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Tournament General Guide


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#1
ironloki

ironloki

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Well it took me longer than expected to finish this (Blame the horrid perils of the real world). I asked a question to those who were veterans of the tournament scene for their top hints, tips and things they learnt. I hope that this is of some use to those going to their first tournaments as it may seem daunting.

I would like to make clear that this is not my own work. I simply copied and pasted large chunks of the text, re-wording some elements and deleting duplicate sentiments. All I did was to put it into a nice format for people to read clearly and easily so all credit goes to those posters of the original thread. If you have any additional suggestions that are not included please get in contact and I can slip it in.

[Original thread]
Original Thread

Contents
What to expect?
Types of Tournaments
Marking/scoring methods
Stuff to bring
Discussion of Tournament Tactics + Lists (External Link)

Edited by ironloki, 21 March 2007 - 06:26 PM.

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[img=http://img.photobucket.com/albums/v227/ironloki/sbanner2-1.gif]

"Wise men speak because they have something to say; Fools because they have to say something." - [Pseudo Plato]
"Death does not concern us, because as long as we exist, death is not here. And when it does come, we no longer exist." - [Epicurus]
"'It's a beautiful thing, the destruction of words." - [Syme, 1984]

#2
ironloki

ironloki

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What to expect?
Expect proffessionals, especially in tournaments that cost money to enter. This is generally a good thing. You get a mature, fun group with well designed, commanded, and painted armies. You may also come across the occasional bad sports like in any environment. You must remember that this is a tournament and as a result you will see some of the most "sick, beardy and down right wrong army lists ever". These people have tuned their lists to be lean, mean killing machines designed to chew you up and spit you out with not a single point wasted. That doesn't mean they wont be nice people or you wont have a fun game but keep this in mind.

In the same vein, understand that the armies you will be facing can be anything under the sun but primarily focus on killing power and optimization. Everyone thinks they build killer lists to post onto the forums, but these are armylists designed, tested, and pared down to score consistently well in composition, playability, and effectiveness for that particular region i.e. if there is a consistent Tyranid crowd that shows up for tourneys, players will tailor their list to include more swarm-killing.

Tournament armies are a mixed bag for presentation. On one end, there are the clean, but bare-bones paint jobs. On the other is the guy who shows up to take up best painted or best army awards all the time. It's very easy for a first time tourneyist to go and be intimidated by the veterans who have scenic display bases, White Dwarf level of painting, and can pick out the bitz on your conversions by part number

The second advice about Tournaments is to understand what kind of tourney you're going to. Here in the States, you have local clubs who run a tourney for King of the Hill effect, you have ladder systems, Rogue Trader Tournaments (RTT), Adepticon Gladiator tourneys, GTs, etc. A store tournament, I believe is a good place to start and will network you with a fair amount of people who you will likely meet, play, and hobby with for a while. AdeptusWindyCity and Adepticon was started in such a fashion.

If you have zero aspirations of attending the big and crazy tournaments, then pick a format you're comfortable with. When you jump into the big ones head first, you will be surprised at how competitive people are and can be put off right away. In fact, a lot of newbies jump in and feel that they got matched with a couple of Cheese players or rules lawyers when a lot of the time it's that they don't have a firm grasp of the nuances of play. That being said, there are judges present to help mediate so don't feel like you HAVE to accept the opponent's interpretations.

If you DO want to be some kind of GT King, then start at the RTTs because they will have a higher caliber of competition and I think where you can really learn the most about your army and your composition. once you understand how the judging works and how to best use your list, you can start preparing the killer army for GTs.

That being said, You should learn what to expect and what prerequisites go into the tournament. A gladiator tournament hosted by Adepticon is a no-holds barred tourney where the lists are super-hard, throw balance to the wind in favor of kicking a lot of ass. An RTT on the otherhand will have a checks/balance system that tends to not only favor a seemingly balanced list but also one most truthful to the army (Judges' Points). A Tau Failsafe Device Banzai Commander will probably be not as true as a reckless Warboss Speedfreak.

Tournaments take time and effort. I went to my first one with a 1500pt 14 powerfist SW rhino rush army, started at 8am and ended at 10pm for 5 games. There are breaks in between roughly around 15 minutes to an hour, but if that's too much gaming for you, opt for something smaller. Ask in advance about local dining, areas to stow your gear or lie down if you're tired, if you're allowed to bring food/drinks. For example, one shop let us bring sandwiches and beer, the other which was at a very public hobby store did not because 1) they had minors who would be entering the store 2) a local agreement with local shops/stores to promote business.
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[img=http://img.photobucket.com/albums/v227/ironloki/sbanner2-1.gif]

"Wise men speak because they have something to say; Fools because they have to say something." - [Pseudo Plato]
"Death does not concern us, because as long as we exist, death is not here. And when it does come, we no longer exist." - [Epicurus]
"'It's a beautiful thing, the destruction of words." - [Syme, 1984]

#3
ironloki

ironloki

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Types of Tournaments
-
RTT: Rogue Trader Tournaments are hosted by independent gaming stores, supported by GW but are not 'official' GW tournaments.
- GT: Grand Tournaments are offical GW events.
- Conflict: "are local tournaments for all the major game systems Games Workshop produces. They also host participation games, special guests, terrain factories and painting masterclasses." (Taken from the GW site)

Grand Tournament's
Some tournaments will have age limit like the UK GT which is 16+. This is mainly to do with the availability of acohol and general health and saftey. So always make sure to check. Point sizes the GT's in the UK are always 1,500pts (40K). To reach the finals in the GT you must make the top 50 in one of the three heats (You can only enter one heat) and you get a free ticket to the finals.

