But what does duality really mean? Why is that the way to go? Do we end up with a 'jack of all trades, master of none'?
So what are we aiming to take out... armour, MCs, infantry
But then within each category there are many variables...
Armour AV10 - 14 - Well bolters can take down AV10. Does that mean they provide 'duality'? Of course not. We want something that can reliably take down armour.
MCs T5-8 - Concentrated las fire can take down T5. Again, it does not do it reliably and cannot even touch T8, so of course it does not provide duality.
Infantry - This is the most variable category IMO. GEq (Guard Equivalent) - T3, 5+ to TEq (Terminator Equivalent) - T4, 2+,3++. Do whatever you want to guard and they'll die without any real problem. TH/SS on the otherhand just do not disappear.
So... now I want to think about how to perform each task.
The easiest way to consider this is math-hammer. Don't worry I'll just give an example in the infantry section.
Flamer vs guard
lets say 6 hits, probably a worst case scenario
6 hits, 4 wounds, 4 dead
Flamer vs termies
lets say 5 hits
5 hits, 2.5 wounds, 0.417 dead
Melta vs guard
.667 hits, 0.555 wounds, 0.555 dead
Melta vs termie
0.667 hits, 0.555 wounds, 0.185 dead
Plasma vs guard
1.333 hits, 1.111 wounds, 1.111 dead
Plasma vs termie
1.333 hits, 1.111 wounds, 0.370 dead
So, the one weapon that I would say is our staple - the meltagun - actually hampers us at anti-infantry. So how does this become beneficial? Does it's anti-tank abilities outwiegh this? A single Str 8 12" shot. Yes, at half range it gets 'melta', but how many opponents let regularly get-up that close? I'm not sure.
Before I continue on, I'll open it up...
Does duality mean 'jack of all, master of none'?
Is that a good or bad thing?
Does anybody take CC geared squads and anti-armour suicide squads as seperate entities?
Before anybody jumps in and says duality is great because it allows you to deal with every eventuality (which isn't wrong), just think of the IG vet chimelta. Great at taking down armour. Much else though? I'm not so sure. But do you know what. It does the anti-armour very well and that makes it worth while. Does that change anything?
Would people prefer lots of math-hammer or more chat?
Edited by Brother Loring, 16 March 2010 - 11:43 PM.