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[LI01] Alt-Heresy IA: Thousand Sons


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Aurelius Rex

Aurelius Rex

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This article describes how Magnus and the Thousand Sons legion operates in the Dornian Heresy Alternate universe. It follows on from the Space Wolves article and in some cases showing their perspective on the same events. In addition they also have their own, new plotlines such as Magnus's quest to revivify The Emperor, Ahriman mending the webway in the Imperial throne room and the legion's battle to raise humanity's psychic potential high enough by selective breeding to resist Chaos.

After a month of collecting ideas it is time to start drafting in earnest. As before, rough placeholder text is in yellow, the most recent changes are in orange and drafted sections are in the normal grey text. The plan is that every day the mass of the garish yellow will shrink until it is complete. Amended plan is to finish it within the two month window of 6th September.

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Index Astartes: Thousand Sons

The Alternate Heresy


Magnus was the first of the primarchs to recognise the existence and the threat the Ruinous Powers posed to Mankind, and because of this the Thousand Sons became the first legion to be targeted for destruction by the forces of Chaos. Though it cost them dear, those that survived the Space Wolves’ slaughter were pivotal in bringing the Dornian Heresy to an end. As the most powerful battle-psykers in the Imperium they are feared and mistrusted, even by the people they selflessly defend against the encroaching darkness.

Origins
Author

Aurelius Rex is a board veteran, 40K quiz master, Arena of Death Overlord and former moderator of the Liber Astartes section. The Alternate universe 'Dornian Heresy' posits a history where events turned out just a little different, and this is the latest of the Index Astartes articles about how each of the Legions was affected. For more information on the Dornian Heresy, read the Overview Article here.

D
uring the great diaspora, when humanity colonised the galaxy, the world of Prospero was chosen by the mutants and psykers that settled it precisely because of its remoteness and lack of mineral resources. In their splendid isolation, these outcasts from the rest of humanity created Tizca, a shining city of light, learning and culture amidst the barren wasteland. Although they had been cut off for thousands of years, tales still abounded of the howling mobs who had persecuted their forefathers, and they lived in quiet dread that their haven would be invaded. Unsurprisingly, when the infant Magnus’s incubation chamber fell to earth amongst the shining silver towers in Tizca’s central plaza, the population was gripped with terror. Finally overcoming their trepidation, they found it to be not an orbital bombardment or the vanguard of an invasion force, but a battered, scorched and damaged wreck containing a badly injured child.

Though he was near the point of death when they first found him, the boy displayed a tenacious will and remarkable constitution. Under the ministrations of the commune’s healers he quickly returned to robust health, but nothing could be done to save the boy’s right eye. An ugly welt of scar tissue covered the socket, but in a society where mutation and deformity were rife, this was little cause for comment. He was named Magnus, or, more usually and affectionately, Magnus the Red after his ruddy complexion and the colour of the unruly mane of hair that he doggedly refused to cut. Magnus quickly grew to vibrant maturity and threw himself wholeheartedly into learning.

He was most often to be found poring over the ancient tomes in the city’s extensive libraries and animatedly debating with wizened scholars many times his own age. Knowledge was his passion, and with the fiery certainty of youth he believed that no subject was beyond his mastery. It was the study of the hermetic arts of alchemy and sorcery that changed his life forever. Doing so awakened him to the true power of the Warp, an act which levelled the building in which he had been studying. As his psychic powers blossomed, he became aware of both the Gods of Chaos, and his father, The Emperor of all Mankind.

Colourpiece 1:
The thing shredded old Master Colpek without breaking its stride, and advanced on Magnus. They had summoned a creature of nightmare... His nightmares! He recognised the same rasping growl and the way its talons moved like liquid flame; it was the thing from his earliest memories. It had torn its way into the vessel that had brought him to Prospero and taken his eye. Now it was back for more.

Something had happened to him. At first Magnus thought that his skull was splitting, but now the pain had gone, and his mind had opened up to something far beyond the material plane. His awareness snapped back into the hermetic tower to find himself alone with the entity... the daemon. Before he could react, the thing had him pinned to the floor with a talon pinking the flesh around his one good eye. It whispered to him, gloatingly, that it had come here to stop him from becoming a powerful tool of his master’s rival. The names it spoke of, ‘Khorne’ and ‘Tzeentch’, resonated through his soul like shards of ice.

Despite his desperate struggles the creature whispered that it would first take his eye to complete the set, and then pluck out Magnus’s heart to appease its master. Then, just as the talon broke the skin beneath his eye, a total calmness descended. It all became so clear to him. With a smile, Magnus reached out with his mind and snuffed out the daemon’s very essence. The ensuing explosion was heard all across Tizca. Untouched by the conflagration, Magnus considered the daemon’s words. He would not be a puppet of this Tzeentch, and no one would take his eye.


Though separated by half a galaxy, The Emperor and Magnus recognised each other for what they were. With his insatiable thirst for knowledge, Magnus eagerly learned about every aspect of the burgeoning Imperium, of the Great Crusade, and the search for his brother primarchs. Through his expanded acuity, and the tutelage of his father, Magnus became the first of the primarchs to learn of the terrible threat posed by the Ruinous Powers. Even as The Emperor taught him these things, He swore Magnus to secrecy, explaining that the threat was so grave that even knowledge of their existence would be enough to seduce some to their worship. Magnus had seen to his cost the palpable link between sorcery and Chaos, but argued that the Ruinous Powers could easily use such ignorance to corrupt the unwary. Despite this, he was unable to persuade his father. The Emperor spoke of a grand plan that would one day see humanity strong enough to resist Chaos’s wiles, but until then, He solemnly forbade Magnus from telling anyone outside his own legion, even his own brother primarchs, of what he had learned.

By the time The Emperor and the Fifteenth Legion of Astartes had reached Prospero, father and son knew each other as though they had never been parted. Despite all of Magnus’s assurances, the arrival of the Master of Mankind and His fleet of warships was greeted with suspicion by the people of Prospero, but The Emperor’s legendary charisma quickly won them over. To further assuage their fears, Magnus had his legion build their Fortress-Monastery at the heart of Tizca in the hope that they would no longer have to apprehensively watch the skies.

The legion itself had particular reason to celebrate finding their primarch. Although they had not recruited on the basis of psychic talent, the gene-seed they had been patterned upon had boosted their innate abilities and triggered latent ones. As a side-effect it also caused a very high incidence of both genetic and implant mutation among the brethren, to the extent that the legion was smaller than most of the others. As the home of the mutant and the psyker, Prospero was the perfect place for such a legion. By the time Magnus was ready to join the Great Crusade, his original ‘Thousand Sons’ had expanded moderately beyond their nominal level by the cream of Prospero’s talents. As they set out to do The Emperor's great work, what they lacked in conventional numbers was more than made up for with highly trained battle-psykers able to kill an enemy with but a thought.

