HQ: Chaos Lord
Terminator Armor, Mark of Khorne, Pair of Lightning Claws Cost: 140
This is alright, however without a Land Raider he is either foot slogging or Deep Striking, both of wich are BAD for HTH
anything. Deep Strike keeps them out of the fight until at least turn two and then gives them the chance to die outright. foot Slogging is even worse because it means they won't get into hth
... ever. Like Jeske said give him wings and put him with the Raptors.
Elites: Chaos Terminators Total Models: 5
Terminator Champion, Power Fist, combi weapon, Reaper Autocannon, Chainfist Cost: 215
This unit is all over the place still. You don't have a transport for them so they aren't going to get much hth
, the champion is unnessessary, the power fist and the Chainfist is too much, lose one of them. Unless the Combi is a Plasma then it and the Reaper clash as they go against each other for range. Choose whether or not they are going to be long ranged support or mid ranged support. Unless you get them a raider they won't do much good in a hth
Elites: Possessed Chaos Space Marines
Total Models: 5
Aspiring Champion Cost: 140
I havn't played possessed so I can't say based on experience, though I don't hear a lot of good about them. There are some things that are wrong with this squad though. first, the aspiring champion isn't worth it, 15 points for +1 attack? No thanks I'd rather another possessed. Secondly it's too small. 5 Men hth
units die really fast unless they are terminators. Thirdly, they have no transport. Like the rest of your army they will get shot down long before you even reach the enemy.
Troops: Chaos Space Marines Total Models: 7
Aspiring Champion (Power Weapon, Plasma Pistol), Icon(Chaos Glory), Plasma gun Cost: 175
Troops: Chaos Rhino
Twin-linked Bolter, Havoc Launcher
This squad is too mixed up. You need focus if you are even going to make your opponent work to beat you. The CC Champ and the plasma clash, the squad is either going to be covering or they are going to be attacking. Take your pick. Plus the squad is too small, it's better than 5 man but since this squad seems to be a dedicated objective camper, lose the champ, up it to 10 men and grab another special weapon.
The rhino is illegal. You can only have on extra pintle mounted weapon and you are paying for two, meaning you have 3 pintle mounted weapons.
Troops: Chaos Space Marines Total Models: 6
Aspiring Champion (Power Sword), Meltagun
Again, this squad is too small. If it is going up into close combat then it will need more men. Up it to 10, grab another melta and put a fist on the champion.
Also, I don't know for certain where that rhino is going, but this squad should get it instead of the plasma. It will need it more as it has no long ranged capabilities.
Troops: Khorne Bezerkers Total Models: 9
Skull Champion (Power Sword), Plasma Pistol
Drop the PP, it's not worth 15 point to get one shot that may well kill one of your hth
specialists. This unit needs a rhino or it will die before it knows what hit it.
Heavy Support: Havocs Total Models: 7
Aspiring Champion, 3x Missile Launcher, Heavy Bolter
Drop the champion, you don't need him as this will be the last unit that should get combat, why pay for an extra attack that you won't ever use? Champions are taken to gain access to hth
weapons, the extra attack is a bonus. You're still splitting the weapons, either take four ML or a combination of 4 anti-tank weapons (Las and missles) since you have no other tank hunting besides the pred which will die quickly being one of two tanks on the table.
Heavy Support: Predator
Lascannon, Lascannon Sponsons, Extra Armor, Havoc Launcher
you don't need the havoc launcher as it will do nothing against what this thing is shooting at. Drop it. The extra armour is pretty much useless, too much points for what it will do, which is just about nothing.
Fast Attack: Raptors Total Models: 8
[font="Times New Roman"]Champion (Power Weapon), Icon of Khorne, Melta, Flamer
Drop the Khorne, change the flamer to a melta and bump the squad down a bit and trim out the champion. If you do give the Lord wings the keep the icon, drop the champion and change the melta for a flamer.
Edited by PlagueWarriorOfDeath, 10 April 2009 - 03:33 AM.