Veteran Sergeant Edor
On countless battlefields across the galaxy the Emperors armies wage war against all manner of foes. At the forefront of these wars are the finest warriors the Imperium can call upon, the Adeptus Astartes.
Created during the twenty-sixth Astartes founding, the Star Lords quickly formed a reputation as swift and brutal in their prosecution of mankind’s enemies wherever they are encountered. The chapter gene-seed is that of the mighty Imperial Fists and it was because of that the Chapter’s first Master was selected from their ranks.
The honour to lead the newly formed chapter fell to Captain Aescwulf from the Imperial Fists second company. Aescwulf, a charismatic man quick to smile, he is fiercely intelligent, persuasive and possesses an innate understanding of psychology. He understands men in order to use their strengths or exploit their weaknesses. He was instantly adored amongst the newly formed chapter, and being of Imperial Fist stock he is a fine strategist and a meticulous planner. Aescwulf brought to the chapter the teachings of the Primarch Dorn and so instilled on the chapter the knowledge of siegecraft, defensive strategies and fortification building that are unique to the sons of Dorn.
The newly-formed chapter was gifted a battle barge, a number of strike cruisers and several rapid strike vessels from the Imperial Fists' extensive fleet, and struck out to forge a destiny of their own.
Situated deep within the Segmentum Ultima, close to the Dominion of Storms, the Atan system is controlled entirely by the Star Lords from their homeworld of Lorn, and many of the worlds within the system have specific uses for the chapter.
Lorn exists in a tribal society and is the chapters’ source of recruits. The world itself has a single continent called Fyrhð and is primarily covered with oak forests with green rolling hills and open grass land. The Lornic community on Fyrhð is a rural one, where primarily all classes of society live on the land in fortified wooden towns built of felled oak. The land is divided into kingdoms, which are at near constant war with one another as they vie for resources, land and slaves. These kingdoms have standing armies, all well equipped with swords, axes, shields, chainmail and helmets. The people of Fyrhð prove to be incredibly strong and have superior reflexes that develop from an early age making them ideal candidates for the Star Lords.
The Star Lords convinced that these people were an excellent source of potential recruits, adopted the culture, language and customs of Lorn and wasted no time in constructing their fortress monastery deep within the mountainous region in the north. The fortress known as Burh-sæl or ‘Deep fortress’ hold within its walls the chapters’ precious equipment and vehicles and the vast libraries of information the chapter has gathered and where records of the chapter actions are kept. Deep within the fortress lies the ‘Museum of conquest’ here many cadavers of enemy warriors are kept in display tanks, along with their weaponry. The Star Lords have an attraction for sculpture and a great respect for the past; it is why the chapter will often employ skilled artisans to work within their fortress. Many of the corridor walls have vast stone carvings depicting battles stretching back to the Great Crusade and as far back as the Unification wars. Statues of dead heroic Star Lords line the processional corridor known as the ‘Dead way’. This leads to the great hall and there, the chapters’ greatest sculptures can be seen. The Star Lords have larger than life statues of the Emperor and primarchs, including the traitor primarchs lining the walls. Exquisite detailing on the statues depicts each primarch for his known trait, with particular veneration for Rogal Dorn and the Emperor. The statues of the traitor primarchs however, all show signs hinting towards their fall. Angron is depicted as a berserker, the statue of Fulgrim has a face that expresses pride and vanity, Lorgar is shown as holding aloft a book as though preaching. The statue that draws the eye more than any other is that of Horus. The statue instead of facing forwards into the centre of the great hall like the others, depicts Horus looking towards the Emperors’ statue with a resentful sneer. The Star Lords look to the statues as a source of inspiration and the loyalist primarchs are admired for the sacrifices they made and for the unswerving loyalty to mankind and the Emperor and await their return. The traitors’ statues are there to serve as a warning to the chapter that even mighty primarchs can fall from grace, so the need for an ever vigilant stance against the forces of corruption must be adhered to.
The third planet within the Atan system is known as Rilas, and is the Star Lords main training ground where in lethal conditions the chapter perfect and hone their skills. Rilas is a deathworld, vast and trackless; the landscape is made up entirely of dense jungle and steamy swamps. The planet is home to many dangerous creatures ranging from reptilian predators that can penetrate power armour, insects with potent venom and large ponderous herbivores that can crush a Space marine underfoot. With so many dangerous creatures lurking in the jungles, the Star Lords engage in hunts to keep the creature numbers in check and it is here that many of the new recruits are put through their paces. It is not unheard of for Space Marines to be killed while training on Rilas, but because the planet provides excellent training, the risks are outweighed by the gains.