The Great Crusade
A
s Magnus and his new legion ventured across the stars, it gave them an opportunity to gain that which they craved the most: knowledge. Each world brought into compliance with The Emperor’s will revealed to them the learning and insights of a new culture. As well as the countless human societies, the myriad Xenos breeds were also a constant source of wonder. From the subtle Eldar to the brutal Orks, each new sample was characterised, dissected and catalogued. This expansion also brought with it fresh dangers. Even forewarned against the Ruinous Powers, the Thousand Sons still suffered losses. Every battle brother that fell hardened their hearts against the evil of Chaos, and turned Magnus’s thoughts to the casualties sustained by the other legions who had no concept or defence against the threat they faced.

Their travels across the galaxy brought them into contact with many of Magnus’s brother primarchs. Some, in particular Horus of the Luna Wolves and Lorgar of the Word Bearers, became firm friends. Others, such as the Mortarion of the Death Guard and Leman Russ, the feral primarch of the Space Wolves took an instant dislike to Magnus and everything he stood for. The uncouth Russ called him mutant, sorcerer, unclean and even a Cyclops after the one-eyed giant of Terran legend. At every meeting, be it cordial or adversarial, Magnus respected The Emperor’s demand to keep silent about the nature of Chaos, despite the crushing certainty that ignorance left his brothers vulnerable to the predations of the Ruinous Powers.

Magnus bore his brothers’ harsh words with good grace, in the certainty that once on the field of battle all enmity would be placed aside. This was tested most sorely on the fortress-world of Bartok, where a campaign by the Space Wolves to bring the planet into Imperial compliance had degenerated into a bloody stalemate. In order to bring the campaign to a rapid conclusion, The Emperor Himself had ordered the Thousand Sons to reinforce the assault. The headstrong Leman Russ detested the idea of being seen to need the help of another legion, especially one he had so publically denounced, but he grudgingly submitted to his father’s decree.

Even with the might of two legions, it soon became clear why Russ had struggled. The final and greatest city was protected by directed energy fields and ringed with trenches, strongpoints and bunker networks resulting in brutally effective interlocking fields of fire. The approaches had been turned into a killing ground worthy of those designed by Perturabo or Dorn. As Russ prepared to throw his forces into yet another headlong charge against the enemy guns, Magnus and his legion exposed the weak link in the Bartok defence. All across the battlezone, the Thousand Sons reached into weak, unguarded minds and urged them to turn their guns on their friends. Even as Russ’s Wolves advanced, heavy weapon emplacements tracked away from them to fire upon each other. The doomed forlorn hope was transformed into a famous victory, and once inside the lines of defence, the city quickly fell.

Perversely, the Space Wolves did not appreciate this intervention, again throwing accusations of sorcery and evil intent. Though Magnus well knew the difference between warp-tainted magicks and the pure psychic talents his legion deployed, Russ could not be reasoned with. Only a rapid departure from the warzone averted fratricidal bloodshed. Magnus hoped that never again putting his legion in a position to fight alongside the Space Wolves would allow his brother’s anger to cool, but by then the damage had already been done.

The Coming Storm
J
ust before The Emperor was set to return to Terra, leaving Horus in supreme command of the Great Crusade, He called His primarchs together to the planet of Nikaea. There He sought to address the increasingly acrimonious disputes that had broken out over the nature of psychic ability. Mortarion, Dorn, Corax and of course Leman Russ led the charge, saying that there was no boundary between psychic abilities and the use of destructive sorceries. It was all a matter of degrees, with one inevitably leading to the other. The Emperor’s decision to withhold knowledge about the nature of Chaos had not stopped the primarchs from sensing its dangers, and as Magnus had feared, some lashed out against psykers, the eternal scapegoats.

Hamstrung by The Emperor’s decree, Magnus realised that no words of his could pacify the growing mob. He desperately begged a private audience with his father, and in a move both practical and symbolic, proposed that, starting with himself, every member of the Thousand Sons be Soul-bound to The Emperor. Just as Soul-binding fortified Astropaths against the horrors of the Warp, the rite would purge and protect the legion from the temptations of sorcery, and be a palpable sign of their loyalty. The Emperor agreed to this elegant solution, and the act was performed that very night.

Colourpiece 2:
In the heart of the Warp, a prized soul that had long been destined to fall to Tzeentch flared like a nova. It incinerated the numberless daemonic entities which had been shepherding it along the path, and floated free once more. Tzeentch, the Weaver of Fates, roared in disbelief as the course of the future lurch down a new and unexpected path.

Magnus and his legion would have been pivotal in the corruption of the Imperium, but as the God of Change, part of him revelled in this unexpected turn of events. Searching the myriad branching threads of the future, Tzeentch traced one that caught his vulture eye. It contained a potent brew of loss, pain, degradation and rebirth, and started inside the dreaming mind of the Raven Guard’s primarch...


When the primarchs and their attendants filed into the council chamber the next morning they saw Magnus standing proudly alongside his father, his one eye socket an empty wound. The process of Soul-binding, of merging essences with the psychic might of The Emperor, had burned out his optic nerve and left the ‘Cyclops’ blind, but Magnus was filled with a second sight that left him far from vulnerable. Though it pacified most, the judgement did nothing to assuage Leman Russ, who stormed from the chamber, and into the service of the Blood God.

Before the legions left Nikaea, Magnus met with his brother primarch, Lorgar of the Word Bearers. He was a pure soul, genuinely happy for the great honour that he saw his friend had been given. Magnus had long held his tongue about the Ruinous Powers, but it had cost him his eye, and he feared that before long it would cost them all far more. For the first time, Magnus broke the vow to his father and warned Lorgar of the threat posed by Chaos. The dire news was received gladly, as it reinforced all that the Word Bearers believed. Their piety and dedication to spread the worship of The Emperor as a deity stood vindicated as vital to the continuation of the human race.

The Thousand Sons returned from Terra irrevocably changed. Though the Soul-binding had taken their sight, it had given them a measure of inner strength – a touch of The Emperor’s reflected aura, as it were - that they had not even known they had been missing. The most obvious outward sign of their change was shown in their helms, which they had re-forged on the journey back to Prospero into smooth, un-nerving masks. They still retained the ability to obtain detailed information on their surroundings from their suit’s autosenses, something that became of particular importance in the presence of psychic blanks such as the Sisters of Silence.

As well as eliminating the need for the vision-enhancing effects of the Occulobe implant, the Soul-binding also had the welcome effect of reducing the rate and severity of mutation within their bodies and gene-seed. They also brought back with them a member of the Adeptus Custodes. Though ostensibly sent as The Emperor’s personal envoy to monitor the progress of the Soul-binding, Magnus suspected that his father had learned of the confession to Lorgar, and the guard was a reminder that he was being watched closely.

