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Chaos 1k army list


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14 replies to this topic

#1
meeper

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Seeing as the new codex seems to lend itself more toward mixed troop choices Ive decided to go ahead and try my hand at designing an army list that gives me a good bit of variety both visually and tactically.

HQ

Demon Prince w/ wings, warptime- 155

The demon prince lends itself well for his cost and can keep my rhinos safe enough by providing a juicy target to fire at while getting a cover save.

Troops
Khorne Beserkers (8) champion w/ power fist-208
Rhino- 35

CSM (10) 2 w/ flamers- 160
Rhino- 35

Death Guard (7) 2 w/ meltas, champion w/ power fist-221
Rhino- 35

Each Squad has a purpose, the beserkers are there to charge the hardest unit they have and smash it, the DP will suppot either this squad or the CSM squad. The CSM squad is meant to tackle horde or the troop elements of the army, anything from gaunts to tactical marines, I decided not to include a champion in this squad because of the targets they will be engaging, wasting 40 points on a 3rd champion seemed counter productive. The death guard melta squad is meant to hunt tanks and Monstrous creatures or if no such targets present themselves, objective holders. I could switch equipment on the melta and flamer squads however.

Heavy Support

obliterator- 75

obliterator- 75

A boring choice I know but effective against all lists, and I dont need to worry about them getting sniped early game due to their small size and huge range.

Any thoughts or critisims would be much appretiated.!

999 pts

Edited by meeper, 01 April 2009 - 10:42 PM.


#2
Cornelias

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a good solid list for 1k games i think, i wouldn't call it boring at all you've just put "your aces in their places" so to speak :)

don't think you can really go wrong with a list like that.

My WIP Scythes of the EmperorThread


#3
minigun762

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I think its nicely balanced and there is no real weakness to it.
If you had 10 more points, I'd say go for Icon of Chaos Glory with the CSMs as they're only LD9, but I don't know where you'd find those points.
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#4
meeper

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wow, really? Thanks! I was going to go all Death Guard, but the current dynamics of the codex lend itself more toward mixed armies sort of like how the dark angels codex was done. Its a pretty cheap list too money wise, if i shop around I can get everything for about 125 on ebay. I was also thinking about swapping the death guard for thousand sons but after reading the death guard tactica I think plague marines would be better objective holders.


Thanks for the kind words!

Edited by meeper, 02 April 2009 - 02:10 AM.


#5
minigun762

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I was also thinking about swapping the death guard for thousand sons but after reading the death guard tactica I think plague marines would be better objective holders.

Sadly Thousand Sons are probably the weakest of all the Cult troops. The reason is simple, cover. Cover denies their AP3 Bolters from really hurting the enemy, sure a Marine using a 4+ cover save vs a 3+ armor save is better for you, but not when your unit costs 1.5 times a CSM squad. Cover also makes their 4++ save kind redundant against most targets as everyone is getting a 4+ cover save these days. It does shine against things like the Land Raider Redeemer but thats a fairly limited selection.
Plague Marines on the other hand work out wonderfully as objective holders, often using both a armor save/FnP save or cover/FnP.

Thanks for the kind words!

You're most welcome, we're nice enough people here. You'll get a variety of input about your lists usually, some from a more competitive view while others are more laid back, so feel free to ask questions.
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#6
meeper

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Thats a shame really, since they look good on paper. I wanted to do a plague marine/zerker list, but CSM are too solid to pass up especially in a smaller point game like this. I plan to be going up against a nid zilla list and possibly eldar. I chose chaos because I can build an army list around troop choices that hit as hard as elites.

Any thoughts on the heavy support? A defiler was in my first list, but after looking over other lists I realized how much of a glass cannon it would be in such a small point game and with no armor to protect it.

Edited by meeper, 02 April 2009 - 02:33 AM.


#7
teh_perfesser

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If you had 10 more points, I'd say go for Icon of Chaos Glory with the CSMs as they're only LD9, but I don't know where you'd find those points.

I'd trade the flamers for it. I'm not sold on flamers, the only things they kill are going to be charged and rundown like dogs anyhow. *shrug*

Thats a shame really, since they look good on paper.

Well, they do get Slow and Purposeful making them a semi-mobile gunline! (Overcosted unit that is worse than Loyalist marine squads in nearly every way).

