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> Proxy codex Space wolves, a personal idea of what a new 5th edition codex should be
thewolfpriest
post Dec 24 2008, 12:41 AM
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Well it is my first time doing similiar thing, so there we go, i have had a rush of ideas for about a month and would like to cheer with you my ideas and listen to your feedbacks.

This is only an idea of what i believe should be a new space wolf codex

http://rapidshare.com/files/193548830/code...olves_proxy.pdf

by the way my name is Manuel, from Peru nice to meet you all

This post has been edited by thewolfpriest: Feb 3 2009, 10:39 PM
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LPetersson
post Dec 24 2008, 12:44 AM
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I can't open it using Adobe Reader 9 :-/


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thewolfpriest
post Dec 24 2008, 12:46 AM
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try this link http://rapidshare.com/files/193548830/code...olves_proxy.pdf

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thewolfpriest
post Dec 24 2008, 12:48 AM
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hopefull the Word version might be good

This post has been edited by thewolfpriest: Dec 24 2008, 01:44 AM
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Jonny Wolf
post Dec 24 2008, 03:38 AM
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That's a pretty good stab dude! Well done, couple of things I'd disagree on / change, but apart from that, good job!

Wouldn't mind seeing some of those rules/changes in the new codex!


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thewolfpriest
post Dec 24 2008, 04:01 AM
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please tell me what is what you believe is not good i would really like to know what might be different
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The_Betrayed_Spa...
post Dec 24 2008, 06:01 AM
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i so wanted to say ITS A TRAP

seems good though. ill take a few harder looks and see what i wouldnt mind changing

This post has been edited by The_Betrayed_Spacewolf: Dec 24 2008, 06:02 AM


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Grey Mage
post Dec 24 2008, 06:09 AM
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I dont like it. I dont like that I can only have 9 GH+ a Wolf Gaurd for instance. The 0-1 Limit on most any HQ.... or that I didnt see the retinue rule, though I may have missed that. Why did you call the WGBG's "Wolf Blades"? ......

Its probly closer to what theyll do to our dex then what I came up with, but I just really dont like the format or some of the choices you made.

That being said, I do appreciate that you took the time to make this and will say that it does look sound.


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thewolfpriest
post Dec 24 2008, 06:56 AM
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it is because i have been working in someother things but the hobby, but i have correct the type at your call thanks for the comment

http://rapidshare.com/files/193548830/code...olves_proxy.pdf

this is the link for the correction

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Jonny Wolf
post Dec 24 2008, 02:49 PM
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Ok,
here's the stuff I don't like or would change:

-WS 7 is a bit high even for a Space Wolf
-Grimnar at 250 is still a bit too pricey.
-Rage for Ragnar - I think he's come to terms with his inner wolf and shouldn't be subject to Rage anymore - he is after all a wolf lord.
-Like what you did for Ulrick/Wolf Priests - but I think they should have some apothecary rules (FNP)
-Bjorn the Fell handed - should have armor of an Ironclad (at least), the Fell DCCW should be able to purchase flamer, some kind of special rule: Titanic Might, or Legendary Leader, etc
- Wolf Lord's guard being taken as a Troop Choice I like
- What is Svern the Hunter? A Wolf Guard upgrade for a pack? - Ok, found it. My bad.
- I think the Wulfen Pack cost is a bit too high - no more than 20pts per model (because they can't shoot)
- I really like the Thunderbringer character and what he brings to the assault pack. But the wolf pelt attack should not be in the profile as it is a wargear and has it's own specific ruling (i.e. counter attack bonus) and would confuse/cloud the ruling elsewhere in the army. But give him a WTN.

I'm sure there is more - but that is a first stab.

But like I said, good job. I"m digging it. smile.gif


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thewolfpriest
post Dec 24 2008, 06:13 PM
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Ok,
here's the stuff I don't like or would change: there is my exponation of the choices i made

