Grand Master Victor Maximus, along with fifty space marines from the Iron Knights began recruiting and training marines from the wild area around the forge world of Graia while the Adeptus Mechanicus prepared their fleet and gear.
It was a long and tedious task but by the time the fleet was ready, so were the marines and the Iron Warlords set forth to do battle in the name of the Emperor, the Imperium and their chapter. They soon found themselves in the thick of things.
Trial by Fire
Only recently created with just a small fleet and no homeworld, the Warlords found themselves facing The Iron Warriors along the border of Segmentum Tempestus and the Ultima Segmentum not far from where they were trained.
Chapter Master Maximus was severely wounded and much of his chapter fell in the battle, but the Warlords had proven themselves in battle. Time healed the wounds and the chapter took new recruits from the most harsh of worlds as it traveled, allowing the Warlords to rebuild their forces and continue the grand crusade in the name of the Emperor.
In the many years that followed, the Warlords worked closely with elements of the Aurora Chapter to push the Iron Warriors from the region. The Warlords came to admire their Aurora brothers and in time began to use many of the same tactics. They found that large numbers of armored and heavy weapons units were more effective in putting down the forces of chaos.
For recruits, young boys are selected from the harshest worlds they visit and severely tested for inclusion into the Chapter. Those worthy survive the transformation into Brother-Marines, the flotsam that remain are jettisoned into space as the fleet travels without a care or second thought.
Young girls are also taken from these worlds, being the most acceptable of the lesser beings. They are raised and taught to be serfs of the Warlords. These women are the only non-marines allowed within the fleet for any extended period of time.
Finally the Warlords were a force that even the Emperor himself would be proud of. They bombard enemy strong points from orbit, then land the chapter's heavy armor, along with large amounts of marines to overwhelm any enemy that may remain. They then proceed to pound them into oblivion, taking no prisoners and leaving no survivors.
|1st||Iron Lancers||30 Predators, 12 Whirlwinds, 8 Vindicators, 4 Veteran Devastator Squads; supported by Razorbacks|
|2nd||Iron Grenadiers||5 Terminator Squads, 6 Dreadnoughts, 5 Sternguard Veteran Squads; supported by 10 Land Raiders and Razorbacks|
|3rd-5th||Battle Companies||Each has 4 Tactical Squads, 4 Devastator Squads, 2 Assault Squads; supported by Rhinos and Razorbacks|
|6th-9th||Reserve Companies||6th and 7th each has 10 Tactical Squads; 8th has 10 Devastator Squads; 9th has 10 Assault Squads; supported by Rhinos and Razorbacks|
|10th||Scout Company||Scouts; supported by Land Speeder Storms|
Squad Types are denoted by the color of the trim on their shoulder pads.
Gold = Chapter Master and Honour Guard
Silver = Captains and Command Squads
Blue = Tactical Squads
Red = Devastator Squads
Bone White = Assault Squads
Though they have fought and will continue to fight Chaos Marines, they respect them as immortal space marines of tremendous power. At the same time, they see them as weak for allowing themselves to fall under the influence of beings falsely calling themselves gods. For this reason more then any other, the Warlords will do all that they can to free them from this influence by slaying them.
“If you're not a Space Marine, you're nothing.” is a quote often heard from within the ranks of the Warlords. The human stock from which they draw new recruits are little better then the aliens and aberrations the Warlords fights. Only those that survive the transformation into marines are worthy of respect.
Women hold a unique, if not odd, position in the Warlords' beliefs. They are not space marines, they are therefore inferior beings. But at the same time, they are the Lifegivers, and without them there could be no space marines. For this reason alone, the Iron Warlords accept them as .... necessary.
Being a younger Chapter, the Warlords have no real relics of their own but they hold Rogal Dorn in the highest regard. One of the first things the Warlords' fleet did after inception was to visit the chapel containing his encased body, and the two shrines housing his skeletal fists.
Rites of Passage: To become a Warlord a young boy must endure many harsh rituals. These are collective known as the Rites of Passage. These rites work to break all ties to the young marine's old life. Surviving them makes the marine a cold, unfeeling warrior with no regard for the pain they, or lesser beings, feel. Only then can they stand, unswerving, before any abomination the warp can vomit forth.
Ritual of Death: The young boys are paired up and forced to fight to the death. Only the strong survive. A full one half of the recruits die in this way, but it ensures that only the fittest, most cunning warriors become Warlords.
Ritual of Fire: This is the final ritual before being given the gene-seed and becoming Warlords. Only by enduring great pain can the worthy rise to be accepted. The young boys are placed at one end of a long line of Warlords, and must run the gauntlet. Elder Warlords will whip the boy as he passes.
“Crush them ... crush them all!”
Commander Lucas Karn, Supreme Grand Master of the Iron Warlords
Captain Damian Venture, Master of the Iron Lancers
Captain Artemus Formica, Master of the Iron Grenadiers
Edited by Ecritter, 29 May 2009 - 09:50 AM.