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IT: Brotherhood of Eternity (formerly Angels of Light)


Cpt_Reaper

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THE BROTHERHOOD OF
ETERNITY

 

http://i785.photobucket.com/albums/yy138/angels_of_shadow_captain/Angels%20of%20Light/AngelofLight.jpg[font=Courier
New]WARBAND NAME: .............. Brotherhood of
Eternity

 

FOUNDING:
..................XXXX [M.XXXX]

 

HOME WORLD:
............. N/A (The Maelstrom)

 

BASE OF OPERATIONS:
........ Fortress “Dimmu Borgir”

 

GENE-SEED
(PREDECESSOR):
...various[/font]

 


 

 


 

 


 

 


 

 


 

 


 

 


 

 

“Religion. Honour.
Duty. I don't give a damn about these things unless I am paid to.
Speaking of which, that Malcador looks nice...” Warsmith Deus to an
unknown employer.

 

Origins

 

T
he story
of the Brotherhood of Eternity is a long and bloody one, filled with
murder, violence, blasphemy and fire. Highly sought after as
mercenaries due to a hard earned reputation of seldom failing an
assigned mission, under the command of the enigmatic Iron Lord, the
Brotherhood of Eternity are a force not to be underestimated,
boasting all manner of engines of war from the ancient to the arcane.

 

When engaging their services
one must be wary, for while the Brotherhood will fight for your cause
they may have been employed by the enemy and will have agents working
behind the lines to weaken the defences they seek to protect. Indeed,
more than once have they left as victors with reward in hands only
for the enemy to smash into a compound or fortress and slaughter all
within. Of course this ends up with the Brotherhood being rewarded
for their hard work.

 


 

 

The forming of the
Brotherhood was a stroke of chance, a result of the crossing of paths
of some of the greatest and most feared Astartes ever to walk the
Eightfold Path. It began with Sulln Avitus, former Master of the
Angels of Shadow 8th Company and his remaining warriors
coming to blows with a warband of Iron Warriors under the command of
Warsmith Deus while travelling through the Maelstrom. While Deus had
superior numbers and firepower, he was ill prepared for such mobile
foes as Assault Marines and soon his warmachines began to fail
against lightning raids and melta charges.

 

It appeared that Sulln and
his men had the advantage, but appearances are all to deceiving.
Numbers dwindling and with no way to resupply save for what they
stole Sulln's forces began to fail, repelled by defenders or slain
outright. Deus himself had lost much, and his own lack of experienced
assault specialists had caused many an issue. Sensing a chance to
increase his power, the Warsmith offered a truce to the renegade;
Sulln would be put in charge of Deus' assault units and receive
supplies and equipment and in return Deus would be the master of the
warband propper, the mastermind giving purpose. Left with little
choice Sulln agreed, soon forgetting any dreams of leadership and
just glad to be killing again, leading his newly dubbed Angels of
Light raptors in glorious slaughter.

 

From there the fledgling
warband left the Maelstrom and headed north-east to the Eye of Terror
seeking friends, foes and fame. It was upon Medrengard that the two
Astartes met an ancient warrior wearing terminator armour in the
colours of the Steel Brethren, Dumah.

 


 

 

Dumah informed the pair that
his master had been watching them for some time, and under advisement
from his psykers Dumah was instructed to bring them to his base of
operations, the Frozen Citadel. They were to submit to Dumah's
master, taking the name of his forces and following his will but were
otherwise free to lead their own in the way they best saw fit. Of
course Deus was infuriated by this challenge and immediately struck
at Dumah. His attack was blocked by the blade of another terminator,
the flash of a teleport beam filling the vast hall they had met in.
Dozens of terminators appeared, and even more troops filled into the
hall. Deus and Sulln were, for the moment, prisoners of Dumah and
hisBrotherhood of Eternity.

