Imperial Prologue - A First Command
(Written by Luku)
Captain Alexander Holus of the Legio looked out across the bridge of the Strike Cruiser, Bloodied Scion. He watched as the indentured crew went about their assigned tasks, relaying messages, checking on the bridges many servitors, all under the gaze of two powerful presences. The first was Holus himself; the second was the dawning horizon of Nestir V, its clouded white gaze beaming in through the bridges cathedral like windows.
One of the serfs approached Holus with a bow; “My Lord, the squad leaders are awaiting you‿
Holus nodded, “Thank you, I shall be there shortly‿
The serf bowed again and scuttled off back to his other assignments. Holus stared at the view in front of him, his enhanced senses taking in every detail imaginable.
“So this is Nestir… so this is my command‿he thought to himself, “I only hope we will find each other worthy‿
He closed his eyes for a brief moment, and then headed out towards the meeting chamber. At his unspoken command, Brother Stride assumed the Captains former position and took command.
Captain Holus entered the chamber to find twenty marines, all decked in the livery of the Legio, standing at attention awaiting his words.
“Ease‿ Holus breathed, the marines responded immediately, sitting themselves down around the central holo-lith, currently displaying a wider picture of the view Holus had just left. He walked to the centre of the chamber and pointed sharply at the image hovering there.
“This gentlemen, is Nestir V, one of two habitable worlds, its twin, Nestir II is an
agri-world, supplying the necessary food stuff to this worlds two hives‿ He jabbed at the Holo-lith, pointing to each of the poles. “The imaginative settlers have named them simply Pump Prime and Pump Secondus, the reason for this gentleman is simple, these hives are almost nothing more then giant pumping stations, pumping out enough fuel for most of this sector‿
A cough emerged from the rear of the room and the Captain looked away from the
holo-lith to find the source of the interruption, he found it in the form of Brother Lupus, standing neatly in the back row.
“Forgive me Brother-Captain, I find that somewhat unfeasible, one world cannot fuel a sector.‿
Holus nodded, “Usually I would agree with you Brother, but Nestir V is…somewhat of an oddity, underneath her crust lies 200 miles of pure fuel, a huge field covering almost seven eighths of the planet, and seeing that the planet is five times the size of Terran norm, suffice it to say there is a fair amount of fuel down there.‿
Brother Lupus simply sat with a nod, his mind clearly attempting to work out the sheer size of the Captains statement.
Captain Holus returned to the projection, “Now, three standard months ago, sector command lost contact with Nestir V, at the same time all off-world deliveries halted.
Neither hive responded to communication attempts demanding a reason for this, so sub sector command deployed two regiments of Nestir II’s PDF to investigate. They landed without incident and reported they were heading in, that was the last communication they send for two days, and then their transports received this.‿
Holus nodded to the serf at the holo-liths controls, the image of the planet vanished, slowly being replaced by the face of an Imperial Guard Colonel, a second nod from Holus started the recording. The Colonel began to speak…
“I Repeat! Come in Command! Oh Emperor! Come in! It was a trap! The hive is swarming with…I don’t know what….things like I’ve never seen! Just the thought makes me wanna retch! The Imperial Governor is dead! His and his family’s heads hang from the Spires top! Space Marines! We thought them loyal but they opened fire on us! Slaughtered nearly two thirds before we could regroup!‿
A large explosion flared in the recording view, a breaching charge of some sort forcing the colonel’s head to snap around to face the new threat,
“Oh Frak! Here they come!‿
The recordings view changes suddenly, as if the recording device had been dropped in haste, the colonel, just off screen began snapping out orders to his men.
“Open Fire! Hold them here! We can’t let them get to the---“
The screen filled with static before blinking back to the view of Nestir V, Holus turned back to the men around him, “That was all we got, the orbiting transports that received the message had just enough time to relay the message to sector command before the planets orbital defences activated and erased them from the sky. Now obviously sector command was not about to let a world like this be lost, a general call was sent out for assistance and as you all know gentlemen, we are here to assist.‿
“Just us sir?‿ piped up Brother Lupus again.
