Anyway, here's what we have so far:
The Lords of Feroce
The 21st Founding has been a mystery throughout the Imperium. In such times the geneseeds of those new Chapters that are part of this Founding have been modified, or one of the new implants initiates receive has been tweaked to make the new marines perform better in a certain attribute. One prime example was the Lords of Feroce. The Chapter's geneseed had been modified, particularly the Ossmodula gland. The gland was adjusted to improve the bone structure of new marines, and initial tests seemed to prove the new change a success. However this became less apparent during the Lords' first major battle, the Clash on Feroce.
The war started on the recently chosen homeplanet, Feroce V. A Necron Awakening began on one of the 4 continents of the planet, to which the Lords responded quickly. The Necrons decimated the entire environment of the continent, creating a barren wasteland. The Chapter struck the Necrons hard, hoping to eliminate them from long-range fire. This all worked well until they sent in assault squads to finish the job. Those squads never made it out alive, which did come as a small surprise to the Lords. After the battle the bodies were recovered, and what they saw astounded them. Every single one of those marines had broken bones throughout their bodies, except one marine who could barely move at all. The marine was taken to the Fortress Monastery and tested, along with a few of his fallen brothers. The results showed that all of them had suffered structural problems to their skeletons; those that were dead had very brittle bones; the marine who was alive had a solid bone skeleton with hardly any workable joints, which had built up within a few days. The Apothecaries were worried at the results; it was a very pressing matter. The current Chapter Master Kiro McPhane declared the matter be covered up and kept secret until a solution could be found.
The secrecy lasted for centuries, with each new Chapter Master making sure that the Chapter's secret remained hidden from the Inquisition, however it was all in vain. During the years of the 12th Chapter Master the Lords took part in a crusade against the Orks. During the aftermath of the final victory an Imperial Guardsman noticed how some of the Lords could barely move some of their limbs, while others stood like statues. He kept the matter to himself until after the crusade, then reported the matter to the Inquisition. The Inquisition put aside such a rumour, however more and more claims came in, uttering the same just to satisfy the guardsman's persistence they drew out some records on the Lords to prove the guardsman wrong. What they found was a very small list of notes all suggesting the same thing - marines that couldn't move their limbs. The =][= were confused and sent Lord Inquisitor Verak to investigate this matter.
After a few years of filtering through a large collection of files, Lord Inquisitor Verak filed a report. In this report he detailed all the facts that the High Lords needed in order to make note of this unknown Chapter, however there was a surprise at the end of this report, which many hadn't expected:
...However it is apparent that the Chapter has a major flaw in their geneseed. This only became apparent when I witnessed a rather horrific sight. I had decided to join the 3rd Company while they launched an attack on the Ork race on Levah III. The battle itself was bloody yet I gathered much from it, mainly on how they performed during battles. However it was the aftermath that was most intriguing . Many of the marines had suffered from broken bones, mainly in their arms and legs. Some had broken ribs and spines too, and in one case the whole skeletal structure of the marine was shattered. There were also cases of marines who could barely move, with one particular sergeant unable to move. I hadn't heard or seen such things before, although it seemed the Chapter had. They simply removed those that couldn't move from the battlefield. Those that could were helped to a temporary medical wing, where many of them received crude bionics until they returned back to their homeworld. I questioned the Company Master on the matter, pressing for an answer; however I got no reply, apart from:
"It happens quite frequently. We will manage, tis but a minor setback."
I decided that when the geneseed sample was sent off I would also request a thorough check of it to determine what was wrong. The report came back with no evidence of geneseed taint. I requested a check of one of the dead from that battle, to which the apothecary at the time hesitantly agreed. We checked the whole body and all the organs, but we didn't find much evidence, apart from that the dead marine's bones were brittle and snapped quite easily. Also I noticed the Ossmodula gland was an odd colour, so I requested it be removed and tested. The Apothecary refused, along with other members of the Chapter. I spent weeks trying to press an answer from them, but they weren't uttering a word. However it proved successful after one particular battle. An Apothecary was dealing with a deceased Marine, during which I decided to take action and forced an answer out of him. After some interrogation I he finally uttered:
"We seem to have this horrible condition that makes the bone structure more brittle than normal. The effects vary but the general symptoms are a weaker skeletal bone structure. Although we have also found cases of the skeleton becoming completely solid, locking up joints and preventing movement. We've looked into this many times and found one common factor: the Ossmodula gland has malfunctioned. In many cases we have found that the gland itself is off-colour, often with a tint of green. We tested the bones and found a toxin that is produced inside the gland, so preventing it is virtually impossible. We've tried many treatments but none have worked. However we have often replaced broken bones with bionics, which has proven successful so far."
