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I declare a Thing!


Jarl Caldersson

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*Thing (Old Norse; Old English): From the Old Norse þing, are the early form of assemblies.*

The geneseed of Russ has grown stronger, the original 12 companies recovering their losses, the return of Wulfen, and now successor clans populating distant stars. I, Jarl Caldersson, declare a thing! Come with good intentions, celebrate our success, mourn the fallen, brawl with brothers, show your shields, feast, and drink!

The intention of this thread is for those to show off your clans. Other forums have recorded their members armies. I believe now with SW's now having official successor chapters, and not just the original 12, we should also do this. Everyone is invited, 30k, 40k, original chapter or successors. So post a picture of your clan (or if you want I can make it in Impcat), and a short blurb of your clan. I will then put it in the post below to be interred into passages of history.

Edited by Jarl Caldersson
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Clan: Allfathers Einherjar
Jarl: Caldersson
Unit scheme:

gallery_94113_15164_26343.jpg

History:

The Allfather’s Einherjar are loyalist Space Wolves successors. Lord Regent Roboute Guiliman himself demanded to remove the Canis Helix to produce more stable Primaris chapters from his brothers geneseed, leading to their creation. In the early years, they were infamous for running into combat recklessly, making the overall project a failure. Jarl Caldersson, instructed to bring these rampaging packs under control by Archmagos Belisarius Cawl, immediately began to enforce his rule through fighting against several challengers. Additionally, did he initiate a cadre of officers he called “Gothi”, taking over the roles of Apothecary and Chaplain, to further expand his rule. He then requested attachés from every other First Founding chapter, except his own parental one, to teach his domesticated chapter their ways of warfare. As a result, did the Einherjar grew apart from the Space Wolves and began to disdain their distant Wulfen cousins. Jarl Caldersson and his Einherjar have proven themselves numerous times and have been gifted the misty iron-age world of Helheim as their new home.

----------------------------------

Clan: Bloodeagles
Jarl: Varg Bloodeagle
Unit Scheme:
med_gallery_75911_15050_278689.jpg

History: Unfinished
----------------------------------

Clan: Catachan Wolves
Jarl: Bjorn Firewalker
Unit Scheme: Awaiting...
History: Located Here
----------------------------------

Clan: Duskwalkers
Jarl: Hjoldir Duskwalker
Unit Scheme:
History: Awaiting
----------------------------------

Great Clan: Iron Wolves

Clan: Wolf Pack
Jarl: Wolf Guard Brandr
Unit Scheme: Same as the Great Company Iron Wolves. The family/clan badge below is displayed on the left knee.

Family/Clan Badge

wolf-paw-icon-19.jpg

History:

The Clan known as "Wolf Pack" lives mostly in the wild. They have no permanent settlements and are viewed as more wolf than man if you ask any of the other mortal clans on Fenris. Due to the hard life that this clan has chosen for itself they have decided to train both females and males to fight as well as hunt. Thus every member of the small clan is a battle hardened survival specialist. It wasn't until after the Guilliman gifted the great clans with the machines to make Primaris that this clan was approached for recruitment. They were found to be acceptable, though just barely, and were entered into the Primaris program. The clan has been tithing acceptable males for the past few decades now and their clan is now represented under the Great Clan Iron Wolves, their original applicant being Wolf Guard Brandr.

Brandr made a name for himself quickly. His skill at hunting on par with many of the legends of the past and more unique still is the size of his wolf pack. When he performed a vision quest(I might be forgetting what this is actually called) he was provided a vision that led him to a super pack that had been forming. He stalked the pack for several days before making his move, killing the alpha. The pack that followed him back to the fang consisted of over one-hundred Fenresian Wolves. They have continued to grow and now when ever Brandr "Wolf Skald" leads his brothers in combat he brings many of his pack as well. The majority of the recruits from clan Wolf Pack are sent into his care.

Brandr quickly rose through the ranks of the Iron Wolves, adopting their methodology of war and adding a flare of his own. He has become a specialist at capture and hold missions as he seems to have taken firm control over the lust for battle. This is an character that is seen from many that are recruited from his clan. He has been assigned a company size group of Primaris Iron Wolves to help with his engagements and further the glory of the great clan. He was also gifted one of the new strike cruisers, Alpha Claw, provided by the Indomitus Crusade.

