|CHAPTER NAME: .............. PROMETHEANS.|
GENE-SEED (PREDECESSOR): ... SALAMANDERS.
FOUNDING: .................. 19TH.
CHAPTER WORLD: ............. TURTHOL.
FORTRESS MONASTERY: ........ GONDHELM.
SPECIALTY :................. SIEGE OPERATIONS, ARMORED ASSAULT
KNOWN DESCENDANTS: ......... NONE
BATTLE CRY:................. FIRE AND FURY
“We are the will of the Emperor. His burning wrath is ours. Fire may pour from our fingers yet we remain unburned. Lightning may burst forth from our eyes yet we stand unhurt. The earth may tremble and the rock may split yet we shall not yield. In this burning inferno we stand defiantly in the face our enemies. The foes of the Emperor shall fall before us; for we know no fear. Their fortresses shall fall and their strongholds crumble before our fury. We are the angels of death. We are the Burning fists of the Emperor's holy wrath.”
-Creed of the Prometheans
Chapter-Master Argos continued to use the chapter's armored units in the time-honored manner prescribed by the codex. But after several failed assaults against enemy fortifications and heavy losses of both troops and machines it was clear that changes were necessary. It was with considerable reluctance that Chapter Master Argos ordered the overhaul of the existing dreadnoughts with additional armor. Argos also requisitioned more land raider Redeemers, Crusaders, and boarding mantles, which he ordered the tech-marines to develop for siege operations. It was from this time of need that the Chapter's tech-marines began a long tradition of developing new innovative designs for their war machines.
Turthol is a desert world located in the Ultima Segmentum, whose wildlife is dominated by massive scorpions and monstrous serpents. The surface of Turthol is dotted with ruins and oases. The majority of Turthol's population is centered on the few oases large enough to support anything more than a small city. Still a good sized portion of its people chose to travel in nomadic groups or live in small communities near smaller oases. Those that choose to travel as nomads migrate to the small communities and cities when the time comes for the Promethean Fists to recruit from the planets population. The chapter values hard work, determination, even individuality.
The Prometheans maintain a fortress monastery named Gondhelm. The fortress relies on three different oases located near the fortress to support it's community of initiates, scouts, and marines. The ruins that dot the sands act as more places to train the marines of the chapter. The ruins are of a pre-Imperial society long since vanished when exploratory teams first found the planet. Sandstorms whip across the deserts, increasing in frequency and intensity as the planet nears the sun. During the worst of the sandstorms entire clans maybe wiped out.
"They descended on wings of fire. Their weapons blazed with cleansing flames. They smashed into the orks like blood covered boulders. They danced like fire among our foes. In the end they stood like bloody statues among fields of death and destruction. They were truly angels of death." ~ Commander Johnstenn of the Turthol militia, Second Invasion of Turthol.
Recent events had made it abundantly clear to the Chapter Master that they needed heavier armor and more assault units. With addition of more assault troops, the Prometheans added more armor to their dreadnoughts and converted some of their Land Raiders to Crusaders and Redeemers so they could support the troops that attacked the enemy head on. The Promethean Fists Have always been stubborn, making their foe pay in blood for the merest inch of ground. Yet contrary to other fast assault chapters the Prometheans rarely use drop pods as they do not have the space to carry the siege mantles, used by the 'Siege Breakers'.
In addition strains placed on the armory and it's contingent of tech-marines have resulted in the absence of land speeders.
The troops of the Prometheans excel at advancing through fields of fire that other commanders would be keen to avoid. The enemy is effectively run over by a wave of steel and ceramite. Each Company has a unit dedicated to the art of siege breaking. Usually comprising of four squads, siege breaker units can range from tactical squads to devastators to assault squads. All are armed with siege mantles, heavily armored versions of boarding mantles, that at times have held even against las-cannon shots. Assaults undertaken by these units are accompanied by Dreadnoughts and Land Raiders. Ironclads feature prominently as their seismic hammers and chainfists are invaluable in opening breaches in enemy defenses. Crusaders, often carrying units of terminators, are usually a siege assault units main source of close-in ranged support while the Land Raider Kurske, a plasma cannon armed variant created by Chapter tech-marines, provides heavy ranged support alongside any devastator units. Such advances are relentless as the heavily armored wall of ceramite and steel advances through storms of fire that would normally see high casualties.
