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IA: The Stonebound


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#1
Ace Debonair

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Captain D'ain Maurak looked into the single eye of the ancient marine who had called into question the honour of his chapter. Picking up the iron gauntlet, he considered his words carefully. "Your armour tells me you have seen much battle, my brother. But the valour and deeds of my chapter will not be questioned!" D'ain stood proud and tall, crashing his hand againt his chest, accompanied by the rustling jingle of his mail hauberk. "We are the Stonebound - let me tell you of our saga!"

IA: The Stonebound

F
erocious on the attack, unwaveringly stubborn in defence, The Stonebound Chapter of the Adeptus Astartes are known best for their grim and unyielding service to the Emperor of Mankind. With skill, unswerving determination and quiet pride, they have fought His enemies and protected His subjects for millennia, and are resolved that they shall continue to do so - evermore.

Posted ImagePosted Image

Battle-brothers of the Stonebound chapter. Company is denoted by the number on the knee, and the chapter's insignia is two grey axes in the form of a diagonal cross, blades facing outwards. The marine on the right is a member of the chapter's First Company, the Redshields.
History:
They called us Stone Warriors,for no weapon in their hands could harm us. Had we come to wage war, I would have thought nothing of it and slain them outright. The name, though, had appeal. We Astartes, bound in armor as enduring as the stones upon which we stood..." Extract from the saga of Alar Baines, Grand Captain of the Stonebound.

Created in the Sixth Founding from the gene-seed of Jaghatai Khan, the Chapter that would come to be known as the Stonebound was assigned to the Segmentum Pacificus to combat the threat of increasingly numerous Ork incursions. A cadre of veterans from their parent chapter, the Red Sabres, would train them for a time, overseeing the maturation of their first five generations of recruits. Alar Baines was the leader of this cadre, but would not claim the position of Chapter Master, insisting that his role was only to mentor the Chapter for a short time. He instead took up the title of Grand Captain and created a temporary council of Captains. Baines taught these warriors of the many responsibilities and burdens of command, and began to search for a leader who might replace him when the time came.

Baines’ next task as leader of the fledgling Chapter was to find a world that they could call their home. This search lasted for several decades, as the Chapter moved from system to system, engaging in battle with the myriad enemies of mankind. World after world proved unworthy to call home, but soon after his Marines made planetfall on the world known to the Imperium as Kagara, Baines knew that his quest had finally ended.
Homeworld:
Excerpts from the 'Legacy Saga
The word was young, the stars were clean
No stains upon the sky were seen
Our Lord sat not on Golden Throne
But boldly strode the Earth alone
His lightning sword did strike his foes
His power and his banner rose
He brought together tribe and clan
To help reforge the worlds of Man
With potent seed and twisted gene
He then brought forth the Space Marine
And twenty Sons, great warriors all
In the golden times, before the fall...

...But shadow flickered past the glow
As forces Man should never know
Did twist and plot and cast their schemes
And whisper to the Sons in dreams
That they would be used and cast aside
Used to build the Emperor's pride
To make a realm for him alone
To dictate to from golden throne
While those who that realm had wrought
Would wither, die and be forgot.

They took these whispers deep to heart
And with help of Chaos tore apart
The works that took so long to make
Took little enough to break
Foul Horus, once his son most dear
Betrayed him out of treachery's fear
And Son fought Son on Terra's soil
Those who once had been most loyal
Had destroyed all that they had kept
And on his throne, the Emperor wept

But grief could not stay his might
Nor darkness hide the Emperor's light
His mighty sword did sweep away
The treacher of his Sons, and they
Did flee in terror through the sky
And hide in places low and high
To escape the wrath of Space Marine
Who sought and cleansed out the unclean
But hiding did avail them nought
And so they reaped what they had wrought

Interr'd within the Golden Throne,
Sealed in halls of steel and stone,
In Terra's halls of he guides us still,
A ruler, strong of mind and will,
The Emperor, who by thought alone
Will rise again from Golden Throne!
And lead us to a future bright
And bring to Man eternal light!

And we, descended of his line,
His legacy, for all of time,
The sons of Khan, the sons of war,
We, the Stonebound - Evermore!
We will answer to your call,
Hail the Emperor! Lord of all!

"In the Kagaran caves at winter, the only light is faith in Him. Darkness surrounds, and we endure."
Oruc Stonebreaker of the Redshields Company speaking to an officer of the Imperial Navy two years after the battle at Kagara.


