Due to increased traitor activity within the Arichus Sub-Sector, the Sons of Redemption would be created during the 14th Founding. Originally known as the Sons of Ferrus they came from the stalwart gene-seed of the Iron Hands via the Red Talons. Captain Ionar of the 3rd Company would be chosen to lead the new chapter due to his extreme dedication the Emperor. Within a century the entire chapter was re-deployed at the edge of the Imperium to defend several vital Hive Worlds. For a time they saw little action other than small campaigns against minor xenos invasions or cultist insurgencies. These events would eventually lead to the creation of the Sons of Redemption. It all started when a warband from the Emperor's Children known as the Terror Artisans assaulted the sector in one of their blasphemous crusades. The Sons of Ferrus engaged them and suffered heavy casualties. Talor, a vital Hive World, would become the last battle and most infamous in the chapter's history. It was Talor where Chapter Master Ionar fell alongside the 1st Company. The entire Librarium also failed in duty to the Emperor with fully half being corrupted and the rest slain. High Chaplain Karadas himself took command of the chapter and used nearly anything to win. Combat drugs and scorched earth tactics were used in a cold, brutal method. Civillians were sacrificed and entired Hive Cities devastated. But, in the end the Terror Artisans were bested and forced to flee. It was a costly victory wiping out three full companies of Astartes and killing billions. Several Inquisitors were unnerved by the failure of the chapter and launched several investigations. It was here that the Sons of Redemption were born. Taking inspiration from the Cult of Redemption upon Talor, High Chaplian Karadas led his chapter into a pentinent crusade to gain the trust of the Inquisition. Talor with little use since its devastation became the home-world of the chapter and was appropriately renamed Redemption.
The campaign changed a great deal for the planet and resulted in the entire economy crashing. Now a majority of the population have turned to organized crime where selling illegal drugs constitutes a better pay than working in factories. Due to a very high crime rate, gang wars are all to common. The PDF of Redemption does not exist, however several low-grade militias have attempted to protect the planet from crime. The Adeptus Arbites are the only true military force that the government can count on to stop constant rioting and gang warfare. However, the Arbites themselves are severely outnumbered. In truth the strongest military presences on the planet are private armies controlled by rich Warlords and Nobles. Due to such massive threats it is all to common for the civilians of the planet to be left to fend for themselves against bloodthirsty gangers and mercenaries. Redemption is truly a lawless planet where the government is controlled by crime and corruption. The only reason the planet has not been the object of a crusade yet is due to the fact that the Redemptionists have already been waging war upon the surface for centuries that takes the form of a holy crusade to bring the populace into the Cult of Redemption. Since the Sons of Redemption took the world for there own the war has nearly been won with fully half of the population joining the cult.
The Chapter Monastery of the Sons of Redemption is a beautiful cathedral erected in the center of the Capital City Ortall. The Chapter Monastery is more of a place of worship than a base, however as the bulk of the equipment is distributed to the Battle-Barges since the entire chapter is on crusade. The Chapter Monastery is a glorious sight and considered one of the most divine places upon the planet. The Cathedral itself was the site of a great victory during the Talor Terror Campaigns where the remaining traitors were gunned down. The air around it is purified and the skies above it forever clear and clean. A spiritual garden surrounds the Chapter Monastery, increasing its beauty and magnifying the presence of faith. The Chapter Monastery itself is known as the Emperor's Eye due to the way it overlooks the entire city. All day speakers mounted upon the Cathedral sing hymns dedicated to the God-Emperor and tell stories of Saints. Public access is allowed at all times so others may cleanse there soul in prayer. No Astartes inhabit the monastery and not a single one has stepped foot upon Redemption since they embarked upon their crusade. The maintenance and defense falls to the few thousand serfs and servitors that inhabit it. The monastery is constantly packed with eager pilgrims. Redemptionists make sermons everyday to a bulging crowd of faithful followers. The Emperor's Eye is one of the few places where it is peaceful upon the war-torn world. It is a place where civilians flock to for safety due to the fact that a few hundred armed serfs patrol the corridors. No matter how powerful a Warlord or Noble gets, none dare risk battle in the shadow of the Emperor's Eye. To do so would bring the wrath of the chapter itself upon them. The Emperor's Eye may look large on the outside, however in reality it is much larger. The Monastery has several secret rooms in the tunnels below the massive structure. These tunnels are home to the equipment left by the Astartes and an arsenal left in the event of siege or invasion. However, the most sacred of these tunnels are the tomes where the fallen Battle-Brothers are inevitably returned when they die. The Astartes only set foot upon Redemption in death. It is a time of great celebration for the planet when the dead are dropped off for it means at least some Astartes have recieved the ultimate redemption. Not a single live Astartes will be seen during this as the burial rites are turned over to the ever faithful serfs and Redemptionists.
