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BA Successor 2nd company WIP


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#1
vonny

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Hey all, figured I'd share my wip with you as well - don't expect frequent updates as the progress is quite slow :P

I started building this army some time ago, before the current blood angel codex, and really wanted Lamenters and a full battle company. What's more space marines than death from above, I though? Descent of angels before the rule actually existed? So, here my plan was born for a complete battle company in drop pods. Just for kicks :P

Eventually, the blood angel codex came out, and lamenters being officially a successor from them I was torn between the two codices - especially when I found the line in the white dwarf: "Blood angels are still a codex chapter".
I was trying on the BA codex for size when forgeworld announced IA:9, and soon learned that the special character for the lamenters in there was for C:BA. With this backing, my choice was eventually made.

In the meanwhile, I've got a bit painted up as well of course, and I can show you that :)

First squad, led by brother-sergeant Hamael:
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I've got a few extra shots of Hamael too:
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And this squad is the only one that has their ride finished, so far:
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Hamael is a stoic character, and can hold an objective against impossible odds. At least, that's what I thought up about his character as I built and painted him. Turns out he actually does that in my games too!


second squad, led by brother-sergeant Verrin:
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Verrin is more of a hothead (hence the warmer colors in his painted face and more agressive stance). Of course, this sometimes translates into the game as well, but that's entirely my fault.

Bored with tacticals, I switched over to some assault marines, eight squad led by brother-sergeant Deimos
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And a close-up of the sergeant, with a scratch-built hammer
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So far he's had the worst luck ever in my games. Either he was the only guy to fail his armor save in a combat just initiated with T6 wraithguard, or he takes 4 combat rounds to finally hit something and then roll snake eyes on the to wound roll. I hope this all was caused by him and his squad not being fully finished yet, and that in the next game his performance will go up as he's no longer laughed at by his battle-brothers Hamael and Verrin.
One thing is still not finished on 8th squad: the auspex. As you can see in the next picture (or so I hope), I try to do something special with the auspexes of every squad, and I haven't decided on this screen yet. Suggestions are welcome!
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On that note, every squad has a few specialist guys in them apart from the sergeant, special and heavy weapon. All have an auspex guy, an explosive expert (with extra helpings of grenades), a corporal who leads the other combat squad should they split up, and a sniper/sharpshooter with a scoped bolter.

To lead them all (for now at least), we have a chaplain! Nothing special, but showing him nonetheless:
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And in a fit of "I want something else to paint yellow apart from drop pods and power armour, my dread Ignis. I chose a normal dread, as in the BA codex it seems furioso's are only assigned to the 1st company. Took a black reach one, put the legs in a different position and built my own mark V (for vonny) heavy flamer.
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To finish out a playable 1000 pts army, I am currently using a 'test' model vanguard as a sanguinary priest (as it has some white on his armor).
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Eventually he might get a black helmet to note his veteran status.

I've stuck to codex coloring instead of blood angels coloring, as that seemed more appropriate at the time... still thinking of using the C:SM.

I've just stripped an old apothecary model I once got my hands on a long time ago, before I even started my tyranids, and plan on converting it to be my jump pack sanguinary priest. This is the model used:
Posted Image (image courtesy of games workshop's website).

I'm not sure though on how much white to put on my sanguinary priest, and where to place it. I thought about half, or even quartered coloring. I thought about greeves and arms differently colored, and a lot of other things, but I'm undecided as of yet. That the yellow main color makes for a very different look tahn the pretty blood angel red is certainly a factor that makes this decision a bit more difficult, since I've seen some very nice sanguinary priest schemes for the red blood angel armor. Any advice on this is also welcome :)

What else do I have to say? Not much I guess. So I hope you enjoy the images!

#2
Gv0zD

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Wow! :confused: Nice army!

I could comment on every model - they are all awesome IMHO!

You show great painting skills! The detail are painted well, and the lightning effects on PWs are great too. Drop Pods are also done well, specially the traces of burning near the engines. And I love your auspexes! This is superb result for such small item. If it's possible to perform, make the third one with thermal-vision image (some white spots on red background) :)

EDIT: Yay! It's my 500-th post here on B&C :evil:

Edited by Gv0zD, 02 December 2010 - 05:59 PM.