Kagara is a world within the Segmentum Pacificus, close to the borders with the Segmenta Tempestus and Solar. A planet of extremely volatile winters, the people of Kagara survive the merciless blizzards and destructive gales of the season by taking to the underground. Under the surface, Kagara is home to vast, underground seas, heated by geothermal vents. The world has multiple, large moons that cause tidal stresses only during the already merciless winters, causing the raging, roiling waters of the underground to surge along ancient, worn paths in the forms of rivers and geysers. In heading to the underground, the people of Kagara do not escape danger - rather they trade one set of difficulties for another. However, the people have adapted well to the depths. Much of the interaction between clans, such as trade or warfare, continues in the dark, dangerous caverns. An additional threat is the Gor'da, or 'Dark lizards', large, dangerous crested lizards that are easily capable of attacking and killing entire human convoys. During the winter, the Gor'da become more active, scenting both humans and their livestock as potential food sources.

In response to the threat of the Gor'da, the Kagarans built hardy stone fortifications, sturdy enough to withstand attacks from the dark lizards. Although the Kagarans have not discovered gunpowder, in recent years the clans have begun to make use of watermills and steam technology, most notably to quickly open and close the sturdy stone doors of their fortifications, and to power their forges. The tidal fluxes that causes the raging waters in the winter are what power these watermills, and during the rest of the year they lay dormant. The watermills are in fact a relic from previous Imperial occupation of the planet, and are held in a reverance bordering on religious fervour. To damage a watermill or forge, even one of a rival tribe, is seen as the greatest of crimes, and is invariably punished with death. Forges are used almost constantly throughout the winter, creating weaponry, armour, and construction tools in preperation of the return to the surface.

During the early days of spring, when the food supplies begin to run low, the clans ready themselves to return to the surface. The Gor'da become most active at this point, laying in wait and bearing the chill of being near the surface for the chance of feasting on an unprotected band of Kagarans. Conflict with the dark lizards is almost inevitable, and only the hardiest of warriors survive such encounters - keeping the lizards at bay while their clan make for the surface. There are many tales of legendary heroes amongst the clans, warriors who slew several Gor'da in one battle, armed only with axe and mail.

When the Chapter first arrived on Kagara they saw that, for the people of a feudal world, the populace showed great innovation in their lifestyles. Many of the underground tunnels were linked, mostly by natural occurrences, but sometimes by the industrious toil of the Kagaran people. With the arrival of the Astartes, many Kagaran clans tried to fight them off. But after facing the fearsome 'stone warriors' with their unbreakable armour and terrifying weaponry, each clan quickly agreed to meet with Grand Captain Baines, who gave them the honour of providing recruits for the Chapter.

Within two decades, the Chapter had built what would become the core of their fortress monastery, deep under the surface of the world, and Baines had settled on a name for the Chapter - they would now be known as the Stonebound. By the end of their twentieth year on Kagara, the Stonebound had adapted to the world marvellously, taking in their first generation of new recruits with acceptable levels of losses.

It was half a year later that the Orks came, attacking Kagara and the Stonebound in their thousands. The Stonebound's response was as swift as it was brutal - launching a series of lightning raids on the greenskins, whilst chapter serfs urged the tribes of Kagara to make for the underground. The Stonebound's raids, while effective, were not enough to halt the Ork advance, and soon the numbers of the advancing xenos began to tell, inflicting much damage to the Chapter's bikes and land speeders. The Stonebound were forced back to their half-completed fortress monastery. Grand Captain Baines grew frustrated with the situation - with every attack launched against the Orks, more losses were taken by the marines. It was one of the Captains Baines was training, Jorn Rockhammer, who devised the solution. By creating new tunnels and linking the already vast network of tunnels under the surface, the Stonebound were able to attack from unexpected quarters, allowing them to strike any exposed weakness in the Ork advance. The chapter would set up a series of strong points within the tunnels, allowing infantry-based raids from multiple directions whilst maintaining solid defences that could ward off counter-attacks. Rockhammer's strategy drove the Orks from the tunnels, and mere weeks later, winter came to Kagara, killing as many of the greenskins as the brutal, co-ordinated attacks of the astartes. On the first day of spring, the entire Chapter surged forth, bursting from the caves of Kagara and driving the Orks on the planet to extinction. The people of Kagara were jubilant, and to the surprise of the Astartes, the clans united for a day, holding a great feast 'to remember and honour the dead and the brave'. The clans begged the Stonebound to attend, and Baines reluctantly accepted the honour.

When Grand Captain Baines left Kagara to return to the Red Sabres, he made Jorn Rockhammer, then Captain of the First Company, the first true Stonebound Chapter Master. Under his leadership, and those who came after him, the Stonebound have waged war against the foul Orks ever since. The Chapter has developed a fierce love of close combat tactics, and in a salute to an ancient Kagaran warrior tradition, each marine carries an axe with him into battle. The axe, to the Stonebound, symbolises the role of a space marine - to brutally and irrevocably destroy the enemies of makind.

