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Help from the warp..plz?
Posted 23 December 2008 - 01:41 PM
Ok, for starters here's what I got miniature wise to work with:
As you can see I have enough for an entire force, just don't know what way to take it...
I want to get the best playability out of the army that I can, so your input on unit ideas and help are greatly needed...
THX for takin' your time to help a man out.
Posted 23 December 2008 - 02:31 PM
Posted 23 December 2008 - 02:41 PM
Edited by bloodletterboy888, 23 December 2008 - 02:42 PM.
Posted 23 December 2008 - 02:45 PM
Edit- If you have the codex yet, post up a list in the army list section and we'll see what we can do.
Edited by Captain Malachi, 23 December 2008 - 02:47 PM.
Posted 23 December 2008 - 03:06 PM
I will get a list made asap and put it up for you guys...where do I post it again?
Edited by bloodletterboy888, 23 December 2008 - 03:07 PM.
Posted 23 December 2008 - 03:08 PM
Edit- post it here.
Edited by Captain Malachi, 23 December 2008 - 03:09 PM.
Posted 23 December 2008 - 03:16 PM
Edited by bloodletterboy888, 23 December 2008 - 03:19 PM.
Posted 23 December 2008 - 03:31 PM
Flamers are great, but so are Fiends
You've got a great choice of models there, try doing up a list and we'll see what we can do to help.
Oh yeah, well I'll go make ==My== own blog, with Blackjack & Hookers
Posted 23 December 2008 - 03:56 PM
Flamers are a must... 6 of em in a unit may be expensive but thats 18 shots w/ warp fire... love wiping out grey knights with these guys, when will they learn to field larger squads!!
For Shooty i say definitely use the Horrors, they are a great unit but never field them in units smaller than 10. Never field any of your troops choices smaller than ten for that matter. Don't bother with using cover with these guys unless you're up against Grey Knights as your 4+ INV save is the same (excepting Fortifications that is) same goes for your Flamers... i tend to use em in concert with the Plague Bearers as skirmish screens for assault units
Never played with blood letters as i reckon that daemonettes are better due to number of attacks and initiative but one thing, don't charge through cover with em, you'll die as your enemy will get to assault first.
As has been said before use Bearers to hold YOUR objective or as a skirmish screen for your assault units, they soak up troop fire for turns on end, feel no pain is ace...
there is a discussion elsewhere (can't remember where) that came to the conclusion that, to be honest, the GUO is the best value for points as it is pretty cheap (as Far as Greater Daemons are concerned) and as a fire magnet it can really take a pounding allowing your poor little troops to reach the enemy lines and assault or claim those all important objectives.
well thats enough from me, i am off to lie in me bed ill!!