Holus smiled, “No Lupus…not just us, we are just the start for this world‿
A Bolter & Chainsword Arena of Death Competition
The world of Nestir V is in the grip of the forces of Chaos, the fuel supplies of this world are vital to the sector and to lose them could cripple Imperial production, or worse fuel the traitors own dark ends.
Will you join the side of the Imperium as they come to this worlds aid, or will you answer the call of the Ruinous Powers and put the lackeys of the Corpse-God to the sword?
What is the Arena of Death?
The Arena of Death is a board-wide competition, where the battles that are fought here determine the fate of a world. Any member can submit a character, either loyalist or Chaos, with up to 16 players on each side, with daily point based polls to decide who will fight. Strategy in the polls can give your side a big advantage in the matchups, and this is amplified with certain battles having special rules or environmental effects.
Characters selected to fight will be asked to submit instructions and to indicate what they would like to say before the battle, and the refereeing mod will dice the battle and writes the narrative battle report as a part of the continuing story of the fight for Nestir. The battles will be brutal, and decisive, with the winner progressing to the next round and the loser of the battle eliminated - the character and the army they lead is dead or effectively destroyed as a fighting force It is not called the Arena of Death for nothing.
When one side is wiped out the ultimate winner is determined by pitting former allies against one another to find the Last Man Standing. For the exact narrative form this will take you will have to wait and see...
Veterans of previous AoD's will recognize the format, but there are a number of refinements and twists to make things interesting and to keep you on your toes. Just watch out for the Death or Glory matchups.
What is required?
To submit a character simply post these three things in this submission thread by 7th January 2008:
1. The game description of your character (eg. name, codex used and weapons)
2. A WYSIWYG digital image painted to at least tabletop quality
3. At least 100 words of character background.
1. The game description of their character
The game character represents the leader of a larger force, be it a veteran of a detachment of marines, an Inquisitor leading his retinue, a sergeant of a Legio Kill-Team or a warlord of a traitor legion warband. The available characters and further details on selecting a legal AoD character are to be found in the Character Rules section below.
2. A WYSIWYG digital image painted to at least tabletop quality
You need to post a photograph of your character that reasonably represents it along with its weapons and wargear (WYSIWYG). You don't have to paint a new miniature from scratch for the competition if you already have one sitting in your collection that fits the requirements. Note that Legio and renegade Astartes characters may be shown in their previous Chapter colours. The main thing to remember is that while this is not a painting and conversion competition, if there are more submissions than places. The more care, originality and creativity the submission has the better its chances.
Digital images can be hosted at B&C's own gallery or another hosting site like Photobucket or Pbase. The normal board and PC&A rules for posting images apply when you submit the image.
3. At least 100 words of character background
Their name, history, who they lead and how they came to be here. The Arena of Death is as much a narrative as a dice-rolling exercise, and the more back-story you can give us the more compelling your heroes fights will become and the more enjoyable it will be for everyone. As always, the more effort you put into creating a compelling character, the better your chances of selection.
Character Selection Rules:
The following characters are available in this AoD competition - more detailed info on them is available below.
- Loyalist Veteran leading a Detachment of Marines
- Legio Bolter & Chainsword Sergeant leading a Kill-Team squad
- Inquisitors leading a personal retinue or company of Inquisitorial Stormtroopers
- Sisters of Battle Canoness leading a Mission or Commandery
- Chaos Space Marine Lord leading a Traitor Legion Warband
- Corrupted Space Marine Captain or Librarian leading a Company from a Renegade Chapter
All Characters will have the following stat line:
All characters also have a 5+ invulnerable save (Although a mark of Tzeencth will still increase this to 4+)
There is a 130 points allocation to buy the character and all weapons, wargear etc.