In the initial days of building the chapter Chapter-Master Argos sat with the rest of his marines who had joined him in building the chapter. Unanimously they preferred to be less ostentatious than other chapters and so chose their current color of brown. It was also a way to connect themselves with their human origins and not become so aloof as they have seen many chapters become. The red trim was added later in remembrance of those who fell in the First Invasion of Turthol.
The Prometheans are similar to the Salamanders in the organization of their chapter. They only have 8 companies except they have the 110 marines per company. They also have a scout company of 70 scouts.
As usual 1st company is the Veteran Company. 2nd, 3rd, and 4th companies are active combat companies. The 5th and 6th companies are reserve companies. Company is denoted by numbers on the knee. The Captain of the 1st Company is also Captain of the Chapter Master's elite Honor Guard. The Guard accompany their Chapter Master in battle, on secret missions, and other private chapter business.
Promethean chaplains have a special retinue of 5 Marines who travel with him and learn from him. The Master of Sanctity has a retinue of 10 Marines. These Marines are led by the chaplain into battle no matter what. It is from this retinue that the next chaplain is chosen in the event of his death. Chaplains are chosen by a Tribunal of the surviving Chaplains; more often than not successors are chosen by their previous Chaplain. In order to distinguish them from other marines their helmets are painted black when they enter service with the Chaplain. When a Marine in the retinue dies his helmet is saved until the Chaplain's next return to Gondhelm. Once at Gondhelm the helmet is inscribed with it's bearer's name before being interred in a special crypt located in a nearby set of ruins.
"What is the price of a mile in this galaxy? The price is the blood of hundreds. Nothing in this galaxy is free. Every day of you life will be filled with death in the name of the Emperor. This is how your life will end, with a bolter in hand facing the enemies of the Imperium." ~Chaplain Greck, 4th Company, speaking to new recruits
The Prometheans view religion as merely a moral guide. They believe that faith without deeds is worthless, and therefore that the Emperor is better worshiped on the battlefield than with prayer. To these ends the chapter sings their praises as war songs on the battlefield. Whether this is tradition from their planet or a bond of brotherhood is unknown. But on their campaigns their voices raise in song in service of the Emperor.
The Chapter views knowledge as not just a tool but a way to raise the Imperium back to a Golden Age. After a battle their marines are often seen scouring the ruins for tomes, books, and other such resources to add to the chapter's growing library. They don't view xenos knowledge as heretical and so have even taken Eldar writings into their "custody".
Due to the ingenuity and inventiveness of their tech-marines the Prometheans have created a number of vehicles of war. These are used solely by the Promethean Fists as the Mechanicus has not sanctioned any of the designs. The Chapter's tech-marines are constantly searching for ways to improve their machines of war, they are even known to have a tendency to fiddle with parts or impulsively improve vehicles. These marines are pulled from the natural inventors of the nomadic tribes and cities.
The Tech-marines of the Promethean Fists often are assigned to lead strike forces, assignments the tech-marines fall to with zeal as opportunities to test new configurations on vehicles and even infantry load-outs that are not always successful at first but by the end of the conflict are perfected and ready to join the final crushing strike. Even individual marines tinker with their armor in attempts to improve it. This readiness to redesign their equipment has been frowned on by the Mechanicus, though it may be hard to doubt that such new configurations have increased the effectiveness of the Chapter's fighting forces. Even with the forgeworld of Pyros Technicus as a neighboring planet, the strained relationship with the Mechanicus has forced the Prometheans to produce the majority of their war material.
Due to a practically non-existent presence of psykers the Prometheans have no Psychic units. Some, like the apothecaries argue that it is due to a sudden mutation in the gene-seed stocks. Others, namely the chaplains, argue that it is the Emperor's will that they have no psykers. In truth the population of Turthol have thus far only produced a small number of potential librarians. The aspirants have all died either during training or their bodies have rejected the gene-seed.
In the absence of Librarians the Chapter's core of Tech-marines has grown far larger than that of an average chapter. Their role has broadened to include the upkeep and translation of the Chapter Librarium, and the production of equipment for the chapter armory. These new tasks have greatly stretched the available tech-marines. The 'Inner Circle' of tech-marines attempted to alleviate the problem by making training in mechanics and repairs a mandatory part of the training regimen. Even so, the majority of the marines still only know how to conduct basic repairs. Any major problems still require the administrations of the full fledged tech-marines.
[STATUS: Retrieving]...Locating Files...[STATUS]
Edited by FireFist, 13 July 2014 - 07:50 PM.