igotsmeakabob!!
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Rogue Trader RPG - I'm...a Captain!?
igotsmeakabob!! replied to Lodovico's topic in + ROLEPLAYING GAMES +
Where'd you hear this about Orks on their own?? Was it in one of the RT books? Rogue Trader: Into the Storm, if I remember right. -
Rogue Trader RPG - I'm...a Captain!?
igotsmeakabob!! replied to Lodovico's topic in + ROLEPLAYING GAMES +
Because no mercenary is worth having to chase down grots in the bowels of your own ship. Mutants in the bilge are one thing, but orks are just trouble. -
Rogue Trader RPG - I'm...a Captain!?
igotsmeakabob!! replied to Lodovico's topic in + ROLEPLAYING GAMES +
Playing Orks and Kroot in Rogue Trader is an odd thing. You have trouble dealing with any Imperial authorities... in a 'typical' RT game the Ork/Kroot might feel left out of some roleplaying events... it's weird that they didn't include ELDAR of all things, a corsair is probably the most likely one of the three (maybe kroot too) to be found aboard a RT vessel. The reasoning behind an Ork makes some sense, Orks are a lot more rational/not-orky when they're alone. They can even function as Mercenaries this way (as per RT). It's when Orks all get together in groups that they get more and more Orky, wanting to kill anything... so as long as the RT can keep the Ork crew member isolated from any sustained contact with other Orks, it's OK. Do Orks release their reproduction spores all the time, or only upon death? -
Rogue Trader RPG - I'm...a Captain!?
igotsmeakabob!! replied to Lodovico's topic in + ROLEPLAYING GAMES +
Yeah, giant statues being animated are no laughing matter... Unless one statue's a clown. -
Rogue Trader RPG - I'm...a Captain!?
igotsmeakabob!! replied to Lodovico's topic in + ROLEPLAYING GAMES +
Well I can only site the RT's I've played with as examples, but being the Rogue Trader is a very hands-on position. Your role is a very prestigious one, but it's also quite precarious. Dynasties can be catapulted into history by the smallest detail leading to a great discovery, or can be broken and forever forgotten with one botched deal. There are very few people who you truly trust, and as such you might feel the need to get involved as often as possible with matters of all sorts. This is also reflected by the wide array of skills available over time to the Rogue Trader. In addition is the fact that in order for a RT to lay claim to a shipwreck or world, he must often be the first to set foot upon it. 'First' is of course a relevant term in the business, as another Rogue Trader may have gotten to it first.. in which case you might just have to make sure that you're the last to leave it :) In short, you're the representative of your Dynasty and the proof of its existence (aside from your Warrant of Trade, of course, which is usually kept in an unbelievably secure place aboard your ship). You're going to be playing often. You have NPC officers and ratings to handle everyday ship business, or to keep the ship steady while you go plundering Xenos ruins searching for a rare ore to market to Hive nobles, but discover that the caves the ore is found in are possessed by long-deceased Xenos spirits (as our group once did). -
Rogue Trader RPG - I'm...a Captain!?
igotsmeakabob!! replied to Lodovico's topic in + ROLEPLAYING GAMES +
I assume by Captain, you mean Rogue Trader (as Captain isn't a RT class :lol:). You're the head of your Rogue Trader house, a Dynasty based on your Warrant of Trade granted by the Imperium that allows you to explore beyond the reaches of known space and claim entire sectors and planets in the name of the God-Emperor and your Dynasty. Your Warrant, and thus your Dynasty, can be anywhere from centuries to millennia old, determined by a roll that inversely provides starting profit/ship points. As the leader of your house, you own the ship (I'd recommend Frigate) and every one of the 20,000+ souls aboard. Amongst these are probably about 300-500 security personnel and tens of officers of varying rank, as well as your fellow players who are basically your advisers and commanding ship crew. The name of the game in RT is Profit. It's an abstract number that combines your liquid assets, prestige, more solid assets like colonies, and political pull. Your goal in the game is to amass more and more Profit. Your goals will be to claim new worlds to colonize, seek opportunities to expand your influence and holdings, and explore new territories filled with unknown adversaries and riches. Compared to Dark Heresy, where you take the role of lowly Inquisitorial agents with little power... you're rich and influential. Not even the Inquisition can mess with you without some reason first. However, connections are important and can factor into your Profit so don't piss them off. You start with powerful gear, as the RT in particular. Your stats are higher by default, and you have more skills. Every once in a while (once per session or two) your GM should allow you to roll for new gear, the acquisition of which is based on your Profit and the rarity of the item. My game's Rogue Trader bought, for instance, a squad of personal guards trained in the use of Bolters. So nearly every game, we had between 5 or 10 bolter-toting soldiers backing us up. It's pretty fun stuff! -
Sweet, I like the brush job you did with the TLHF. What parts did you use for it (where'd you get the flamers)/how did you accomplish the kitbash? It looks great.
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igotsmeakabob!! started following My Group's Campaign Rules
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Blood Angels Fourth Company Banner
igotsmeakabob!! replied to Sanguinator's topic in + BLOOD ANGELS +
Maybe if you had the 2nd company's claw grasping the sword instead of a hand? -
Blood Angels Fourth Company Banner
igotsmeakabob!! replied to Sanguinator's topic in + BLOOD ANGELS +
Funny, my company standard might appear to look JUST like my chapter banner... -
Blood Angels Fourth Company Banner
igotsmeakabob!! replied to Sanguinator's topic in + BLOOD ANGELS +
I'm afraid there was no official banner listed for the 4th. We have a Banner for the 2nd and 3rd companies, as well as the 5th (thanks to White Dwarf). -
I can add my voice to Kurgan's. Testing has not resulted in any of these circumstances.. yet. Oh and: Rule #29: Someone will try to take on a Hive Tyrant, solo. I did. ... Didn't end well.
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'Wolfhound' Hergrand started following igotsmeakabob!!
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Seva started following igotsmeakabob!!
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Don't remind us of the books...
- 393 replies
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- Blood Angels inspirational
- Blood Angels Chapter
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igotsmeakabob!! started following An Anthropological Study of 40k and 10th company tactica
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First, it was the playstyle. I was 12, ten years ago, and they seemed radically different from any other chapter. Later, the fluff in the codex and eventually the information that was written about them in novels. Because of the sacrifice that Sanguinius made. The chink (yeah, I still say that he made the chink, it's a good story) that he gave his life for, so that the Emperor could defeat Horus. He knew he was going to his death, and he still tried to talk Horus out of his madness. Because each Blood Angel fights his own inner battle, all while violence erupts around him. They're a chapter that teeters on the edge of oblivion, of being lost to a great madness... yet they persevere.
- 393 replies
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- Blood Angels inspirational
- Blood Angels Chapter
- (and 3 more)