 


 

 

Upon being brought to the
Frozen Citadel, a star fortress of unknown origin and ancient beyond
reckoning, the benefits of the bargain were laid bare before the
pair. Deus would be granted command over the warmachines,
daemon-engines and the main body of troops, while Sulln would be
given command of the Raptors, Warp Talons and daemons sworn to the
mysterious Iron Lord, Aeternam Bellator. Dumah and his Chosen
Terminators would remain as right hand to Bellator, enforcers of his
will and deliverers of rewards and punishments.

 


 

 

Notable
Brethren of Eternity:

 

Aeternam Bellator, The
King Slayer, The Iron Lord:

 

Once a Warsmith of the
Iron Warriors Legion who fancied a Reaver Titan as his chariot of
war, the being known as Aeternam Bellator is truly a living god, an
unholy amalgamation of man and machine born of the Warp. Instead of
a plasma reactor there beats a great heart of flesh and metal, within
the head of the Titan resides a pulsating brain crackling with
bio-electric charge. Armed with an enormous lightning claw and kai
gun, on the rare occasion that Bellator takes to the field of battle
he is truly a sight to behold.

 


 

 

Dumah, Hand of Eternity,
Lord of the Frozen Citadel:

 

Right hand of Aeternam.
Face of the Warband and deliverer of gifts and punishment.

 

While he wears the colours
of the Steel Brethren, Dumah is actually of the Thousand Sons and is
a potent sorcerer and deadly fighter, his skills as a Captain
remaining as keen as ever. In his right hand Dumah wields the Canis
Vitae, a blade he forged from the solidified blood of the first Space
Wolf he slew in the burning of Prospero. His left hand is encased in
the lightning claw called the Hand of Eternity, tipped with barbed
fingers and through which Dumah can cast arcs of violet lightning,
the claw enhancing his psychic powers. His face is always hidden
behind a faceplate, some within the warband suggesting his has no
face or body for that matter, his armour being filled with ethereal
fire.

 


 

 

Sulln Avitus, Angel of
Light, The Fallen:

 

Sulln Avitus,
Master of Light
"Come my Angels! Let us show these Imperial
puppets that Chaos has broken our mortal
limits!"
Since leaving the Angels of Shadow
centuries ago, Sulln has changed to the point of being nearly
unrecognisable from his former self. His pale skin is tinged with
unnatural colour, his eyes are orbs of soul crushing blackness and
his body has been warped by exposure to the Sea of Souls. Having long
since fused with his armour many changes have taken hold; the
ornamental wings of his jump-pack have become living tissue and
membrane, his bones and muscle showing on his armour and his blood
burns with unquenchable fire. He slays his foes with a wicked axe,
the haft of which is formed from the spine of the first Inquisitor to
hunt him down.

 


 

 

Tristan Severus, Angel of
Flame, The Architect:

 

Tristan was quite
possible the reason for Sulln's descent into Chaos, himself having
fallen decades before the civil war that tore up his Chapter. Always
whispering, always plotting, Tristan made sure to hide his taint from
everyone, removing himself from the company of other psykers,
avoiding Chaplains and never looking his peers in the eye. Strangely
even though he reaches into the Warp for his power his body remains
unchanged, and his armour is still very much a separate entity.
Tristan chooses to still wear his psychic hood as a sort of failsafe
should he delve too deeply into the Warp, but with each successful
cast of increasingly complex spells the hood slowly breaks down.

 


 

 

Warsmith Deus, :

 

Ex Iron Warrior/Steel
Brethren.

 


 

 

Metatron, The
Eternal:

 

Daemon Prince of
Tzeentch. History is vague at best. Advisor to Dumah, "friend"
to Sulln. Has powers of foresight.

 


 

 

The
Warband

 

Brief bit on how each
Lord is assigned a group within the warband, both using their talents
in the greatest capacity and splitting up power to prevent internal
power struggles.

