Jump to content

Perditia


Donkey Kong

Recommended Posts

that's a heeck of alot of regiments for such a world. it isn't that important or doesn't look that important.

 

It's not a single world but a cluster of planets and moons. Also the Gas Giant is harvested using technology that is now incredibly hard to reproduce or probably lost entirely in places. The Gas Giant's materials would likely be used in the construction of Naval ships, fuel/engine materials needed to create or maintain the fusion drives used by the Imperial Navy.

 

A world that harvests such a relatively rare resource (given how rarely, if ever, Gas Giants are mentioned in official fluff) would be fairly important. Not Galaxy changing but important nonetheless. Also, that amount of regiments is not unusual for an Imperial Campaign. If it was a reactionary deployment to invasion or somesuch it would be different, but this is a dedicated military offensive planned and put forward by the Munitorum and Mechanicus.

Link to comment
Share on other sites

gallery_22046_1527_4605.jpg

This picture is very, very cool. I am much impressed. ;)

If you need character/appearance details for Captain Altram, here goes.

The rough details for character - quiet, reserved, but underneath that a man of unshakable convictions and unbreakable courage. A solemn man, but not openly agressive. Although not pleased by the thought of spilling Imperial blood in this conflict, Altram will not waver from his duty - only in their death can the corrupt hope for The Emperor's salvation.

Mors Altram as a fighter favours close quarter combat, preferring to personally hunt down and execute the leaders of opposing forces when possible. As a commander he takes whatever decision will lead quickest to the deployment of the holy dreadnoughts, and therefore the killing strike.

Appearance - Dark skin, (he is from a desert world after all) black, short-ish hair. Has a vivid scar on the right side of his face, and for an astartes he is fairly wiry in build. (Not that you can tell in all the armour.) He might be the least imposing of the four leaders, but Altram still exudes an air of authority.

Altram carries a rare chainsword said to have been made in the time of the third founding, and a modified bolt pistol that is considerably weightier than standard issue. (For belting foes over the head with in a melee, something that happens fairly often.)

Altram wears a jump pack, but in all likelihood Haedar won't have one.

I suspect Howl and Altram will co-exist quite well. Howl, from what I can remember, is one of the more lenient marines of the Death Heads, and Altram is hardly the brash, arrogant type.

- - -.707.M41

The Infinity Knights contribute forces to the campaign effort. The Infinity Knights are reinforced by the Death Heads Fourth Company under Captain Filo Howl.

902.707.M41: Extermination

The Chapter Astartes are tasked with the execution of a number of Ferze's generals and lieutenant staff. In addition to this, it falls upon the Astartes to execute any xenos leading or fighting alongside the human rebels. They are located on a variety of worlds with varying degrees of protection.

I take it this is the bit the Infinity Knights are involved in. I can write a couple of small bits about this, perhaps, but what sort of scenario are Howl, Altram and their men likely to face?

Minor sidenote: At the end of the campaign the Eldar's gate is rendered useless. Would it be destroyed, or taken for study by the Mechanicus?

I assume the former, but the latter could be perhaps used for some mystery.

Link to comment
Share on other sites

Thussaud embodies the more warrior aspect of the Death Heads. He is far less humorous than Taggart, but still not as humorless as Aleksei. He is very direct and probably poorly tempered. Appearance wise: about shoulder length dirty blond hair, a bigger Astartes. He prefers Ork trophies, so I would imagine he would carry around Ork pistols:

 

For the World Train, I think the idea I had behind it, and you can ignore it if it doesn't fit your version: Scouts board the World Train and set up markers for Terminators to transport down, as flat carts and anti aircraft guns are cleared, Thunderhawks land to drop off Astartes.

 

That was what I was going for, seems the most obvious way to do things. Thanks for the description, and to be honest, Thussaud sounds like he'd get on with the Lions, after all these guys hate the Orks.

Link to comment
Share on other sites

So I see no one has thought of something for the attire of the Gehenna Regiments and the Gen Col forces. Pity.

 

:)

 

So, any ideas are still welcome.

 

I take it this is the bit the Infinity Knights are involved in. I can write a couple of small bits about this, perhaps, but what sort of scenario are Howl, Altram and their men likely to face?

 

Eldar Warlocks and Farseers, Ferze's Generals, manufacturing worlds, agricultural worlds and agricultural worlds building up into fortress worlds to prepare for the coming storm.

Howl also has no shame killing the civilians, the Death Heads harbor no sympathy for traitors ;) .

 

 

Would it be destroyed, or taken for study by the Mechanicus?

 

Probably the latter, though I doubt they could actually move it :D .