Just as the newly transformed legion prepared to return to the Great Crusade, Magnus received intelligence of the utmost importance: The Archenemy had made a move against Horus. While visiting the Warmaster, a Word Bearers chaplain named Erebus had recognised the malaise that Horus had contracted on Davin was in fact nothing less than possession by a powerful daemonic entity. Only through an epic act of heroism that required both spiritual salvation from Erebus, and the combined psychic might of the entire Thousand Sons legion, could the warp-creature be cast out and Horus’s life saved. In a terrible irony, before they could even recover from the exertions of saving one primarch from Chaos, another one descended upon Prospero intent on planetary annihilation.

The Dornian Heresy
W
ithout warning, drop pods and assault craft lit up the sky like comets, and the worst fears of the people of Prospero were realised. Distracted by the events of Davin, and, it is suspected, with their precognitive skills blunted by Khorne’s power, the Space Wolf fleet devastated the planet’s orbital defences. Before any kind of effective resistance could be mustered, the newly built cities were turned into funeral pyres, killing all those who had come from across the Imperium seeking protection. Though shielded from orbital bombardment behind powerful energy fields, grey figures were seen massing just outside Tizca for a grand offensive. Unthinkable as it was, Magnus sanctioned his legion to use lethal force against other Astartes.

Before the Thousand Sons had always held back their true power for fear of alienating their allies, but in the face of extinction they threw caution to the wind. They lured their enemies into ambushes on the outskirts of Tizca, first disorienting them with psychic powers, and then cutting them down in lethal crossfires. Just as the battle seemed to be tipping in the Thousand Sons’ favour, the power of Khorne tore through the Empyrean like a tidal wave, affecting every psyker on the planet. The Thousand Sons, protected as they were by the Soul-binding, were left powerless and dazed. The civilian population was affected far more gravely. Those who survived boiled madly from their shelters, only to be torn apart by the bestial, inhuman creatures the Space Wolves had become.

Colourpiece 3:
Constantin Valdor had always felt this assignment a fool’s errand and a complete waste of his talents. He was of the Adeptus Custodes - one of The Emperor’s elite guardians. How could he protect his Emperor from half way across the galaxy?

But as he followed the thunderous noise of combat into the Thousand Son primarch’s private chambers, his master’s purpose for sending him here became clear. Magnus, who only a short while before he had been ready to denounce as a practitioner of sorcery, was sprawled on the shattered marble floor, and above him, howling in triumph, stood Leman Russ. Whatever faults the Thousand Sons may lay claim to were as nothing compared to the evil that emanated from the Space Wolves’ primarch. As the inhuman creature before him raised his weapon high to administer the death-blow, Valdor knew how he must serve his Emperor.

Knowing that even he could not hope to stand against such an opponent, Valdor energised his Guardian spear, and leapt at Leman Russ.


With his world turned to ash and its people murdered, Magnus strove to access his psychic powers, but to no avail. Under such physical and mental assault, it was all the Thousand Sons could do to stay alive. When Leman Russ inevitably came for Magnus he was unrecognisable: a blood-drunk beast steeped in the power of Khorne. Only through the Custodian’s heroic self-sacrifice was Magnus able to escape with his life. With the disruption to the aetheric plane finally beginning to wane, Magnus was able to obscure his remaining brothers from view, and leave the necropolis that Tizca had become.

Hearing of Dorn’s betrayal at Istvaan, it became clear that the attack on Prospero was just the opening salvo in a much larger war. Even with their numbers so depleted, the Thousand Sons were determined to do what they could to save The Emperor. Following Russ’s much larger fleet from a discreet distance, they used their mastery of the warp to delay the enemy and send them far off track. It was hoped that in this way they could buy time for the loyal legions to end the rebellion before they arrived. Their gambit to divert the Space Wolves into contact with their bitter rivals, the Dark Angels, sadly did not erupt in the hoped for bloodshed. They greeted each other as allies in Chaos, although it did at least mean that from then on they were keeping two Traitor Legions from The Emperor’s throat.

Their contribution did not come without a price, however. The continuous strain began to take its toll, and towards the end every day that went past left another brother as a powder-dry corpse inside his power armour. With the Space Wolves and Dark Angels just days from Terra, The Emperor was forced to break the stalemate and confront Dorn directly. Magnus felt the psychic battle going on aboard the Phalanx, but was powerless to intervene. Though the Dornian Heresy was ended that day, it left The Emperor wounded to the core, and Magnus felt every one of those agonies across the light-years.

The Bloody Aftermath
A
s the Traitor Legions scattered to the stars, the Thousand Sons arrived to do what they could. Along with the Iron Warriors, Magnus interned The Emperor’s paralysed body within the life-sustaining mechanism of the Astronomicon. For a short while He could speak, but soon only telepathic contact was possible. Meanwhile, the rest of the legion found a use for their talents in cleansing the taint of the daemonic from the planet. Terra had been the site of many desecrations and summonations and it took decades to ward all of the portals that had been created. The worst site of all was the old Imperial throne-room. When Dorn had found that The Emperor had escaped him there he had desecrated the nascent webway portal that had been under construction. An army of daemons had flooded out, and even after the Heresy it took an almighty effort to seal.

Magnus threw himself wholeheartedly into finding a way to restore his father’s vitality. It became an obsession, with effective command of his legion falling to Captain Ahriman of the First Great Company. One day Magnus emerged from the Astronomicon in high spirits, and, eschewing all offers of company, left Terra, saying only that the solution was “to gather together The Emperor’s sons”. What was meant by this, he has never explained, not even to his own legion or to the High Lords of Terra. By this point most of the primarchs were either dead or turned to Chaos, and as the millennia pass, fewer and fewer remain alive.

The Thousand Sons have never grown used to the unsettling nature of their primarch’s frequent disappearances and unheralded returns. At first his quests were measured in months or years, and he found the time to lead them on the quest to purge the Space Wolves from their homeworld of Fenris. As time went on, Magnus vanished for decades at a time, his whereabouts obscured from even the most determined of seers.

Colourpiece 4:
Magnus had shadowed the small band of outlaws through the badlands for more than a fortnight, but having searched for years to find his man, he was content to wait a little longer. They had finally shaken off the Arbites squads in the badlands three days ago – Magnus had been tempted to subtly lend a hand, but if his target had needed help to escape local law enforcement, he wouldn’t have been worth the effort of saving. They always seemed to be troublemakers. They would see a wrong and, filled with the righteous certainty of their convictions, seemed compelled to right it, be it a corrupt official or a den of possessed. Despite the man’s filthy clothes and several days’ growth of stubble, he had the same patrician bearing that he remembered from so long ago. The way their inner purity shone out from beneath the often grimy exterior, it was no surprise that some had called them ‘Grey Knights’. It also explained the devotion they inspired in their followers. It made sense, Magnus supposed. Their father would have been the same even before he rose to power.