(UK GT: They supply food for you as part of the price of ticket. You do have to bring your own drink though.)
(Most rounds in the US last 2 hours with a half hour break for lunch. If you are playing a horde army, you better set up and move fast, or else your game will get called after 3 turns.)

Conflict
Conflicts are 12+. These are small events to give you a taste for the tournament life. Conflict's are now a Doubles Tournament (Combat Patrol Armies only, 2x400pts =800 a side) where you go with a friend. A good place to start off as its small fast and you can bring a friend for support.

Edited by ironloki, 20 March 2007 - 09:30 PM.

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[img=http://img.photobucket.com/albums/v227/ironloki/sbanner2-1.gif]

"Wise men speak because they have something to say; Fools because they have to say something." - [Pseudo Plato]
"Death does not concern us, because as long as we exist, death is not here. And when it does come, we no longer exist." - [Epicurus]
"'It's a beautiful thing, the destruction of words." - [Syme, 1984]

#4
ironloki

ironloki

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Marking/scoring methods

Rogue Trader Tournaments
They are based upon GW's five-point gamer's bill of rights and so far these rights have always been evident. They are:
1. Have lots of fun and meet new people.
2. Battle against other painted armies.
3. Have any disputes or questions settled by polite, impartial judges.
4. Have the event organized and run in a timely manner.
5. Play in a reasonably comfortable environment

Grand Tournaments (UK)
Generalship: 0-120 points
win-loss
Draw: 10-10
Marginal Victory: 13-7
Major Victory: 17-3
Massacre 20-0*
*A massacre can also be given if your opponet "gives up"

Knowledge
0-20
This is a 3minute test where you tick a box out of a few choices. You will get qustion such as "What is the Tau word for spoon"

Sportsmanship
0-20
Points can be taken away if you are perceived as a 'bad' sportsman. So be graceful and not in their face when you win. Shake their hand.

Painting/character
0-40
Break down;

+7 for Roster/army list
+6 for theme, a 200-600 word eassy on your force. Their fluff.
+7 WYSIWYG, all models have what you said they got on the army list.
+7 painting, needs a 3 colour minimum.
+7 Base. Base need be done with flock or sand..etc
+6 Detail, like highlights, dry brushing, shading.

Edited by ironloki, 20 March 2007 - 09:30 PM.

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[img=http://img.photobucket.com/albums/v227/ironloki/sbanner2-1.gif]

"Wise men speak because they have something to say; Fools because they have to say something." - [Pseudo Plato]
"Death does not concern us, because as long as we exist, death is not here. And when it does come, we no longer exist." - [Epicurus]
"'It's a beautiful thing, the destruction of words." - [Syme, 1984]

#5
ironloki

ironloki

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Stuff to bring

- Stuff to fix up your models (blutac for quick fixes and glue)
- Spare models
- Pencil and paper
- Measuring tape
- Check tournament rules to see if you need to take things such as objective markers along
- Multiple/spare army lists (some like to have a copy for every round), with points broken down, units, wargear, etc. Best to have it typed out as handwritten lists may cause problems such as hiding or smudging points or the odd peice of wargear added here or there.
- Spare dice (The more the merrier to speed up games) and additional templates
- Codex
- Rule book (some suggest the 'Battle of Maccrage' mini booklet due to its small size as it contains the rules)
- Your army. Sounds basic, but there is no worse feeling than realizing a unit has been left behind at the painting station and playing the day without them. The corollary is also true - don't bring a bunch of minis that are not part of your army list for this event.
- Water is a must have for events or an energy drink to keep you going.
- Bring your own lunch, food at tournament venues are often expensive (and bad) if available at all.
- Some sort of tray or box to carry your army from table to table - you don't want to pack them back into your army box to carry them 30 feet and set up again quickly.
- Comfortable shoes since you will be standing all day

Edited by ironloki, 20 March 2007 - 09:23 PM.