In truth it is also named the Emperor's Eye due to the fact that it houses the personal police force of the Sons of Redemption. Known as the Redeemers they are a highly equipped army designated to purging anyone they deem impure. It is the Redeemers who maintain that no shrine of the Emperor is desecrated by battle or any other unholy acts brought on by the population. Drug deals, fights, and other unsavory acts committed in front of a shrine will swiftly be dealt with the militant army of the Redeemers. The Redeemers also act as the first line of defense in the event of invasion. Redemption itself has several defenses in case the Terror Artisans ever return. Although the population is extremely divided and Redemption lacks a PDF several Warlords and Nobles have there own private armies. Although these armies only add to the problems of the planet they have also sworn to aid the planet in times of invasion. The most numerous defenders however would be the Cult of Redemption. The Redemptionists are a rabble lot, however they have been fighting a crusade upon the planet against the gangers ever since the Talor Terror Campaigns ended. Even the civilians of the planet are armed with autopistols or other crude weapons. Anyone attacking Redemption would face a ragged army of battle-hardened gangers, Redemptionists, and even civilians. Truly no one is safe upon the planet's surface except for those that find comfort in the Emperor's Eye. Redemption is orbited by a single moon known as Guardian. Guardian is home to a small defensive fleet and acts as a garrison to a small regiment of Imperial Guard. Redemption itself is not important, however due to its status as an Astartes home-world it requires some protection. Guardian is effectively a very large military base where transport ships are routinely checked. The resident Commissars of the regiment have attempted to put a halt on the smugglers that constantly expand the drug trade of Redemption, however they have very limited success. Some Guardsmen themselves have even joined in on the drug trade due to the high pay that many Nobles upon the world offer them. Despite its active participation in the drug trade, Guardian has remained as a first line of defense in the event of planetary invasion. The Guardsmen are not concerned about the anarchy upon the planet, but the anarchy that external forces might bring them.
The Sons of Redemption are very zealous in redeeming themselves. They believe everyone should have a chance at redemption in the eyes of the God-Emperor. The God-Emperor is integral to there beliefs and see him as the ultimate savior of mankind. This has turned the Sons of Redemption to overzealous warriors who fight to please the God-Emperor and save mankind. Alongside the Emperor they revere Ferrus and the other loyalist Primarchs as the greatest of the Imperial Saints. Ferrus is so revered and honored that every member of the chapter, upon reaching the rank of Battle-Brother has both of his hands replaced with the bionic equivalents in honor of both the Primarch and the Iron Hands themselves.
The Sons of Redemption also have a deep hatred of failure and weakness in all its forms and constantly strive to purge themselves of it. This, like their parent legion, has led them to replacing entire limbs with mechanical equivalents in attempts to make them stronger and more disciplined. This in itself has garnered the attention of many who view it as an odd practice, however the Sons of Redemption see it as necessary. The chapter itself will utilize any weapons to win if it is feasible. Upon the battle-field civilians are used as bait and traps for the enemy. Entire cities will be levelled if it will deny the enemy of their objectives. The chapter is ruthless when it is on the battlefield and inferior Imperial units will inevitably be sacrificed if the mission calls for it. The Astartes view humans as weaklings who require their protection and the only remotely stomach-able ones are either in the military or Redemptionists. Everyone else are viewed as sinners. Other Astartes are viewed with both admiration and anger. None of their brethren in other chapters have accepted the redemption, however they still fight for the Imperium. The Chaplains themselves have tried many times to sway others into the Cult, however they are typically met with scorn from other chapters. The Chaplains preach to everyone in redeeming themselves. Occasionally it will result in thousands of inspired civilians and guardsmen, however most of the time it will only further alienate others from the chapter. Regardless of this the entire chapter itself continues to preach redemption to all who cross their path.