Up ahead, wild magicks flickered across the sky from their target. Perhaps it was ostentatious, but he preferred to make contact just as they were fighting for their lives against the forces of the daemonic. Then, with the bond of comradeship established, Magnus would reveal to the man his true lineage - the reason for his unearthly powers, and why he had never grown old. The man was one of The Emperor’s immortal sons, from the days when He had walked among humanity and sowed his wild oats. They were, in a sense, Magnus’s brothers.

He would also explain that within them they held their father’s only hope for salvation. Down the long millennia, Magnus had dedicated his existence to contacting every one of these very special individuals. When he had found enough, they could be gathered together to heal The Emperor’s soul and bring Him back from the point of death. They were the hope of all humanity. It was a mission so audacious and secret that his brother primarchs, and even the members of his own legion could not be trusted to know about it.

What Magnus would not be able to tell these Grey Knights was the extent of the sacrifice that would be involved. Only by releasing their spirits from their physical forms and infusing them into the Astronomicon could The Emperor hope to be saved. Magnus just hoped that his father would be able to forgive such an act.


In Magnus’s absence, Regent Ahriman went to great lengths to see the Thousand Sons rebuilt. His callous and high-handed attitude towards the lives of allies, especially those of the Imperial Army, meant that even as their numbers rose, the regard in which they were held fell. This reputedly earned a furious rebuke from Magnus on his return, after which Ahriman was careful to show more respect for non-psychics, or at least to moderate his public comments.

At the end of his life, Regent Ahriman was finally able to redeem himself. When the hexagrammatic wards used to seal the webway portal in the old Imperial palace began to decay and threatened to tear wide open once more, Ahriman was at the forefront of researching a way to permanently close the rift. His divinations showed that this could only be done from within, something which, as the pre-eminent expert, he insisted on doing personally. Despite all of this, there are still some who claim that it was a ploy; that he survived the process, and became the first human to walk the webway’s paths and search out the secrets of the Eldar’s Black Library. Though such guile was certainly part of Ahriman’s character, if this was the case he has never returned to the Imperium to speak of what he found there.

Organisation
T
hough still nominally commanded by their primarch, Magnus’s lengthy disappearances mean that in practice the legion is led by the Captain of the First Great Company as the Regent. It is rare enough to find a candidate worthy of becoming an Astartes in a normal legion, but when they must also be strong and resilient psykers, the task becomes even more difficult. For this reason they have never been a large legion, although they have long ago exceeded their nominal thousand brothers. Their Grand Companies are small, of a similar size to those of the Emperor’s Children, and only Fulgrim’s self-imposed limit of thirty Grand Companies has allowed the Thousand Sons to exceed their numbers.

Though they intentionally cultivate a distant and mysterious persona, the Thousand Sons are forced by their low numbers to frequently work alongside more numerous organisations such as the Imperial Army. Ever since the early, damaging days of Regent Ahriman, Magnus has taken great pains to ensure that the Thousand Sons are perceived by their allies as an invaluable advantage in any battle. So important is this that Thousand Sons of any rank may be reprimanded and even demoted for giving their allies the impression they are being treated as disposable cannon fodder.

Colourpiece 5: Skyrar’s Rift.
Fighting down the rising sense of apprehension, Brother-Captain Iaos extended his mental probe of the rent in space-time. It was bad enough that more than three hundred of his brothers had died in the explosion, but that Wolf Lord Skyrar and his butcher warband could have survived to emerge on the other side was unconscionable.

Preliminary scans confirmed the initial report that the rift was indeed a form of wormhole, and that the local celestial body was the Fenris system’s sun. Simple triangulation with the Astronomicon confirmed this, but something nagged at him. The star was being orbited by a planet eerily familiar: Fenris! It should be long-dead and gone, but here it was! Mastering the rising sense of panic, Iaos tentatively interfaced with the Astropathic network beyond the threshold, and despite finding the protocols very different, searched for word of Skyrar.

What he learned revolted him. Not the brief mention of Skyrar, but what had become of his beloved Thousand Sons in this warped reality... He withdrew his mind from beyond the threshold and bitterly collapsed the rift with a spread of plasma torpedoes.

Skyrar had not escaped justice, it seemed. Being stuck in that terrible place would be his life sentence.


In a legion of battle psykers, the captains of the grand companies are amongst the most potent and skilled, with powers far exceeding those of the chief librarians of any other Astartes. Commanding upwards of a hundred squads, each captain is charged with a specific task by the regent. This varies from guarding Holy Terra and combating incursions of the daemonic, to persecuting the Long War against the Traitor legions, in particular the berserkers of Russ’s Space Wolves. Realising that psychic strength is nothing without the fortitude of faith in The Emperor, the Thousand Sons were the first legion to import Lorgar’s concept of chaplains. These individuals play a vital role in guiding the moral and spiritual growth of the legion. Initiates who, as Lorgar put it, display a particularly intense ‘communion with the divine’ during the Soul-binding ritual are marked out for further training within the Reclusiam.

Just as the chaplains guard their brethren’s souls, the Grand Company’s Apothecarion and Armoury protect their bodies and wargear. Despite this, it has been said that comparatively little care is given to these roles, with positions such as the crewing of vehicles being seen as dumping grounds for those who have not fulfilled their early promise as battle-psykers. However, this is not always the case, as among their ranks are brethren able to manifest psychic talents invaluable to these specialties. Such prodigies can perfectly attune themselves to their subjects, able to reach inside matter to re-knit flesh, soothe a restless machine spirit or re-forge a shattered mechanism, and are vital to the legion’s continued existence.

Combat Doctrine
A
s has always been Magnus’s intent, the Thousand Sons use their psychic talents to the full on the battlefield. As well as wielding powers that make them formidable opponents, the legion’s commanding officers use their prodigious talents to guide and coordinate the movement of their squads and those of their allies. Never a numerous legion, they rely heavily upon the Imperial Army, as well as on guidance from The Emperor’s Tarot to strike at the most auspicious time and place. Though this sometimes strikes their allies as intransigence, once committed they are able to turn the tide of any battle.

Individual squads are led by sergeants who are powerful battle-psykers in their own right. It is their responsibility to coordinate and focus the less mature abilities of those in their charge. Despite the intensive training they receive to do this, it is an exceptional talent who can effectively direct more than five or six of his brethren. In this way, each squad is able to employ psychic powers to complement their battlefield role. Such is their unity that each feels the other’s pain. A wound suffered by one, let alone a death, is felt across the mental link by all, and the death of the sergeant can leave the squad stunned and without focus.

Tactical and Devastator squads are able to telekinetically guide their shots to hit weak points in an enemy’s armour, or to strike down those who believe themselves safely behind cover. Units specialising in close combat use their skills to blot themselves from their opponent’s sight, allowing them to approach undetected. The most skilled of veterans can even use their powers to read what an opponent will do even as they think it, an advantage they use to the full in the brutal mêlée of the battlefield. By the time a brother has earned the right to wear Terminator armour his skills are all-but mature. By this stage they are able to channel their psychic might through the crystalline matrix of a force weapon, and the long, arduous training to lead a squad of their own can begin.

