Since those dark days the Chapter has battled widely across the North East of the Segmentum, fighting foes of the Imperium from both within and without. More recently the Chapter has been involved in a number of notable engagements. During the 13th Black Crusade (999.M41) they fought with distinction on Scelus, Chinchare and Hydra Cordalatus. From there they pursued a Slaneshi warband that had escaped from the Eye of Terror and eventually brought them to justice after a lengthy and costly pursuit that ended on the outskirts of the Al’Trinc system. On Kernow (006.M42) they led the amphibious landings with their brothers from the Red Cobras onto the beaches of Belerion under the guns of the ancient fortress of Kernack. The Chapter is currently engaged on two fronts. Hunting pirates from the Lugannath Craftworld, and recapturing the city of Vanstone on Cestrian in the Al’Trinc system.
The human population are descendants of the original settlers, who have regressed to a very low technology level with no central organisation. Semi nomadic tribes roam the heavily forested continent, hunting and warring with one another. They worship animal totems and local spirits, and believe that the world was created by the Great Creator. Linguistic comparisons have lead researchers to believe that the majority of the settlers came from Northern Europa.
The Chapters fortress monastery is located on an isolated central plateau, cut off from rest of the continent by the surrounding Carngom mountain range.
The other nine companies do not follow the structures laid down in the Codex Astartes. The 2nd to 8th are Battle Companies, the 9th is a Fast Attack Company and the 10th is an Assault Company.
There is no need for a training company, as each company trains it’s own initiates. Nor are the Chapter’s scouts drawn from the ranks of initiates. Only those veterans who desire to hunt alone or in small groups, exchange their power armour for the lighter carapace armour. They form a distinct group within the Chapter and excel at working ahead of the main force, often behind the enemy lines. Within the Fortress Monastery they have their own territory, a ruling council and a representative to the Chapter Master. A Company Master considers it a great privilege to have these shadowy warriors join him on a campaign or mission.
The close combat style favoured by the Hunters is also called Sissu. As well as the traditional bolter and bolt pistol, all the brethren carry an additional weapon. Chainswords are common, but many also carry the weapon they used before becoming an Astartes. Those from the Northern horse tribes often favour a curved sabre or single edged skinning knife. Whilst those from the Southern forests will often be seen carrying a double edged fighting dagger or a heavy axe. Combat attachments and bayonets are also commonly fitted to bolters. Rather than sling their bolters and draw pistols as they approach combat, many keep hold of their bolter and use it alongside a hand weapon during the melee.
A number of different kits have been put to good use over the years to build them. Codex marine, Dark Angels (especially the robes and the winged skull shoulder pad), Space Wolves, Chaos Marine (especially the knives, sheathed swords, pistol holsters and bolters), Marauders of Chaos (axes), Chaos Warriors (fur trimmed cloaks). A French painter on coolminiornot.com called manu26 inspired me, with his Smiley Face Legion, to load up my models with extra equipment pouches, and weather them when painting. As a consequence nearly all of them have a full set of small pouches and bolter ammo pouches, a knife or two, a holstered pistol, grenades, small pouches and grenades on the lower edge of the shoulder pad and a few also have bolter ammo in a chest rig. To represent the "true grit/uber grit" I also model them with chainswords, chaos chainswords, marauder axes or a bayonet. There were still a few combat blades hiding in my bitzbox from RTBO1 marines, and those have been added to a few of the bolters. If a models not wearing a helmet, it is usually hanging from their belt. Purity seals, banners, scroll cases, chains or anything else that can clank or flutter doesn't really fit in with the stealthy hunter fluff so I don't use them.
I envision my bikes as being a long range recon unit and strike force, so they are also loaded down with kit, and have a bolt gun or special weapon on a gun rack behind the rider. For some reason I have loads of spare wheels left in my bitzbox. If you want to know why, you had better check out my thread on how to build them.
Camo green and dark angel green for the armour with a thraka green (or dark angel) wash, dark flesh with a black wash for leather pouches, red gore and crimson for lenses, bolt gun metal and black for the bolters. Mud on the boots and knees, using dark flesh, tanned fesh, and a dark flesh wash.
I've started to push myself a little more recently by doing company symbols on the left knee (black and white quarters for the 4th company), and personal heraldry on the right knee.
I originally played the Hunters as Space Wolves, but when the 4th edition of the Marine Codex was released I changed to the new codex and used the traits system to allow the use of true grit, acute senses and infiltrate. I had started to get a little bored of people asking me why they were green not grey, and some people just can’t cope with others using a bit of imagination to create their own chapter. So I gave into peer pressure and embraced the new codex whole heartedly. Still had to put up with the unimaginative types asking if they were Salamanders because they are green though.
Then of course some genius at GW rewrote the marine codex again, put some amazing stuff in there, but forgot the traits. I did consider going back to Wolves but over the years I have become completely addicted to conversion work, much of the stuff I had created just would not fit back into the Wolf codex, and I could not face leaving the models on a shelf to gather dust. I stuck with the 5th edition codex, even though I kept doing stupid things like sending tactical squads into combat and remembering too late that they no longer had true grit and were not as effective as they used to be. People had also started to ask, “Why have they all got chainswords or axes as well as bolters? That’s not allowed is it? Are they Chaos Marines?”
The new Space wolf codex is lovely, but I am not to keen on the Thunderwolf Cavalry, so I will give them a miss. I have dusted of my wolf packs (toned down Chaos Warhounds), and my Scouts will see a bit more action.
I need some help with titles and duties for 2 of my company captains.
More to follow, including details of the 4th company.
The strength of the wolf is in the pack.
The strength of the pack is in the wolf.
Edited by little brother, 16 July 2010 - 02:02 PM.