I was surprised by this, as I'm sure you will be too. However it is your judgement to decide what will be done about this Chapter. I for one am astounded at them still continuing to fight in the name of the Emperor."
After the report was published, the Inquisition came down upon the Chapter with much ferocity. The Chapter itself was rocked to the core about this new and sudden revelation. The Inquisition decided to take control of the Chapter, however the Chapter Master refused to agree on this. The Inquisition argued with the Chapter for years, with no sign of letting up. It was during the reign of the 13th and current Chapter Master Lawrence Kerallo, that the Inquisition finally settled on an agreement: they would watch the Chapter under much scrutiny and step in when they think the Lords have "failed".
- Feroce V, part of a system of 6 planets. Semi arid. Vast canyons covering 60% of land. Few oceans. 4 Continents - Harroh, Krii, Forcaa and "The Wastelands". Harroh:- plains, few mountains. Krii:- Canyons and rivers mainly, few mountain ranges. Forcaa:- rivers and few deep canyons, most arid. "The Wastelands":- once was called Harash, decimated by Necrons, land is now barren place full of mutated creatures.
- towns located in the 3 inhabitable continents. Fortress-Monastary "The Sanctuary" located in the main city in Harroh, Ihama
- Recruits taken from the towns. Annual event: many possible recruits selected and tested. Afterwards they are each told about the curse; those who do not wish to join are mind-wiped and sent home again, those who wish to join are inducted into the Chapter
The geneseed of the Lords is unknown to all eyes in the Imperium, bar the AdMech. However this was put aside after the creation. The AdMech were looking into improving the bone structure of marines, making them stronger and more resilient. The Lords got nominated to undergo the testing and so it began. The results of the tests proved successful, although it seemed that they were deceptive.
The Ossmodula gland had been adjusted to increase production of the substance that builds up the skeletal structure of a marine. However the increase became unstable, but this wasn't known at the time. Further tests have shown that any of the Lords with the tweaked geneseed come under the risk of suffering two skeletal problems. The first of these was that the bones become extremely thin and brittle, making them vulnerable to breakage. The second of these was that the skeleton actually solidifies, eventually forming one solid bone skeleton, rending movement useless. Many have been confused as to how these could happen and much research has gone into it. The end results have found that the key cause is adrenaline. Too much adrenaline built up over a short amount of time stems the flow of the much-needed substances that keeps bones strong, therefore weakening the bones. However not enough adrenaline seems to have the opposite effect - the strengthening becomes over-active and rapidly produces the ceramic based chemicals, solidifying the skeleton.
Solutions are being devised for this curse that the Chapter has. One of which, being more common, is the heavy use of bionics. Bones that become brittle and break are removed and replaced with bionics. A rather high ratio of Space Marines in the Lords Chapter have at least one bone replaced by bionics. This high ratio has been aided by the Chapter's good ties with the AdMech, despite that it was the AdMech that gave the Chapter it's curse.
Another solution is for the opposite effects. Those whose skeletons harden can't have the effect reversed, so they have their limbs amputated and are implanted into dreadnoughts. In extreme cases the marine is terminated as the Chapter can find no way to help him.
The Lords are seeking out a cure to help control the levels of adrenaline in a marine's body at any time and hope that the AdMech can help them come up with the tech to create a device that can do such a task. In the mean time the Chapter has worked on a system to help keep control. Marines in battle will continuously swap around. Any not in combat are are regularly exercising and keeping their adrenaline levels.