Homeworld & Recruitment
T
he Thousand Sons’ homeworld of Prospero was originally colonised by outcasts from human society, in particular by those gifted with psychic talent who wished to escape the baying mob. By the time Magnus the Red arrived on their world they had constructed a haven of enlightenment, a place where learning was pursued for the simple joy of it. The psychic gifts displayed by the population were a perfect match for Magnus’s new legion, and under the primarch’s aegis, psykers flocked to Prospero from across the Segmentum. New cities mirroring the beauty of the capital were constructed, and this influx of hardy, resourceful immigrants improved still further the quality of recruits available to the legion. This idyll was short-lived, though, with not even the oracles of Tizca able to foresee the global destruction the corrupted Space Wolves wrought upon the world. Despite the best efforts of the Thousand Sons the cities were blasted to rubble, its libraries burned to ash and the population brutally exterminated.

After the Heresy, with Prospero nothing more than a mass-grave, the Thousand Sons felt no reason to return there. The place held too many memories and ghosts of dead friends. With Magnus labouring to modify the Astronomicon to sustain The Emperor’s essence, and the Thousand Sons’ invaluable psychic talents put to use in eliminating the taint of the daemonic from the very heart of the Imperium, they began to regard Holy Terra as their new home. Quietly, and with the consent of friends among the High Lords of Terra such as Lorgar and Abaddon, the legion fortified and expanded the complex used to carry out the Soul-binding ritual into their new Fortress-Monastery. From this imposing edifice of silver and white, the Thousand Sons select recruits from amongst those psykers brought in by the Black Ships. They are tested in any number of ways, the final one being the ritual of Soul-binding. Those who survive are declared ready for training, and for the gene-seed implantation process to begin.

Gene-seed
I
n the early years of the legion’s history there were severe problems with spontaneous mutations, both of the body and among their gene-seed implants. With the advent of the Soul-binding the incidences of this dramatically reduced. This communion with The Emperor has been described as alleviating the innate mutability of the Magnus gene-seed, although at the time critics claimed it had more to do with the legion being forced to forego the corrupting influence of sorcery. Despite this, the Thousand Sons still suffer more from spontaneous mutation than any other loyalist legion. Although the use of bionic limbs to replace ones lost in combat is common among The Emperor’s Astartes, for the Thousand Sons the cause is more likely to be due to the effects of progressive mutation.

This instability also extends to the Magnus gene-seed. While it continues to enhance the psychic talent of the recipient, its inherent mutability shows a noticeable decline in implant efficiency within a bare handful of generations. Although this has been remedied by the frequent infusion of fresh gene-stock derived directly from their primarch, this dependence is yet another cause for concern over Magnus’s frequent and lengthy disappearances. Even beyond their anxiety over the risk of losing their primogenitor, the Thousand Sons realise that his death would also be the harbinger of their own extinction.

Colourpiece 6:
Magnus sat numbly, barely hearing the assembled High Lords as they discussed the defences being erected against the tendrils of Hive-fleet Leviathan. Billions of men, whole battle-fleets were being mobilised to fight and possibly die, and yet it seemed inconsequential compared to what he had learned earlier that day.

He was roused by the representative of the Ecclesiarch – even after all this time it still threw him to see someone else in his friend Lorgar’s place. Magnus realised that he had been asked if, during his telepathic communion with The Emperor, the Master of Mankind had deigned to bless their course of action against the Xenos breed. His response was that the God-Emperor was indeed pleased by their plans, and that those who fell would be welcomed warmly into the afterlife by the celestial hosts as Imperial martyrs. It was rousing and inspiring, and Magnus wished it had been anything more than a reassuring lie.

In truth it had been centuries since The Emperor had been able to communicate. With each visit his father’s spirit grew weaker and weaker, the fractured, screaming elements of His psyche long since having blotted out all coherence. But even that had been better than the pitiful silence he had faced today. Magnus blamed himself for being too slow in the Gathering. If only he had worked harder or even reached out to his brothers he could have found them faster. But what was done was done. There, while the High Lords of Terra ordered the death of worlds, Magnus silently made a decision far more momentous.

The Grey Knights must be assembled before there was nothing left of their father to save.


Beliefs
T
he Thousand Sons believe that the only way humanity as a species can ultimately defeat the Ruinous Powers is for it to gain sufficient psychic strength and fortitude to resist its predations. This brings with it a great dilemma as their very existence, and that of The Emperor, relies upon the Black Ships which bring in a constant harvest of psykers from across the Imperium. How, they ask, can humanity increase its psychic potential when psykers live in fear of the howling mob, and while the finest talents are constantly being removed from the gene-pool?

To this end the legion yearns to reconstitute the original dream of Prospero by creating isolated havens for those with psychic talent. Whenever this has been tried over the millennia it has ended in disaster, either through massed daemonic incursion or resentment from neighbouring cities at the extensive and preferential protection offered by the Thousand Sons to these settlements in times of war. Their staunchest critics leap upon such plans as evidence that the Thousand Sons are intent on the forcible replacement of humanity with those of the ‘mutant psyker strain’. There are some amongst the legion who whisper that in the face of such hatred perhaps this would be a good thing. They are, however, in a very small minority, and the legion continues to fight as loyally for the Imperium as it has since the day that Magnus first knelt in fealty to The Emperor.

Battlecry
A
s the Thousand Sons are able to communicate far better telepathically than with mere words, the legion rarely uses a conventional battlecry. Their silent, coordinated movements, along with their blank-faced helms all contribute to their otherworldly image, inspiring fear in their enemies and un-nerved respect among their allies.

Edited by Aurelius Rex, 09 September 2009 - 12:17 PM.
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#2
The Angelus Sanctus

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Kill Ahriman at the Scourging of Fenris...

However since you've already done the IA for the SW, it's hard to do that now.

Not sure why, i just have this strong desire to see Ahriman die somehow in this alt-verse B)
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#3
Sigismund Himself

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I think that the Thousand Sons would be the controllers of the Soul Binding and thus control the Adeptus Astra Telepathicus. Perhaps these psykers are actually part of the Legion? Any soul bound psyker becomes part of the Thousand Sons?

Also, what would the Thousand Sons interaction be with psykers within the Imperium that aren't soul bound? For example, Navigators?

#4
Aurelius Rex

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Kill Ahriman at the Scourging of Fenris...

However since you've already done the IA for the SW, it's hard to do that now.

Not sure why, i just have this strong desire to see Ahriman die somehow in this alt-verse


The Space Pup's Alt -IA has not yet been posted on the board, and if things go to plan (see the Legio Imprint thread in the Cedo Lounge) it will be saved as new material alongside the Thousand Sons article for the B&C Imprint publication.