 

GHY, I see what you mean, but I honestly think that I'll make the fleet too large. Any ideas you can give, such as round numbers, would be more than welcome.

 

Thank you SP, I'm sure I speak for everyone when I say, glad you enjoy.

Link to comment
Share on other sites

GHY, I see what you mean, but I honestly think that I'll make the fleet too large. Any ideas you can give, such as round numbers, would be more than welcome.

 

Well, let's think this through.

 

36 regiments of Imperial Guard, not including any other ancillary forces for now.

 

I'm unsure of the capacity of the Navies troop ships, so a conservative estimate is the best I can do. I would say one, at most two regiments per ship given the sheer size and logistics needed for the transport of so many men and machines in one go. If anyone has any concrete numbers here I'd be grateful.

 

So to cut down numbers lets say that they didn't all arrive at the same time and at the same point in space. This allows the troopships to make multiple trips during the fighting. Lets say for 36 regiments there are about 15 Troopships. After transporting regiments to a certain warzone they return for other regiments, perhaps there is a shortage of these ships due to pirate activity (perhaps Eldar Corsairs?), either way it makes little difference.

 

Escorts would be a small fleet to protect the ships while they weren't with the main fleet. I'd say probably one large ship, likely a carrier-equipped Battleship, a couple of Cruisers and maybe some Dauntless light cruisers, along with some escort frigates.

 

I know you don't want a MASSIVE fleet but an Imperial Campaign is what it is and the Imperium, no less the Imperial Navy does nothing by half-measures. A proper fleet to accompany such troop movements in hostile space would probably be double or even triple the amount of Troopships needed for transport. Overwhelming firepower is the main tenet of the Imperial Guard and the Imperial Navy.

 

To reduce the amount of ships in support of the invasion forces you could include some Eldar Corsairs, brought in to tie up the Imperial Fleet but not to destroy them. The more ships you destroy the larger the response will become until it becomes untenable for the Eldar to remain there even given the relics they want to recover. I'd say this is just the right size the Eldar want the Imperial invasion to be, or perhaps on the outer limits of what they can deal with efficiently.

 

When the Space Marines arrive I'd guess things begin to fall apart for the Eldar, they probably knew they were coming (farseers) but perhaps they don't anticipate them arriving so soon or in such numbers? You can always bring in more chapters in the aftermath of the conflict as the Eldar are trying to retreat. If your going to do this I wouldn't use Biel-Tan, especially if your still considering taking a chunk off of the craftworld since they are an official part of the universe. Creating your own wouldn't be too hard.

 

 

Oh and for reference purposes, the Scribes name shall be *snip*, scribe to the Adeptus Terra by order of the High Lords, attached to the invasion fleet and given access to anywhere and everything. Except the Astartes of course, like they'd allow it in any case.

 

+Edit+

 

Snipped!

Link to comment
Share on other sites

no less the Imperial Navy does nothing by half-measures.

 

Indeed ;) !

 

When the Space Marines arrive I'd guess things begin to fall apart for the Eldar, they probably knew they were coming (farseers) but perhaps they don't anticipate them arriving so soon or in such numbers? You can always bring in more chapters in the aftermath of the conflict as the Eldar are trying to retreat.

 

Sounds good, especially from the stand point of the Eldar aren't phased until the Space Marines come. I'm sure the Gehenna Col is wetting itself the entire time with several million guardsmen waiting to rip them apart for turning their world's good name to crap.

 

I wouldn't use Biel-Tan, especially if your still considering taking a chunk off of the craftworld since they are an official part of the universe. Creating your own wouldn't be too hard.

 

Great, more geese men :D

 

:lol:

 

No, I see what you mean, shame I'm terrible with names, eh?

 

Still, no Gen Col suggestions?

 

KHK

 

EDIT: Filled out a few numbers for the fleet, too big or too small, you think?

Link to comment
Share on other sites

Still, no Gen Col suggestions?

Well, I have a few but I have to dig up the pictures, give me a few minutes and I'll have them uploaded, I'll add them to this post.

I also have some others for inclusion here and there if you want.

+EDIT+

Ok as for the Gen Col, I have a couple of suggestions to narrow down just what you want.

gallery_26631_1168_82534.gif
gallery_26631_1168_16684.jpg
To the left is what is more like a hostile environment suit, not impervious to toxins or anything like that, but made to filter out and block enough of what would be a fairly inimical environment otherwise. On the right we have something a bit more techno but less protective, more like a simple Helmet-filter. Disregard the high-tech look, it can be 40k-ified anyway. Lastly we have the third and final suggestion, kind of a combination of the two above.

gallery_26631_1168_93895.jpg

As for other things, a couple of screenshots from a 40k game will do. Orbital Bombardment.

gallery_26631_1168_22200.jpg

gallery_26631_1168_14125.jpg

And an idea for a bit of a look at Gehenna itself.

http://www.bolterandchainsword.com/index.p...i&img=38330

As a disclaimer I did not produce any of these pictures myself. They are drawn from google image searches and deviantart.com in the case of actual drawings. Full credit goes to their original artists.