The Astartes are strict adherents to the Cult of Redemption. They focus solely on purging humanity's sins so that the God-Emperor may rise again from his Golden Throne when humanity is deemed pure enough. Like most Redemptionist Priests all Battle-Brothers are instructed to keep their face concealed when in the presence of others whom they see as infidels until they accept the redemption. Because of this even scouts and serfs are instructed to cover their faces with hoods or war-masks. The only time members of the chapter are permitted to show their faces is when they are in the midst of only brother Redemptionists. Battle-Brothers constantly strive to better themselves in the name of the Emperor. It is in the name of the Emperor that they seek to annihilate xenos, heretics, and mutants. Redemption is pain in the eyes of the chapter. If one has sinned then one must cleanse there flesh. Appropriately Astartes of the chapter will constantly participate in flagellations before battles to cleanse themselves. In the midst of battle, the Sons of Redemption seek to inflict as much pain as possible upon there foes. They don't seek to kill, they seek to maim and dismember in the bloodiest ways possible. Death is the only way traitors may redeem themselves. If traitors are ever found within the chapter or taken for interrogation purposes then they will be put through enough pain to drive them insane. Traitors will spend hours in the pain glove being driven insane by the sheer amount of agony inflicted. Battle-Brothers will brutally beat the traitor until the Chaplain himself comes in and executes the traitor himself. As a matter of fact Chaplains keep a tally of how many traitors they have tortured and executed. This tally is represented on power armour by purity scrolls inscribed with the marks of the tortured. They are a great pride amongst the Chaplains and very inspiring to the average Battle-Brothers.
The Sons of Redemption are a savage force upon the battle-field, hacking and smashing through all opposition. Assault is the chapter's speciality with squads of marines charging headlong into battle usually in a massed force. These overwhelming tactics maximize the melee combat, but inevitably result in a high casualty rate. Combat drugs and bionic limbs are used to give Battle-Brothers an edge and the sheer ferocity needed for the horrors of battle. Devastator Squads are present and an important part of the chapter, however they are rarely equipped for long range fighting. As a fact most Devastator Squads are equipped with multi-meltas or other short range weapons that allow them to get as close as possible to the whirring combat where they will inevitably join in utilizing there own combat drugs. Chaplains themselves encourage the use of combat drugs due to the fact that they 'purge the warrior of weakness'. When the Sons of Redemption enter battle they are little more than raving berserkers who will use anything at there hands to kill the enemy. With such ferocity, friendly fire is inevitable. As such many Imperial Guard Generals keep there men away from the whirling death machines that are the Sons of Redemption. Civilians are ignored upon the battle and are even used as cover or bait when needed. With no care for civilians, scorched earth tactics are also in high use by the chapter when victory is impossible. Due to such bloody-mindedness the Sons of Redemption will rarely retreat. Often enemies find the only way to break the Sons of Redemption is to kill them all, which often results in heavy casualties for both sides. Some particularly rash members of the chapter have even been known to ignore orders of retreat in order to redeem themselves in a glorious last stand. More than often this results in the chapter suffering heavy casualties, however this is always balanced out due to the high recruitment rate amongst the chapter. The Sons of Redemption are also well known for the extensive contact they have with the Ordo Hereticus. They will not hesitate for offer forces in honor of burning heretics. The chapter also has strong ties with the Ecclesiarchy and are known for zealously protecting Shrine Worlds. This has garnered them a negative reputation amongst many chapters who see them as lap dogs to the Inquisition. Many chapters also refuse to fight alongside the Sons of Redemption seeing them as little more than raving savages.
