @ May 31 2009, 12:10 PM) *
@ Captain Mike. Viva is Spanish/Italian for "long live". So "Viva Metallica", as the method is called, would roughly translate to "Long live Metallics!"
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XKhalilX
post Oct 26 2008, 03:42 PM
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hey everyone thanks so much for the help. Mind the gap, i dont play so the two close combat benefit wouldn't be a benefit for me, except on the aesthetic perspective haha.

i think I am going to buy plasma cannon and assault cannon and left CCW arm. I was thinking it may be cool to use the Grey knight dread CCW, that giant slicing knife, it may make him standout. It's kind of weird they didn't make a crozius arcanum for the dread, but I suppose having one suitable for a dread would be so large it would look rather ridiculous.

since i dont play, i dont nearly have to figure things out like others lol. People keep telling me Ill start playing but i highly doubt it. Between working towards my PhD, and being engaged, and seeing the size of the rule book, i don't see it happening. Maybe my kids(when i get them) will use my figures and play biggrin.gif My fiancee is pakistani and just doesn't understand "white people and their toys." HAHAHAHAHAHAHAHAHAHA


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Mind the Gap
post Oct 26 2008, 04:16 PM
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QUOTE (metcalfedan @ Oct 26 2008, 02:56 PM) *
I thought a chaplain dreadnought has BS & WS 4?

Better check the experimental rules:

http://www.forgeworld.co.uk/downloads40k.htm

Yep, BS & WS 4 oh well.
Its 5 and 5 with the Chaplin being Venerable in IA 6, which trumps the experimental rules as they are in a printed rule book.

I've the Grey Knight CCW and personally I think its a little small, the Dread would have to crouch to hit a normal sized man. laugh.gif Its also covered in Grey Knight embossed writing, not sure if that would be a problem for you or not.
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XKhalilX
post Oct 26 2008, 05:13 PM
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could always file it off, but yes now that you said it, it does look rather short, I could always plasticard it longer. For my ven. dread(Not my chaplain) i was thinking of doing something like that, I could convert a nice long blade for him msn-wink.gif

looks like ill be ordering the chaplain body, plasma cannon, assault cannon, and CCW arm left.

now how old would be too old for a dreadnought? My chapter i currently have around M35, and I was thinking of making my venerable dread being alive during the era of its founding and walking alongside Ulthor the first Chapter Master. that places him approximately 5,000 years old. Is that stretching it a bit?


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metcalfedan
post Oct 26 2008, 08:39 PM
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QUOTE (Mind the Gap @ Oct 26 2008, 03:34 PM) *
QUOTE (metcalfedan @ Oct 26 2008, 02:56 PM) *
I thought a chaplain dreadnought has BS & WS 4?

Better check the experimental rules:

http://www.forgeworld.co.uk/downloads40k.htm

Yep, BS & WS 4 oh well.
Its 5 and 5 with the Chaplin being Venerable in IA 6, which trumps the experimental rules as they are in a printed rule book.

I've the Grey Knight CCW and personally I think its a little small, the Dread would have to crouch to hit a normal sized man. laugh.gif Its also covered in Grey Knight embossed writing, not sure if that would be a problem for you or not.


Oh right well that only makes it better!

Haven't got IA 6 yet lol.

My bad.


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QUOTE (Cedric @ May 31 2009, 12:10 PM) *
@ Captain Mike. Viva is Spanish/Italian for "long live". So "Viva Metallica", as the method is called, would roughly translate to "Long live Metallics!"
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Lord Hereticus
post Oct 26 2008, 09:33 PM
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QUOTE (XKhalilX @ Oct 27 2008, 05:31 AM) *
now how old would be too old for a dreadnought? My chapter i currently have around M35, and I was thinking of making my venerable dread being alive during the era of its founding and walking alongside Ulthor the first Chapter Master. that places him approximately 5,000 years old. Is that stretching it a bit?