-WS 7 is a bit high even for a Space Wolf
well remember that space wolf character has always had 1 more that the other marine commanders on the WS
-Grimnar at 250 is still a bit too pricey.
Yes, I know i think it is pricey 225 i think might be a much better price for him.
-Rage for Ragnar - I think he's come to terms with his inner wolf and shouldn't be subject to Rage anymore - he is after all a wolf lord.
I just have put the equivalent rule that hi has on the SWC from 3ed
-Like what you did for Ulrick/Wolf Priests - but I think they should have some apothecary rules (FNP)
Fang of morkai is a narthecium MY BAD
-Bjorn the Fell handed - should have armor of an Ironclad (at least), the Fell DCCW should be able to purchase flamer, some kind of special rule: Titanic Might, or Legendary Leader, etc
the Ironclad armor sounds Good for me, and a special rule also, but that might sky high the price.
- Wolf Lord's guard being taken as a Troop Choice I like
is not the Bodyguard whom comes to be troop is the Elite Choice.
- What is Svern the Hunter? A Wolf Guard upgrade for a pack? - Ok, found it. My bad.
GOOD
- I think the Wulfen Pack cost is a bit too high - no more than 20pts per model (because they can't shoot)
I just copy the apocalypsis costs.
- I really like the Thunderbringer character and what he brings to the assault pack. But the wolf pelt attack should not be in the profile as it is a wargear and has it's own specific ruling (i.e. counter attack bonus) and would confuse/cloud the ruling elsewhere in the army. But give him a WTN.

I'm sure there is more - but that is a first stab.

But like I said, good job. I"m digging it. smile.gif
I'm glad you like it, keep giving me feedbacks

This post has been edited by thewolfpriest: Dec 24 2008, 06:15 PM
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saphius
post Dec 24 2008, 09:21 PM
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Aside from the Some options/special rules/unit composition/profiles that I disagree with slightly, there are some major flaws in my mind:

Bloodclaws should stick to Jump Packs - Grey hunters bikes. (Fluff wise made more sense to me.)

Scout Bikes are missing.

Ironpriest should be able to take artillery.

It's missing Grey Slayers and Storm Claws - Which I really think should be in the codex.

Those are some major differences in my mind. I've thought about sitting down and writing one but, it's not really worth it as you won't play it much, if at all even if it is balanced and done well.

I do think you have some good Ideas I hadn't thought of though.
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Spacefrisian
post Dec 24 2008, 11:02 PM
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I don't know what to make of it.

Some things:
I would change the Bloodclaw jumppack into Stormclaw Jumppack, (rage exchanged with Heroic intervention) it seems more Fiting.

Logans Legendary leader could be switched with Inspiring.

Wolfguard the optin of taking Scout move (removing the need of Legion of the damned) This also adds a bigger 13th co element to it (again in exchange for Legion of the damned).

Wulf lord as an upgrade for the normal Wolflord.


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thewolfpriest
post Dec 27 2008, 03:23 AM
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well i have made a update on the files let me know what do you think about

http://rapidshare.com/files/193548830/code...olves_proxy.pdf

This post has been edited by thewolfpriest: Feb 3 2009, 10:41 PM
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whitewolfmxc
post Dec 27 2008, 04:49 PM
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please dont use rapid share...................its really censored.gif .........i cant even download it

Its one of your irst posts so i'm not giving a real warning, just this, please DO NOT by pass the swear filter, just use an icon for it, Max_Dammit

This post has been edited by Max_Dammit: Jan 19 2009, 08:51 AM


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Madsakre
post Jan 18 2009, 09:57 PM
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-Rage for Ragnar - I think he's come to terms with his inner wolf and shouldn't be subject to Rage anymore - he is after all a wolf lord.

I really hope that he still has his berserker charge - He is the youngest WL after all.
In book two. Rangar finds out that he's not immortal after all - Thats why he's not headstrong. He still is a man with a nice temper/Viking Power.


I would love if we also could get furious charge smile.gif


I play very balanced army's. But my assault is still my big finisher
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ChaosLord Leon E...
post Jan 18 2009, 10:10 PM
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Is that site asking me to pay??? I don't care how good the rules are, I'm not paying for a homebrewed proxy list.
If I don't have to pay...The site won't let me download. This is just censored.gif


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Wolf89
post Jan 18 2009, 10:33 PM
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I'm really pleased with this, I'm not going to lie if nothing changed from what you just shared with us and GW took it and made it into a codex, I would have a joygasm for sure. This is by far something I could see GW doing and it's not at all bad news for us. We still have lots of the flexibility for weapon choices, but are limited enough that other's stop crying. Our HQ's are finally where they need to be (especially special characters). Logan needs to stay at 250, he's perfect there, 225 is being cheese for certain (remember he can have 4 fenrisian wolves that Calgar can't... it makes him so much more powerful).

