(Note that there is another discussion on Chaos Terminators for the 3rd edition of Space Hulk that can be found in the Other Games forum here). I'm taking a slightly different approach to the subject, though, and I don't want to hijack that discussion, so I've created this one within the Homegrown Rules forum in order to maintain the differences between the two discussions.)
Fans of the 1st edition of Space Hulk might remember the rules for using Traitor Terminators. These rules appeared in White Dwarf magazine and can also be found in Space Hulk Campaigns, and they were featured in a dedicated mission named "Contract Revoked". The latest edition of Space Hulk is arguably the best, containing a streamlined version of the 1st edition rules with elements of the two expansions, Deathwing and Genestealer, in a great (but expensive) package. While the models and storyline of the game return to the focus on the Blood Angels, the rules for the Terminators are pretty much suitable for any loyalist Chapter. They don't have quite the flexibility of the Deathwing or the Space Wolves, but they'll do in a pinch. This means that players of any loyalist Space Marine army might substitute their own appropriately kitted out terminators for those that come in the game. However, Chaos Space Marine players are left out in the cold. So I'd like to rectify that in order to give Chaos Space Marine players a way to play with their beloved miniatures.
The original Traitor Terminator Force List was intended to allow the Chaos Space Marines to replace the Genestealers in most missions, although there were provisions for using the traitors in place of the loyalists. This is important because we have to determine the scope of what we're going to do with these rules. Chaos being Chaos, as a replacement for the Genestealers, there aren't really a lot of restrictions that would be imposed on the list. However, in order to properly replace the loyalists, the resulting force should be balanced appropriately. I don't know exactly how I want to do this yet, so a little input would help.
It's also important to remember that there have been some advances/refinements in the game background and rules since the days of 1st edition Space Hulk. For example, while the Space Hulk Chaos Space Marine Terminators were equipped with storm bolters, the rules and background for Chaos Space Marines describe how they use combi-bolters instead. Also, the individual Chaos Space Marine Terminators have a little more flexibility in how they can be equipped, and they start with power weapons vice power fists. And we shouldn't forget the way that Chaos Space Marines can be dedicated to specific powers. We'll probably address dedication to specific powers later, though, and focus on a generic force of Chaos Space Marines for right now.
What I want to start with is a straight conversion of the Terminators that come in the game (i.e., the way they're equipped) into Chaos Space Marine terms. That's just a starting point, though, as a simple conversion wouldn't adequately represent the differences that should exist between the loyalists and the traitors.
So we have twelve miniatures:
- Five of the Blood Angels are equipped with storm bolters and power fists. Using baseline conversion, these become Chaos Space Marine Terminators equipped with combi-bolters and power weapons.
- One of the Blood Angels is equipped with a storm bolter and chainfist. A baseline Chaos Space Marine Terminator conversion would be equipped with a combi-bolter and chainfist.
- One of the Blood Angels is equipped with an assault cannon and power fist. His Chaos Space Marine Terminator counterpart would be equipped with a reaper autocannon and power weapon.
- One of the Blood Angels is equipped with a heavy flamer and power fist. The traitor version would be equipped with a heavy flamer and power weapon.
- One of the Blood Angels is equipped with twin lightning claws. Luckily, our Chaos Space Marine evil twin would also be equipped with twin lightning claws.
- One of the Blood Angels is equipped with a storm bolter and power weapon. His Chaos Space Marine Terminator counterpart would be equipped with a combi-bolter and power weapon.
- One of the Blood Angels is equipped with a thunder hammer and storm shield. There is no Chaos Space Marine Terminator equivalent for these items. I'm going to give the counterpart model a combi-bolter and power weapon for now.
- The Blood Angels Librarian is equipped with a storm bolter and force weapon. His Chaos Space Marine Sorcerer counterpart would have a combi-bolter and force weapon.
So now we have to change the models up a bit in order to make them suitably different from their Blood Angels counterparts. Right now I'm just talking about equipment - there are some rules issues that also have to be addressed.
What I'm thinking is that one or two of the combi-bolter/power weapon models will exchange their power weapon for a power fist. One or two other comb-bolter/power weapon models will exchange their combi-bolter for combi-weapons (and I'm focused on the combi-flamer and the combi-meltagun). The combi-meltagun is a straightforward exchange for the penetration of a power fist while the combi-flamer augments the heavy flamer. So combi-flamers will change up Chaos Space Marine tactics a bit. This, of course, means that there will only be one or two models carrying combi-flamers. Based on not having a thunder hammer/storm shield combo, we started with six models equipped with combi-bolters and power weapons. Going on the conservative side, I'll adjust this to:
- 2x Combi-bolter & power weapon
- 1x Combi-bolter & power fist
- 1x Combi-bolter & lightning claw (have to figure out what benefit a single lightning claw might have)
- 1x Combi-flamer and power weapon
- 1x Combi-meltagun and power weapon
The Chaos Space Marines are a little different when it comes to assault. They are less strong, but they tend to strike more quickly. This is based on the exchange of the power fist for a power weapon, though that isn't a universal exchange. Somehow, though, we have to find a way to represent this in a manner that works both against Genestealers and against Blood Angels.
The Chaos Space Marines will lose a slight bit of shootiness in the combi-bolters. We need to represent this properly, though, which is going to take some figuring out. If we compare the WH40K storm bolter to the combi-bolter, the key difference is that the storm bolter is Assault 2 while the combi-bolter is Rapid and Twin-Linked. We have to consider the translation of the storm bolter rules from WH40K to SH, then figure out how the combi-bolter might then be translated into SH. So how do we represent this difference in Space Hulk? And what is the overall impact of this change on the Chaos Space Marine Terminators? The storm bolter can move and shoot its full allowance each time, but the combi-bolter can't, so this loss in capability must be represented.
We also have to look at the Reaper Autocannon that the traitors have compared to the loyalists' Assault Cannon. The differences are that the Reaper Autocannon has twice the range (which is inconsequential based on the range of the AC in SH), it has one higher Str, but it fires 2 less shots and isn't Rending. So we again have to look at how the rules for the Assault Cannon in SH represent it's WH40Kness, then try to similarly translate the RA. Another very important thing to remember is that the Assault Cannon is unreliable compared to the Reaper Autocannon, so we have to ensure that the RA has appropriately reliable rules.
I haven't addressed the specifics on these rules yet because I'd like to get some feedback before I make any proposals. Some might disagree with my assumptions/conclusions, so I want to be sure that any errors I may have made are pointed out.
For those that have seen the other rules for Chaos Space Marine Terminators, there is one thing that I think has lots of potential and which I might incorporate. I'll quote it here.
I don't know that I'll do exactly this, but both the basis and the resulting rule make sense to me (right now).
Chaos Terminators are the most experienced warriors of their kind and each are veterans of hundreds of battles over thousands of years. Each is easily the match of a loyalist Terminator Sergeant. All Chaos Terminators add +1 to their highest dice result as Sergeants do.
Anyways, I'd like to hear what others think before we move on.
Edited by Brother Tyler, 14 October 2012 - 11:54 AM.