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Chaplain Lucifer

++ EMERITI ++
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Chaplain Lucifer last won the day on July 21 2015

Chaplain Lucifer had the most liked content!

About Chaplain Lucifer

Profile Information

  • Location
    Portugal
  • Interests
    Things that go pew! Games with things that go pew!
  • Faction
    The opposite one.

Previous Fields

  • Armies played
    Votann

Retained

  • ++ RHETOR ORIENS ASTRUM ++

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Chaplain Lucifer's Achievements

  1. I wish someone else would write DA. Gav just can't.
  2. Pretty cool theme , makes it stand out!
  3. Buri! Different colour scheme to denote he is an outsider
  4. Back to painting!!!
  5. The idea of having buddy units riding together is appealing.. Definitely will try that one out. Right now I have big blocks so any stratagem (like sus 2) can have a larger effect because of sheer numbers. Still have to test this list a couple of times but I like the idea of having hekaton being used as a public transportation for several small units.
  6. Played a game against custodes... so I need to change some stuff. also saw a podcast with Tim Schaeffer and he pretty much know his stuff. Buri is out. Against Custodes he got charged, died and never resurrected. ShootyJacks were pretty cool so they stay Melee jacks, need more of those! They did pretty good as counter charge. 2x3 bikes is too much. 1x3 should be enough to screen in the back and then turn 4/5 go for the opponents backfield. Hekatons: pretty good with Magna rail. they dispatched 2 Calduis grav tanks as soon as they peaked, with help from reserve thunderkin, stripping cover. Sagi and warriors... not bad, not great. can't complain. Kapri defender.. didn't do much. That railgun shot doesn't amount to much after 3 turn I had board control. His units were fast but shooting from custodes was not so effective and the custodes where charging the screen so trades were in my favour. So basically v2: Uthar (0CP strats!!! love it) Memnyr - this time goes with shooty jacks as reserves. Brokhyr Iron Master - teams with 6man Tkyn E-Champ Hearthkyn warriors - bodyguard for Uthar. Backfield screen. Yaegirs- 5 on Kapricus, 5 infiltrate Kapricus Carrier 5x hearthguard - plasmas - deepstrike with Echamp. 2x3 Tkyn - Gravs - 1 squad in board, 1 in reserve. 6x Tkyn - ride Heka with Iron Master 6 melee Jacks - ride heka 6 shooty Jacks and memnyr (for free overwatch) - reserve - go for side objectives in no man's 3x bikes - backfield screen Kapricus defender -rotary cannon. supports. 2x Hekatons - Magnarail. I think I have a good balance. Heathguard are in to make opponent commit to guarding his backfield thus having less resources to attack. If they don't 10 plasma shots with possible sustain 2 or some reolls can wreck some havok... Lets' se
  7. Memnyr can actually take 1 YP out as well but it's a drop of water in an ocean..
  8. Seems like a solid list! The only thing Im hearing about online is that with Needgard once you go to fortify is hard to get out of it, and sometimes is advantageous to go to 1st state and get re roll charges and/or shoot into objectives. Good luck and keep us posted!
  9. I forgot to put the kapricus Carrier as well. I still have points for it. You're right about dropping a character for another squad... Thought crossed my mind!! Probably the Echamp... But damn I really like the model.
  10. Pretty neat! I built My Uthar as a normal khal and now I regret it.
  11. First iteration, to get hang of it. Uthar - CP economy, melee help. Buri Aegnirssen - Camp objective no man's land with lone op , draw enemy , be nuissance, force enemy to commit resources. Memnyr - Free YP. Camp home objective Brokhyr Iron Master - Hang with 6x Tkyn. Medic. gives re-rolls Einhyr Champ. Melee Lascannon. Rides with 6x man Steeljack 2x Hekaton - Magna rail . 6x TKyn beamers - Ride on Hekaton for good positiong, then point and shoot. 3x Tkyn Gravs - anti vehicle tech. 6x Steeljack - Volkite - Camp and overwatch 3x Steeljack with swords - Counterpunch. 10x Warrior - Ride Sagi. 5 camp Home obj, 5 are action mokeys Sagitaur - Hylas 10x Yeagirs - 5 Ride Kaprisun, 5 infiltrate to move block Kapri sun Kapri sun defender - Magna. shoot and scoot 2x 3 bikes. screening, action monkeys. save for late game. MSU and a lot of bodies... probably Sagi can go to make room for either beserks or extra melee Jacks.
  12. Persecution Prospect seems oriented for Hernkyn Shenanigans and you actually have none on your list. Almost all of the stratagems target Hernkyn units so you won't be using any stratagems and that kind of defeats the purpose of the detachment.
  13. Beserks are now on meh tier. 100 points for 5 wounds is rough. Steeljacks with melee weapons are better now... We won't see 12 bikes anymore as well. 2x3 if we are lucky. Uthar is auto include... No more 3 or 4 Sagis... 1 or 2 will be enough.. Still viable army but it's going to be different.
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