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New Rules in the Codex


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#1
Jonny Wolf

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These are some rules that I'd like to see in the new codex:

1. Gift of Chaos: when put on a Wolf, a roll of 6 turns him into a spawn, on a roll of one you get a Wulfen instead.

2. (From FrozenBear): Master of the Brewery: Wolf Priest special power, confers feel no pain to 12" of him.

Any other rules out there people have been thinking of?
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#2
Wolf89

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I like the Idea of that curse of wulfen if you will, almost should be used (dare I say) like BA's death company, where you get wulfen incorporated into your list by rolling each unit before the game to see if any turn into wulfen models.

The feel no pain would be amazing sexy as well. ^_^

I'd like to see fenrisian wolf packs back, I usually don't fill up my fast attack choices in my army lists but if they brought back the 13th company wolf packs I'd be using them for sure.

It'd be nice to see something along the lines of a howl of terror if you will, like a demoralizing battle cry that can be given to IC's that works similar to daemonic visage.

Other than that, with what others have already said I'd be happy with the next codex.
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#3
danielabeaulieu

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I'd like to see each wolf lord (or at least a good majority) discussed in a manner close to what the vanilla marines are getting...."this wolf lord gives your army these rules...ect" This would give us so much veriety amoungst our own. And I know this is a bit off topic but then a sick model to go with each.

Also I'd love to see a bit more in the psychic department. Maybe a power like "They Shall Know No Grip" (Working Title... :no: ) that targets an enemy unit in 18 inches of the rune priest....if it hits that unit is considered in difficult terrain...if said unit is already in terrain that unit counts as being in dangerous terrain....in essence it would freeze the ground underneath the unit making things a bit difficult.