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Trial by fire...


Vassakov

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Madness? I hope not, but you can never tell. It is at this point I have a confession to make.

 

I have not yet played a game of 5th Ed. I went to Chile for a month 3 days after it was released and have not yet had a chance to play. Nonetheless, I hope to enter the Project Hydra Tornuament, fielding the list that I won with last time I played there.

 

Space Wolves 8th Great Company Mechanised Detatchment

 

HQ

Wolf Priest Hörgr

Power Weapon, Bolt Pistol, Iron Wolf Amulet

 

Venerable Dreadnought Raum

Assault Cannon, Dreadnought Close Combat Weapon, Storm Bolter

 

Troops

Grey Hunter Pack Jorund

6 Grey Hunters. 5 Bolters, 1 Meltagun, 1 Power Fist, 1 Power Weapon

Skögul

Razorback. Twin Linked Heavy Bolter, Pintle Mounted Storm Bolter, Smokes

 

Grey Hunter Pack Haki

9 Grey Hunters. 8 Bolters, 1 Meltagun, 1 Power Fist, 1 Power Weapon

 

Blood Claw Pack Grimhild

12 Blood Claws. 1 Power Weapon, 2 Power Fists, 1 Flamer

Wolf Guard Leader Grimhild

Power Weapon, Bolt Pistol

 

Elites

Wolf Scout Pack Loki

5 Scouts. 2 Power Weapons, 1 Plasma Pistol, 1 Shotgun. All have Meltabombs.

Wolf Guard Leader Loki

Master Crafted Twin Lightning Claws

 

Heavy Support

Asynjur Land Raider Crusader.

As Codex

Tyrfang

Predator Annihilator. Turret Twin Linked Lascannon, Sponson Lascannon

 

GRAND TOTAL 1500

 

Now, looking at the new rules, I can't see an inherent problem. I have 3 Troops Choices, a decent amount of firepower and a lot of CC punch. However, to those more knowledgeable than I on the new rules (ie: Everyone!) have I overlooked something critical?

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How the heck did you get a 4th Ed Space Wolf army?

 

Our codex is still 3rd edition.

 

Don't know, maybe Im just getting bitter.... but how the hell are we supposed to build a list for an edition that we are 2 behind?

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I've only played a few games in fifth edition, but I like your list. The only thing I think worth mentioning is that I've had great success, thus far, with BC's with jump packs. It may be a cheaper alternative to the LRC, allowing you more troops and transport options.
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Thanks for the rapid replies!

 

@ kanaellars - My list is my old one designed for 4th Edition, but using the current (eg 3rd Ed -_- ) Codex. The reason I say 4th Ed is because that is what it was optimised for.

 

@ henrik - Aye. Sounds about right B)

 

@ Dark Bjoern - That's excellent to know. Predators have always been good, Razors and Rhinos can be hampered by the tinfoil armour and entangled. With one of those gone and the other minimised by rules and tactics I'm hoping the SW mech-rush is making a return!

 

@ Grimfoe - BC with JP is something to consider if/when our Codex is released. For the moment I have no BC w/ JP, so they won't be in this list. But I will think about it, thanks for the heads up!

 

There is another army list I have been considering. With the increase in cover, plus the run rule would a much larger army, perhaps with 3 large GH units plus 2 Blood Claw packs, backed up by Termies, Dreds and heavy weapons be a viable tactic? Or is it something to thoroughly play test first?

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Your list looks so cool. Have you thought about including a Vindicator? With the 5th rules you no longer need to roll a dice for partially hited foes by templates, every one under a template is auticatically hitted. I think that this makes the Vindicator a better tank now.
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Diablerie & Wolf89 - Thanks for the encouragement! As for your point about Whirlies and Vindies, they are being considered but I currently do not have the models for either, and the Tornument is strictly WYSIWIG. I have proxied a Vindicator before with reasonable success (One-shotted Belial and his Command Squad! ;) ) and once my school club is back up and running I will be experimenting with some new lists... oh yes, I have plans! Never tried a Whirlie, but again it's on my thinking-about-it list of stuff-to-try.

 

What does anyone think of the infantry-horde approach?

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Whirlwinds are actually one thing I had in mind when I suggested you use blood claws with jump packs to save points. I have two whirlwinds on order and intend to fit both in my list. I really like the vindicator, but decided on whirlwinds for the indirect fire capability. I haven't played them yet, but considering the objective based rules and the effectiveness of the blast template weapons, I think they'll be key.
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Not against Marines and MEQs. They will hit and they will wound and then most will save. The tank is weak and in the new rules they can be gotten to way too easy. Poof dead tank and nothing much to show for it.

 

Vindicator will atleast pick up what is shoots or atleast half of them hiding in terrain. Also the FAQ says we use the Space marine book for vehicle upgrades. So we can get a machione spirit for it now. Which is a big help.

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Not against Marines and MEQs. They will hit and they will wound and then most will save. The tank is weak and in the new rules they can be gotten to way too easy. Poof dead tank and nothing much to show for it.