So there is still scope for re-writing aspects of the SW IA in light of how the Tsons IA goes if it strengthens them. :)

However, I can't think how having Ahriman mentioned as dying in the SW article would be essential As it is written from their perspective to them anyone other than Magnus would be just another sorcerer... :) Discussing Magnus's fate in the TS IA would have far more resonance and relevance to the reader as far as I can tell, but the door is still open to changes.

What about having him still go bad, but in keeping with his norm-motivations do it to try to keep the legion from falling to progressive mutation? The irony of him delving too deeply into chaos to combat mutability, and though forewarned of Tzeentch, goes the other way and falls into the pus-clogged clutches of Nurgle who promises a viral way to prevent mutation appeals to me... He could always die later, right? ;)

Edited by Aurelius Rex, 08 July 2009 - 12:37 PM.

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#5
The Angelus Sanctus

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Could work. For some reason it would be interesting to see some of the norm-known figures to be less known (or dead) in the alt-verse. Despite the universe changes, alot of the known names still manage to stay known. Maybe it's just me being nit-picky perhaps.

I assume the TS will still have bodies in the alt-verse ?

Not sure if you want to do anything too drastic with Ahriman, if the TS in the alt-verse are widely accepted for the Psychic prowess, the changes you've proposed i think would be great to at least maintain the unfortuate mutation concept if it helps to continue to create more psychic brothers.

However.. you mentioned mutation and how Ahriman was against it (clearly an indication that he was a purist). Norm-verse has only had "suggestions" as to who and why the Grey Knights were created, perhaps Ahriman with his puritan vision is charged with taking charge of the Grey Knights? That to me, would be interesting as it's very "left field" of what he became in the norm-verse. Magnus will obviously be busy (if still alive) with other things (esp if the TS re-locate to Terra). With psychic mutation quite 'common' within the TS, the Legion itself would be re-populating its size with marines ranging from no psychic potential at all right up to potential future chief librarian!!

Then again i could be running around with crazy visions of an alt-verse in my head :D
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#6
Kurgan the Lurker

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Maybe have Magnus working on something to repair the damage caused to the Webway gate under the palace? It was his pyschic warning that finally ruptured that seal and forced the Emperor and Custodes to fight off a demon invasion in the normal story line.

Would the Grey Knights even exist in this storyline? What if the 1k Sons Legion becomes the Grey Knights. Perhaps Magnus (whatever his fate) has turned command over to Ahriman. Now based on Terra, with the help of the Custodes/Sisters of Silence and Ahrimans puritan streak, the Legion has become what the Grey Knights are in the Norm Verse. Only they are all soul-bound. A Legion of physically blind but powerful pskyer-knights.

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#7
Aurelius Rex

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Short reply because I am knocked out with a cold... :)

I haven't mentioned the Grey Knights at all so far - for that matter I consciously haven't even mentioned the Inquisition. While I think the Grey Knights would be missing from this history Sigismund Himself may have a reason to include the =][= in some form when he is doing the Alpha Legion IA.

I am well aware of the obvious comparisons that could be drawn between the loyal Tsons and the Grey Knights, but I don't want to play them up - I would rather have them more subtle, hence them on Terra not Titan. They also won't all be having nemesis force weapons - just the librarian squad leader with a force weapon / staff - although they could get psychic support from their squad-mates. Just like the Alt-Raven Guard are not the Norm-Thousand Sons and the Alt-Space Wolves are not the Norm World Eaters, I want them to be their own men rather than simply transposing them onto another organisation.


I have heard about the whole webway behind the golden Throne here but no specifics. Where was it from - the artbooks? I only bought the first one.

@Chris - The alt-Thousand Sons will have bodies. ;) But I like the idea of Ahriman honestly trying to 'cure' the most mutant brothers using his new connection with Nurgle and it rotting them inside their suits. Unfortunately the similar image has already been used for Fabius Bile's pretend fate... It will have to be carefully done if at all.

@Matt / Sig - As to Magnus being in charge of all psychics, I have already gone to that well with Lorgar the boss of the Ecclesiarchy. I think it would be better to keep Magnus as head of the Tsons only rather than having another primarch among the High Lords - After all in the WB IA Vandire kills off the head of the Astronomicon before taking power, so it would lead to the question of why he didn't do something about it.

Urgh, back to my sickbed now...
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#8
The Angelus Sanctus

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Depends, in that age, there may be a need to have a specialist set of "Grey Knights" which have been pulled from the ranks of the Thousand Sons. Also, who said the alt-GKs had to be on Titan ;)

Just to keep things different, perhaps a merger of the norm verse Deathwatch and Grey Knights, so the Grey Knights would essentially be inducted marines from various Legions where marines have shown exceptional psychic ability. Of course the TS would be one of the main contributing Legions, but you would still have some manefesting across other Legions.

Ahriman's role is still iffy, despite his continued dislike towards Mutation, i'd imagine in the alt-verse he and Magnus would actually see more eye-to-eye (ok, bad pun =X), and instead of taking things into his own hands (and still ultimately casting him out towards a villan role), maybe this time he'll stand idle towards what is happening and at least make use of what he can still work with. Thus if Magnus were to appoint him as "head" of the Combo DW/GK guys he'd at least still have some general control and maintain his puritan view (which would funnily enough, still draw him away from his Legion, but not in a negative way).

Magnus need not be the head of the Astro. If he is heavily focused on the Emperor and the webway gate on Terra, the last thing he'd want to do is run his own legion AND be the head of the Astronomicon. Obviously this would lead way to a NEW individual taking the reigns of the Thousand Sons, esp if Ahriman was to have his own thing to do. Still a bit of a subtle rift between Ahriman and his Legion, but as i said, it wouldnt be portrayed in a negative way, merely due to a severe change in priorities in allegience has it become this way.
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#9
Ferrata

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I would avoid making Ahriman a bad guy, just for something different. We have Kor P dying before he could do anything bad, we have Bile still being evil so it would be nice to have one of the big, non-Primarch bad guys remain loyal. The question would be why and how? What has changed in the Alt'Verse to alter Ahriman in such a way that he doesn't turn to Chaos to stop the mutation, which he hates. There is the Emperor soul-binding all the 1k Sons, could this reduce the level of mutation amongst the Legion? Could he have witnessed an army of mutants from the underground of Prospero fight against the Wolves when they invaded and have a change of heart? He could have been moments away from contacting Tzeentch, which could explain Tzeentch late conversion of the Raven Guard as he thought he had his hands on the Sons.

As for their actions after the Scourge, maybe they sacrafice their lives one or two at the time to disrupt the warp, throwing the DA and SW out in random places and into the path of xenos races. They could literally reduce themselves to a hundred of men in order to serve The Emperor, even if they die doing so. "We shall serve The Emperor till we are nothing but dust" ;)

As for the fate of Magnus, I think he needs to be one to disappear and they believe he will come back at the end of times. Maybe he does a Vulkan, disappears in search of knowledge to awaken The Emperor. Comes back, disappears again and then one day never does. The Sons believe he will come back, awaken The Emperor and then destroy chaos. They don't exceed 1000 Marines, all sons of Magnus etc.