The Sons of Ferrus strictly followed the Codex at their founding up until the Talor Terror Campaign. When they became the Sons of Redemption the entire chapter was reorganized under the visions of the surviving Captains and High Chaplain Kadaras. These changes were made to ensure that none would fall to Chaos and all would redeem themselves. Librarians are completely absent from the chapter due to the Cult of Redemption proclaiming that being a psyker is a sin. Pyskers are only used as Astropaths and Navigators and only then after several purity checks by the Chaplains. Chaplains are an extremely integral part of the chapter and due to the chapter's extreme faith many veterans apply for training as Chaplains due to the honor of being one. As such the chapter has a high number of Chaplains with even the smallest task forces being accompanied by at least one at all times. The Chaplains are able to inspire and instill fear at the same time. Brothers found lacking in faith are promptly visited by Chaplains. Chaplains are always at the forefront of battle screaming for redemption and inspiring Battle-Brothers to greater feats. Techmarines are highly revered as well, however they are seen as less inspiring than the Chaplains. Although Techmarines are respected they are also seen as outcasts. They are rarely at the front of the fighting and typically off repairing something far off from the front lines. Apothecaries are both hated and revered in truth. Many a Battle-Brother have thought themselves close to redemption only to find themselves saved at the hands of a trained Apothecary. Similar to Apothecaries are the Dreadnoughts of the chapter. Having been founded during M36 the chapter has had a number of Astartes entombed into the Dreadnoughts. It is a bitter fate in the eyes of most. They wield the power of the mightiest warmachines, however they are kept in cryogenic stasis when not in battle. The older a dreadnought gets the more time they must spend in slumber. Redemption has been denied to most Dreadnoughts who will at best die after thousands of years. The worst fate is to fall in stasis almost constantly before redemption can be achieved.
The chapter itself is made up of five Great Companies each compromising of approximately two hundred marines. Each Great Company would have its own Scouts, Assault Squads, and Devastator Squads. Armour support is equally distributed amongst the Great Companies making each Great Company a formidable force. With such power amongst each Great Company no single Astartes is in charge. The Great Companies are be led by a Council made up of Chaplains, Techmarines, and the wisest veterans. Regardless an overall commander of the Great Company will be elected by the Council who will name him the Warleader. Warleaders are similar to Captains of the Codex Astartes, however their power is severely limited and screened by the Council of their Great Company. Although the Councils of Great Companies are extremely powerful they are not the governing body of the chapter. The Great Council rules over the lesser Councils and effectively the entire chapter itself. The Great Council is made up of the High Chaplain, the Chief Apothecary, and the Master of the Forge. Each Warleader also has a seat upon the Great Council alongside the chapters' oldest Dreadnoughts. The Great Council decide where the Great Companies fight and where the chapter is most needed. However, their most important job is choosing the Chapter Master who is known as the Deliverer due to the fact that he is supposed to deliver the chapter to their redemption. The Deliverer is effectively the highest rank in the chapter, however several checks and balances are in place so that he may not lead the chapter astray. Although the Deliverer is equivalent to the Chapter Master he is usually under control of the Great Council as well. The Deliverer is typically a figure-head of the Great Council who will control the strategy and deployment of the chapter. Although the Deliverer may speak his mind his words are always opinions and not orders. His true purpose is to inspire the chapter into redemption and lead them into campaigns were even victory is nigh impossible. The Deliverer must achieve what no Warleader would dream of. The Deliverer will lead the harshest of crusades and not stop until he has won. Victory will be chased after until his ultimate destruction. Even then another Deliverer will be appointed to do the same. Deliverers choose goals and campaigns that will take entire lifetimes or are likely nigh impossible. But, they will not stop until they have gained redemption for themselves and fully half of the Astartes under their command. To be a successful Deliverer is to be killed in a worthy way.
The gene-seed of the Sons of Redemption comes from the Red Talons who descended from the Iron Hands. Thus far they have remained pure. However, it can be argued that flaws have appeared in their gene-seed due to an unhealthy obsession with torturing traitors and going as far as mechanizing entire limbs to purge themselves of both failings and sin. They also have an extreme hatred of weakness, failure, and heresy going as far to execute brothers who they have deemed impure. Regardless of this they remained extremely zealous in there duties to the Emperor.
"Redemption is your salvation!"
"Redemption has come!"
Edited by UltimateJake, 19 December 2010 - 04:31 PM.