The Chapter recruits from the clans during every season other than the winter, challenging aspiring warrior youths by flying them to the top of Kagara's highest mountain ranges and forcing them to survive the month-long climb down with no equipment or help. The difficulty of this task is magnified greatly by the bitter cold, as well as lack of shelter, and made even worse by attacks by the ferociously territorial V'or, a species of flying, carnivorous lizard distantly related to the Gor’da and only slightly smaller than a grown man.

Beliefs:
"Look after your armour, brother. You will find little else that so effectively keeps the Ork's fangs from your throat."
Attributed to Techmarine Rha’kol.
The Broken Sabre

Almost two hundred years after Alar Baines left the Stonebound, the Chapter recieved a garbled distress call from Throka, homeworld of the Red Sabres. The Stonebound hurried to Throka aboard the Battle Barge Arn, but when they arrived their parent Chapter was gone forever. The once-proud Red Fortress had been torn down, it's rubble used to create an enormous star of Chaos. The desecrated corpses of Space Marines were also lain atop the rubble, alongside the remains of once-prized chapter relics and banners. Amongst the dead was Alar Baines.

That night, whilst burning the dead, the Stonebound were attacked by a force from the same Chaos warband believed to have ambushed and destroyed the Red Sabres, known as the Rift Lords. Even though they were likewise taken by surprise, the Stonebound were able to quickly dig in and defend their positions. Combined with a ferocious desire for vengeance that more than matched the zeal of their enemies, the Stonebound’s agressive retaliation enabled them to drive the Chaos marauders back; although Imperial historians have pointed out that the Rift Lords were likely worn down severely by the fighting that marked the end of the Red Sabres. This was the first of many battles between the Stonebound and the Rift Lords, and the first engagement against the warband in which the Imperium is known to have triumphed. The Stonebound, though victorious, had taken heavy losses themselves in the conflict, and mourned both their losses and the eradication of the Red Sabres.

Although broken-hearted at the loss of his mentor, the Stonebound’s success where the Red Sabres had sadly failed encouraged Jorn Rockhammer, giving him confidence that the changes he had made to the organization and performance of his Chapter had been wise.
The beliefs of the Stonebound have been heavily influenced by the attitudes of the Kagaran people. In Kagaran society, two abilities are prized over all others; skill in battle and craftsmanship, whether in carving stone or forging steel. From a very young age, all Kagarans are taught these skills and in Kagaran warrior tradition, a man is only truly a man when he has forged his own chain-mail and axe, and is ready to use them in the defence of his people. Both of these customs are held dear by the Chapter. Each Marine learns to lovingly care for his own weapons and armour, but also to create other pieces, statues and sculptures in metal and stone, ornately decorated to commemorate victories or other notable events.

Stonebound marines are often easily identifiable even amongst their fellow Astartes, thanks largely to the practice of adorning their ceramite armour with decorative mail links. Marines of higher rank or veterancy are generally more decorated, sometimes with entire hauberks, shoulder coverings or even mail hoods. The practice clearly originates from Kagaran culture, but the Stonebound also say to not show the proper respect to the holy armour of The Emperor's Space Marines would be to invite misfortune and failure in battle. Part of the spiritual practice of the Chapter revolves around the creation of arms and armour, reflecting in miniature the Emperor's creation of His holy weapons, the Space Marines. Techmarines chant praises to the Emperor, Khan, and the heroes of the Stonebound, punctuated by the simultaneous crashing of hammer on anvil. Given that the Stonebound have an almost spiritual relationship with their arms and armour it is unsurprising that Techmarines are figures of some stature within the Chapter. Not only do they take care of more complex repairs, oversee the rituals of forging, and maintain the well-being of the Chapter’s machine spirits, but often Battle Brothers approach them when they have a need for spiritual guidance - linking flaws in the art of forging to a troubled and ill-balanced soul. Techmarines often set penances for those who feel their skills are lacking, and offer the forgiveness of the Emperor and the machine spirits to those who complete said penance. For this reason, the functionality of the Chapter Reclusiam is somewhat altered as well; their roles outside of battle almost solely consisting of the duties usually associated with a Master of the Recruits. However, the zeal and fervour of the Chaplains remains undiminished, and in battle they perform as they would in any other chapter.

Kagarans have little use for the written word. Paper is dismissed as too flimsy to survive in the harsh winters, and carved stones are seldom used. As a result, each Kagaran clan has a small council of learned scholars, known collectively as sages. It is their duty to memorize the details of contracts, lineages, and other important knowledge. The only words written by the sages are the details of an enemy or a dishonour that must be avenged by the clan, and these are carved into grudge-stones. These stones are carved during the dark months, detailing the vengeance that must be extracted upon the target of the grudge-stone. The breaking of a grudge-stone is a cause for celebration for the Kagaran clans, and is often done with considerable ceremony. Much of this carries over to the Stonebound astartes, their Librarians taking on the iconic name of the Sages. Grudge-stones are still used to record the details of losses or dishonours, and the chapter will fight with unmatched ferocity to avenge a loss recorded on a grudge-stone. In an act echoing the great feast after the siege of Kagara, the breaking of a grudge-stone is a cause for company-wide celebration, and a feast to honour the memories of the dead and the brave.