Some items are just too unbalancing or too obvious choices in the AoD setting, so some items are banned completely, while others are restricted so that characters may only choose one item from the list. There are also some special extra toys, changes and additions available.
RESTRICTED LIST - Only ONE item may be bought from this list for your character
Plasma pistol/ Combi Plasma
Anything with S8 component (Combi-melta, inferno pistol, power fist wielded by a S4 character etc.)
Power Weapon (Lightning Claws count!)
BANNED LIST - Off limits, verboten, no chance, hoppit! (Nothing from this list may be used at all)
Accompanying models (familiars, followers, retinue, nurglings, thrall wizards etc.) although this does not count bikes or steeds.
Standards / banners
One per army Items (except Iron Halos)
There are also some goodies that are available to all characters unless noted:
- Chainswords: These now cost 5 points but get the Rending special rule. Note that chainswords are now distinct from the normal Close Combat weapon.
- Parry veteran skill (7 pts): A character may force an enemy character to re-roll the highest Close Combat �To Hit� roll. Parry may not be used with ranged weapons or clumsy strike last Initiative 1 weapons such as power fists or thunder hammers. Characters with Mark of Khorne may not take this ability.
- Chosen By Fate special rule: Costs 20pts; When the character is instantly killed by any method (Force weapon / Instakill from a hit of strength twice (or more) their toughness) they roll a D6. On 4+ they instead suffer one wound. Note: This will still kill them if they only have one wound left.
- Deathwatch Bolter Ammunition : Legio characters may take the special bolter ammunition available to the Deathwatch at the cost listed in the Chapter Approved article.
- Veteran Skills: Characters with access to the Codex: Space Marines armoury may purchase either the True Grit for 3 pts or the �Furious Charge� for 15 pts.
Other notes:- Psychic powers and sorcery has been restricted to Chaos Sorcerers and Inquisitors so that only two characters on each side can use these powers.
- In a departure from previous AoD's things to boost speed such as jump packs, wings and bikes are allowed. Note: The enhanced speed allowed by these items can only be used to get closer to the opponent, not to run away!
Loyalist Veteran leading a Detachment of Marines.
The call went out to Chapters across the Imperium for forces to reclaim Nestir and stop a Dark Crusade before it can come to fruition. Sadly, in the aftermath of Cadia, Antioc, the rise of the Hive Mind and the encroaching Tau they are stretched beyond tolerance. Most can only contribute small forces to the task.
Ruleset: Legal weapons and wargear may be chosen from Codex: Space Marines.
Note: Alternate codex marines will have to make do with what you have in Codex Space Marines. You can still field characters from the Dark Angels, Blood Angels, Black Templars and Space Wolves chapters- you just have to get creative with the wargear in the Space Marines codex. Only one submission per chapter will be allowed, so if for instance multiple Dark Angels characters are submitted only one can make the final cut.
Legio Bolter & Chainsword Sergeant leading a Kill-Team squad.
The Legio has sent an entire Company to overthrow the Chaos forces, some of them have infiltrated into Nestir’s Hives ahead of the main Imperial Force. Fighting as squad-sized Kill-Teams they are undertaking covert missions of sabotage, assassination and intelligence gathering that are having an effect way beyond their numbers.
Ruleset: Legal weapons and wargear may be chosen from Codex: Space Marines.
Note: While they are a sergeant in effect they have the same profile as above.
Legio marines are originally drawn from loyalist chapters. Only one submission per Chapter will be allowed, so for instance if multiple characters that originally came from the same Chapter are submitted then only one can make the final cut.
Inquisitor leading a personal retinue or company of Inquisitorial Stormtroopers.
The spoor of the heretic and the malefant permeates Nestir now, and irresistibly it draws in the Inquisitors of the Ordo Malleus and Ordo Hereticus.
Ruleset: Legal weapons, wargear and psychic powers may be chosen from the Inquisitor Lord section in the appropriate Codex.