The Lords have been somewhat restricted by their curse on their combat doctrine, so the Chapter has had to rethink its strategies. Their current tactics revolve around acting as one unit and a large use of heavy fire to destroy their foes, utilising the whirlwinds and devastator squads to their maximum. Other heavy vehicle such as the Landraider and Vindicator also add to the barrage that the Lords launch upon the enemy. However this hasn't come without a cost. Due to the structural problems of the marines, those who operate the vehicles or the heavy weapons are either Chapter serfs or by marines who are believed to have the better side of the curse. Drop-pods are often neglected and very rarely used, due to the danger of the occupants' skeletons shattering upon landing.
The Chapter also makes frequent use of the 11th Company in assaults, often used to finish off the enemy or to cause the first major blow. Dreadnoughts are also used frequently, many of which given close-comabt weaponry to fight the enemy in combat. They are predominatly spread out throughout the 10 Companies to offer the best chance for each one to enter a battle. Because of their curse there is a higher amount of dreads within the Chapter than normal.
The Chapter strength of the Lords varies heavily, depending on how many Marines die from their curse, mainly from battles. At the current time the Chapter is almsot at full strength, due to the fact that they haven't been in battle. because of the curse, the Chapter has a major diasvantage when trying to restore itself to full strength. As such it takes the Chapter ages to gain back the number of marines of that they lost. The Chapter has had to make tough decisions. Whenever it suffers from losses, big or small, the Lords decide to prostpone battling until they have recovered. Sometimes this lasts for centuries, and this has ocurred on more than one account. This has raised even more questions about the Chapter within the Inquisition on whether the Lords should be kept alive. No-one has raised this issue fully as of yet, however the Inquisition is watching the Lords with more scrutiny because of it.
The Lords abide by the Codex Astartes, sticking to it's teachings thoroughly. They have the standard 10 Companies that most Chapters have, however an 11th Company has been formed, designated as the "Damned". This Company is lead by one of the few dreadnoughts with the Chapter and is often deployed first. The company itself is split into 10 seperate squads and spread around the other Companies within the Chapter. This is because the 11th Company has been formally designated as the "Company of the Weak" - the brothers that suffer worst from the curse. In most cases those Marines suffer from the brittle bone structure than the solid bone fault. The 11th Company is used more frequently than the other Companies, often taking the brunt of attacks when defending.
The Lords believe that the Emperor is the pinnacle in Humanity and that none can outclass him. It is often percieved by some Marines that they aspire to be as great as him, by echoing a trait of the Emperor that is important to them. The general concensus within the CHapter is that they are not failures because of the curse that has plagued them from the very start. Each Marine feels that they are not weak and that they have something to prove to the Imperium and other CHapters; that they are just as great as any other Chapter that exists. This drives the Lords to fight harder and show more strength in a fight, just to prove they are indeed battle-effective.
From this, combined with the effects fo the curse, has created friction within the Chapter. Neglegance is shown to the weak and feeble, mainly those affected the worst by the curse. Those who are replaced by fresher Marines and moved to the "Damned" Company. These Marines aren't treated as fairly as other Marines due to the fact that they cannot prove their worth and in turn fail the Chapter. They are often left in this Company, destined for a swift death on the battlefield. There have been cases where a Marine is entombed in a dreadnought or reinstated to a Company if he shows he is still worthy. In extreme cases however, marines have been terminated quietly as they cannot perfrom in battle any longer, even in a dreadnought.
A recent trend has become apparent within the Chapter with very little explination. In recent battles some have documented spotting Chaplains and Commanders wearing skulls over their helms. Rumours have spread around about the purpose of this. Some believe that it creates a mental image that is said to induce fear into the enemy; some think that it gives them extra protection on their head to prevent injury; a few have said it's to replace their human skull once it breaks. However no-one but the Chapter knows it's true reasons, but even then it's hazy.
Although the Chapter is affected heavily by it's curse, they feel that they are still as good as any Chapter. Often the battlecry "We Shall Prove Our Worth" is echoed around the battlefield, as a sign that the CHapter will prove that they are still equal and not hampered in any way
Edited by Hubernator, 15 August 2009 - 06:51 PM.