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Simo429

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About Simo429

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    Derby, UK

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  1. Yes o plan to play white scars, had about 7k points of wolves back in the day but want to go for something different thanks for the advice
  2. It’s been 3 editions since I’ve played regularly and I am looking for some help building a 500 points list for me to build towards over the next few weeks so I can’t start learning. I am looking at only using primaris marines. Can any one be of advice.
  3. I haven't seen lists like that because in England we don't have any tournaments that comes close to the Ard Boyz points level, its either 1500 points or more often 1750 but then again if they were taking that amount of points my list would be greatly boosted, I'd have 3 squadrons of speeders who's job was land raiders hunting, you'd be putting 6 or 7 las plas razor backs down and perhaps three rune priests.
  4. England! Last year I know the ETC banned special characters, don't know if they will this year but the Caledonian open ran by the Scottish team banned them in Jan and they banned them at Open war 13 but not at 14,
  5. Yeah that's bad. Special characters are not the same as 2nd ed. Old practice which needs to change. Special characters are not as powerful as they used to be and takes the fun out of taking things like "logan wing", Coteaz henchmen armies etc... Problem is that with some armies such as Space Wolves, dark eldar and GK they add to the variation in the army but when special characters are allowed in tournaments you don't see many Eldar armies without Eldrad, many blood angels armies without Mephiston and many Ork armies without Thatcher.
  6. a very good point, so many tournaments at the moment ban special characters.
  7. Where is this three up save coming from?
  8. But they are generally only ever going to devastate one squad and then they are left out in the open for all to see. With the state of the current meta especially for space wolves you would lose either a grey hunter or a long fang pack and if your list doesn't have the redundancy to deal with that then you have bigger problems than that.
  9. We have the best psychic defence in the game bar Eldar and if they wreck your rhino your outside and you shoot them. They don't have grenades so they have to pop transports in the current meta because otherwise they are attacking long fangs through cover. 6 long fangs with counter assault hitting on fours wounding on threes with five up saves is going to put a dent in that deathstar unit as far as I can see. Honestly I'm just not seeing whats so scary about this unit. Yeah they all have power weapons but they have to get to you, they are low toughness and they die to bolters and frag easily.
  10. So where are all these boss Grey Knight armies then? The codex has been out for a couple of months so far and I'm not seeing any reguarly grace the top tables at tournaments. Grey Knights are a second string codex, they aren't as good as IG, Wolves or Blood Angels while probably on a par with Dark Eldar. Death Cult assasins can do nothing to armour, you make them walk and they are walking through a hail of bolter fire that will put them down with their t3 and 5+ save
  11. YOu are getting far too worked up on one death star unit that you won't even see much, here's an idea, put some melta into that crusader and then make them walk.
  12. Rune priests to cancel psychic powers and long fangs
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