Necron Hunter Sergeant: WS 4/BS 4/S 4/T 4/W 1/I 4/A 2/Ld 9/Sv 3+
Standard Load-out: Boltgun, bolt pistol, frag grenades, krak grenades
Options: For every five Marines in the squad, one Marine may replace his boltgun with one of the following:
Melta-gun (+5 points), plasma gun (+10 points), multi-melta (no cost), lascannon (+10 points)
Any Marine may replace his boltgun with a power fist at +25 points per model.
Any Marine may take Vengeance rounds for his boltgun at +10 points per model. If this option is taken, the Marine loses the ability to fire conventional rounds
Special Rules: Preferred Enemy (Necrons), Grenadiers, Ultima Pattern Weapons
Preferred Enemy: As rulebook
Grenadiers: When fighting against Necrons and Monstrous Creatures, any member of the squad may give up their standard attacks and opt to use a grenade in close combat. They will hit on a roll of 5+ (4+ vs. Necrons), and all hits are resolved at strength 6. Invulnerable saves are allowed, regular armour saves are not.
Ultima Pattern Weapons: The melta weapons wielded by the squad have been constructed to the Ultima Pattern specifications, which involve placing an inhibitor within the weapon's heating element to further focus the heat and increase its potential penetration. When rolling for armour penetration, the squad may re-roll one d6 per weapon, but the second result must be taken; against Necrons, the squad loses this re-roll but may ignore the Living Metal special rule.
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I've been thinking about the concept of a Space Marine squad who are trained and equipped primarily for killing Necrons wherever they rise, and this is the result. Some parts of it are based off the Tyrannic War Veterans of 4th edition, such as the Grenadiers special rule and the restriction of the options available, while others are there to fit in with the concept, like the ability to take Vengeance rounds. The problem, of course, is pricing the things - the TW Veterans clocked in at 17 points/model, so I was going to start with that; the Grenadiers rule has changed slightly, since they'd hit other things on a 6 and Tyranids on a 3+, but the end result is much the same. Along the same lines is the pricing of the Vengeance rounds, and I'm inclined to think that 10 points/model might be a little too high given the restriction that they can no longer shoot normal rounds.
Suggestions?
Edited by Be26, 25 November 2008 - 11:17 PM.
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