"Space Wolves (courtesy of Warseer's dosadi)
We also have word of the following Codex:Space Wolves updates:
The Codex is into testing
Blood Claws are armed with bolt pistol,
ccw, frag, and krak and can take special weapons or powerfist/power weapons. They have Furious Charge instead of berserker charge. Minimum squad size is 10 and they can go as high as 20. WS is now 4 but BS stays at 3.
Grey Hunters are armed like Chaos marines (bolter, bolt pistol,
ccw, grenades). No more True Grit, but Counter Charge stays for this unit. They can take an assortment of special weapons or powerfist/power weapons. Squad Leader is a wolf guard with options like a vet sergeant from Codex:Dark Angels.
Jump pack Blood Claws are a separate unit entry now.
Wolf Guard are split into two squad types - terminators and power armour.
Wolf scouts can infiltrate or come on from any table edge.
Long Fangs stay as is. Probably picking up a bolt pistol and
ccw in addition to their big guns.
Dreads and ven dreads go down to WS4, but Bjorn is back as a special character. Unknown if they can be HQ units.
~I'm pretty excited about a rework of the Wolves. I always considered their codex to be the strongest and most balanced of the old-style marine variants. If the Black Templars and Dark Angels are anything to go by, I bet the new Space Wolves minis or accessory sprue will be awesome. Bulwark will be dancing a jig around the new year, or shortly thereafter."
Got that from Bell of Lost Souls. (
http://belloflostsou...ch?q=space wolf)
Now as Bell has it, and its attributed to Warseer, which is also reliable, and I have heard the same thing from multiple Games Workshops employees, I am taking most of that as pretty close to the truth.
To sum it up, major points I see:
1) "The Codex is into testing"
... that means rules written and done, with maybe just tweeks left.
2) "They [Blood Claws] have Furious Charge instead of berserker charge. Minimum squad size is 10 and they can go as high as 20. WS is now 4 but BS stays at 3."
... see above.
3) "Grey Hunters are armed like Chaos marines (bolter, bolt pistol,
ccw, grenades). No more True Grit, but Counter Charge stays for this unit. They can take an assortment of special weapons or powerfist/power weapons. Squad Leader is a wolf guard with options like a vet sergeant from Codex:Dark Angels."
... overall, I think this is a plus for us. True Grit isnt needed if we get B,
BP, and
CCW, Counter Charge is great, and max squad size is still 10, not 11. I personally loved the extra power weapon but hated the inability to use a Rhino.
4) "Long Fangs stay as is. Probably picking up a bolt pistol and
ccw in addition to their big guns."
... Very nice. Always wondered why our oldest troops were absolutely crap in melee compare to the others.
5) "but Bjorn is back as a special character"
... WOOOOOOOOOOOOOOOTTTTTTTTT!
For Russ! For the Wolftime! My wolves stand ready.