Kagaran tribes are also superstitious about their names, using aliases and codewords when dealing with members of other clans. Kagarans follow the belief that the use of someone's true name by an enemy will rob them of their power, and this belief has also, over time, infiltrated the ranks of the Stonebound. Thus, to outsiders, the Stonebound appear more insular and solemn than many other chapters, seldom engaging in conversation outside of discussing tactics or making reports. They also never give their Kagaran names to outsiders, instead using approximate High Gothic translations of their surnames, and sometimes also replacing their first names with their rank or simply the word 'Stonebound'.

The Stonebound, for all their introversion, are fiercely loyal to each other, and to any others whom they feel have earned their respect. These include Marines of other Chapters who have performed feats of daring or courage whilst fighting alongside the Stonebound, and occasionally a courageous Imperial Guard regiment has been able to count the Chapter amongst their most trustworthy allies.

One unusual detail of the Stonebound's Chapter Cult is the way in which the Chapter reveres The Emperor, which appears to vary slightly within some of their rituals. Some portray The Emperor as the true first Space Marine, a guiding hero and king whose goal was to reshape the galaxy to his vision. Others place him closer to a true creator – a being of awesome power and wisdom who literally shaped worlds with his Godlike power. Whether or not they truly deify Him is something the Chapter will not be drawn on (unsurprising, given their reputation for introversion), and the few who have spoken to others about their personal beliefs over the centuries have each painted wildly different pictures of The Emperor.






Combat Doctrine:


"Let the enemy charge like a fool, recklessly taunting fate. In battle, we are as the mountains of Kagara - patient and unbreakable!"
Sergeant K'ahl Oakenshield of the Stonebound tenth company instructing recruits.


- Under revision.

Organisation:

"The Great Khan saw in the tome written by his brother Primarch words of true wisdom. Who are we, then, to doubt those words?"
Chapter Master Jorn Rockhammer of the Stonebound.

For the most part, the Stonebound follow the pattern of Chapter organization laid out in the Codex Astartes, fielding ten Companies of around one hundred Space Marines. These Companies are structured into Veteran, Battle, Reserve and Scout formations respectively. Although the Stonebound follow the Codex Astartes, there are still many similarities in their structure with their primogenitor Legion, the White Scars.

For example, much like the sons of the Khan from which they descend, the Stonebound always break up recruits taken from the same clan and induct them into different Companies, thereby promoting a strong sense of unity throughout the Chapter - irrespective of which Kagaran clan a Marine comes from, he is now Stonebound, evermore. Also, the White Scars' attitude regarding internment within a Dreadnought continues to hold much weight among the Stonebound, and many Chapter brethren see the hulking machines as nothing more than walking tombs. However, this is not to say that the Stonebound have no Dreadnoughts. Over the course of many centuries, a not inconsiderable number within the Chapter have become more comfortable with the ancient weapons, and see the opportunity to continue to serve the Emperor as one of ‘the Ironbound’ as a great honour.

In homage to their parent chapter, the Stonebound named their First Company the Redshields. Members of the Redshields are usually ancient marines; long-bearded, grizzled warriors who combine the wisdom of countless battles with ferocious skill-at-arms. Marines in the First Company paint their pauldrons a deep, rich red and each Veteran is gifted a finely crafted red shield. These shields are commonly decorated with personal heraldry, as well as badges and honours recognizing a Marine’s individual achievements. When a member of the Redshields dies his shield is hung on the outer walls of the Fortress-Monastery; from a distance it appears that the Ka’hagul is anointed in the blood of these heroes.

Entry into the 1st Company is marked by a test of skill - a Marine wishing to enter the Redshields must walk alone under the earth until he can claim a tooth from the mouth of a Gor'da. Hunting and stalking the beast in the pitch-dark caverns is difficult enough; and fighting a Gor'da alone is a true test even for the highly skilled Astartes. The badge of the Redshields is therefore a stylized red fang that is carved onto their armour, as well as onto any vehicles assigned to the 1st Company. Each Company Captain in the Stonebound is always promoted from the ranks of the Redshields.

Any campaigns outside of the Sector in which the Stonebound are based receive the attention of one of the Chapter's two Battle Barges, the Ni'halm (Black Shield) and the Arn (Axeblade). When on campaign in a Battle Barge, the Stonebound seldom deploy less than two Companies to any engagement, reckoning that overwhelming an enemy with as much force as possible is always the best way to proceed.


Geneseed:
"You leave your humanity and your family in the past - they no longer matter. You are The Emperor's now, and you are our brother."
Apothecary H'rad Thunderskull.