I chose chaos because I can build an army list around troop choices that hit as hard as elites.

Yup. At lower points this gives Chaos a big edge. Zerks are killing beasts and PMs have redundancy built in. Noise Marines can be pretty effective if you can play 'em right.

Any thoughts on the heavy support? A defiler was in my first list

Defilers only work well spammed in my opinion. Obliterators are always a good choice though. Other heavies are situational or for people with strange tank fetishes.

Edited by teh_perfesser, 02 April 2009 - 02:55 AM.


#8
meeper

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true but I can at least do some "drive bys" with the flamers in the rhino if I dont want to get out. The csm charging is only if necessary or convenient.

Thanks perfesser, i have an icon model assembled as well, ill deploy both flavors and see how they perform.

Edited by meeper, 02 April 2009 - 02:56 AM.


#9
chillin

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He could afford the IoCG if he made the skull champs PF a PW. But either way this is a solid list.
Flamers are murder vs eldar and gaunts even GS's, and they allow no cover saves, very important in 5th ed., of course dual plaz would be good vs MC's, but I don't know where you'd get the pts.

#10
meeper

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I like the PF in the zerker squad, gives it takedown power vs MCs anyway 4 attacks on the charge at str 9 ws 5? I can live without the icon due to the fact that I wont have the CSM engage anything im not reasonably sure they cant take, 2 flamer templates and 8 bolt pistol shots before a charge should soften it up nicely, or 16 bolter shots if im going up against assault specialists.

Plasma guns have failed me too many times before, my oblits are there to provide plasma cannon fire at a greater range and less danger of overheat death. Dual Meltas on my DG squad could adequately wound a large creature or vehicle. My DP will be around to assist as well.

While I love oblits, I feel like the rest of the army selection is just lacking in comparison. A havoc squad with missile launchers or autocannons could work, but I lose the plasma cannon shots from the oblits, an all las predator would be nice but a single missle launcher or las shot early game could sink my long range attacks. At least with the oblits I can spread them out and put them in cover.

Or do I just have the wrong outlook on the heavy support choices?

Edited by meeper, 02 April 2009 - 11:27 PM.


#11
teh_perfesser

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Flamers are murder vs eldar and gaunts even GS's, and they allow no cover saves

The primary problem I have with templates is that your opponent can easily mitigate the threat by spacing his unit to max coherency. And when they do that, the ignorace of cover saves doesn't matter--that is to say, the main disadvantage of spacing for max coherency is usually the lost of inorganic cover. The only time I can really max the effectiveness of a templete is against interleved units that use each other for cover (the checker boarded Ork 'boys multi-unit mobs), but those units a going to put my 10 man CSM squad in a bad place no matter what...

But you do get Ld 10 off the champ and if flamers are working for you, go for it. You don't have to kill too much with flamers to not earn the cost back.

#12
meeper

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Could I bring the squad down to 8 or 7 man and one flamer, then upgrade the champion with a combi flamer and power weapon with IoCG? Or I could combine the two obliterators into one lascannon/heavy bolter pred, save about 15 pts, enough for the IoCG and 5 pts leftover for whatever.

Edited by meeper, 03 April 2009 - 12:47 AM.


#13
teh_perfesser

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Could I bring the squad down to 8 or 7 man and one flamer, then upgrade the champion with a combi flamer and power weapon with IoCG? Or I could combine the two obliterators into one lascannon/heavy bolter pred, save about 15 pts, enough for the IoCG and 5 pts leftover for whatever.

No, no. Do nothing. It's very solid as is. Play it a bit before making changes.

#14
Zhukov

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Fine list, nothing wrong with it. An IoCG would indeed be very nice, but I dont see where to get the points from. Yeah maybe changing the zerkers fist towards an powers sword (did I say that?), because you already got a warptime prince and a fist in the plague squad to help out against really tough things in close combat.

I'm open to messages if you want help or advice from me.

 

You can ask me anything.


#15
meeper

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If I wanted to expand this list to 1500 and keep it competative, what would anyone recommend? I was thinking a second CSM squad with champion and power weapon with dual plasma guns, or a 2nd zerker squad with a skull champ with power weapon along with a 3rd obliterator and dakka pred.

Thoughts on how to properly expand this list?