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Which Great Company do you play?
Posted 04 September 2008 - 10:57 AM
You have got to love the Morcambe and Wise referance here!
Wraithwing's Deathwolves - A Space Wolves WIP & Painting Blog (Archived Project)
"We are coming. Look to the skies for your salvation." - Captain Kayvaan Shrike to Commissar Lent prior to the Blindhope planetstrike.
Posted 04 September 2008 - 02:58 PM
The 13th Co didnt even know there were rules limiting how badass they could be.
Posted 04 September 2008 - 03:17 PM
I hope you have your wallet, because in hell - it helps if you pay in advance!!
That's a funny looking child...oh wait, it's a dog!!
Space Marine Recruitment:"They recruit them when they're twelve, thirteen, fourteen, with all that hate and that arrogance, just at the age you think you're bulletproof and nothing can kill you. Then they keep them like that..."
Posted 04 September 2008 - 11:08 PM
His fear and hatred of clowns was ENGENDERED when he witnessed the death of his father at the hands of a clown. -From the GRE Premier Program study guide
"The frontal assault tactics that had worked in the age of flintlocks turned out to be a prescription for machine-assisted suicide in the age of Maxim guns."- From War Made New by Max Boot
Posted 04 September 2008 - 11:55 PM
i like the idea of the shadow company, since my wolves are very dark grey. cheers wolf lord kieran. do you think you could send me some more info plz. much appreciated.
I really have no information on the SHadow Wolves, kinda just made them up. the color skeme is half black (left) and half shadow grey (right). the shoulder pads are lined with light blue.
the idea came from the stupidly high number of guardsmen/inquisition in my area, and i didnt like repeated "training missions". I figured that of the the Marines of the Imperium, the Space Wolves were the most likely to fight against the Imperium as for it. So the Shadow Wolves were born. While the Old Wolf has fought the Imperium, he is learned enough to know that any direct challanges to the Imperium would face swift annhilation, and even the might of the SWs couldnt previal against such a foe.
Thats pretty much it.
wolf lord kieran
Space Wolves are badasses that operate just barely within the rules. 13th Co. didn't even know there were rules applying to how badass they could be. DepthCharge on the Space Wolves
I'm so pleased that GW have gone to such great lengths to produce these awesome Space Wolves basing kits. Wraithwing on the Thousand Sons Rubic Marine release
"The Fell Hand is a name that has been passed on through out the Legion. When one warrior bearing it died, the name is left to be earned by another. Thus it was passed from Floki to Volund to Erik to Geigor. And then the tradition died, because Bjorn got the name and proceeded to live for 10 millenia." - Sagas of the Wolf Priests. Wispy
Posted 05 September 2008 - 01:57 AM
Sorry to say, after getting the new C:SM tonight, my company will be a "Lost" one.
Why? I've seen the codex and see absolutely no reason to switch. Especially since as the only subsidiary codex remaining we do get access to some of the new stuff.
"Are we going to scrap about it now. Argue which Legion is the toughest?"
"The answer always is, the Wolves of Fenris," Torgadon put in. "Because they're clinically insane."
-1st Captain Sigismund of the Imperial Fists and Captain of the Luna Wolves 2nd Company.
Posted 05 September 2008 - 10:52 PM
So as a SW player, I can still pull something out of this list-wise that would somehow mimic the SW Codex and the way I am sort of used to playing.
Yes there are distinct differences that most wolf players do not want to give up, but something as simple as Assault Squads without Jump Packs equipped with Rhinos is very appealing. Tactical Squads can still be somewhat assault oriented depending on the weapon load out, and there are now very customizable HQ's such as the Captain.
So I can have those rhino-borne assault marines with two flamers in each squad, and I can so choose to load out my Tactical Squads with reduced range heaavy weapons to have that up close and personal gaming feel. This way the HW's can compliment the 24" Bolter range or the 12" Rapid Fire "Bolter Shock" range. Or no heavies at all, and acquire the "Fleet" special rule.
Command Squads are still awesome and customizable, and in larger games, C+C oreiented Honour Guard can be used.
Aside from "counter attack" and some more wolfy specific things, I don't think I am losing much.
I welcome the codex and am throwing ideas around in my head list-wise like a turbulent hurricane.
B+C member since 2000.
Lord's Realm - R.I.P.
-Blood and Honour-
Posted 06 September 2008 - 02:55 AM
Posted 06 September 2008 - 10:15 AM
It's themed around 'nid hunting and I like to add nid bits to the models as trophies or scenic details.
Posted 08 September 2008 - 03:07 PM
LIBERATION FORCE 221: 51st Cadian, 45th Cadian, 793rd Valhallan - 3743 pts 1/2/1
"In our hearts, we hold honour. In our hands, we hold thunder."
WH40K: SPACE MARINE (Xbox) LoneSniperSG