Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Posted 28 July 2008 - 08:43 AM
What are your opinions or experiences with snipers?
Posted 28 July 2008 - 09:08 AM
Our scouts are truly a backbone of what we can field but there is a flaw that we can't choose them as Troops only as Elites leaving you little wiggling space in your army list. Snipers are good for holding objectives as enemy will be more likely moving towards them, leaving them with free shots here and there. Until the new SM or SW codex shows up, by my opining Sniper Scouts in a Space Wolves army is not so viable as it may be in other chapters. I would prefer OBEL assault scouts but the choice is always yours in the end.
Edited by Mantinel, 28 July 2008 - 09:11 AM.
Posted 28 July 2008 - 10:19 AM
But I do feel its worth having at times normal armed scout pack either infiltrating or outflanking with 4 sniper rifles and a missile launcher
these will hold an objectives well. Would run both packs if using a VDread as HQ - shame about having to use 2 Elite spots really
normal armed scounts should come under troops and OBEL under elites
plus my normal 2xPP 1xMG 2xBP&CCW costs the same as 4 snipers and a ML (or 2snipers 3bolters and ML)easy swap without effecting points too much
I add a Wguard as these units are small either 5/6 troops and that extra leadership can come in handy
Like you picked up a cheap box so worth putting together.
Posted 28 July 2008 - 04:03 PM
My way to always look at adding new additions to an army is always play test them and see how YOU like them, as you'll be the one fielding them and such, so if you like the models, you like playing them, then play them.
Posted 28 July 2008 - 05:37 PM
We are the Sons of Russ, for the All-Father and the Wolf King. From now, until the End Days and the Wolftime. We play by our rules, and noone elses.
Posted 28 July 2008 - 07:23 PM
Posted 28 July 2008 - 08:59 PM
Posted 28 July 2008 - 09:04 PM
Bear in mind, the Wolves will become the only chapter with WS4 BS4 scouts. So a mixed armament may be in order so they can shoot or fight.
Don't forget about Dark Angels their scouts are WS4 BS4
I think the idea is interesting but it'll depend on your playing style, I use mine for the OBEL rule but I've thought about adding a 2nd squad to use the outflank rule. Still I could see a lot of uses for this squad.
Edited by Valhalla, 28 July 2008 - 09:06 PM.
Posted 28 July 2008 - 11:34 PM
Posted 29 July 2008 - 02:25 AM
I thought SW Scouts could only take 2 Sniper rifles....or is that would the option to use the SM: Armory does, let you take more?
One squad can take as many snipers as they want, because C:SM a scout squad can be full of sniper rifles.
Posted 29 July 2008 - 02:35 AM
Posted 29 July 2008 - 03:52 AM
What do they lose if they do that?
If they take "normal" scout weapons then they can only take "normal" scout weapons, so no meltabombs, if you look in your codex you will see what I'm talking about.