Jump to content

Naval Operations of Ultramar


Brother Pariah

Recommended Posts

I'm only going on the most recent fluff revealed in the most recent novel to be honest. Originally all escorts were just Rapid Strike Vessel in BFG, just different classes etc. But it does seem like there is a distinction between the two concepts in a Marine fleet.

 

Though to be honest, The Chapter's Due doesn't actually stipulate what the RSV actually were, giving the impression they are barely better than simple defence monitors.

Edited by Captain Idaho
Link to comment
Share on other sites

Though to be honest, The Chapter's Due doesn't actually stipulate what the RSV actually were, giving the impression they are barely better than simple defence monitors.

They may have been. The RSVs aren't always supposed to be IN escorts crewed by SM personnel, they just use the rules to represent them. Since the BFG rules were written, however, just about everyone has just used IN escorts as RSVs. From Battlefleet Gothic: Armada, page 24:

Using Rapid Strike Vessels: There are many different types of rapid strike vessel, and their design can vary from chapter to chapter. Space Marine fleets may represent these various rapid strike vessels by using the escorts from the Gothic Sector fleet list, with the additional Space Marine rules listed earlier, at the points cost indicated in the Adeptus Astartes fleet list.
Link to comment
Share on other sites

That, or McNeill just doesn't understand the terminology involved. To be fair it is a little complicated. Nothing to do with a navy is ever easy. Armies have hard and fast rules for everything. Navies just make stuff up as they go. Edited by Cptn. Palladorus
Link to comment
Share on other sites

That, or McNeill just doesn't understand the terminology involved. To be fair it is a little complicated. Nothing to do with a navy is ever easy. Armies have hard and fast rules for everything. Navies just make stuff up as they go.

 

Yeah, I wouldn't sweat it too much. Naval definitions are generally gray areas, and Astartes naval assets moreso than most.

Link to comment
Share on other sites

  • 2 months later...

Naval:

 

Tarentus orbital defenses: Orbital Command Centre, geostationary missile stations, gun batteries and a small fleet of system monitors. Each of these vessels makes elliptical patrol circuits of the triple planets. (The Chapter's Due, p. 15)

 

Indomitable: Ramilies-class star fort. Taken over by M'Kar. (The Chapter's Due, p. 17)

The following four ships were captured by Honsou and used to entrap the Caesar.

Sword of Ultramar: Gladius-class frigate. (The Chapter's Due, p. 64)

Grand Duke of Tallasar: Gladius-class frigate. (The Chapter's Due, p. 64)

Guiliman's Spear: Nova-class friaget. (The Chapter's Due, p. 64)

Hera's Wrath: Hunter-class destroyer. (The Chapter's Due, p. 64)

Konor's Gulf: Escort craft. (The Chapter's Due, p. 98)

Ultramar Endures: Escort craft. (The Chapter's Due, p. 98)

Prandium Memoriam: Escort craft. (The Chapter's Due, p. 98)

Blue Sun (The Chapter's Due, p. 112)

Gladius: Thunderhawk gunship of Captain Sicarius. (The Chapter's Due, p. 139)

Spatha: 2nd Co. Thunderhawk. (The Chapter's Due, p. 262)

Pilum: 2nd Co. Thunderhawk. (The Chapter's Due, p. 262)

Xiphos: 2nd Co. Thunderhawk. (The Chapter's Due, p. 262)

Edited by Brother Pariah
Link to comment
Share on other sites

  • 1 month later...

Woo, new informations! All from Fanatic Magazine #6.

 

Crew

"Almost all of the ship's systems are run and monintored by servitors; [they] are wired into the vessel's weapons, engines, and communications apparatus. There are also a few hundred Chapter serfs to attend to other duties, such as routine cleaning and maintenance, serving the Space Marines during meal times and other such honored tasks. These serfs are fanatically loyal to their superhuman masters, and are indoctrinated into many of the lesser orders of the Chapter's Cult. Although human, they still benefit from remarkable training and access to weaponry superior to that usually found on a naval vessel, making them a fearsome prospect in a boarding action."

 

"Usually, one of the Chapter's Captain will be appointed Master of the Fleet with overall responsibility for the Chapter's entire fleet. This will place at his disposal all the pilots, gunnery officers, command crews and navigators in the chapter. Whilst these serfs make up the vast bulk of crews aboard Space Marine vessels, the Master of the Fleet also has a number of Space Marines under his command, who act as high-ranking officers aboard the fleet's vessels, providing captains for individual vessels, leading specialised boarding parties."

 

"The exact organization of those Space Marines tasked with crewing the fleet varies from Chapter to Chapter. In some cases, it will be the Master of the Fleet's own company who provide these Marines, with each of his veteran captains acting as captain to a different vessel within the fleet while their own squad members each man a different vital area within that same vessel. In other cases, squads from different companies within the Chapter may be charged with manning the fleet, serving under the command of the Master of the Fleet in just the same way as a Space Marine battleforce may be made up of squads drawn from several companies across the Chapter under the battle-command of a single, nominated force commander."

 

"At an absolute minimum, a Master of the Fleet typically needs eighty to a hundred Marines to properly crew the fleet, its Thunderhawks and its landing craft, and most Chapters have measures in place to ensure that a astanding force of this size is permanently available to the Master of the Fleet, be it his own company in its entirety, or squads from across the Chapter left permanently at his disposal."

 

"As with all specialized roles which a Space Marine may be honored, serving in the fleet brings with it a variety of different titles and ranks...In this manner, a Space Marine force commander may well find that he is charged with command of both the battleforce and the transporting fleet, earning him additional honorifics such as Regent of the Fleet, Command at Sail and so on. A Marine's heraldry and personalized armor markings may well bear emblems of his service within the fleet, additional honors and titles gained there, or other emblems signifying their role within the fleet."