The Space Wolf Dreadnaught, Bjorn the Fell-Handed was a young Wolf Gaurd fighting at the side of Russ himself so 5000 years for the resident of a dreadnaught isn't so far-fetched


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XKhalilX
post Oct 26 2008, 09:50 PM
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Yeah my ven. dread Odeon is what I was going for in terms of my chapter's Bjorn. Instead of living in the age of the Primarchs my dread would have lived at time of first chapter master. Thanks for all the help with this hereticus.

i saw some pics of the DA forge world dread on their website, and I am officially sold on the CCW hand of the Mk IV dreadnought chasis. there like razors and I didn't know they were moveable, so I can make them spread out or closed shut.
so im going to save up some serious cash and buy the chaplain body, DA body(for my diy DA successors),

then buy about 4-6 arms and magnetize them


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CarbonBased
post Oct 28 2008, 03:24 AM
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Geez that's a great looking model. I wish I could afford one. Ankle-biters are expensive, fellas. Just a warning smile.gif


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Apocalyp$e
post Oct 28 2008, 07:55 PM
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Looks like a great sculpt, though I wouldn't trust ANYTHING from forgeworld... It might look good, but it will be warped in a bunch of places, and have a gazillion bubble holes... Not to mention the thing costs like 20 times more than what is reasonable... I mean, 2 cents worth of resin and NO time in a vac. chamber or vibrator... I've already surpassed Forgeoworld in terms of quality and turnaround time, and after talking to some of their displeased customers -I wouldn't give these losers a dollar if they were poor and starving on the street.
Do yourself a favour and search-out the model on Ebay first, maybe you can save yourself a few bucks, and see an actual picture of what your getting...

All that being said, those drill arms look exactly the same, except for 1 line and 2 bolts... either should work just fine.


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XKhalilX
post Oct 28 2008, 07:57 PM
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QUOTE (CarbonBased @ Oct 27 2008, 10:42 PM) *
Geez that's a great looking model. I wish I could afford one. Ankle-biters are expensive, fellas. Just a warning smile.gif


trying to buy as much as I can now, cuz in a couple years im sure ill have some. Im getting married next year, God Willing. So wife+kids= GAME OVER FOR FUN

PS: CarbonBased, love your Dawnbringers, colorscheme is super unique and I don't find it very busy at all, its awesome. It reminds me of Metroid, I don't know why as that was only red and yellow. Regardless, great paint job, the robes are really impressive


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CarbonBased
post Oct 29 2008, 04:07 AM
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Don't want to derail the thread, but thank you very much!


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Keydo
post May 26 2009, 06:49 AM
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QUOTE (Mind the Gap @ Oct 26 2008, 08:50 AM) *
I get my magnets from ebay and simply super glue them onto the body trimming down or removing any "pegs". I then stick a metal washer onto the removable part in the right place. You could use two magnets, one on each side, but it gets expensive if you have a lot arms (I have at least one of each arm for my Dreadnoughts and I have eight of them with another four being planned for) and a single magnet is way strong enough.


what kind of washers do you use? I am having trouble finding ones that are small enough.
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pueriexdeus
post May 26 2009, 08:12 AM
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Actually none of the FW weapons fit on the Chappi Dread. See this link. Its what I did. You'll have to scroll down a bit to see the mod.

Oh BTW, I'm all over the PC/CCw for my Chappi.

And I'm still in WIP for the 15 dreads.

Yes you'll get pics as soon as I get back on then.

This post has been edited by pueriexdeus: May 26 2009, 08:14 AM


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post May 26 2009, 01:46 PM
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Assault Cannon, if you can fit it on him.

CCW & AC is the classic versatile loadout that I always want to give to my venerable boys..
Unless they're venerable Death Company Furiosos.


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post May 26 2009, 01:55 PM
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post May 26 2009, 11:17 PM
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Assault Cannon or heavy bolters for definate. Reason? Chaplains like to kill up close and personal, plus two barrels or even one big barrel aren't quite as mentally imposing as six rotating at speed like a Gau-8 Avenger. devil.gif


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