More can be found here: Sagas of Clan Wolf Pack

----------------------------------

Clan: Ranulf Aegirson's Blackmane Exploration Contingent
Jarl: Ranulf Aegirson (Huskarl to Ragnar Blackmane)
Unit Scheme: generally the Blackmane scheme, little colourful markings

iQGOUrH.jpg

History:
Part of the Blackmanes, Ranulf is one of Ragnar's Huskarls. Less feral than most Space Wolves, but still ferocious if necessary, he's valued by Ragnar for his sound advice and intelligence. Ragnar often dispatches him for special missions which require a bit of subtlety*; these might at times be somewhat at odds with Imperial authorities.

Ranulf's force is rather small which suits these mission types. It consists of a mix of young bloods and trusted veterans - some of which have served in the Deathwatch, as has Ranulf himself previously. The battlegroup is currently on a mission on 'Nornun', located in the Xana System.

----------------------------------

Clan: That (formerly known as Wispy's Deathwolves)
Jarl: Wispy
Unit Scheme:

NK6OW2C.jpg

History: Located here
----------------------------------

Clan: The Mist Walkers
Jarl: Stigr Greyhide, the Fel-stalker
Unit Scheme: Dark grays, mimicking the snowy, foggy mountain crags the clan trains in, and prefers hunting in. (pictures coming!


History:
"Stigr 'Greyhide' is a Stalker who prefers solitude and small group combat. He himself has a strong wulfen curse, often losing himself in hard battle and views it as a curse, but not necessarily a mark of shame. It carried him to victory early in his career when his squad won a victory over an early Ork waaagh! and it's warboss. The great company has larger numbers of scouts, wulfen touched and thunder wolves and their kin. His personal court includes multiple Gothi and and a coven of silent sisters. He relies heavily on their advice and skills. Often using them to obscure and confound the enemy. Greyhide himself fights on/along side a massive cybernetically enhanced thunder wolf and often leads outflanking and ambush missions in person. They have a knack for guerrilla warfare and fighting higher numbers and are in general a smaller elite company. Their most legendary victories have been against Orks and Tyranids. They use the environment and any advantage they can (I love the scene in prospero burns where the wolves drop an enemy orbital station on its own city)

He hates rogue psykers and especially the eldar. One of their most humiliating losses was against the drukari, when they were ambushed during a resupply stop. They stay on the move, scouting and launching preemptive strikes when they can, using stealth and practical tactics before rolling into open warfare. He believes that he and the wolves are weapons that should be used as such while they are still useful, and that seeking glory in battle shouldn't be wasteful. Mankind is to be protected by violent beings like himself. All astartes were human once after all."
(Just wanted to mention, that I combined the great companies victories and losses with real life table history and games, and gained a lot of new details from the "great company generator" and name generator here on the site. They helped a LOT with updating my army and gaining some more inspiration. Very thankful for their hard work.)

----------------------------------

Clan: Awaiting your report!
Jarl: You!
Unit Scheme: Whatever you want!
History: Let us know!
----------------------------------

Edited by Jarl Caldersson
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Good job on the model and the Chapter background. Do the Allfather's Einherjar use Helfrost weapons, Stormwolf gunships, and other Space Wolves-exclusive wargear? Or are they limited to units and wargear from Codex: Space Marines?

They are limited to primaris-era stuff. So primaris, wulfen, stormfang/stormwolf. My wulfen though aren't "wulfen". I am going with the 4 orders of "Norse special forces", Ulfhednars, Svinfylkling, Berserkers, and Huskarls. Reivers are Ulfhednar, Wulfen with axes are Berserkers, and Wulfen with SS+TH are huskarls for the time being. I am waiting for primaris terminators or better agressors for Svinfylkling.

 

So when are you posting your clan, so it can be forever remembered.

Edited by Jarl Caldersson
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My wulfen though aren't "wulfen". I am going with the 4 orders of "Norse special forces", Ulfhednars, Svinfylkling, Berserkers, and Huskarls. Reivers are Ulfhednar, Wulfen with axes are Berserkers, and Wulfen with SS+TH are huskarls for the time being. I am waiting for primaris terminators or better agressors for Svinfylkling.

Good ideas. To further diversify your army, how about using Inceptors as Huskarls?

So when are you posting your clan, so it can be forever remembered.

I posted it in Fan Fiction.
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  • 4 weeks later...

Learned a few more things about Space Wolves. Gonna change this up a bit!

