We are the flame that cannot be extinguished. We are the bulwark of the people. We are the masters of the land.
We are the Frost Wyrms! -Founding Creed, inscribed in the Halls of Ice, Wyrmhearth.
The Frost Wyrms are a young chapter with a bright future. While they have yet to participate in any major actions since their founding, their domain is well protected from the forces of Chaos. Frost Wyrms are famed amongst the Helican Subsector for their compassion and humanity, honoring their Salamander's origins. Only time will tell if they can stand on their own amongst the ranks of the Adeptus Astartes.
It is the lack of compassion that robs us of our humanity. It is the lack of faith that turns us to dark paths. But is the lack of will that makes us servants of darkness. Brothers, make your will strong. Temper it with compassion. Fortify it with faith. You shall never fall alone.
Initiation speech as written by Father Azrael
The Frost Wyrms are a chapter founded during the Twenty-Sixth Founding in 738M41. The High Lords of Terra authorized the use of the Salamander's Geneseed, originating from the great Primarch Vulkan himself, to be used in the creation of the Frost Wyrms. A Salamander Captain, Jaltor of the 5th Company, and his retinue were selected to train the new chapter and select a Chapter Master from the first wave of recruits. The homeworld for the fledgling chapter was deemed to be Galcia Primaris, a death world, in the Helican Subsector, in Segmentum Obscuras.
Recruits were pulled from the homeworld and the surrounding planets of Thakar, Jarius, Galcia Secundus, and Raloris. Initial training went well as recruits from these worlds proved hardy and accepted the geneseed easily. The planets in this system are home to a diverse system of climates and ecology, which proved useful in preparing recruits. Jaltor marked a recruit, Alistarious, as having the potential to become Chapter Master. As the recruits became full marines many were discovered to have strong psyker potential, their innate talents bolstered by the climate and radiation of Galcia Primaris. Alistarious soon exceeded Jaltor's expectations, the young marine's love for knowledge and warfare proving his worth. When the chapter was ready, Jaltor gave responsibilities to Alistarious and returned to the Salamanders. It was Alistarious who gave the chapter its name, drawing inspiration from the mighty predators that stalked Galcia Primaris' frozen wastes.
The Frost Wyrms follow the Salamander's style of organization, as a sign of respect and honor to their parent chapter. Frost Wyrms differ from most if not all other chapters in that instead of having 10 companies, the Frost Wyrms have only 6 companies of marines in addition to a small company of about 60 scouts. Each company possesses 120 men as opposed to the standard 100 that the Codex Astartes promotes however.
The Frost Wyrms test their initiates fiercely, selecting only those with a keen mind as well as a sound body. Recruits are pulled from Thakar, Jarius, Galcia Secundus, and Raloris, and may follow any path within the chapter. The exception to this is the chapter's librarians. The Librarium recruits almost exclusively from Galcia Primaris and its scholam-cities, due to the larger concentration of psykers and the planet's effect on psyker power. While it is not unheard of for a Librarian to hail from Jarius, a civilized world that houses the major Administratum offices for the system, or Thakar, home to the Thakarran sages, a group of clan shamans whose principles complement the Frost Wyrm's own, the majority do hail from Galcia Primaris. Those of Galcia Secundus, the system's hive-world, often follow the path of the Techmarine; training with the Adeptus Mechanicus and often seeking out masters of the forge for further learning.
Part of the recruitment process is the testing of canidates by pitting them against the ferocious frost wyrms of Galcia Primaris. Aspirants are organized into 10 man teams to fight these perilous beasts. This helps to mark out recruits that will excel in leader roles (as the Frost Wyrms hold true to the notion of utilizing talents properly) as well as marking those who are good seconds and squadsmen. The aspirants are given 3 months to bring back the head of a frost wyrm to earn their place in the chapter, with honor often going to those teams who bring in the largest heads. The most notable trophy was brought in by Recruit Darius and his squad who brought back a head the size of battle brother in Terminator armor. Those who pass the initiation are trained as battle brothers and those who fail either die while hunting the wyrms, or come back empty handed and sent to work in the chapter's libraries as scribes.
The Frost Wyrms owe their existence to the Primarch Vulkan. A mighty warrior, his geneseed is pure and free from contamination. As a young chapter, the Frost Wyrms are diligent in their offering of geneseed to the Adeptus Mechanicus. They keep a careful eye on their gene-seed, as the above average psyker potential in recruits may indicate problematic interactions with the gene-seed and Galcia Primaris' unique atmospheric conditions or the genetic code of Galcians themselves.