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[img=http://img.photobucket.com/albums/v227/ironloki/sbanner2-1.gif]

"Wise men speak because they have something to say; Fools because they have to say something." - [Pseudo Plato]
"Death does not concern us, because as long as we exist, death is not here. And when it does come, we no longer exist." - [Epicurus]
"'It's a beautiful thing, the destruction of words." - [Syme, 1984]

#6
ironloki

ironloki

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General tips

Some of the differences of atmosphere between a tournament and open gaming include:
- Much larger crowds (Rogue Trader Tournaments seem to always fill the game stores past "comfortable" levels)
- A "festival" atmosphere as there is so much to see and do (armies to drool over, forms to fill out)
- During a game, a rigorous focus on the play at hand. In part due to time, and in part due to importance in the tournament
- That rigorous focus also translates to an increased intolerance to any perceived lack of focus such as wandering off for snacks or to see how a buddy is doing at his table
- Socializing with your opponent is usually fine and a great deal of the fun, just don't allow it to delay the game

-Have fun. If your playing your fun army, remember its a "fun" army, some people come with their "list o'death", just enjoy the game. Pick an army that you like the models and know that can do well. Make sure it has a great amount of Long range fire power (both anti-armour and anti horde), close combat capabilities and mobliiy to gain objects and table sides. In essence a 'balanced list'.

-Always check the army list requirments. Occassionly you are allowed 1 unit you can switch in and out with another.

-Read the rules and FAQs and know them better than the back of your hand, constant flipping through books will not only annoy your opponent, but also significantly slow down the game...you can theoretically lose because of running out of time at the last moment yet still have the superior force on the table.You don't need to know every rule, but time is precious and if you have to go search your codex each time to move a unit, then I am becoming unhappy.

-Have background fluff as it will often be used to justify army composition

-WYSIWYG, to avoid as much confusion as possible, model it as it is; failing that always explain before the match starts any peculiarities ("the power mace is a thunder hammer because the piece broke and I have no glue")

-When you lose, ask your opponent to critique your playing or your list. You didn't lose on accident, they can likely tell you how to step it up for next time

-If you play multiple tournaments, be prepared to make changes to accomodate your evolving play style.

-After a lot of play, you will be associated with your army,i.e. 'that guy with the Iyanden Force', or '2 Chaplain Blood Angels army', or 'Deathskull Speed Freaks dude'.

- Play the army before the tournament. Play somehow, and some way. If you have new speeders then you want the experience of watching them shot down by basic troops enough times to learn how to use them effectively BEFORE you get to the tournament. Know your army.

-Play the scenario you receive. Each game is different and its not all about just blowing up the enemy. Battle points are not the most important factor, but if you are serious then you should know what you need to do to get the most points befoe turn one in each game.

-Bring a well-painted army. The first victory on the battlefield occurs before any dice are rolled - when you and your oppenent see each other's armies for the first time. If your army looks better than his, you have the edge already.

-Finish painting the army a couple days before the event at least otherwise you will be in a panic.

-Get rest the night before (eg, don't stay up all night painting). Playing your best in three fast-paced games in one day will push your mental endurance to the limit.

- Likewise, eat well before hand and avoid the candy and soda - when your blood sugar drops, your brain gets the brunt of the effect first.

- High Protein snacks to avoid the crash from suger snacks

- Always be clear on what dice you are rolling and for what. Oh, and don't pick them up beofre your opponent can see them, it looks shonky.

- Be prepared to meet all kinds of people, fitting all kinds of stereotypes...

- Be polite to your opponent, treat them as if they're your girlfriend's parents or something. Shake their hand, introduce yourself clearly, and try to remember their name.

- It can get quite intimidating sometimes. Every tournament I've been to, people seperate into groups, whether they're from clubs or if they just know each other from somewhere, so it pays to know someone beforehand to prevent any awkwardness. If not, it's quite handy to attempt to talk to people whom you've played in the earlier rounds, find out how they've gone and such. In short: get to know the people there. This may be a competition, but it's a very social game.

- As a general rule: if it's likely to cause an arguement, avoid it. This includes things like rule bending/nitpicking, double standards, etc. Similarly, it always pays to figure out possible rules problems before the game; for example, the height of a particular terrain object, or a possible grey area in your army's rules.

- Go over all terrain before hand, and it effects on models on foot and vehicles.

- If your army has special rules, go over them before the game. Not everyone has every codex and no one like surprises.

- Bring the toughest, fluffy army you can make. If you are in the US try to not to go overboard with the worst choices. (Siren Prince, Saim-Hann army with 18 Vypers with Starcannons etc.)

- As a general rule you want an army that is good at killing MEQs (Marines or Equivalents) which are your most common opponents.

- Make a check off list and check off your items and your army before leaving.

- Don't expect to win your first tournement. Mostly you will get your butt kicked, but you will learn a lot that will help you win future tournament.
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[img=http://img.photobucket.com/albums/v227/ironloki/sbanner2-1.gif]

"Wise men speak because they have something to say; Fools because they have to say something." - [Pseudo Plato]
"Death does not concern us, because as long as we exist, death is not here. And when it does come, we no longer exist." - [Epicurus]
"'It's a beautiful thing, the destruction of words." - [Syme, 1984]




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