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How many Whirlwinds
Started by
Grimfoe
, Aug 10 2008 02:43 PM
#1
Posted 10 August 2008 - 02:43 PM

With the new objective based rules and the power of indirect fire I'm thinking I need at least two. How many are you using/planning on using? Two sound right?
Thanks.
Thanks.
#2
Posted 10 August 2008 - 03:12 PM

They're cheap, and I don't field mine with SL's or EA since they'll always be firing indirectly, for the most part, I'd suggest at least one, but I'm going to start trying 3 vindicator list to see how that works, as I think it'd be fun.
#3
Posted 10 August 2008 - 08:31 PM

I use two Whirlwinds with my Wolves. They usually do pretty good. With the new rules, I will have to wait and see the next time I get the chance to game.....
#4
Posted 10 August 2008 - 09:22 PM

For my tourny list I'm running one, but that's all I have, might look into converting up another one.
A challenge is a challenge till it is beaten, then it is a victory.
The greater the challenge the greater the victory, so I challenge the impossible.
#5
Posted 10 August 2008 - 09:24 PM

Two is a good number. SPaced out properly on each table quarter you can cover lines of assault and movement very well.
Greater Toronto Area, Canada.
B+C member since 2000.
Lord's Realm - R.I.P.
-Blood and Honour-

http://www.passionep...trider-logo.jpg
B+C member since 2000.
Lord's Realm - R.I.P.
-Blood and Honour-

http://www.passionep...trider-logo.jpg
#6
Posted 10 August 2008 - 10:27 PM

Sounds like the early consensus is two. I think I'll probably buy two to start. I like the vindicator, but I really want the indirect fire ability. I don't think I'll need to 10 strength, as I'm primiarly concerned with dealing with hordes. Thanks for the input.
#7
Posted 11 August 2008 - 04:10 AM

If you run with two, may I suggest using 1 with mines. This provides excellent enemy control to "funnel" them into situations you deem fitting (also helps with objectives).
#8
Posted 11 August 2008 - 09:30 AM

I think I'll experiment with that. The mines seem pretty interesting. I'm not sure how effective they'll be, but they appear to have potential against hordes with poor saves. Thanks.
#9
Posted 11 August 2008 - 12:26 PM

I think two whirlwinds is a really powerful addition to an army list. however I think it is also really important that one of them be for laying down castellan mines. Clearing out objectives is one thing but a major part of the 5th ed rules is also holding onto them and having your opponents run across a minefield before they get to you is a really big advantage. furthermore, unless the mines go off the table, you can't really miss. They just lie where they land so if you don't actually hit any models it doesn't mean that your shot is wasted as it does with veangeance missiles. Also there is no chance of losing models to "freindly fire" if the scatter goes the wrong way. hordes will cringe at having to cross these pie plate sized blockades so you can guide them by giving them the choice of how to die, mines or running through a firelane. nice
"Catapultam habeo. Nisi pecuniam omnem mihi dabis, ad caput tuum saxum immane mittam"
#10
Posted 11 August 2008 - 12:35 PM

Well, I'm sold. It sounds as if you've played quite a bit under the new rules. I'll pick up two and I'll definately start out trying one with each type of missile. I wasn't sold on the mines before, but I'll certainly try them now.
Really, thanks for all the input, I appreciate it.
Really, thanks for all the input, I appreciate it.
#11
Posted 11 August 2008 - 12:53 PM

Plus you get to model some nice mine templates as scenary.
Greater Toronto Area, Canada.
B+C member since 2000.
Lord's Realm - R.I.P.
-Blood and Honour-

http://www.passionep...trider-logo.jpg
B+C member since 2000.
Lord's Realm - R.I.P.
-Blood and Honour-

http://www.passionep...trider-logo.jpg
#12
Posted 11 August 2008 - 02:40 PM

Plus you get to model some nice mine templates as scenary.
I thought there was a place you could buy these, but for the life of me I can't find them (was in old bookmarks some years back before I moved) but they were really nicely done.
My suggestion would be to trace the templates on some plasticard, or sturdy cardboard and then add some mines with an already exploded one with a body flailing around and other cool bits. It'll definitely be an interesting piece to post in the WIP and hall of honor.

#13
Posted 11 August 2008 - 04:30 PM

Remember that when the new CSM is out, Whirlwinds will no longer lay mines.
#14
Posted 11 August 2008 - 04:35 PM

Remember that when the new CSM is out, Whirlwinds will no longer lay mines.
This is true? Wow that's really depressing... I enjoyed making my opponent risk loosing guys to mines, or running around them and getting more shots in.

Any different options they'll be given? or now they just don't lay mines anymore.
#15
Posted 11 August 2008 - 04:36 PM

Remember that when the new CSM is out, Whirlwinds will no longer lay mines.
Oooh, didn't catch that rumour.
Greater Toronto Area, Canada.
B+C member since 2000.
Lord's Realm - R.I.P.
-Blood and Honour-

http://www.passionep...trider-logo.jpg
B+C member since 2000.
Lord's Realm - R.I.P.
-Blood and Honour-

http://www.passionep...trider-logo.jpg
#16
Posted 11 August 2008 - 06:34 PM

Remember that when the new CSM is out, Whirlwinds will no longer lay mines.
This is true? Wow that's really depressing... I enjoyed making my opponent risk loosing guys to mines, or running around them and getting more shots in.![]()
Any different options they'll be given? or now they just don't lay mines anymore.
You can get a missile that is weaker, but ignores cover.
#17
Posted 11 August 2008 - 07:17 PM

Where did you get this infoRemember that when the new CSM is out, Whirlwinds will no longer lay mines.
There is nothing on this in the B&C marine Rumor Roundup
Sigismund replied.'"Are we going to scrap about it now. Argue which Legion is the toughest?
The answer always is, the Wolves of Fenris" Torgadon put in "because there clinically insane."
-1st captain of the imperial fists and Captain of the 2nd Company of the luna wolves.
"Horus Rising"





The answer always is, the Wolves of Fenris" Torgadon put in "because there clinically insane."
-1st captain of the imperial fists and Captain of the 2nd Company of the luna wolves.
"Horus Rising"






#18
Posted 15 August 2008 - 02:18 PM

With partials gone i'am considering taking one for my new sw army next to my Vindicator. (cant take 2 as i also field a Longfang unit, even in 1000 points i must be crazy)
There are no Deamons in 40k