now on to buisness.
we have the core primarch rules else where, so we dont need to put them up here. im keen to point out that i feel Guilliman should have fairly standard stats as he was never described as overly strong in comparison to his brothers. obviously people may disagree, which we can discuss as normal, but i think most people will agree with me here.
i have only added a single special rule, as per my opinion in the core rules topic that primarchs shouldnt have more than 1 or 2. remember his weapon special rules are not inlcuded in this total, nor are the core special rules, so we dont want to create a logistics monster. (ironic eh?)
now, the question is how do we repersent his benefits to an army he is leading? many of his strengths are important but solely fluff based and not practical in a wargame.
the best way i can think of repersenting his mastery of logistics and strategy would be:
Master of Logistics and Planning: Any battle fought against the an army that contains Guilliman MUST deploy his/her entire army (minus reserves and infiltrators) first. At the discretion of the player using Guilliman he/she can chose to interupt their opponent at any time and deploy any unit they wish themselves (including deploying first) and can if deploy his/her army in any order they wish.
In addition, the armys reserves can be deployed at any time at without recourse to a Reserves roll. Reserves do not have to be deployed if the player so wishs. Models and units that are deploying via deepstrike (including drop pods) do not roll for scatter and land automatically on target.
what do people think of this rule? i feel it emphasises his mastery of logistics nicely.
as for weapons, he was described as having 2 weapons in fluff; a sword and the good old gaunlets of ultramar. i think we should follow convention with the calgar rules of being able to chose before the game what to arm him with (although its armour in calgar's case).
not sure on the name of the sword, suggestions welcome.
Bolter of Courage: Master crafted bolter that fires as many shots as he has attacks when within 12". The weapon also grants a the True Grit universal special rule.
Sword of Honour: Counts as a Master crafted Power weapon that gives Calgar +1 initiative and never wounds anything on worse than a 4+.
i have tried to enable calgar to still fight something big and not struggle to wound, hence the 4+ rule. (people working on other primarchs should bare this in mind!) the extra initiative is there because in the alpha legion IA he seems to get the drop on Alpharius using a sword, who you would imagine would be a pretty sneaky and quick guy.
Gauntlets of Ultramar: As per the wargear entry in Marneus Calgar's special rules in Codex: Spacemarines, but strikes at initiative 4.
simple and taken from the first idea of guilliman.
Edited by Captain Idaho, 21 April 2007 - 02:11 PM.