The Chapter descends from the line of the Great Khan, through his sons, the Red Sabres. Like their predecessors, the Stonebound show no signs of gene-seed degradation or mutation, although the aggression and ferocity commonly associated with the sons of Jaghatai Khan are present. However, when not fighting or feasting the Chapter’s Marines have a reputation among Imperial sources for being somewhat introverted, some even claiming that they are stubbornly and intractably ill-tempered. Certainly, it has been noted that the Stonebound are generally quiet around others, preferring to hold muted, short conversations amongst themselves in the Kagaran tongue. Communication between the Stonebound and other Imperial forces typically happens at command levels only, and informal exchanges are extremely rare.

Whether these traits are due to mutations in their gene-seed or simply to the influence of Kagaran culture has been widely debated, but the Chapter view such questionings as futile and unworthy of a warrior’s time.



Battlecry:
"Your enemies are about to embark upon the road to the afterlife. It is only common courtesy to inform them beforehand."
Sergeant Garant Stonehearth of the Tenth Company.

The Stonebound do not have a formal chapter-wide battlecry, instead simply roaring wordless defiance in the face of whichever enemy dares to confront them. When engaging an enemy force, Captains are allowed the honour of sounding their chosen battle cry first, followed by a crescendo of answering roars and battle calls from his brother marines.

-=-=

OK! Another step closer to world domi- I mean, a chapter of Librarium worth.
Of course, comments on any part of the article in any way, shape or form will be much welcomed.

Edited by Ace Debonair, 13 January 2011 - 10:46 AM.


#2
Solomon de Gravier

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Do't be so hard on yourself. This is much better than mine :cuss

One critism is that you mention thier father chapter a bit too often. You made me want to know about the Red Sabres as well, which you chouldn't.

Other than that, good work!
Ah, signatures. What use really is a signature but a form of distacting it's reader so that they do not fully read the posts of the member whose signature is distracting them therefore creating a vicious circle of misunderstanding wherein none have any clue about the subject of which they are reading prompting them to post stupid comments with no reference whatsoever to the original post. Such ignorance should be avoided lest we fall into a period of decay where no good comment can be found. Such an occassion could tear this very forum from it's boundries and ...hang on, get back to reading my post!

#3
Ace Debonair

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Hmm, fair enough.
I did kind of just make up the Red Sabres, too. :)

Actually, I was sort of considering writing an IA for them, since I had the idea to-
No, Ace. Five chapters is enough to work on. :cuss

Anyone else got anything to say about The Stonebound?

#4
DarkUncle2003

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You said Orks attacked within the first year or so of the Chapters inception? Wouldn't this be a bit rough since most of teh recruits would be somewhat 'new' astartes?

Does this chapter have any dealings with the Administratum or the Ad. Mech?

Having been around for a while I would be curious how they acted with those institutions in mind. Do they have much of a fleet or are they more of a system-based chapter?

How are the companies or Great Companies organized. (on a game-play note I see these guys using the wolf dex)

Gauntlet Challenge 1: 3/20

Edited by DarkUncle2003, 07 January 2010 - 06:45 PM.


#5
Ace Debonair

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Points well made, DarkUncle2003 and duly noted.

What do you think would be better - for the Ork attack to wait a few years or so or for the chapter to lose most of it's marines?

I didn't really want to draw links to the AdMech, as that could be seen as taking the easy route to good gear and so forth.
If anyone has any ideas on this front, they too will be appreciated.

Game-play wise, I don't really have an opinion. On my precursor thread folks drew lots of similarities to the Space Wolves, and I've tried to make them acceptably different.
Views on how successful I've been here (from anyone, of course, but Space Wolf fans would be favourite ^_^ ) are valued also.

Fleet-heavy or system-defendy, huh?
You've got me there. Perhaps a division between the two, as and when neccesary, but that might seem a little over-the-top.

You've given me, and hopefully any other kind commentators, food for thought.
Anyone else got any questions/answers for me?

On a side note, how's the colour scheme? Like, Dislike?
Should I add a scheme for the Redwing company? It's a bit... similar, so I can't decide. :lol:

#6
Starblayde

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I've got no criticisms for what you've written so far, it's all construction from here on in!

They are Fast Attack based, with obvious themes from the Space Wolves and White Scars chapters, but how are their companies organised, and how closely do they follow the codex. Are their Chaplains or Librarians particularly notable for their numbers - or lack thereof - or have special designations in keeping with the Stone theme?

Is the Beakie marine image just from personal preference, or are there a particularly high number of Mk.6 suits of armour being used?

Iron Gauntlet Challenge 1: 6/20



The Angels Eternal, an Iron Gauntlet Challenger: Index Astartes, Painting Log & Fiction
W/D/L? Pfft. Games Enjoyed/Disliked: 12/0.

