Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Seer Council
#1
Posted 28 August 2008 - 01:15 PM

The seer council pretty much killed 80% of my army. He had like 9 warlocks, a farseer and an Autarch in jet bikes. 3+ saves that can be rerroled, toughnes 4, high mobility, 2 destructors ( strgth 5 flamer ) like 6 attacks at strgth 6 power weapon from the autrach, casting doom, if the 3+ save is not available, then they get 4+ inv saves that can be rerrolled. It was insane, he went through squads like nothing, finally put a stop to them when he assaulted my Wolf lord and retinue, and by then that was all that was left, my Wolf lord did all the killing pretty much ( the eldar guy was rolling pretty good, i was rolling like crap )
How can i deal with somethign like that ? i shot the crap out of him, but with the ability to rerrol 3+ saves vs bolters and 4+ saves vs evrything else, is almost impossible to kill them!
#2
Posted 28 August 2008 - 01:23 PM

Eldar are squishy, you have grey slayers that can have 2 plasma or melta guns (or a mixture of the two) in each squad plus a WGL who can have a combi if you choose. You could have totally wasted those guys with a turn or two of average shooting (not sure how bad your rolling was).
A list would surely help me elaborate on what you could have done, or done differently.
#3
Posted 28 August 2008 - 01:33 PM

Woflord ( tooled out for cc )
wolflord retinue- 6 stomr claws, power fist
Rune Priest - frost blade, plasma pistol
Wolf priest
9 grey slayers, 2 meltas, WGL -bolt pistol (bp) power weapon
9 grey slayers, 2 meltas, WGL - BP, PW
9 grey slayers, 2 meltas, WGL- BP, power fist
9 Storm claws, 2 power fists, 2 plasma pistols, WGL- plasma pistol, power weapon
Long Fangs - heavy bolterx2, lasscannon, plasma cannon
List was a general list, didnt go in expecting to fight Eldar with a Seer council.
And i rolled liek crap, at one point missing five 3+saves out of 6 ....
But even with my bad rolling, those guys are insane and very hard to take down, also remember that they have 3+ saves from the bikes, toughnes 4 because of the bikes, and they come with a 4+ inv save because they are warlocks with runes or some crap.
#4
Posted 28 August 2008 - 03:28 PM

#5
Posted 28 August 2008 - 11:57 PM

wolf lord kieran
Space Wolves are badasses that operate just barely within the rules. 13th Co. didn't even know there were rules applying to how badass they could be. DepthCharge on the Space Wolves
I'm so pleased that GW have gone to such great lengths to produce these awesome Space Wolves basing kits. Wraithwing on the Thousand Sons Rubic Marine release
"The Fell Hand is a name that has been passed on through out the Legion. When one warrior bearing it died, the name is left to be earned by another. Thus it was passed from Floki to Volund to Erik to Geigor. And then the tradition died, because Bjorn got the name and proceeded to live for 10
millenia." - Sagas of the Wolf Priests. Wispy
#6
Posted 29 August 2008 - 12:15 AM

#7
Posted 29 August 2008 - 03:26 AM

or a rune staff on the RP, it can be used to hurt some of the psychi powers of the Eldar.
wolf lord kieran
Yeah, except you might run into that nasty spell that can outright kill your RP. Plus the average eldar seer council will have a Ld higher than a RP so you have to actually roll higher than the warlock/farseer to get a negated spell. About the only character that I've seen be able to handle a psychic hood vs an eldar army is mephiston...
We are the Sons of Russ, for the All-Father and the Wolf King. From now, until the End Days and the Wolftime. We play by our rules, and noone elses.

#8
Posted 29 August 2008 - 04:10 AM

you might die stepping out of the shower.
with any game based on die rolls, i am willing to take a little risk. especially if the gain is so high.
wolf lord kieran
Space Wolves are badasses that operate just barely within the rules. 13th Co. didn't even know there were rules applying to how badass they could be. DepthCharge on the Space Wolves
I'm so pleased that GW have gone to such great lengths to produce these awesome Space Wolves basing kits. Wraithwing on the Thousand Sons Rubic Marine release
"The Fell Hand is a name that has been passed on through out the Legion. When one warrior bearing it died, the name is left to be earned by another. Thus it was passed from Floki to Volund to Erik to Geigor. And then the tradition died, because Bjorn got the name and proceeded to live for 10
millenia." - Sagas of the Wolf Priests. Wispy
#9
Posted 29 August 2008 - 04:25 AM

Wolf Lair
Always be the hunter not the hunted
#10
Posted 29 August 2008 - 01:12 PM

lots of bolter & HB fire.... the RP is a plus. The only thing you need to dispel is the fortune spell that it.. other then than is just a 4+ invul... you should be more worried with 1K son marine they are 3+/4+inv. even worst.
Against any kind of chaos, I never leave home without my vindi.

#11
Posted 29 August 2008 - 10:25 PM

May I suggest that you actually try CC; the fact is, unless he takes Eldrad (for 200+ points IIRC) then he has nothing that ignores armour saves, and they generally lack many attacks in CC (both warlocks and Farseers).
The problem, of course, comes in the form of the Autarch. That, my friend, is jsut nasty. The other alternative is, try and suck him in with a 'bait' squad, and then hit him with multiple opponents. Really, it is a very hard combo; just remember that it is a large, large part of his points total all wrapped up in one, lovely unit. Weight of fire will also see him downed, again, its just whatever you can try to waste them.
NR

#12
Posted 29 August 2008 - 11:40 PM

But that's just me, and I love to make my opponents earn their victories.
#13
Posted 30 August 2008 - 01:59 AM

I just had a game the other day, my venerable dreadnought managed to instant kill Eldrad and wipe out his buddies.
Then again, that was the game where my scouts killed 1 Falcon, 10 Dire Avengers, 6 fire dragons, 3 dark reapers and an Autarch, so maybe I was just lucky

Crimson Fists: Wins 14 l Losses 10 l Draws 5
Dark Angels: Wins 37 | Losses 16 | Draws 11
Orks: Wins 9 l Losses 2 l Draws 2
Catachans: Under construction!
SPEHSS MAHREENS, WE FIGHT FER DA EMPRA! - My flash cartoon, Warhammer40k: Dawn of Awesome
My 40k flash cartoon - SRM 40k
My other cartoons
#14
Posted 02 September 2008 - 08:50 PM

A dreadnought really messes those Eldar up. Eldrad does get a strength 9 hit in there, but with our venerable dreads he has a pretty tough time.
I just had a game the other day, my venerable dreadnought managed to instant kill Eldrad and wipe out his buddies.
Then again, that was the game where my scouts killed 1 Falcon, 10 Dire Avengers, 6 fire dragons, 3 dark reapers and an Autarch, so maybe I was just lucky
You werent just Lucky, the emperor himself musta have been rolling the dice for you !
Thanks for all the tips guys. Thing with 13th company is that i get NO vehicles, just bikes

Looks like mass number of attacks is the key, my wulfen wolflord was able to kill them with with soem help from a few stormclaws. Those 3+ rerrol saves makes them pretty much immune to bolter fire, so many things going against you..1: gotta hit, 2: gotta wound, 3: first save, 4: second save ....
His dreads spent all game long shooting at my long fangs, he was rolling crap with them, one of my long fangs actually lived 6 turns !
#15
Posted 03 September 2008 - 12:31 AM