 

Great Clan: Iron Wolves

Clan: Wolf Pack
Jarl: Wolf Guard Brandr
Unit Scheme: Same as the Great Company Iron Wolves. The family/clan badge below is displayed on the left knee.

 

Family/Clan Badge

 wolf-paw-icon-19.jpg

 

 

 

History: The Clan known as "Wolf Pack" lives mostly in the wild. They have no permanent settlements and are viewed as more wolf than man if you ask any of the other mortal clans on Fenris. Due to the hard life that this clan has chosen for itself they have decided to train both females and males to fight as well as hunt. Thus every member of the small clan is a battle hardened survival specialist. It wasn't until after the Guilliman gifted the great clans with the machines to make Primaris that this clan was approached for recruitment. They were found to be acceptable, though just barely, and were entered into the Primaris program. The clan has been tithing acceptable males for the past few decades now and their clan is now represented under the Great Clan Iron Wolves, their original applicant being Wolf Guard Brandr.

 

Brandr made a name for himself quickly. His skill at hunting on par with many of the legends of the past and more unique still is the size of his wolf pack. When he performed a vision quest(I might be forgetting what this is actually called) he was provided a vision that led him to a super pack that had been forming. He stalked the pack for several days before making his move, killing the alpha. The pack that followed him back to the fang consisted of over one-hundred Fenresian Wolves. They have continued to grow and now when ever Brandr "Wolf Skald" leads his brothers in combat he brings many of his pack as well. The majority of the recruits from clan Wolf Pack are sent into his care.

 

Brandr quickly rose through the ranks of the Iron Wolves, adopting their methodology of war and adding a flare of his own. He has become a specialist at capture and hold missions as he seems to have taken firm control over the lust for battle. This is an character that is seen from many that are recruited from his clan. He has been assigned a company size group of Primaris Iron Wolves to help with his engagements and further the glory of the great clan. He was also gifted one of the new strike cruisers, Alpha Claw, provided by the Indomitus Crusade. 

 

More can be found here: Sagas of Clan Wolf Pack

 

Not sure if this qualifies now lol! It is more of a family/clan within the Iron Wolves now. I like this approach much better though. Plus the Iron Wolves seem to be more my style. Vikings rocking up to assault from their boats(Impulsors). Good god!!! I can't wait to viking up my Implusors!!! This is going to be awesome!

Edited by Aothaine
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Clan: Ranulf Aegirson's Blackmane Exploration Contingent

Jarl: Ranulf Aegirson (Huskarl to Ragnar Blackmane)

Unit Scheme: generally the Blackmane scheme, little colourful markings iQGOUrH.jpg

History:

Part of the Blackmanes, Ranulf is one of Ragnar's Huskarls. Less feral than most Space Wolves, but still ferocious if necessary, he's valued by Ragnar for his sound advice and intelligence. Ragnar often dispatches him for special missions which require a bit of subtlety*; these might at times be somewhat at odds with Imperial authorities.

 

Ranulf's force is rather small which suits these mission types. It consists of a mix of young bloods and trusted veterans - some of which have served in the Deathwatch, as has Ranulf himself previously. The battlegroup is currently on a mission on 'Nornun', located in the Xana System.

 

*As much as Space Wolves are capable of subtlety, that is.

Edited by ranulf the revenant
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  • 2 months later...

Clan: The Mist Walkers

Jarl: Stigr Greyhide, the Fel-stalker

Unit Scheme: Dark grays, mimicking the snowy, foggy mountain crags the clan trains in, and prefers hunting in. (pictures coming! https://www.instagram.com/p/B3XUOWkDCVf/?igshid=1lpflyxmbt8eu)

 

https://www.instagram.com/p/B8gvQhMpXyF/?igshid=10phyqnsywpn6

 

History: "Stigr 'Greyhide' is a Stalker who prefers solitude and small group combat. He himself has a strong wulfen curse, often losing himself in hard battle and views it as a curse, but not necessarily a mark of shame. It carried him to victory early in his career when his squad won a victory over an early Ork waaagh! and it's warboss. The great company has larger numbers of scouts, wulfen touched and thunder wolves and their kin. His personal court includes multiple Gothi and and a coven of silent sisters. He relies heavily on their advice and skills. Often using them to obscure and confound the enemy. Greyhide himself fights on/along side a massive cybernetically enhanced thunder wolf and often leads outflanking and ambush missions in person. They have a knack for guerrilla warfare and fighting higher numbers and are in general a smaller elite company. Their most legendary victories have been against Orks and Tyranids. They use the environment and any advantage they can (I love the scene in prospero burns where the wolves drop an enemy orbital station on its own city)

He hates rogue psykers and especially the eldar. One of their most humiliating losses was against the drukari, when they were ambushed during a resupply stop. They stay on the move, scouting and launching preemptive strikes when they can, using stealth and practical tactics before rolling into open warfare. He believes that he and the wolves are weapons that should be used as such while they are still useful, and that seeking glory in battle shouldn't be wasteful. Mankind is to be protected by violent beings like himself. All astartes were human once after all."