#7
Ferrus Manus

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First off, let me say I think your writing skills have severally improved and you can tell with this piece. It's very good. :lol:

and begin preperations to leave the village until the spring.

Should be 'preparation'

Food is scarce in the vast labyrinth if underground tunnels,

Typo

Otherwise, first section is good. But I think you need a something like 'thanks to these testing conditions the Stonebound chose this world as their own, declaring that the populace were worthy aspirants due to their imposed trials.' Just to tie it off.

History

Created in the sixth founding from the geneseed of Jaghatai Khan via the Red Sabres,

Sixth Founding should have capitals, considering it's a name.

The axe, to The Stonebound, symbolises the role of a space marine - to brutally and irrevocably destroy the enemies of makind.

No need for the capital.

Beliefs

the Stonebound often have a hand in creating arms and armour for the Imperial Guard stationed in nearby systems.

I don't like this, if I'm honest. Why not spend time crafting great wonders or some such. Give them a past time, besides war. This is a good chance to humanise your Astartes.

and the Primarchs who lead the loyallist legions in the days of the Horus Heresy.

Typo, only one 'l'

Combat Doctrine

However, as such tactics often cary the risk of failure against the brutal Orks,

Typo

with a splinter of a tyrannid hive fleet

It's Tyranid, and it should have a capital.

Organisation

and the honour is now also sometimes given to the most decorated veterans also.

Makes it read better.

There are also a larger than average number of bikes in the Chapter;

'Is' not 'are'

Vehichles attached to this company also often have red feather designs either emobssed or painted onto them.

Typo

Hope that helps :P

EDIT: Oh, and make it longer :)

Iron Man Challenge: 1/20

Edited by Ferrus Manus, 07 January 2010 - 07:38 PM.

 
My WIP Space Marine Chapter

#8
Ace Debonair

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DOH!

I forgot that altogether, so many thanks Starblayde. You just earned your number 6/20 right there.

What with the veneration of armour and stuff, I meant to add that there are quite a few mk6 and even some older suits of armour within the chapter.

More to think over, I see.
Happily nobody's found any critical errors up to now.

Anyone think they can see any? :lol:

#9
Captain Lucas Raziel

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Nice, however, one slight question. the World Fortress is underground, yet they use bikes? might not work :D also, with the Redwing, the name doesnt really suit the Stonebound. maybe a type of rock Wing, such as obsidian wing, granite wing etc? also, why feathers, do the symbolised something? that they are veterans maybe? and may i suggest that the Dreadnoughts are held in extremely high regard, due to their ancient knowledge?

Iron Gauntlet: 7/20

Edited by Captian Lucas Raziel, 07 January 2010 - 07:51 PM.


#10
Lysimachus

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I really like this, Ace, it's well written and some very cool idea's.

I must say, the only thing that really surprised me was the choice of Gene-seed. Given that they're based on Dwarves, my immediate thought was that you would go for Salamander successors, you know; slightly slower, preference for short ranged firefights (ideal for cave fighting, etc), very into their craftsmanship/artificering and so on, even this:

They called us 'Stone Giants'


which is the name of a Chapter believed to be a Salamanders Successor!
Edit for stupidity: No, it's not is it, that's the Storm Giants. D'oh!

Not saying you should change it as it still works fine as it is, just something that struck me as I read it and thought it might be worth considering.

cheers

Lysimachus

PersonalChallenge:1/30

Edited by Strike Captain Lysimachus, 07 January 2010 - 08:23 PM.


#11
DarkUncle2003

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Honsetly I would make the ork attack happen as the first major engagement that put the chapter in its low-number marine standard. Despite how long ago they were created the small marines may be more of a liking to the leaders who would be used to the tribal conditions of their home. Tribes as a standard being smaller than other types of social groups.

The chapters first tech marines could have been investigating the deeper reaches of the planet and found lost or forgotten tomes which have helped them to create a Fortress-Monastery-Forge. (Making Masters of the Forge a decent choice for you!!)

You are definitely different from the Wolves for my taste!

You won't be a fleet-based chapter, and I would assume you have a bit of a fleet, even maybe a battle barge. Just flesh this part out a little. This is a good place to add names. A good idea is the reason they don't have a Battle-Barge is that it was driven into a space hulk full of orks to stop their plundering and marauding.

Gauntlet Challenge 1: 4/20

#12
Ace Debonair

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Hey, I didn't spot Ferrus Manus posting on my IA.

Thanks for the compliment, buddy. I try my best.

I also see that you've picked out a number of extremely valid points. I'll see to them at once.

Captain Lucas Raziel:
The location of the Fortress Monastery isn't always where the marines fight; most of the Stonebound's campaigns are off-world. ;)

The Redwings are nothing more than something I wanted in there to tip the nod to the Red Sabres, and I thought it would look pretty good. Plus the name strikes a chord with me personally. :lol:
Dreadnoughts would be held in high regard, but being White Scars at heart not everybody would willingly do so. Hmm, I really must edit that in. lol:

Make it longer, as a final note?
I've asked a fair few questions about my own chapter since I started this post, and until they are answered I'm not sure I can make it longer.
I'll give it a go, however, when my brain next engages itself.