 


 

 

Chosen

 


 

 


 

 

Raptor Cult

 


 

 


 

 

Siege/tech
Specialists

 


 

 


 

 

Daemonancers/sorcerers

 


 

 


 

 

Allies

 

As mercenaries, the Steel
Brotherhood do not fight for a creed or person, simply the highest
bidder. More than once have they found themselves fighting for one
warlord only to turn their weapons on their employer after receiving
a better offer. Xenos, Human, Astartes or Daemon; As long as the
price is right their service is for all. Such past allies have
included:

 


 

 

The Kabal of the Twin
Blades:

 

A Dark Eldar Kabal known for
is similarly mercurial behaviour, as well as a tendency to work for
opposing factions to increase their payment opportunities. Led by
Archon Dûrion Rincavornon, the Kabal has on more than one occasion
leant some of their forces to the Brotherhood, and vice versa.
Indeed, on one occasion while hiding within his fortress, an Imperial
Governor found the lights to his quarters were cut when the main
power generator was taken out. Within moments Mandrakes had
infiltrated the room, slaughtering the Governor and his bodyguards in
the blackness. By the time the back up power brought light to his
quarters and security forces could open the reinforced door there was
nobody left alive. The head of the Governor had been taken, proof of
the assassination. Both the Kabal and the Brotherhood were rewarded
with a large amount of slaves for their services.

 


 

 

The Iron Gods
pirates:

 

Talek Varn and his Iron Gods
pirates are considered valued customers to the Brotherhood of
Eternity. The piratical raiders have employed the services of the
Brotherhood on several occasions, Deus and Varn even forming a mutual
respect that in lesser, more stable men might be called friendship.

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  • 2 months later...
  • 10 months later...
Warsmith, Honsou:

The Warsmith of the Iron Warriors commands the largest contingent of warriors in the warband, his surviving Iron Warriors from the attack on Ultramar. He brought to the warband heavy weapons, troops and vehicles and hopes to use Ganrithor to acquire more troops. It is possible that he seeks to one day overthrow Ganrithor, but it is unlikely for Ganrithor spoke to him secretly, informing the Warsmith that he will know and will not hesitate to kill him. The whole point of the alliance is safety in numbers, and when both forces are brought to full strength Honsou has the option to leave peacefully.

do you know how large warband honsou commands?

single renegane company stands no change versus honsous army and he would have simply killed the leaders to gain control over them

 

and IW s are very VERY paranoid and rarely join other chaos warbands

Dark Apostle, Eliphas the Inheritor:

Eliphas the Inheritor recently served with the Black Legion in the Aurelian Sector, but has since returned to his former legion. Hearing that the Maelstrom is a refuge for pirates and the defeated, he sought to hold sermons and bolster the support for Chaos in the haven of the damned. His reasons for joining the Angels of Light is to make an example of the warband, that even a small force can grow to greatness with the assistance of Chaos. What he will do afterwards is unknown, but Ganrithor trusts him and that is enough for most to stay in the same room as him. It was Eliphas that assisted Sulln's command squad in controlling their mutations to become something more than Space Marines.

i would recomend to drop the offical chaos lords from this IT
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They DID control large warbands. Honsou is going to attack Ultramar and we all know how that will go. He will either be killed or have his army wiped out. Eliphas is "dead" as of DoW2, soI figured it would be ok to have them. I see your reasoning, and understand why offical characters are out of place in a DIY IA article, I simply wish to have some obscure characters who are "dead" bumming around in my warband. I'll leave them for the moment, but if more people think they should leave then I will remove them from my article.

Thanks for the concern, I was a little worried about how it would be recieved by the community.

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  • 1 month later...

Before I remove them from the article, can I get a vote on if having obscure official characters in a DiY article. My reasoning is they are both either dead or lost so that makes it ok. But what are your thoughts.

So far it's a:

drop them: 1

leave them: 0

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Before I remove them from the article, can I get a vote on if having obscure official characters in a DiY article. My reasoning is they are both either dead or lost so that makes it ok. But what are your thoughts.