 

Vindicator will atleast pick up what is shoots or atleast half of them hiding in terrain. Also the FAQ says we use the Space marine book for vehicle upgrades. So we can get a machione spirit for it now. Which is a big help.

 

For the 80 some points (=][= has nothing on me <_< ) killing and possibly breaking, a unit or two before anything has a chance to get close to the whirlwind (if tactically used) it will get its points worth. It's a cheap way to get S5 AP4 pie plates on the field, and from what I hear, there might be different weapon options other than the mines in the next codex.

 

I've had a lot of success with this vehicle against Tau, eldar, and orks just to name a few. I've even had success with using the mines against marine armies and even had a game where I blew up a rhino with one. No reason to suggest it's terrible against SM armies, just that you might not see the mass of dead bodies like you would in much less armored armies.

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Yeah the Vindicator, Whirlwind scream 5th ed just like Plasmacannon.

 

I would try to drop the points of the scouts. Make them as cheap as posiblle like 4 men 1 Meltagun. You might be able to add a 2nd squad of scouts in it or take a Speeder, just to negate one the objective.

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Right, well battle has been done and the Son's of Russ once again aquitted themselves well in 3 hard fought battles. I ended up using pretty much the same list as up here, although thanks a lot for the advice - I now have some evil ideas for future games!

 

GAME 1: DA "DoubleWing"

 

As some of you may remember, I was beaten in my final game at the last tornuament by a DoubleWing list, and here was the same player with a similar list again. Mission was objectives with 5 on the board.

 

All I can really say about this was it felt like chasing shadows. I aggresivly captured 3 objectives early on, and then held more than he for 5 turns. Unfortunately in the final two turns he took two objectives and finally turboboosted on his last turn to contest a 3rd, leaving the final score 2:1 in his favour. I played badly to be frank. I left my Blood Claws and the 9 man Grey Hunters sitting on objectives waiting for targets that never presented themselves. My Predator and Razorback Hunters performed admirably, chalking up about 7 RW and Sammual between them, whilst my Crusader smashed apart some more Ravenwing in the final turns of the game. The Scouts once again outdid themselves, chalking up their 4th Land Raider and several DW. Still, my opponent was a wily foe and I'll get him next time!

 

 

GAME 2: Chaos Marines

 

This army was... diverse. A Lash Prince (Sigh), Khorne Lord with Raptors, Rhino mounted CSM w/ MoN, Death Guard, Thousand Sons, 2 Obliterators and a Vindicator featured. I received a warning from his game one opponent to watch the Prince and Raptors, who single handedly accounted for most of his firebase and 10 Assualt Marines, plus their Commander and Death Company.

 

Well, instead of the Raptors and Prince, it was the CSM squad that charged with the Prince against my Blood Claws. I passed my Ld check for Counter Attack, and by the end of the combat each and every traitor marine lay dead, the Prince was wounded and the Blood Claws still had 3 men and the Priest alive! So much for an evil squad... Other highlights of the battle include my Crusader immobilising itself (pleasingly the only damage during all 3 games!) and the 6 man Grey Hunters storm a building occupied by TSons, counter charged by Death Guard and yet still ride out the day! My Predator proved it's guns were bigger than the Vindicator, destroying it on turn 2 and the Scouts killed both Obliterators (who chose to DS in his DZ and try to snipe the Crusader!) and then shot his Raptors up, along with just about every ranged gun I had left.

 

By turn 5 he only had 1 Raptor, his Lord and a Rhino left, and had only killed a the Ven Dread completely. He conceeded the game. This time I played far more aggresively and it paid off big time.

 

 

GAME 3: Blood Angels

 

A fairly basic BA army - 2 10 man Tactical Squads and a 10 Man Assault Squad made up the Core of the Army, with a Chaplain and 4 DC forming what I asssume was supposed to be a counter attack unit and a Baal plus 4x Lascannon Dev Squad rounding out the "Big Guns." Dawn of War and me winning the roll off hampered him from the start, as by the end of my turn 1 I was sitting on three objectives out of 3 and daring him to take them off me. My Predator traded shots with his and took it's Assualtm Cannons out, whilst on the left flank my Scouts and Razorback mounted GH, though eventually broken and forced to regroup prevented 15 Tactical Marines and the DC from affecting the battle. On the right flank, my Blood Claws, Crusader and Dreadnought saw off the Assault Squad with ease before blowing apart the Devastators in a hail of bolt rounds. In all fairness my opponent was unable to properly counter attack my and suffered apalling luck for the first two turns, allowing me to put him on the back foot.

 

So, with 2 Wins and a Loss (I'm noticing a pattern here) I slipped into second place, with the DoubleWing player going on to take top spot (2 Wins and a Draw.) Once again, thanks to all those who took part and all on this thread who have left feedback.

 

Until next time...

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Hey Vass, just thought I'd pop over and offer you both a congratulatory ale on your placing - well done, mate! - and just say that I fully approve of the whole LRC approach, as you well know! :P

 

Sounds like you had some bad luck against the DA's, but the sheer speed and versatility and speed of DW/RW means that they are usually a *!%£* to defend objectives against, IMHO!

 

Like I said, the Ale's on me! :P

 

NR :(

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