EDIT: Thanks also to Strike Captain Lysimachus and DarkUncle2003 for posting while I was writing this, you devious devils you.

To Lysimachus' points, I thought that Salamanders would be too... obvious. Ditto for Iron Hands. I'm also pleased that I narrowly dodged a Salamanders' Successor name, as that was totally unintentional. And, if you're into deeper meanings, can be taken as a sign not to go with the Salamander geneseed. ;)

DarkUncle2003; thanks for tackling some of those questions for me. Good man.

Perhaps, to answer an earlier question, I could have close-ish ties with the AdMech so that my chapter can pick up a few extra strike cruisers, and even explain the presence of a Battle Barge.

Edited by Ace Debonair, 07 January 2010 - 08:24 PM.


#13
DarkUncle2003

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Ace,

Hey. I like alot of the development since this morning!!

I don't think close-ish ties to the admech would be required for a battle barge. But I was just saying you should look at what sort of fleet and assets your marines have.

If they were primarily an in-system fleet then Strike Cruisers and escort ships would be more than enough. If they travel much then a Battle Barge is basically required. But like in Dorn's story of discovery a huge vessel plays a big role in that and the Imperial Fists history. Like I also mentioned its a great place for creativity and naming.

As for the Redwings, I like the idea, how about the Blood-stones or Stoneblood or some similar name to keep in step with your chapter, just use red-feathers off the dark lizard things as a test or a trial of sorts. Like initiation into the first company. Then nick name them the Redwings. This would allow you to use some DA feather bits on models too! Just paint them red and blam! Got your home built hockey team!!

Gauntlet Challenge 1: 4/20

Edited by DarkUncle2003, 07 January 2010 - 11:48 PM.


#14
Ace Debonair

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As for the Redwings, I like the idea, how about the Blood-stones or Stoneblood or some similar name to keep in step with your chapter, just use red-feathers off the dark lizard things as a test or a trial of sorts. Like initiation into the first company. Then nick name them the Redwings. This would allow you to use some DA feather bits on models too! Just paint them red and blam! Got your home built hockey team!!



YES! That's good thinking, right there. :)

Why didn't I think of that myse- wait a second, what hockey team? :)

#15
Grand Master Tyrak

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Perhaps, to answer an earlier question, I could have close-ish ties with the AdMech so that my chapter can pick up a few extra strike cruisers, and even explain the presence of a Battle Barge.


You should have several Strike Cruisers and at least one Battle Barge (unless you've got grounds for refusing it) as standard. The idea of having close ties to the AdMech in order to get hold of a Battle Barge is like suggesting you should have close ties to the AdMech so you can get yourself some power armour. A Space Marine Chapter is next to useless if you can't get around to deal with trouble, and any Chapter lacking in standard fleet assets is going to be re-equipped with them as a priority.

If they were primarily an in-system fleet then Strike Cruisers and escort ships would be more than enough. If they travel much then a Battle Barge is basically required.


Well, they're not a garrison force, are they? :)

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#16
Ace Debonair

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Perhaps, to answer an earlier question, I could have close-ish ties with the AdMech so that my chapter can pick up a few extra strike cruisers, and even explain the presence of a Battle Barge.


You should have several Strike Cruisers and at least one Battle Barge (unless you've got grounds for refusing it) as standard. The idea of having close ties to the AdMech in order to get hold of a Battle Barge is like suggesting you should have close ties to the AdMech so you can get yourself some power armour. A Space Marine Chapter is next to useless if you can't get around to deal with trouble, and any Chapter lacking in standard fleet assets is going to be re-equipped with them as a priority.

If they were primarily an in-system fleet then Strike Cruisers and escort ships would be more than enough. If they travel much then a Battle Barge is basically required.


Well, they're not a garrison force, are they? :)


Put like that, what can I say?
I know almost nothing of 40k fleets.

I'll make certain in the next edit that the chapter more obviously fights on distant fronts as well as close to home.

#17
Grand Master Tyrak

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Put like that, what can I say?
I know almost nothing of 40k fleets.


This should help you. The Astartes fleets are detailed from page 20 onwards. If you're interested in more background reading, the rest of the BFG resources are also free to download from GW's website.

"Be an Inquisition informer, betray your friends and family - Fabulous Prizes to be Won!"


#18
DarkUncle2003

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Just as a side note I would love to give a few of these guys a quick paint up with some of my extra Space Wolf models :), if you are up for that. Esp. the 1st company.

