Jump to content

JamesI

++ EMERITI ++
  • Posts

    14137
  • Joined

  • Last visited

  • Days Won

    2

JamesI last won the day on December 2 2017

JamesI had the most liked content!

About JamesI

Contact Methods

  • Website URL
    http://

Profile Information

  • Location
    Albany NY
  • Faction
    Angels Vermillion+TSons

Previous Fields

  • Armies played
    Blood Angels, Chaos

Retained

  • ++ OBITUS CÆLESTIE ++

Recent Profile Visitors

2474 profile views

JamesI's Achievements

  1. I'm a Blood Angel player (as well as Thousand Sons) and I'm confused by this too.
  2. I used that combo in a game Monday
  3. In the new dex?? I was under the impression it replaced the gun. or off-hand weapon as it were. it does not replace in the codex. Can have all 3 weapons
  4. The sword does not replace anything for an exaltex.
  5. Options are simple Force Staff Inferno bolt pistol or warpflame pistol or plasma pistol Optional power sword
  6. As an Angel Vermillion player, I get nothing other than an artifact I don't want. I played as dark red Blood Angels.
  7. I think Wings is auto take for me. I like Unleash and Quickening, for a Librarian Dread I would lean towards quickening most of the time I think. For Mephiston, Wings, Quickening and Unleash.
  8. Well, I missed that. Oh well. Baals aren't worth the points this codex.
  9. Baal Predators have keyword Predator, so it should apply to them.
  10. Ive been mostly playing Thoysand Sons. I know I lost twice with Blood Angels to Nids, beat dwath guard once. That might be all my index BA games Of course this means Ive played one few codex game than index so far
  11. Bolters or Bolt Pistols are just so much better though. Every model needs to get within 6" of an enemy to hit with the hand flamer, ...even if it went from D3 to D6 hits (did it?)... it's still only S3 also. Mathhammer is all good and fine except when it comes to drastic Range limitations and limited opportunities to actually use said weapon. No, still d3 attacks. I'm using them mainly since I modeled some and they are relatively cheap (actually put 2 wounds on a biker captain yesterday with a hand flamer, but that is pure luck)
  12. This fact is exactly unchanged from the Index and primarily why the Blood Angels have sucked in 8th imo... at least we're not also paying premium point costs and some units can actually do reasonably well on their own now though. I'm considering moving away from some of hte aura and bring nastier characters. Bring a captain with Thunder hammer (maybe the relic) and maybe give him the +1 damage warlord trait.
  13. I'm finding (so far in 2 games with the codex) the aura ranges being 6 inches hurts. I lvoe my priests and sanguinary ancient and I had a chaplain last night as well but it can be hard to get units to get the buffs they need when they need them.
  14. I think this is right. I found I prefered the axe in 7th or using the Index. But now, swords or fists for cheapness and keep a priest handy.
  15. Got in my 2nd game last night, this time a small game against Ultramarines. The ability of DC or Vanguard to assault marines, even just with a massive number of chainsword attacks and rip through them with 2+ to wound if a Priest is nearby is just insane.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.