Jump to content

Khorneeq

+ FRATER DOMUS +
  • Posts

    224
  • Joined

  • Last visited

1 Follower

About Khorneeq

Profile Information

  • Location
    Poland
  • Faction
    Baal's Revenge

Previous Fields

  • Armies played
    Ex World Eaters, Orks, Blood Angels

Recent Profile Visitors

514 profile views

Khorneeq's Achievements

  1. Lemartes looks quite nie, Astro nothing special- for me he looks to similar to previous version and rest of box sadly but as suspected very few options for DC
  2. He is quite good character, but units he can attach to are not for him. He gives valuable bonus to wound but outriders have no weapon options to boost and not enough attacks to make their chainswords a weapon to be used en masse. The option to use chaplain solo is not worth it because his cost includes bonuses for his unit.
  3. I've run this model only once for his move after shooting shenanigans paired with Incursors squad. It somewhat worked. First two rounds was Ok but when my enemy found them too irritating he just moved in such a way they had no option to hide. First impression that Lieutnant could increase both survivability (move-shoot-move) and damage output (Lethal Hits) was quickly followed by second thoughts. Two units of Incursors work better. Maybe he has more synergy with other units but haven't tried it yet...
  4. I've run techmarine only once lately. He naturally fits best in Ironstorm Detatchment (and was used by me in such way) as enchancement bearer. Placed between Redemptor, Annihilator and Dakka Baal worked really well against monster heavy Tyranids list but it's only single game
  5. From Blood Angels Detatchment rule: Each time na Adeptus Astartes unit from your army is selected to fight, if that unit made a Charge move this turn, until the end of the phase, add 2 to the Strength characteristic and add 1 to the Attacks characteristic of melee weapons equipped by models in that unit.
  6. Some special rules (like Blood Angels detatchment rule) grant bonus to strength while charging. Is this strength or basic strength of melee weapon used to calculate number of die for tank shock?
  7. His ability to make unit untargettable is really usefull with Incursors because they usually are quite high priority target. Adding some firing and fighting power to the unit is just nice bonus
  8. I'm thinking of running them with Lieutnant for hitting harder (Lethal Hits) and better mobility (charging after fallback). Haven't tried it yet but looks promising and with such a big unit event anciet may be worty addition
  9. With recent changes to index cards Sanguinary Priest and Cotbulo can join more squads than before (for example: Sternguard Veterans and Assult Intercessor Squads)
  10. Something referring back to 3rd edition rules Scouts with snipers were 0-1 Choice for BA and this limited us as static shooting specialists Wish this kind of rule would be back
  11. For me Hurricane Bolter is better than Heavy Flamer because at range of Flamer it gets 12 shots (because of Rapid Fire) and can fire even further so can make some chip damage at range over 12" Decision on CCW type should be dependant on targets that You want to throw Ironcald at Sadly Ironclad's special rule don't stack with Chainfists Anti-Vehicle rule (it wounds on unmodified 3+ so no additional bonus against Vehicles) Again only my opinon: I would go for Seismic Hammer as You probably want Dreadnought to deal with tough, multiwound enemies (Vehicles are ideal ) and minimal Damage output for Hammer is the same as for other CC weapons (and it go up to 8 Dmg per attack) with addition of better Strength and AP If You are afraid of getting tarpitted with chaff units Hurricane may help because Dreads can fire even in combat
  12. Adept of the Codex is limited for Captain models only, this needs to be changed I like Artificer Armour for librarian as it gives him FnP, which may be useful against Hazardous Smite Ironclad Dreadnought may benefit more from Hurricane Bolters as his CCW don't get Extra Attacks As for the rest it looks good so I hope You will do well at RTT Be sure to bring the Battle Report afterwards
  13. No matter which unit will be painted this set of models gives some flexibility so that list can be made with no problems
  14. With changes to points cost of BA part of our army SoS may get more bang now (as most of our units are CC orientated and SoS favours CC) GSF gives added mobility for shooting units (Devastator Doctrine) is less susceptible to being trapped in unwanted combats (Tactical Doctrine) and makes charging easier (Assult Doctrine) With Adaptive Strategy Stratagem one unit that needs specific buff can get it regardless of Doctrine active for the rest of army so we are not so reliant for getting charge
  15. That looks tough to get up to 2k limit as 10Heavy Intercessors, 3 Inceptors, 4 Dreads (2 standard, 1 Ironclad and 1 Librarian) and 5 Termies with Librarian attached gets You only 1200points
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.