Link to comment
Share on other sites

I really like the picture on the right. I think the walking one is a little too bulky and the Pig Iron doesn't fit quite right.

 

The Forgotten City image is very nice and I think it fits nicely with the image of Gehenna's surface, provided the buildings were more Gothic.

 

I'm sort of confused on the reasoning for the orbital bombardment pictures, but oh well.

 

So, how does the fleet in the first post look, too large? too small?

 

Nice collection of pictures GHY, thank you.

Link to comment
Share on other sites

I'm sort of confused on the reasoning for the orbital bombardment pictures, but oh well.

 

Did you remove the destruction of Gehenna's supporting moons while I wasn't watching? :blink:

 

So, how does the fleet in the first post look, too large? too small?

 

Looks ok to me at first glance KHK, I think that amount works well enough.

Link to comment
Share on other sites

Fleet looks fine to me, and some really cool images there GHY!

 

As for the GenCol uniform I'd go with something similar to the right hand image. Maybe just eldarify if a bit, after all they are working side by side.

 

EDIT: Please don't take this the wrong way KHK, but are you a Maggot? Just noticed a similarity with the name is all...

Link to comment
Share on other sites

I'm with Grey on this one. The Pig Iron guys look a lot more 'conscript' than the others. That said, perhaps a compromise could be reached as you mentioned. I wouldn't use the Death Korps as an example though.

 

It's just to illustrate the vast difference of world between the different regiments. The Armageddon Steel Legions (Gas masks and greatcoats) come from a hive world who train among defunct factory complexes and the ash-wastes outside the cities.

 

The Death Korps are a very WW1 style, the Greatcoats to deal with the often harsh northern european winters and the mud and dirt in the trenches, the gas masks to deal with the Mustard Gas being used by both sides. Obviously this isn't constantly the case in 40k but that is the Death Korps style of warfare and they are ripped directly from the annals of history to create such a feel.

 

As for infantry raised and equipped on a relatively high-tech sky city that stretches over a Gas Giant? We have to pin down the culture and what (if any) previous martial society that existed on the world and what effect that would have. Personally I'd see the Gehenna Imperial Guard regiments being equipped more closely to the Elysian Drop Troops, given that heavy armour and mass-infantry assaults wouldn't work too well on a city network.

 

Culture in this manner to my mind is built by a handful of parameters: Environment, community and ancestry. While they all overlap in places they can be defining in of themselves.

 

So, the question is what effect this has on the people of Gehenna and the ACN?

Link to comment
Share on other sites

Did you remove the destruction of Gehenna's supporting moons while I wasn't watching? blink.gif

 

;) no. I guess we just have to remember I don't think very well.

 

I don't know what kind of ethnic groups I want to pin to the Gen Col. I agree with you with their tactics, in a congested city environment, tanks don't make for the best tactic.

 

As far as their uniform, I see the re-breather on the right most picture, the helmet on the Pig Iron fellows (just the helmet, mind), fatigues and a flak vest. I don't see the Gen Col really willing to take a jump out of a plane considering how violent the weather around the ACN is :) ! Personally, I don't think great coats fit the Gen Col very well. Ponchos, yes, but not heavy coats.

 

I think the Gen Col would make use of a lot of transport vehicles made into LBTs, kind of like the Death Korps Centaur.

 

I wonder what the Gen Col would take up or the Gehenna Regiments would put down to distinguish themselves from one another. Suggestions?

 

Maybe just eldarify if a bit

 

I don't see the Eldar giving the Gen Col much more than support and some supply.

 

Does anyone have a suggestion for the new Craftworld name?

 

KHK

Link to comment
Share on other sites

I decided to do a little something in this forgotten art called maths. Some of you may have heard of it :) .

 

I know a lot of you are looking like this now: :D , but trust me, you'll get it.

 

There are about 40 regiments involved in the campaign.

 

The Gehenna cluster has 48 colonized moons, not counting the actual ACN.

 

I believe that there should be some organization, somewhere in the range of 4 invasion groups, each charged with 12 worlds, some of which are agri-worlds which may be bombed into submission or invaded and conquered by a single regiment. The production worlds will require the full fledged dedication of the 10 regiments per invasion group.