(Just wanted to mention, that I combined the great companies victories and losses with real life table history and games, and gained a lot of new details from the "great company generator" and name generator here on the site. They helped a LOT with updating my army and gaining some more inspiration. Very thankful for their hard work.)

Edited by theprophetofwar
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  • 2 weeks later...

I'm interested. I picked up Tooth and Claw a couple days ago; I will return with a name, a bit of fluff and some photos when they are painted. I think the forum will appreciate my Intercessor modeling. ^^

 

Edit: I join the Fang!

 

IMG_20200229_175450130_1.png

 

IMG_20200229_175329637_1.png

 

I had fun painting Torvind's axe; I know Primaris Battle Leaders can't take Frost Axes, but I felt like painting it anyway. I used a multiple-thin-coat application of White Scar, followed by some thinned Aethermatic Blue, to generate a similar effect to the "ice weapons" tutorial Warhammer TV came out with; after all, I believe Guilliman Blue's out of production and I don't have Coelia Greenshade, so I couldn't copy the recipe exactly.

 

The fluff:

Torvind Bjornsten, one of the Huskarls of Ragnar Blackmane's Great Company, has been allowed to lead his own, independent force, by the name of the Hounds of Bjornsten. He and his men are exemplars of the Wolves' combat style, bolter-shots ringing out across the battlefield as they rush the enemy, followed by violent crushing and cracking noises as they close into bloody melee. His honor guard includes:

 

Hjorulf Leifvar, Primaris Intercessor Pack Leader. Hjorulf is Torvind's first counsel in most matters (aside from a certain Redemptor Dreadnought, who will be added in when he's painted), and often is forced into an overarching leadership role in Torvind's absence.

IMG_20200229_175340192_1.png

 

Steiharr Kennet, Primaris Intercessor Veteran. Steiharr is a veteran of the Ultima Founding, born of the laboratories of Belisarius Cawl instead of the frigid mountains of Fenris. As a result, his mannerisms are quite different from his squadmates. Steiharr has often been known to refer to the Emperor as the Omnissiah, as the Cawlborn are sometimes known to, and Steiharr, uniquely among his Chapter, holds the Codex Astartes in high regard. He often takes up the position of squad tactician, and his differing perspective has regularly come in handy; Steiharr is far more of an intellectual than his squadmates.

IMG_20200229_175439353_1.png

 

Njarl Ingvard, Primaris Intercessor Gunner. Njarl is a hot-headed youngblood, and is often quick to jump to action. He was assigned to Hjorulf's squad on account of the presence of a veteran of the Ultima Founding, as well as the guiding leadership of Hjorulf himself. Njarl has been allowed to handle the squad's assault weapon, as he carries an underbarrel grenade launcher attached to his rifle. This pleases him greatly.

IMG_20200229_175406134_1.png

 

Korrvald Svartbrandt, Primaris Intercessor Fighter. The squad's close-combat expert, Korrvald is the sole member of the squad to have been born prior to the Ultima Founding. Korrvald was Pack Leader of a pack of Grey Hunters when he volunteered to be among the first to attempt the Rubicon Primaris surgery; while he barely survived, he used the new gifts of his augmentation to train the first-wave Primaris Marines assigned to him in the art of melee combat. He effectively acts as a secondary pack leader for the squad; in the few instances Hjorulf has fallen, the pack turns to Korrvald for guidance. Korrvald kept several pieces of his original armor, in honor of his days as a Grey Hunter, including his ancient Mark III "Iron" helmet, which dates back to the Horus Heresy; it is said among the pack (never directly in front of Korrvald) that Korrvald's helmet originally belonged to the mighty Bjorn Fell-handed himself. Korrvald, upon hearing this rumor, simply chuckled and refused to speak on it. (Note: difference in lighting and photography is because I had this idea while writing this and performed a headswap and full repaint of the head, whereas the other pictures were taken all together. There's more natural light at my desk during the day than during the evening, and Photoshop's automatic color correction works better with more natural light.)