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#3
Ebsolom

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I agree with GvOzD, this is a beatifully painted army so far, really nice work :RTBBB:. I also like the scrollwork on the bases for named characters but please do share your recipe for yellow as it looks brilliant on that dreadnought.

Edited by Ebsolom, 02 December 2010 - 06:37 PM.


#4
shatter

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I love the job you've done and I love their fluff...




But, I worked on a dairy farm as a kid.

So many shades of yellow I just can't look at. google 'calf scours' if you're curious as to why.
...Gladus, and my mitts.

#5
Yale

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It is great for me to see them altogether now Vonny. And the details I haven't seen before (such as the auspex screens) are inspiring. :D

Hard to say for the white on the sang priest/apothecary. I find halving works with a light and dark colour or dark and dark. Maybe quartering might work better? And as I type I realise my hesitance with the white and yellow is that in heraldry both were the 'metals' and not placed together. Some of the old old space marine colour guides suggested red for apothecaries. Would you consider a halved red/yellow scheme? Or just an upper red quater (say the left arm, shoulder and torso to keep as much of that great yellow and not have him look like a Howling Griffon on loan. (You could even keep the white helmet if you liked.)

Edited by Yale, 02 December 2010 - 08:13 PM.


#6
Brother nathan

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lovely job on them all. but why are your shoulderpads the wrong way round?
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#7
vonny

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thanks for the compliments! Hope I'll receive a few more while I'm on holiday the coming week...

@GvOzD: The burning on the drop pod was a scary moment for me, going over that pristine yellow with such dark colors. But it worked out really well in the end. I had pondered about doing the same on the bottom end of the pod, but didn't quite dare.
As for your auspex idea, that's actually a pretty good one, but I think I'll keep it for a tactical squad. I was hoping for some inspiration that fits well with a jump-pack squad, such as terrain layouts or altitude stuff.

@Ebsolom: Thanks, the scrollwork one the bases makes it fun to personalize your squad sergeants (and by extent, the squad), and helps bring some character into the army - something quite impossible with my other army, the tyranids. As for my recipe for yellow, it's quite simple, but requires a bit of patience. I must say it looks a bit deeper on the photographs than I think they do irl.
In any case, the recipe is multiple thin layers of iyanden darksun (it's exactly the mustard yellow I wanted), which amounts to 2 to 3 layers on the marines, 5 or 6 on the dreadnought and even up to 8 or 9 on some parts of the drop pod. Once I have an even coat of iyanden darksun, I use a watered down 1:1 mix of bubonic brown/sunburst yellow for a first highlight, and watered down sunburst yellow for a second highlight. For shading I use watered down snakebite leather and pure chaos black for the hard blacklining.
For the brighter yellow (chest eagles, shoulder trims and company markings on the dreadnought) I use a mix of 2:1 skull white with sunburst, with a much:little mix o skull white and sunburst for a highlight. Watered down again ;)

@Shatter: thanks for the compliments - glad I never worked at a dairy farm.

@Yale: I'd rather not go with the red on the sanguinary priest as a main distinguishing color, as there's also the techpriests to distinguish once I get round to them (eventually plan on making more than just the 2nd company). Maybe I'm overreacting, as when I look at the kneepad on the stand-in priest the white is quite a bit different from the surrounding yellow. Ah well, that's what I get for being nit-picking uncertain about all this stuff :P

Edited by vonny, 02 December 2010 - 10:28 PM.


#8
UltimateJake

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Excellent painting.
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#9
bulley

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Really nice,

A large part of me really wishes I did my Lamenters rather than my own chapter (which, sue me, I want to run as Wolves/Regular Marines and the colours I picked are a bit more "believable" for both).

Lamenters done well just look brilliant.

#10
Black Blow Fly

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Very sharp looking Marines. I like how ya pulled off the new yellow. ;)

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#11
vahouth

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The yellow is the perfect tone, and the freehand is really good!
I'd love to see more! ;)

#12
Midnightmare

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Wow, these are excellent! Nice free handing and love the fluff, always makes an army more interesting. I have so much trouble when painting yellow RAS helmets, I shudder to think at painting an army of Lamenters
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#13
vonny

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@brother nathan: Some years ago when I first toyed with the idea of painting a Lamenter force GW had a large number of painted marines from various chapters on their website in an article. The lamenters were amongst those, and for some reason they had their shoulders inverted. I always liked that little detail and decided to keep it, even if it says that when they went to mark VII armour they changed their shoulder around to normal codex order. I kept mine the old way :P

@midnight runner: I shudder to think of painting a whole army in yellow too, and when I do too much at once I actually get nightmares about yellow paint :P

@everyone: Thanks for the compliments. The yellow and all the freehands take a lot of time and work, but it's nice to see it's appreciated.