Eallíren is the largest planet within the Atan system and is nothing short of priceless for the Star Lords, as the crust has vast amounts of naturally occurring adamantium and other precious metals. The presence of such quantities of valuable metal has allowed the Star Lords to establish mines across the surface of Eallíren. These mines produce so much metal that the chapter can sustain its own armoury and fleet many times over, allowing the chapter to become completely self-sufficient.
The Star Lords consider the Atan system to be such a valuable resource, the chapter has constructed vast orbital batteries around the system at strategic locations and many of the planets and moons have orbital defence grids and fortifications making the Atan system one of the most heavily guarded and fortified systems in the region.
The Star Lords always field ten companies, the first being that of the veterans and is the most powerful, with each member of the first company being trained in the use of Tactical Dreadnaught Armour of which the chapter only posses fifteen suits, and they are amongst a chapter's most prized relics. These experienced fighters are spread throughout the different companies so that each commander has a number of hard-hitting, highly experienced warriors.
The chapter adopted the customs of Lorn and so the chapter train heavily with close combat weapons and are often tutored by close combat specialists. All of the battle brothers will carry some form of close combat weapon into battle, from the basic combat knife to ornate swords and axes and all carry marines a fully functional combat shield.
The Star Lords largely stick to the Codex Astartes but with exceptions; being that the companies two through to eight are the battle companies. All of the battle companies have the standard blend of Tactical, Devastator and Assault but the big difference is that each company has one hundred and fifty marines instead of the normal one hundred, including the command elements. This number increase is down to Master Aescwulf, he believes that one hundred marines simply is not enough and so increased the numbers of the tactical squads from six to ten, with two devastator squads and two assault squads.
The chapter’s ninth company function as the chapters only reserve company and are the permanent guardians of the fortress monastery and defenders of the surrounding home system. Being the only reserve company they are bigger in number than even a Star Lords battle company at close to two hundred strong. Elements from the ninth company are spread around the system manning important fortifications and orbital stations. The Captain of the Ninth Company is an extremely powerful individual; with the title ‘Master of the Watch’ he is only second in stature to the First Captain. The position he holds is not taken lightly. If the fortress were to fall it would be an absolute disaster for the chapter and would leave them teetering on the brink, another reason why the ninth company has large numbers.
The Scout Company is made up almost entirely of new recruits and is based on the chapter home world alongside the ninth company. They are spread amongst the Battle Companies and are used for sabotage missions, reconnaissance and intelligence gathering. The scouts are lightly armoured but equipped to deal most problems should the need arise.
Another notable feature of the Chapter's organisation is the inclusion of the Folgoþ. These are the aspirants that have failed the selection process to become a Space Marine but showed true promise; these men are given a second chance to serve the chapter, and act as personal attendants to the battle brothers of the chapter. The men of the Folgoþ are enhanced through minor surgical procedures that increase reaction speed and strength beyond that of an average man. In times of war the Folgoþ accompany the Star Lords into combat, and form highly organized, trained and motivated combat teams, carrying their standard issue hell guns and assorted heavy weaponry. The Folgoþ are used to support the battle-companies but are also used for reinforcing battle lines, launching diversionary attacks and defending areas of supply.
The Star Lords are a flexible fighting force, which perform well and adapt quickly to any combat situation. Trained to respond sharply and decisively to the tactical orders of the commanders; the chain of command within the chapter is very efficient. The chapter uses many tactics depending on the situation but the favoured doctrine of eliminating the enemy high command in a swift and decisive strike is well-used tactic. The chapter pride themselves at able to deploy quickly and reliably, where and when required. Every aspect of the battle is analysed and used to their advantage, nothing is left to chance.
The Star Lords also retain much of the Imperial Fist traditional doctrine in siege or defensive warfare conditions, using and constructing field fortifications and defensive positions, but only if all aggressive options have been exhausted.
The Star Lords venerate the Emperor as the father of the Adeptus Astartes, and Rogal Dorn as the Primarch of the Imperial Fists Legion. The chapter celebrates only one event; Day of Foundation, during which the entire chapter gathers to celebrate its creation. Speeches are made by each of the leading figures of the chapter and the chapter's greatest victories are remembered, and its boldest sacrifices commemorated.
The natives of Lorn are warlike, ferocious in battle and known for their courage. They are a proud people and free of any mutation or corruption, and it is this very nature that makes them such ideal candidates for the Star Lords.
The Star Lords gene-seed is derived from the Imperial Fists and therefore is lacking the genetic enhancements of the Sus-an membrane that allows a Space Marine to enter a life-sustaining state of deep sleep and the Betchers gland that allows him to spit a form of corrosive acid. The Star Lords do not see this as a weakness but rather see it as the unique legacy of Rogal Dorn’s sacred gene.
Shouted by the Chaplains; “For the Emperor!” and answered by the brethren “For Dorn!”
Edited by Pulse, 04 October 2008 - 11:22 PM.