 

These invasion tasks are probably undertaken with complete success, maybe having the odd manufacturing world needing additional regiments. Some of Ferze's generals are probably on more fortified moons, most are stationed on the ACN.

 

The Gen Col fleet is mostly made up of modified transports, nothing in the way of serious firepower.

 

Basically, for lack of better words, the Imperial Invasion Fleet trounces the Gen Col and Eldar for the first two years.

 

The actual logistics for the ACN need a bit more fleshing out, I think.

 

The ACN is high in the Gehenna Gas Giant's orbit, it has a "breathable" atmosphere, basically meaning it has oxygen, but it is so polluted from gasses from the giant and extraction hubs it is in no way, shape or form healthy.

 

The ACN is made up of interconnected (and possibly separate) platforms each about the size of multi layered Manhattan. The surface layers are open to the harsh weather, rains and gusts. Nobles' homes, Churches, Official Buildings, Factories, Space Ports and Commerce centers are all on the surface layer. Layers below are habitation units and closed hangers (for higher class citizens).

 

I don't know whether the bridge idea was wonderful or terrible as opposed to free floating platforms.

 

The invasion of the ACN is difficult due to weather patterns and the ACN's anti aircraft and anti orbital batteries. The Imperium probably won't hesitate to hit some of the platforms from orbit if they're causing problems, though I'm sure it would make for fun debate with the Protomangate Magos.

 

Please don't take this the wrong way KHK, but are you a Maggot?

 

A what? B) I'm sorry Ferrus, I honestly have no idea what that is unless we're going with natural terms in which case I'm laughing even more.

 

So, suggestions, comments, criticism, I'm all ears :) .

Link to comment
Share on other sites

Math looks good, I'm assuming each Chapter gets assigned to a different invasion group? That is once they actually arrive, or wil they be free to go where they wish?

 

A what? ;) I'm sorry Ferrus, I honestly have no idea what that is unless we're going with natural terms in which case I'm laughing even more.

It's what Slipknot fans call themselves. I've just noticed that the name of our rebellious planet is on the track list for the latest album. Must just be coincidence ;)

Link to comment
Share on other sites

I'm assuming each Chapter gets assigned to a different invasion group?

 

I'd guess that would be decided between the chapters themselves. That said, no chapter has any real power over the others. One chapter could choose to devote itself to a single group, but I think it would work better (in my armchair strategists mind) to deploy their forces as elite reserves, wherever a fight gets bogged down the Astartes are deployed from among the chapters assembled and break the deadlock or hard-point holding up the invasion, in such a case they have a positive effect over the entire warzone consistently rather than going at it piecemeal.

Link to comment
Share on other sites

It's what Slipknot fans call themselves. I've just noticed that the name of our rebellious planet is on the track list for the latest album. Must just be coincidence msn-wink.gif

 

I honestly just had to look them up on youtube, two songs and I can honestly say, no I am not a maggot :D !

 

As far as the planet's name, Gehenna is another of those religious names (in this case Jewish) synonymous with hell. Klysium, the Death Heads' homeworld is Greek for hell and I'm just throwing this off from Armageddon where it's hilarious to here where some regiments are from.

 

A guardsman from a place called Krieg (war), Armageddon (apocalypse), Valhalla (Norse land of heroes), Elysia (Greek for place in hell where heroes go) and such is honestly just funny and I thought I would keep with this tradition. Yes, original, I know :P .

 

I'm assuming each Chapter gets assigned to a different invasion group? That is once they actually arrive, or wil they be free to go where they wish?

 

Basically what GHY said, the Astartes are everywhere. The Warriors Eternal are responsible for kicking off Ferze, but they can be anywhere before and after that event regardless of the invasion group. Your own Arctic Lions are responsible for the world train, again where they were before and after doesn't affect it.

 

so, any more suggestion on moon names, locations on the ACN (district names, I guess), ideas for the ACN (weather patterns, layout, etc.) all are welcome.

 

KHK

Link to comment
Share on other sites

Do the names for the moons have to be tied to anything particular?

 

Such as keeping up the hell/hellish naming thing, or any particular culture or mythology that we have to stick to?

 

Sorry I've not been on in a few days. :D Dastardly real life continues to interfere with my plans.

 

Working on a brief bit about Howl and Altram at the moment, discussing tactics outside of the fighting. (Not much good at writing battles, so I'll leave the combat out for now.)

 

I'm also inclined to agree with Grey Hunter on the astartes tactics. Certainly the Infinity Knights would want to throw themselves into the toughest fight available on arrival, and as I recall, the other chapters involved also love a good scrap. :P

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Terms of Use.