The Frost Wyrm's home is a glacial planet, bearing similarities with Hubris elsewhere in the Helican Subsector. A unique quirk of the planet's atmosphere makes the poles surprisingly temperate. The majority of Galcia Primaris' citizenry live in these temperate poles, with the planet's capital being Algarte. Algarte rests at the foot of the mountain that houses the Frost Wyrm's fortress, known as the Wyrm-hearth. Algarte is a civil city, home to many libraries and universities, despite being on a death world. It owes this peaceful existence to the sheltering presence of the Wyrms. Outside of the peaceful poles, the world is a savage and harsh place to be. Massive frost wyrms, great predators with two heads and scales as tough as ceramite, stalk the wastes, devouring any who dare venture alone. The people of Galcia Primaris are followers of a variation on the Imperial Cult, placing a heavy emphasis on the science and philosophy of battle. Many youths go on pilgrimages to shrines that dot the forbidding wastes to pay homage to the war-sages of old. These rites of passage are brutal and require a strong mind and a sound body. This practice also ensures that the Frost Wyrms always have able bodied recruits. The Galcians are often described as a stern and logical people, but many who get to know these fascinating men and women soon find that they are warm and inviting to those who earn their trust.
“It is said that the tribulations of survival will rob a man of his humanity, that the constant pressures of staying alive will erode what makes you higher than a beast and leave you with nothing. I say unto you , it is the glory of the God-Emperor that saves us from that fate. Though our enemies beset us, though they tear at the walls of sanity, He preserves us. Brothers, with faith in the Emperor you shall never fail. With the Emperor, you shall be as angels unto Man, guarding him so that he might learn the way. Humanity is yet young and knows not the dangers of existence. Many fall to Chaos, others to mediocrity. But for the Angels of Death, the servants of the Emperor, this fate is not allowed. Purge the heretic, strike down the xenos, but never forget for whom you do so. From Man you came and to Man you must look. Let your bolter be as a fortress, your blade a gatehouse, your faith a shield. Let you be a beacon to Man, as the Emperor is a beacon to his ships. It is the duty, nay the privelage of every Frost Wyrm to guard Mankind and watch over him. Let not your heart be hardened by the failures of Man, for he lacks our strength. Let not your mind be darkened by hatred for his wrongdoings, for he has not our faith. Punish his wrongdoings, guide his ways, praise his success. For when there is only war, there must be a holy army to fight it.”
These are the words that inscribed in the Halls of Virtue, the center most sanctum of the Wyrmhearth. Every Frost Wyrm swears by this oath as he becomes a brother. A brother is bound by this oath, the core of their faith. On the eve of every battle, the Chaplains of the chapter will lead the brothers in meditation, letting this creed become the core of his will, to make him a bastion of the Emperor's fire. More so than almost any other chapter, the Frost Wyrms take to heart their mission to guard Mankind. If other chapters knew of these beliefs, they might mock and jeer. For who cares about Man, so long as the Emperor's domain is clean of heretics? A Frost Wyrm would quietly answer, “How can there be a domain of the Emperor, when He who is Emperor of Mankind is then king of nothing?”
These beliefs form the core of the chapter's fighting philosophy. While other chapters might willingly die to the man to defend some site or relic, a Frost Wyrm will look unto the people instead, defending them above all else. This is not to say that a brother will not hunt the heretic as fiercely as any other marine, but it is done with great sorrow as a Frost Wyrm knows that had he been more vigilant, the heretic might not have fallen in the first place. Many older chapters have spoken out against such a mindset, saying that is the young chapter's naivety that drives this focus. But the Frost Wyrms stick to their ideals, refusing to budge. Although they are mocked, they have never been insulted for their inability to fulfill their duty. The Frost Wyrms fight with a quiet, if cold, determination that yet to be shaken. Though brothers have danced on the edge of Chaos, it has always been their fellow brothers who pull them back. Time will tell if any Frost Wyrm will fall, but those who watch know that any brother who does will be struck down by his own weeping family.
The culture of Galcia Primaris influences much of the Chapter's thinking as well. The people of Galcia Primaris are philosophers and warriors at heart with an intricate system of honor and duty. A Frost Wyrm is an unflagging and tireless defender of humanity whose very presence bolsters those around him.
In battle, let your mind be as cold as the glacier. Let it take in the permutations of the next moment, let it formulate a plan of action in an instant. Let it be unburdened by blood lust or fierce passion. Then, when your plan is made and your course clear, strike the enemy with every ounce of the Emperor's fury and rest only when you have purged them from the face of His domain!
-Chapter Master Alistarious
Frost Wyrms are masters of the prepared battlefield. Experts in traps and defence, Frost Wyrm tacticians often strive to lure the enemy into a false sense of victory then strike him with a bewildering combination of strength, speed, and psychic might. The librarians of the chapter have earned the moniker Stormsages for their practice of manipulating the weather to their advantage. The Techmarines of the chapter are vital to a Frost Wyrm campaign, as they often construct and oversee the cunning devices used to ensare the enemy. Frost Wyrm forces often coordinate with Imperial forces in the area, striving to keep good relations open. The Guard regiments of the subsector respect the Wyrms greatly as they have fought together many times.
We bring the Emperor's fire to the cold abyss!
Edit: Added more content.
(To Be Continued)
Please critique and let me know if I should correct anything. More content to be forthcoming.
Edited by Brother_Kaelgrim, 15 May 2010 - 01:09 PM.