#14
vonny

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well, a very little update as I've been rather busy with other stuff, but here's the color scheme I decided on for my sanguinary priest.

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It's still very much a work in progress, and mainly did it up to here to see if I liked the way the colors are placed, as the white is still grey and there's nothing on it but a basecoat of that and a basecoat of yellow.

And so far I believe I'm happy with it!

P.S. sorry for the bad photo quality, didn't have my dad's camera on loan...

#15
Yale

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You've struck a really good balance between the white and yellow areas there Vonny. (A hard task.)
And now that I look a little closer I see the checkers around the right greave. They look flawless! That must have taken some work. :P

Edited by Yale, 12 January 2011 - 08:09 PM.


#16
Aventine

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I really love all the little freehand details (especially the laurels), really makes the models pop. I did the same thing with my Lamenters shoulder pads, whenever anyone gives me flak, I just say it because I'm old school :P :P :lol: Also really love the direction you have done with your Priest colouring, I usually just give mine a white helmet.

The coolest part of using Blood Angels markings instead of Codex ones is the yellow Devs with blue heads...

#17
vonny

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yea, I had been thinking about differently colored helmets, though I'm gonna keep it codex and only do it on the veterans. Whether to use red, white, or even black helmets though, I'm not yet decided on.

The little freehand details are what I was basically doing this army for. Freehand painting checkers (not using pencils is great fun), freehand squad and chapter markings, also on the back of the jump packs, and then the stuff such as the auspexes. This whole army was just about doing everything into the detail ;)

The priest is becoming better and better now that I'm actually working on making the grey areas white (got the yellow highlighted up by now), which looks simply stunning! I'll post some pics when the white is actually really done, which might take some time as I can't paint without daylight since I moved into the new house half a year ago, and winter doesn't help. Still need to find a solution to that...

#18
Ebsolom

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... as I can't paint without daylight since I moved into the new house half a year ago, and winter doesn't help. Still need to find a solution to that...


I have that problem in the UK but I bought an artists lamp with a daylight bulb about 2 years ago and have never looked back. I don't think I could live without it now.

Here is a link to the suppliers. No doubt there will be something similar in the Netherlands;

http://www.artdiscou...l_artists_lamp/

#19
vonny

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yea, at my old place I had some TL-light stick thingy above my desk, which worked fine. However, since I moved into a new place, my desk is placed right in front of a window, which lessen the possibilities. I'll have a look at the lamp you suggested though, and where to attach it around here.

#20
chaplain belisarius

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ooh...nice! :evil:
coming soon; 1k sisters of battle!...(on hold till GW do plastic SOB)

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#21
Demoulius

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bad ass :)

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#22
vonny

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a quick WIP update on my sanguinary priest: I believe I'm done with the white and yellow (for now), and about time too!

Anyway, I think it works quite well and wanted to share it with you. Sadly, bad photo quality limits the intensity of my sharing.... but still! It's the thought that counts, eh?

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P.S these updates are part of my librarium painting challenge!

Edited by vonny, 20 January 2011 - 05:23 PM.


#23
Ebsolom

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From what I can tell the white looks great. I like this scheme for a Lamenters Sang Priest, I think it works really well. Keep it up :D

#24
vonny

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2nd update:

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I really got inspired once the white was done and got a lot done. Done base colors on most areas and am generally progressing well.

Still have to do: some further highlighting on many things, freehanding and working up the non-freehanded chapter symbols, all the metals (both silver and gold) and of course the sword.
Then some paint chipping/scratches/battle damage, the base, and the banner on the base. Oh, and making the white checkers on his leg actually white instead of grey.

Lots to do still, and I need to have it all done before februari 11th. After that, I'll be gone for six weeks, and will be back only 5 days before the painting challenge finishes. However, since that means I'll be back only 6 days before my wedding, I'm gonna bet I'll not get a lot of painting done then, so I just wanna finish it before the 11th :rolleyes:

#25
vahouth

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Looking good so far Vonny!
How goes the HG?