
Alaric glanced one final time at the tactical display inside the Razorback, before striding out into the sun, light gleaming off his helm. Thoughts raced through his head, and holo-displays responded. He saw what his Knights saw: Paladin Latham and his squad were rapidly closing with the Hive Tyrant that was commanding the beasts they all fought; Venerable-Captain Weber crashed his metallic bulk against the Warriors that were this swarm's secondary directing will, lascannon and storm bolter tearing through flesh, his massive assault drill spattering gore onto the vision slit of his sarcophagus; Knight Einhardt clambered onto a rock formation to get a clear shot at a Carnifex that had been harrying Latham's group.
Servos whirred as the Razorback's lascannons tracked the same Carnifex, and twin blue beams lanced out at the beast. Alaric nodded to his Brotherhood, the five warriors he had chosen years ago as his closest battle-brothers. Their task was to bring down the third of the swarm's synapse creatures, directly ahead of them, lurking in shallow undergrowth: a Broodlord and its spawn of Genestealers.
Without a word, Alaric charged, his Brotherhood falling in behind him. Frag grenades landed amongst the foul aliens, followed very closely by Alaric's own Orb of Light. Shrapnel showered the Xenos, and then the Orb detnoated. The harsh light of a burning star enveloped the aliens, searing flesh and dusting bone.
The Broodlord itself still stood, and three more Genestealers scrambled up off the ground to protect it. They snarled, spittle dripping from their maws.
The air around the Brotherhood hummed, as power weapons and lightning claws came to life. A thought from Alaric opened a channel to every member of Grail Company on the battlefield.
"Zeal and valour! We end it now, brothers!"
***
Errant-Captain Alaric, Marshal of the Grail

Alaric served as a Squire to the Black Templars, and that renowned Chapter's influence on him can be evidenced by his incorporation of their colours throughout his Company, the manner in which his Company operates, and in his own personal heraldry. Some members of Grail Company have even gone so far as to chain their weapons to their hands in emulation of the Black Templars' practicality.
Alaric bears his Iron Halo proudly, displaying it prominently and allowing it's refractor field to maximise it's protective capabilities. Alaric carries his Crux as a pendant hanging from his left wrist, and his numerous purity seals indicate his valour and zeal on the battlefield.

In battle, Alaric uses his potent Orb of Light to thin the ranks of the enemy before he and his Brotherhood charge. In melee, all six Space Marines fight as a cohesive unit, leaving no gaps for their opponents to exploit, power weapons and chainswords doing the Emperor's holy work. Notice that Alaric's power maul does not glow like the weapons of Roth and Strom. Instead of having a superheated surface, Alaric's weapon is surrounded by an energy field, indicating that it is more ancient a relic than the newer weapons used by Roth and Strom.
***
Squad Roth, Alaric's Brotherhood

Paladin Roth leads Alaric's Brotherhood. As the Captain's retinue, the Brotherhood have access to the best of the Company's armoury, allowing every one of these heroes to bear artificer-crafted weaponry and armour into battle.

Paladin Roth, known to his Company as the Savant, favours a boltpistol and power sword, using the two in tandem to cut down the chaff of the opposition so that the rest of his battle-brothers can strike at more important targets. The gold rank bar on Roth's right shoulderpad indicate his Chapter-approved squad leader authority. Roth's Crux hangs from his belt.
Paladin Strom is called the Tempest, for his fury and strength when unleashed in battle. Strom carries no boltpistol or grenade into battle, instead relying on his paired lightning claws to the exclusion of all else. Strom's Crux is incorporated into his right shoulderpad.

Knights Olrik, Werner and Armand make up the remainder of the Brotherhood. While not Paladins themselves, they are among the most experienced and battle-hardened Knights of Grail Company.
Olrik's armour incorporates pieces from many fallen heroes of Grail Company, and Olrik himself ensures that his deeds honour their memories.
Werner uses his paired chainswords to great effect, his skills in battle often leaving opponents astounded and vulnerable to those very skills.
Armand is the most recent addition to the Brotherhood, known in the Company for his tactical acumen. It is said that Armand is the only person Alaric turns to for a second opinion on tactical decisions.
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