Hope you are feeling better, no-one should get man-flu. I'm reading through the Wolves IA slowly, but I'm getting there.

Edited by Ferrata, 12 July 2009 - 08:42 PM.


#10
Kurgan the Lurker

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Well I wasn't suggesting Ahriman be bad...just puritan.

As for your idea on Magnus disappearing -- what if he disappears through the web-way gate that is under the palace? Not sure why I am stuck on that idea.

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#11
Marshal Rohr

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Why not try Dan Abnett's view and mix in some Aztec practices, rites, and theology to the Thousand Sons?

#12
Aurelius Rex

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Argh! Just about to step out the door to internet-less holiday! Sorry guys, have to get back to this in a week's time. :unsure:

Have a good one,

John.
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#13
Aurelius Rex

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I am now back at work and getting into the swing of things again. Where was I? :wacko:

OK, Thousand Sons... Looking back over the previous ideas we have the link to the webway from the throne room... I don't have the relevant artbook source to this. Differences are that Magnus didn't contact The Emperor - what would have broken it (?) so no reason for a big army of daemons to come pouring out. The Emperor was later entombed by the Astronomicon in this version (from the overview piece) but the chaos legions (Dorn?) could have broken the seal on the webway when they got access to the throneroom and let more reinforcements out :evil: - but this could be covered in the appropriate IA article...

As to Ahriman, as a loyalist astartes he would not be around in M41 - his role would be historical and would have to be important to even get a mention. I also like the idea of Magnus being around for a good long while so he wouldn't even get to be legion master, unless he is given regent status while Magnus is off astrally searching for a way to bring back the Emperor... His role (evil or good) doesn't have to be decided at this stage - all the ideas are in the mix at the moment.

He does strike me as someone who was trying to do the best for his legion, even going to unfortunate extremes to do the deed. This could certainly have a resonance here in some form or other.

One plot hook / tension I have been toying with is the idea that (aspects of) the legion think that (powerful) psykers are humanity's only hope and viable future, to the extent that they place little value on humans without psychic talents - they are only useful as workers and cannon fodder. Do they set up worlds like Prospero just for psychics, breeding a stronger race? Would they sacrifice whole systems as long as the psyker worlds survive? This is a very early idea that makes certain factions of the Tsons look very dodgy, and has to be reined in by Magnus?

Another idea / goal for Magnus searching for a way to bring the fading Emperor back to 'life' could be the Sensei - The Emperor's true sons... the RT era Realm of chaos sourcebooks had the theory that they could be used / sacrificed to bring back The Emperor, so that might be something that could be included as a subtle nod / or in a colourpiece that Magnus was searching for or reassembling them to bring the Emperor back to life, but Magnus's consciousness himself seems to be getting lost. Could there even be a way to mention the Sensei as an unofficial / hunted group called the Grey Knights that turn up out of nowhere and battle daemons - as is their role anyway! I think that if this is done subtly it could really work nicely!

@M2C - Welcome! Aztecs? I saw the Abbnett blog but always thought they were more Egyptians!

More later!
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#14
Kurgan the Lurker

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Hmmm....maybe Magnus spends his time "collecting" the Emperor's Sons. Saving them from the Illuminati and such and training them as "Grey Knights". Ultimately his plan being to sacrifice them all in some grand battle in order to restore the Emperor. However he gets killed/disappeared before he can put the plans final stage into motion and the 1k Sons go on not knowing anything about this special group of Marines who don't seem to age even more so than a typical Astartes.

Only downside to all this I guess would be that something would have to be said for how all the sons are made into Marines, given that they all wouldn't be found in the normal age range. Maybe with the Dornian Heresy the altering techniques have not been lost for those too old to undergo the regular route of ascension.

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#15
Aurelius Rex

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Exactly,, Matt. I was exactly thinking of Magnus collecting, or more precisely finding and contacting these sensei ready for a final 'ritual'. The Grey Knights here could be the sensei and perhaps his warband - if they have been contacted by Magnus or not - that fight against the daemonic despite being seen as renegades by the wider Imperium... perhaps even Magnus can't risk revealing their true identities and to the wider Imperial machine, or even his own legion, requiring his long disappearances.

I don't see there is any reason to have them turned into marines when they are contacted. These Grey Knights would just be an ad-hoc paramilitary group rather than actual marines. They would still have a link to The Emperor, with the sensei leader being His son (or daughter?) while the norm-'verse GK are reputed to have gene-seed derived from the Big Guy himself.

How much of this link can be included I don't know, as I want to have it pretty subtle, but I at least want to have Magnus greet the Sensei as his brother in the colourpiece, even if the sensei doesn't understand who his father is...
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#16
Aurelius Rex

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My brain is finally back in the swing of things. I have added an extra group of ideas on the Combat Doctrine / Organisation section, and have had a lot of ideas on the legion come together in the last few days. I think I have a good handle on how to proceed with the article, so hopefully the next week will see each of the sections get fleshed out in preparation for the first draft taking shape.
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#17
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For some reason when reading about the Librarian-Sergeants and how he uses the latent/weak power of his brothers to do funky things, I thought about psychic backlash. If this works by the sergeant being in continous link with his brothers, then if anyone dies there will be some kind of backlash as the connection is broken; even worse if it is the sergeant himself. If this is the case; how does this effect the legion as a whole? It would explain the small squads (in addition in the difficulty linking more brothers) as it reduces the loses caused by one death. It could also be used to explain very close links between squad-brothers and promotion is very rare, once you've got a squad, you are in it for life. As the brothers are all linked together, it would make sense that they are closer than average line-soldiers. Do Captains share a link with all the men under their control, even if it is slightly more distant to troopers as it goes through their sergeants? Imagine the backlash when the captain is taken down...

As for Librarians, I believe it is more Sergeants and Captains which have been made redundant with Librarians taking their place :whistlingW:

I'm currently reading Flight of the Eisenstein (yes I know I'm behind in the series, I've been reading better books :unsure:) and Mort's Death Guard people (can't remember their name right now) could be used to make a different Grey Knight - Magnus' Supreme Bodyguard of faceless knights. Though they could work seperately to do Magnus' bidding, even if the great one eye has been absent for many years.

#18
Aurelius Rex

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I like that! The feedback idea sounds like the perfect setting for a colourpiece. :D I think the idea is just that the sergeant would guide the younger and less powerful brethren and eventually they would be able to go on to join other squads, perhaps as a sergeant in his own right when he matures. For this reason I wouldn't want to force them together for ever, but on the battlefield, the idea that the death of one would be a blow to them all, especially the sergeant... they may not be able to use their 'powers' for the next turn due to the loss. If the sarge dies, they can't use any powers, and with smaller squads than other legions the likelihood of losing the sarge is higher - another balancing disadvantage.