IMG_20200229_195043438_1.png

 

Lothar Jormund, Primaris Intercessor: Lothar served alongside Njarl in their first pack; the pair were the only survivors after an engagement with the Genestealer Cult of the Ivory Shadow. Lothar wears a pendant gifted to him by a member of the Wolf Guard who he served alongside in his first engagement, as an honor for saving his life; unbeknownst to Lothar, that very member of the Wolf Guard continues to serve alongside him, as Heimdal Torbjorn, Redemptor Dreadnought.

IMG_20200229_175422934_1.png

 

More to come when I finish my Aggressors and Redemptor!

Edited by Zephaniah Adriyen
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Don't know if I qualify already, but is this for successor chapters only?

 

for anything successors, official companies, lost companies, whatever. If it involves Russ's geneseed its in.

 

 

Please don't think I'm picking fault, I enjoyed your History but I had questions you said the canis helix was removed from your successor but I've seen nowhere that it is possible to separate the canis helix from the Gene seed of Russ and what do you think Russ's  reaction to them would be when and if he returns as he in my opinion and what I've seen would not have been happy with anyone interfering with his genestock ?

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Please don't think I'm picking fault, I enjoyed your History but I had questions you said the canis helix was removed from your successor but I've seen nowhere that it is possible to separate the canis helix from the Gene seed of Russ and what do you think Russ's  reaction to them would be when and if he returns as he in my opinion and what I've seen would not have been happy with anyone interfering with his genestock ?

 

 

There has been several times that the canis helix could be removed or fixed. Even before the HH the SW's were aware of it and desperate to keep it hidden from Russ. Russ is no fan of the Wulfen as seen by a few novels, he actually dreads that all his sons will fall to it. In his novel he hints that he wants the work to cleanse the canis helix to continue. Russ's Gene and the Canis Helix are 2 entirely seperate items, and only the Canis Helix relies Russ's Geneseed. There were SW's before the Canis Helix, it was made to bring Russ's old companions to be SM's. So to see sons that are not vulnerable to the Canis Helix, but able to make successors and thrive would encourage him to perform his original idea of surrounding the Eye with SW's without relying on Fenris as the sole source of production. Fenris has proven it is vulnerable and the continued sole usage to make SW's is a huge vulnerability. If Magnus had been succesful in taining that single planet, the SW's would have been a dieing chapter.  As for Cawl refusing to remove the Canis Helix, which we know is possible in Dark Imperium Cawl simply refuses. Do you think a primarch especially Guilliman would simply stop because of a single person. Guilliman would continue the demand and Cawl would know better than to continue to defy Guilliman. Cawl isn't liked by many chapters, Inquisitors, and even his own AdMech the last thing Cawl would want to alienate is his biggest protecter, which is Guilliman.

 

As for my Jarl, he hates wulfen he sees them as failures that were unable to contain it (mimicing Russ's own views). The mere existence shows how corrupted the Canis Helix is especially when he see's how Chaos turn into Possessed and Chaos Spawn and how similiar that all three go berserk in combat and at rest they act more animal than human. My chapter has no time for weakness, and lack of communication is a weakness. Think of them as Charcharadons meet SW's, except my chapter is desperate to prove themselves and not just mindless bloodthirsty. By calling on all the first founding is the first step to making themselves self-suffecient, and removing any flaws in themselves, their minds, and the way they fight.

 

It's easy to accept the flaw of something when you have no means to remove it, give people a way to remove that flaw and they will show their hatred.

Edited by Jarl Caldersson
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Please don't think I'm picking fault, I enjoyed your History but I had questions you said the canis helix was removed from your successor but I've seen nowhere that it is possible to separate the canis helix from the Gene seed of Russ and what do you think Russ's  reaction to them would be when and if he returns as he in my opinion and what I've seen would not have been happy with anyone interfering with his genestock ?