So far it's a:

drop them: 1

leave them: 0

I'd say drop them.

Honestly, they don't add anything except problems to your warband, becasue you have to spend time and words explaining why the known names are flocking to you.

Using Warsmith Keith and Apostle Frank, on the other hand, presents no such issues. :tu:

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Duely noted. It should be easy to rename them, maybe the two could come from the forces of Honsou and Eliphas? On loan to my warband?

I suppose so, but it's probably better to just avoid mentioning the established characters altogether.

It could be your little secret, where they came from. :P

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I would definitely drop them. It would create waaaay to many complications to explain why such a well-known character would be with your warband. Also, you can do so much more with unnamed characters than you can with set in stone GW characters.
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I will add in another section to the word bearer allies to justify my 2 thousand sons squads in the army. Until I write it feel free to judge this re-write

 

Ah, that old pitfall. :P

Your IT shouldn't really reflect the units you use on the tabletop.

 

Seriously. There's very very few ways to do it that aren't heavy-handed and blatant. Any justification for using unit X tends to come across as, well, justification for unit X. :P

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  • 4 months later...

After careful thought I have decided that I no longer like Ganrithor being a Daemon Prince. The problem is Ganrithor is very powerful but I feel uncomfortable with his daemonic ascension. So I will be changing him to be a greater daemon that corrupted the librarian and eventually possessed him. This now leads to the question, how does he hang around for so long outside of the warp? The answer is that he doesn't. Ganrithor sits on his throne in the Warp until he can be summoned, possessing the Sorcerer/old librarian each time.

Also in the next update I will be taking out the Word Bearers' cadre and reducing it to just the Dark Apostle, as well as changing the Iron Warriors from out-numbering the Angels of Light to being outnumbered, thus making the "alliance" more believable and removing the underlying question "Why doesn't Deus just kill Sulln and take his men?".

So look foward to the update sometime in the next fortnight when my computer comes back from the Master of the Forge.

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I like this Renegade incarnation a good bit, but what you could really use at this point is a nice, coherent Beliefs system to tie your IT together. I get the vibe that Sulln has either dispensed with overt worship of anything in particular, or else turned his charisma to a "We're Renegades now but we still act the righteous shining knight angle to get people on our good side" angle, sort of a Tzeenchian gambit. The thing is though, those are just my vague impressions- We now know where the Angels of Light came from and a bit about their leader, but what we don't really know that a Beliefs section would go a good ways to answering is who the Angels of Light ARE. Are they renegades who pay service to no one save their leaders and allies who prove useful? Are they brazen evangelists to the dark gods, maintaining a veneer of righteous symbolism in order to decieve the Imperial sheep and further the goals of chaos? Are they broken men who have no real fervor, parading with flashy but empty colors for a power they pay lip service to only because their faith in a more wholesome deity has been destroyed? Or are they something else entirely?

 

The point is that we really don't know, and not in the good "there are hints but it's an intriguing mystery" sense. It's we really don't know in the "You haven't told us yet and so we'd really like for you to" sense. That's why writing up that ol' Beliefs section will do this IT a world of good. :lol:

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Well you could have two Thousand Son squads in your army without having other heroes. Renegades from Legions will often offer their services for power (depending on who the warband comes from, of course), and the Thousand Sons will go where their sorcerers go. Their sorcerers go where there is knowledge. So, you could have a sorcerer from the Thousand Sons without it being an already established sorcerer by GW. (Going based on your post of having an excuse to use two thousand son squads).
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For the moment I am leaving those two squads out of my IT article until I can find a logical reason to include them. Right now the warband is more renegade than it is chaos. Chances are I might not even mention them.
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  • 7 months later...

Having worked through your Angles of Shadow, I think you need to show us how these guys feel about their original chapter chasing them and wishing to kill them at every turn. Plus, they will have the entire Unforgiven on them...unless....

 

Im gonna post another question on your IA

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