Re: Eisenstein, it is a while since I have read that book. Not great, but better than Counter or McNeill IIRC... Wasn't the impression given at the end that the Eisenstein survivors would become the first Inquisitors? Other than that, was that what you meant, or were you talking about a special name for the Primarch's bodyguard, like the singularly ineffective Morlocks guarding Manus in the awful Fulgrim?
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#19
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You seem to be talking with rules in mind with this one; any reason?

Re: Eisenstein, it is a while since I have read that book. Not great, but better than Counter or McNeill IIRC... Wasn't the impression given at the end that the Eisenstein survivors would become the first Inquisitors? Other than that, was that what you meant, or were you talking about a special name for the Primarch's bodyguard, like the singularly ineffective Morlocks guarding Manus in the awful Fulgrim?

Unfortunately; the HH books seem to be too Hollywood for my liking, playing to much to the fanbois. As for what I meant, I was talking about the Deathshroud (finally found their name). Two warriors Mort. have follow him everywhere which had no identity (they were promoted and declared dead at the same time). I was thinking something similar for Magnus, a faceless army of Grey Knights who do his bidding but no-one has ever seen them without their helmets. For another 'dust joke' you could have someone say "Their armour could contain nothing but dust and still we would not know"

#20
Aurelius Rex

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I am not thinking of including rules - too much trouble to balance - it was more from the point of view of making people realise that they are not intended to be the bestest ever, and there is a reason they have not taken over the galaxy. Looking back at it, there is talk of rules, but hopefully it will only appear in the IA to the extent of making it easy logical in the event that people did think about how to make rules for them.

On the Deathshrouds, I can hardly remember them from the book. I can't have found them memorable. ;) I think my aversion to having the Thousand Sons become the Grey Knights in any obvious form is because the one bit of Commissar Molotov's Alt-Heresy thread from last year* I saw included a bit about the TS effectively becoming the GK. Admittedly Mol was involved in some of the early discussions on this project three years ago, and I have credited him in the first HH post for it - but the last thing I want is to have him saying it plagiarises his later work from a different incarnation of the project.

As to the 'dust' mentions, I will have to be careful not to be too obvious with them (beyond the idea you had of them being drained by the porcess of slowing the warp-jumps to Terra, Phil) as there will be a big colourpiece about a Tson librarian looking into Skyrar's Rift thing from the SW article that leads to the norn-'verse, and seeing the fate of the Norm-Tsons there. Going back to that well too often would come over as increasingly unsubtle, I suspect!



* After I saw this I realised that I had better not read any more as I didn't want to be even subconsciously picking up ideas that could be accused of being stolen.

Edited by Aurelius Rex, 07 August 2009 - 09:52 PM.

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Index Astartes: Scions of Dorn

#21
Kurgan the Lurker

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Nothing I can find indicates it is a sockpuppet account of anyone.

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#22
Aurelius Rex

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Thanks, Matt. Glad to hear it. :D
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#23
Aurelius Rex

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After a solid week of piling ideas into the article, and a month since I started it, it is finally time to start properly drafting up the first sections. The aim for the weekend is to get two sections from later in the article done by Sunday night, so from tomorrow expect to see the ghastly yellow text for ideas sections, orange for the most recent additions and normal grey for completed passages.

+++ Edit 09/08/09: I managed to get the ball rolling and draft the Combat Doctrine and Gene-seed sections today. It is good to get back into the swing of writing proper drafted sections, and it seems that once the drafting process gets going things seem to progress quite nicely from previous experience. I have a short holiday planned from the middle of the week before the kids go back to school, so I want to get things rolling nicely before I go netless for a couple of days on Thursday. +++

+++ Edit 10/08/09: Another day, another section drafted. This time it is the Homeworld and Recruitment section. The real test will be the bits I haven't fleshed out quite as much, like the history sections. Word count so far stands at 3566, but is sure to rise. +++

+++ Edit 11/08/09: I used some offcuts from the homeworld section to draft a beliefs section during lunchtime. I am not sure if more will need to be added when the rest of the article shakes down. Word count 3475. +++

+++ Edit 16/08/09: I managed to finish drafting the later sections over the holiday and have been able to make a start on the earlier historical sections like the Great Crusade. It will be a real stretch to finish and properly proof by the end of August, but I am happy with how it is coming together and it is good to have it as an incentive. Word count still below 4K. +++

Edited by Aurelius Rex, 17 August 2009 - 12:18 PM.

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Iron Warriors +++ Iron Hands +++ Alpha Legion +++ Dark Angels

Index Astartes: Scions of Dorn

#24
Aurelius Rex

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I have firmed up the origins story, but it is not yet worthy of being called a draft. The plan is to have a crack at it tomorrow and knock it into shape, and then with the tracks laid, progress through the rest of the historical sections swiftly after that.

The idea is to have elements of Magnus's history in brief colourpieces that lead through the article, from his first psychic meeting with The Emperor to the truth of his later mission to find the Sensei. As always, the colourpieces are ways to gives information that even the writer of the normal IA format doesn't know, along the lines of Corax's imprisonment.

+++Edit 23/08/09: Got the origins section drafted, bar the tricky opening paragraph and the colourpiece. It will still need things tidying up, but it is a first step. +++

+++Edit 25/08/09: Filled in the battle they fought alongside the Space Wolves that to enraged Russ - Refer to Alt-IA:SW for the backstory there! I have made lots of proofing notes on what I have done so far on paper - I know it is very rough - but wanted to crack on as much as I could with the basic drafting process. With luck I will be able to spruce up some of the sections (proofing changes) tomorrow lunchtime. +++

+++Edit 26/08/09: Proofing changes on the earlier sections done, and worked on drafting the Nikaea bit and fleshing out the paragraphs covering the effect of Soul-binding on the legion and the events of Davin. The plan for tomorrow is to draft these bits up to the Burning of Prospero. Word count now exactly 5000, so brevity and the need to edit harshly will become an issue soon. :( +++

+++Edit 27/08/09: Soul Binding and Davin drafted as planned. Word count edged up to 5.1K. There is still plenty to do, but I will see how much I can get done over the weekend. If I can get it all drafted bar the colourpieces by Sunday night I will be very happy. As an incentive, if I can get a colourpiece or two done as well I will see about ordering Space Hulk. :RTBBB: +++

Edited by Aurelius Rex, 27 August 2009 - 11:40 PM.

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Ultramarines, White Scars, Space Wolves, Thousand Sons and Blood Angels available as a pdf
Click here for the Legio Imprint download thread
Iron Warriors +++ Iron Hands +++ Alpha Legion +++ Dark Angels

Index Astartes: Scions of Dorn

#25
Sigismund Himself

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As part of the new idea of the Alpha Legion taking over the duties of the Inquisition, I was wondering if there should be a link between Magnus' Grey Knights and the Alpha Legion. Who better to help in a search across the galaxy and to keep a secret than the Alpha Legion?

Otherwise is looking good. I'll try to find time to have a thorough look through.