Only one Inquisitor / Inquisitor Lord from each of the two Ordos will make the final cut.
Sisters of Battle Canoness leading a Mission or Commandery.
The Adepta Sororitas were extremly hard-pressed, but at the behest of the Ordo Hereticus they sent what forces they could to purge the heretic taint from Nestir.
Ruleset: An Adeptus Sororitas Cannoness from Codex: Witchhunters. The Adepta Sororitas and Faithful special rules apply. Legal weapons and wargear may be chosen from Codex: Witchhunters.
Only one Sisters of Battle character will make the final cut.
Chaos Space Marine Lieutenant leading a Traitor Legion Warband.
From every Legion they come, warbands led by hungry, ambitious warlords eager to make a name for themselves written in blood. Eager to carve out personal empires away from their overbearing �superiors�. Nestir has seen them re-supplied and ready, but even with their common enemy approaching, dissent lurks, ready for a chance to strike...
Ruleset: Legal weapons, wargear, marks etc. may be chosen from the Chaos Lord section of Codex: Chaos Space Marines
The Marks of Slaanesh, Khorne, Nurgle and Tzeentch may only be used twice each in the whole of the Chaos side, so they will be competing with marked Renegade Chapter characters below.
Corrupted Space Marine Captain leading a Company from a Renegade Chapter.
Astartes that have fallen from the Light of the Emperor. Marines with nowhere else to run. The opportunity Nestir offers to them is too good to pass up.
Ruleset: Either a Chaos Sorcerer from Codex: Chaos Space Marines or a ’Captain’ from Codex: Space Marines. Legal weapons, wargear, marks, etc. may be chosen from the appropriate Codex. (Please note that the Sorcerers standard Force Weapon shall be replaced by a power weapon to follow with the rules of this competition)
The Marks of Slaanesh, Khorne, Nurgle and Tzeentch may only be used twice each in the whole of the Chaos side, so they will be competing with marked Traitor Legion characters above. Also only two sorcerers will be allowed into this contest
Each battle will be conducted as follows:
0. STARTING DISTANCE (3D6+12).
1. INITIATIVE CHECK Roll 1D6 for each character each phase.
The model that beats its Initiative score by more (rolls lower than its Initiative) wins the Initiative.
If both models roll lower than their Initiative by the same amount, the model with the lower Initiative wins the Initiative.
If both models have the same Initiative, Initiative check is considered a draw.
If both models roll higher than their Initiative, Initiative check is considered a draw.
Models that roll higher than their Initiative are considered to have failed Initiative.
Models that pass Initiative may move up to either 6 inches forward (unless they have steeds, bikes, jump packs etc) or 2 inches back.
Models that fail Initiative may not move.
Any model with a ranged attack may shoot.
The model that wins the Initiative shoots first.
Both models shoot simultaneously if the Initiative check was a draw.
If the models are within +++ their charge range (normally 6 inches)+++, models that passed Initiative may charge.
Both models may benefit from the bonus attack for charging if both charge.
Models that moved backward during the Movement phase may not charge.
The normal restrictions for shooting apply.
5. ASSAULT Follow the normal rules for Assault.
Keep the new Parry veteran skill in mind. Models with the Parry ability may force the enemy model to re-roll the highest To Hit dice (after all other re-rolls are made). The results of the re-rolled dice must be used (even if they are better, important for certain weapons).
If a model loses an assault and falls back, it performs a jump back (see below) instead.
6. JUMPING BACK OUT OF ASSAULT
Models may jump back out of assault by choice (the player submits a special instruction to that effect) or involuntarily (the model falls back after losing an assault).
Models that jump back move 2 inches out of combat.
The opposing model may make 1 free attack at normal Strength if it passes an Initiative check. The attack does not have any special effects it may be Saved against as normal.
A model may make only 1 jump back move in a turn.
Edited by Barret, 05 December 2007 - 05:29 AM.