 

 

There has been several times that the canis helix could be removed or fixed. Even before the HH the SW's were aware of it and desperate to keep it hidden from Russ. Russ is no fan of the Wulfen as seen by a few novels, he actually dreads that all his sons will fall to it. In his novel he hints that he wants the work to cleanse the canis helix to continue. Russ's Gene and the Canis Helix are 2 entirely seperate items, and only the Canis Helix relies Russ's Geneseed. There were SW's before the Canis Helix, it was made to bring Russ's old companions to be SM's. So to see sons that are not vulnerable to the Canis Helix, but able to make successors and thrive would encourage him to perform his original idea of surrounding the Eye with SW's without relying on Fenris as the sole source of production. Fenris has proven it is vulnerable and the continued sole usage to make SW's is a huge vulnerability. If Magnus had been succesful in taining that single planet, the SW's would have been a dieing chapter.  As for Cawl refusing to remove the Canis Helix, which we know is possible in Dark Imperium Cawl simply refuses. Do you think a primarch especially Guilliman would simply stop because of a single person. Guilliman would continue the demand and Cawl would know better than to continue to defy Guilliman. Cawl isn't liked by many chapters, Inquisitors, and even his own AdMech the last thing Cawl would want to alienate is his biggest protecter, which is Guilliman.

 

As for my Jarl, he hates wulfen he sees them as failures that were unable to contain it (mimicing Russ's own views). The mere existence shows how corrupted the Canis Helix is especially when he see's how Chaos turn into Possessed and Chaos Spawn and how similiar that all three go berserk in combat and at rest they act more animal than human. My chapter has no time for weakness, and lack of communication is a weakness. Think of them as Charcharadons meet SW's, except my chapter is desperate to prove themselves and not just mindless bloodthirsty. By calling on all the first founding is the first step to making themselves self-suffecient, and removing any flaws in themselves, their minds, and the way they fight.

 

It's easy to accept the flaw of something when you have no means to remove it, give people a way to remove that flaw and they will show their hatred.

 

 

 

 

 

Ah im sorry i disagree. The Canis Helix is the name of Russ's Gene seed ( https://warhammer40k.fandom.com/wiki/Canis_Helix ) not the part that causes the mutation to Wulfen.

 

I find myself having the faith in the emperors vision and siding with Cawl who points out these characteristics were imprinted by the emperor and to suggest that they were un intended is to suggest the emperor made a mistake which I think you'd agree is heresey! 

 

Its easy to say that those that fell to the wulfen curse are weak but if this truly was the Emperor's design then its arguable that they were merely more worthy of his gift.

 

One thing that has played on my mind is, when we saw the 13th company return a lot of wulfen returned with them and this was, we are told due to the effect of the Warp. Is it not possible that the Emperor psychically called the wolf king to the warp so that he too could succumb to the curse and under the All fathers protection retain his mind and his self restraint. So when he does return he fulfills the Emperor's vision of him, leaving any with any doubts that he is far stronger than any primarch before. He would return leading our great legion and allowing our afflicted brethren the ability to retain their faculties.

 

My Jarls position I that any one inheriting the canis helix is far superior than any other man out there, Astartes or otherwise (All father aside of course).

Edited by Sarto ripped claw
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The canis helix is delivered via the Cup of Wulfen, which was gifted to Russ when he wished to raise his mortal companions to SM's but we're far too old. It is a mutation of theGeneseed changed by the emperor, but it by no means is the original Geneseed. To say that if you don't have the canis helix would discount every SW legionaire pre-cup of Wulfen, and a good part of the legion, as not SW's.

 

As for Russ and Wulfen, I will let Simon Grant's quote perform the task. It also drives down the difference of the term "curse of the wulfen" and "mark of the wulfen". These are 2 terms used as one but are different and is a residual plague of the older lore being "Wild West" and writers doing whatever they want.

 

"And if/when Russ returns, he certainly shouldn't be a Wulfen. What most people get confused with is the difference between the Mark of the Wulfen and the Curse of the Wulfen. The Mark is more to do with Russ’ genetic legacy, so you can have Blood Claws that grow canines worthy of a Long Fang, and warriors that are more hirsute, or grow enormous in size (like Haegr and Ranulf the Strong). The Curse of the Wulfen is more of a spiritual curse that originated with Wulfen himself."

 

Edit: I should have said this at the start, but as my chapter is on the other side of the rift it would be impossible to get recruits. Until GW explain the process of SW successors getting recruits without the cup of Wulfen and Fenrisians, then to remove it is the only choice. We are once again tied to the sins of yesteryears writers. It was a cool niche when 40k was a setting that was stagnate. We are now a story.

Edited by Jarl Caldersson
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