Only thing that I know is an error is the fenrisian wolves... armour 5+?! it's a 6+ and I don't see it being 5+...

Again, you could not change a thing, send it in to GW and I would see them using it.

(Legion of the damned, however it fits, I don't see many wolf players using them tongue.gif )

This made my day, thank you.


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thewolfpriest
post Jan 18 2009, 11:24 PM
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QUOTE (ChaosLord Leon Enaek @ Jan 18 2009, 04:44 PM) *
Is that site asking me to pay??? I don't care how good the rules are, I'm not paying for a homebrewed proxy list.
If I don't have to pay...The site won't let me download. This is just censored.gif



everyone has download this for free, which you should do it easily, just put free download and you only have to wait for 60 sec before having the document, by the way, those things that i have written are proctected by GWS copyrights so i would never dare to have any profit from such work, but actually i would love to hear about a job proposition tongue.gif. Who wouldn't.

This post has been edited by thewolfpriest: Jan 18 2009, 11:26 PM
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meta-ridley
post Jan 19 2009, 12:27 AM
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Any chance of using something other than rapidshare. It doesn;'t even open at Uni. and I'd quite like to see the rules.


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QUOTE (Vassakov @ Jul 3 2009, 05:16 PM) *
Of course, this is Science Fantasy where men with two hearts fight space elves using chainsaws, so do what you like - it's your army and science is routinely kicked in the head.

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thewolfpriest
post Jan 19 2009, 02:41 AM
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http://www.easy-share.com/1903498655/codex...olves_proxy.pdf

try this one

This post has been edited by thewolfpriest: Feb 3 2009, 10:46 PM
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ChaosLord Leon E...
post Jan 30 2009, 06:12 PM
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I am here to apologize. It would appear my uncle's old computor was ommitting to show me every part of the screen.
Good list!


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Menathorn
post Jan 30 2009, 08:47 PM
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Good done!

As many have said this is probably what GW will do and it works. I take my hat of for you you and offer you some Ale!


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Chapter Master Gaius Marius of the Primigenia Chapter - Seccond funding chapter of the Dark Angels
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thewolfpriest
post Jan 31 2009, 12:01 AM
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Thanks to you guys, I just thought what is the best we can get in this edition without being cheezie so I'm glad you like it, I also hope GW like it too.
so you can always play it on house rules, it is a nice playable codex i think, sadly it is only product of my mind and no playtest, i would love to see if it works in table if any of you try it, please let me know how does it works.

THANKS EVERYONE
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Voracioustigger
post Jan 31 2009, 04:34 AM
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Eh, I think it's ok.

I'd rather see Wolf Guard Ranulf (The Wolf Guard who can move a Land Raider with his bare hands) and Sternhammer (hey, why wouldn't they make Special Rules for an existing model?) than these new special characters that you've made.

I really liked Sternhammer and he brings back the 2nd ed wargear "Pelt of the Wulfen" (essentially gives him night sight to shoot him).

I know some people like those new guys that you've created, but I think it's more likely that they revive one of the 2-3 named Wolf Guard from 2nd ed than create entirely new ones (also, I wouldn't be surprised if they nixed flying blood claws altogether).

I don't think Wulfen will be elites. Barring some HUGE change in the fluff, Wulfen will be a special unit (probably one that can only be taken if one takes a Wulfen Lord or maybe Sternhammer). I honestly think they'll divide the list up in some way with the 13th company. Fenrisian Wolf packs will probably be 0-1 unless taking a 13th Co. army. I really wonder how they'll do this... I feel like it would be a lot of work to add the 13th co army list (even if it would only take a few pages). Probably a Wulfen Lord will give you a different force org chart. Maybe limit choices to the current 13th Co. choices + Sternhammer and just give everyone +1A and Scouts (though I'd love to see MotW stay)

As to the High WS, I think it makes perfect sense. The mentor ability gives +1WS and Chapter masters now have WS6, so why wouldn't they have WS7? In 2nd edition, pretty much all SWs were WS 5+ (which was 1 more than pretty much any other SM chapter)

In any event, it does look pretty close to what it'll be.

Last note - No old and Wise for Venerable Dreads!! This was essentially stolen from Kyrl Grimblood (my favorite 2nd ed char). Bring him back or drop the rule!




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