 

"In a dominion fleet (such as the Ultramarines, who rule over the domain of Ultramar under the Treaty of Macragge), many vessels are crewed entirely by Serfs, since the few available Space Marines are spread across a great many more vessels than is usual, perhaps even proving supporting crews to some of the Imperial Navy vessels."

Link to comment
Share on other sites

  • 1 year later...
  • 6 months later...

Since I'll be commanding an Ultramarines fleet at Adepticon in a couple weeks, I've been researching stuff, and I found stuff!

 

Ship sizes here, though the source seems to be from FFG's RPG. It seems to be pretty good, so I'll take it.

 

Hunter-class Destroyer

Dimensions: 1.3km long, 0.3km abeam at fins approx.

Mass: 5.2 megatonnes, approx.

Crew: 18,500 crew, approx. (1/10 of that for a Space Marine ship)

Accel: 6.7 gravities max sustainable acceleration

 

Nova-class Frigate

Dimensions: 1.5km long, 0.62km abeam at fins approx.

Mass: 5.7 megatonnes, approx.

Crew: 20,000 crew, approx. (1/10 of that for a Space Marine ship)

Accel: 6.1 gravities max acceleration

 

Gladius-class Frigate

Dimensions: 1.8km long, 0.7km abeam at fins approx.

Mass: 5.8 megatonns, approx.

Crew: 23,000 crew, approx. (1/10 of that for a Space Marine ship)

Accel: 5.4 gravities max acceleration

 

Space Marine Strike Cruiser

Dimensions: 4km long, 0.9km Abeam at fins approx.

Mass: 19.1 megatonnes, approx.

Crew: 60,000 crew, approx. (1/10 of that for a Space Marine ship)

Accel: 4.9 gravities max sustainable acceleration

 

Space Marine Battlebarge

Dimensions: 8.2km long, 2.3km abeam at fins approx.

Mass: 52 megatonnes, approx.

Crew: 130,000 crew, approx. (1/10 of that for a Space Marine ship)

Accel: 2.5 gravities max acceleration

 

 

Also found this neat size comparison chart:

http://img.photobucket.com/albums/v232/veritas117/346976_md-SpaceMarineFleet.jpg

 

And this picture of an old-school Tyrant Class Battleship...confirming the ship in the Chaos Gate game:

http://img.photobucket.com/albums/v232/veritas117/tyrantbb.jpg

 

 

For that matter, I need to add in Thunderhawk and Drop Pod dimensions too!

Edited by Seahawk
Link to comment
Share on other sites

The link I gave...I'm guessing he based them off of what was in the books? I can't be sure, but it's quite accurate. I know the RSV's and Strike cruisers had rules already, just not the battle barge.
Link to comment
Share on other sites

I also updated the roster to show that Graham McNeil killed one of our battle barges.

 

Also, I reread some of the passages in Chapter's Due, and I'm pretty sure he doesn't know the insignificance of a frigate/destroyer, in the grand scheme of things. Calgar exclaims how he never imagined he'd see such losses (four escort class ships) in his lifetime...

 

...despite surviving the Battle for Macragge, where almost 200 CAPITAL ships were destroyed.

 

And lastly...four puny little vessels neutered and crippled a battleship? Even being taken by surprise...I find it hard to believe. The space scenes make me sad.

Edited by Seahawk
Link to comment
Share on other sites

And lastly...four puny little vessels neutered and crippled a battleship? Even being taken by surprise...I find it hard to believe. The space scenes make me sad.

In BFG, on average, four escorts have slightly more firepower than a battlecruiser broadside. I'm not saying it would be easy but if they managed to get within range of the BB unscathed then it would be possible, especially if they got lucky with the crits.

Link to comment
Share on other sites

Consider this though: the ships were damaged heavily, captured and crewed hastily with poorly trained schmucks. And that's before facing off against the might of an undamaged and ridiculously strong ship, captained by Marneus Calgar himself, designed to blast its way through defenses to land troops.

 

@CMID: Nope, it's always only ever been three companies. Would be good to post if you find otherwise though.

Edited by Seahawk
Link to comment
Share on other sites

It was absurd just how foolish Calgar was in that battle/ambush, even if it was feasible for those ships to destroy a Battle Barge. He's supposedly one of the best tactical minds in the Imperium yet he saw absolutely no chance of an ambush because Ultramar had been attacked?

 

Hopefully the next book or Codex story will have some good information on how Calgar uses his brain after this event to win some pride back for us! :(

Link to comment
Share on other sites

Consider this though: the ships were damaged heavily, captured and crewed hastily with poorly trained schmucks. And that's before facing off against the might of an undamaged and ridiculously strong ship, captained by Marneus Calgar himself, designed to blast its way through defenses to land troops.

Fair enough. I haven't read it yet and probably won't until they release it in an omnibus.

Link to comment
Share on other sites

Consider this though: the ships were damaged heavily, captured and crewed hastily with poorly trained schmucks. And that's before facing off against the might of an undamaged and ridiculously strong ship, captained by Marneus Calgar himself, designed to blast its way through defenses to land troops.

Fair enough. I haven't read it yet and probably won't until they release it in an omnibus.

 

Some good moments, just be prepared to be annoyed at the space conflict scenes...

Link to comment
Share on other sites

If I remember correctly, the BFG rules only say the ship can deploy, not hold, three companies. I could've sworn I heard it could hold four companies somewhere.

 

I remember a quote talking about how some battle barges had been modified to hold up to 4. I can't remember what it was for the life of me, but I can look around.

Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.