#19
space wolf

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I really like the quotes at the beginning of each section....consider that idea stolen! *YOINK*

As for the article, I agree with Manus, it needs to be longer! :P
That being said I just have a question or two. Did they fight the orks in the tunnels? if they did I would find it surprising that they rely on bikes so much, as bikes aren't very conducive to tunnel fighting. If not then I don't see any problems. Actually I kind of like the idea that a subterrainian chapter uses something so, unlike what you would expect. I can just see them popping out of the ground in those big ninja turtle footclan tunnel drills and riding out on bikes screaming like wildmen.
Its, "space wolf," not "Space Wolf," or "SPACE WOLF," or "spacewolf" I'm the only Astartes cool enough to spell his name without capital letters! But if you're feeling decorous, you may add a "THE" in front of it.

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#20
Chaplain Dosjetka

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last night i thought of a bit of fluff for your chapter. i'll post it here or PM you whenever i've finished it. whichever you prefer. it's something to do withthe name of your chapter: The Stonebound. <_<

BB Ludovic

tn_gallery_45765_15430_660.pnggallery_26154_15777_7710.pngtn_gallery_45765_15430_660.png

 

You carry the Emperor's will as your torch, with it destroy the shadows.

Accept all challenges, no matter the odds.

Suffer not the Heretic to live.

Abhor the Typo.

 


#21
Ace Debonair

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Grand Master Tyrak, thanks for the link and the interesting read.
There's now some details about the Chapter's Battle Barges.

DarkUncle2003, paint as many Stonebound as you like! :D Seriously though, if anyone wants to paint up some Stonebound I'd love to see how the colours translate onto a model.
I'd do it myself if I had the money and time. ;)

space wolf, if you like that idea you can have it. Making up those quotes was one of the hardest parts. :P

I can just see them popping out of the ground in those big ninja turtle footclan tunnel drills and riding out on bikes screaming like wildmen.

:D Right on.

Hmm, it looks like I'll have to explicitly point out no bikes were used in the subterranean battle. No hardship, I guess. I did kind of harp on about keeping their fast-attack roots, so this is what I get.

Battle-Brother Ludovic, I'm intrigued. Whilst I have already written my idea for how the name came about, I'll consider any feasible alternatives happily.

Edited by Ace Debonair, 08 January 2010 - 07:28 AM.


#22
Chaplain Dosjetka

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i didn't mean fluff to say why that's their name, but to reinforce their name...try and make sense of that until i post my idea, probably tomorrow...or tonight, i'll have to see.

BB Ludovic

tn_gallery_45765_15430_660.pnggallery_26154_15777_7710.pngtn_gallery_45765_15430_660.png

 

You carry the Emperor's will as your torch, with it destroy the shadows.

Accept all challenges, no matter the odds.

Suffer not the Heretic to live.

Abhor the Typo.

 


#23
Ace Debonair

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The intrigue levels, they have risen. :( Battle-Brother Ludovic has struck again. :lol:

Back on the note of what's already updated - does anyone approve of the new, more detailed sections about the Redwings and the lines about the Battle Barges?

Better still, a few people have requested I make this IA longer. I don't really know where to start, so does anyone think anything is missing?

I'm also unsure about the Librarians, Apothecaries, Chaplains and Techpriests in this chapter. I mean, what should I do with them? Should they just be as-per-standard like an ordinary chapter, or should I start blurring the lines a little, perhaps adding alternate duties?

Of course, any comments on any part of this IA (like the colours - any problems with the colours? Or the invention of a makeshift language for Kagarans to speak? Or... absolutely anything, acutally) will be much appreciated.

Edited by Ace Debonair, 08 January 2010 - 09:25 PM.


#24
DarkUncle2003

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Hey Ace,

I have been at work but I am still reading. I have some ideas and questions I will post up here shortly.

Just as an aside I have a model on the go but I need some direction with color.

Hopefully work will be done soon!!

#25
Captain Lucas Raziel

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I'm also unsure about the Librarians, Apothecaries, Chaplains and Techpriests in this chapter. I mean, what should I do with them? Should they just be as-per-standard like an ordinary chapter, or should I start blurring the lines a little, perhaps adding alternate duties?

Of course, any comments on any part of this IA (like the colours - any problems with the colours? Or the invention of a makeshift language for Kagarans to speak? Or... absolutely anything, acutally) will be much appreciated.


i think Tech priests within your forging chapter would be very high regard. chaplains i'd say standard. as for librarians, maybe take a page outta the fantasy book, with the melt armour, BURN!!!! powers. also, stone powers?

also, a guttaral language would quite suit this chapter, i have a image of a battle line like a stone wall against an enemy attack, and the captain screaming ommands in guttaral languages.

Better still, a few people have requested I make this IA longer. I don't really know where to start, so does anyone think anything is missing?


maybe major battles, a description of a notable character? religon, anything really. maybe an inquistors account of the chapter?

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