Jump to content

Welcome to The Bolter and Chainsword
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

Best dreadnought weapons


This topic has been archived. This means that you cannot reply to this topic.
21 replies to this topic

#1
brother varen

brother varen

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 464 posts
What is the best dreadnought weapons including the ForgeWorld ones? What are the best combos on a dread and why? What would be good for a city fight theme army?

What about space marine vehicles for city fight?
'Brothers! These foul Aliens stand before us, thinking they are powerful enough to resist us! But they have made one, massive, terrible mistake; they have forgotten who they face!'

'FOR WE ARE THE MARINES MALEVOLENT, CHOSEN OF THE EMPEROR, THE ONLY TRUE SERVANTS OF HIS GLORIOUS WILL!! FORGED WITH HATE, ARMORED WITH TRUTH, TEMPERED WITH BLOOD!!! THESE XENOS SHALL FALL!!!!

FOR GLORY! FOR HATE!! FOR THE GREAT CRUSADE!!!!!!!!!!!!!!

#2
the jeske

the jeske

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 15,679 posts
2xAutoCanon . in this edition at least.

Belfegor


x2 heralds of tzeench, ML3 Disks+Exalted Rewards
x2 heralds of tzeench, ML3 Disks

1x6 Screamers
3x11 Pink Horrors +18 Pink Horrors

battleforged 1499 ,24 power dice to Forge the Narrative.


#3
Myxx

Myxx

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 797 posts
I like the furioso for both destruction and awesomeness... or my custom quad assault cannon dread (which I usually get to play once before people decide it is overpowered), then count as Rifleman...


#4
Lord Tharand

Lord Tharand

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 296 posts
I'm a fan of the trusty plasma cannon arm!

#5
Voltaire

Voltaire

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 222 posts
As a friend of mine would immediately say: "Auto-Cannons are Champions!"
In a century or so, or a few years more, we shall fix this great tragedy we caused a hundred years before. -- Myself

QUOTE (Brother_Kaelgrim @ Mar 18 2010, 10:29 PM) <{POST_SNAPBACK}>
Titans are the God-Machines of the Adeptus Mechanicus. Imagine a city. Now imagine that city is angry at you, can walk, and has continent leveling weapons aimed at you. And is inhabited by more things that hate you. You have a rough idea of a Titan.


QUOTE (MagicMan @ Dec 22 2010, 07:29 AM) <{POST_SNAPBACK}>
QUOTE (Disruptor_fe404 @ Dec 22 2010, 02:22 PM) <{POST_SNAPBACK}>
Or snort it.

Whoops.
Got it confused with the other things on my desk.

#6
Br0ther Rafen

Br0ther Rafen

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 350 posts
I prefer assault cannons and a dreadnought armament for two simple reasons. 1, the config is very useful for taking fire for the rest of force, especially if the dread is a venerable. Also, the config just simply looks AWESOME :)
Br0ther Rafen
If you have any suggestions' for a very Grimdark chapter name, please PM me!
92% of teens have moved on to rap. If you are part of the 8% who still listen to real music, copy and paste this into your signature.

#7
Zeller

Zeller

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,662 posts
Depends on your army book and the role it needs to fulfill.

In BT or GK for example, a TLLC/ML dreadnought is especially useful because those two army's typically have problems with destroying armor and MC.

Armies like BA and SM on the other hand have anti tank weapons aplenty so their chioce in dreadnought weapons can be varied.
Blood Angels typically have their AT in the form of MMAB squadrons and twin-melta on assault squads. If the player is mech then it's simply the spam of TLAC on the razorback and the melta/PF from the 5-man squad inside. Repeat this setup 2-6 times. Now the dreads can be tailored for whatever purpose you need. As Jeske mentioned the auto cannon dreadnought is also very handy for destroying AV10-12 vehicles such as trukks, rhinos, and wave serpents. This is especially important when fighting eldar because their Wave Serpents have that holo-field that negates the extra melta dice in the fore and side arcs. In addition, the 4 twin linked shots makes for a fairly reliable platform. Alternatively if you're fighting a whorde army on foot you can take plasma cannons for power armor and TDA whordes or blood talons for the poopy armor save armies. Granted, a blood talon furioso is just as capable of dstroying power armor armies in close combat.

Dark Angels: *No data*

Space Marines have more or less the same logic behind their dreadnoughts as the blood angels minus the furioso. Instead they have the Ironclad which is purposely designed for urban combat with it's frag assault launchers, move through cover, and ability to take lots of heavy flamers. I suppose the Ironclad could be setup to destroy enemy armor in the tight city streets but really and truly that's why the infantry shine in urban warfare and the vehicles stay on the open battlefiel. Perhaps consider running the Ironclad side by side with a squad or close combat scouts or a small squad of assault marines that are careful not to hit cover and force those dangerous terrain tests. The twin linked autocannons are the same as the Blood Angels so no need for an explanation there. Plasma is as above. The assault cannon dreadnought wih heavy flamer makes for a nice infantry slogger escort and an extra shooty and close combat punch.

As far as Chaos is concerned anti-tank for AV13-14 is already fulfilled by oblits in most cases so you can opt for weapons to destroy other targets. Perhaps the most safe for any player would be the twin DCCW. If you rage you shoot a twin-linked bolter because the other weapon is a heavy flamer (upgraded). If you want to take a range dread then again, what does your list require? If you have oblits you could probably settle for plasma cannons to take some of the heat off the oblits as well as have a PC that doesn't cost you a wound on your 75 point model. Just play it safe.
---
In urban combat if you're taking vehicles keep them supported by infantry. You may opt for a whirlwind or two to ignore the cover as most vehicles will have low AP weapons that can't be fully utilized in cover save city. Reedemers are great if you choose a LR. Razorbacks with HF would be fun but I don't know how effective. You still need to punch a unit to kill it and unless you're fighting poopy armor saves the HF won't cut it.

Hope that helps. I'm sure most of it is not news to anyone but I just woke up so that's how it is.

Edited by Zeller, 31 December 2010 - 05:10 PM.



Personally, I'd say it makes a lot more sense to keep putting them on the right. Anyone who questions your decision is a Communist.
QUOTE (Ashdown @ Aug 17 2010, 07:03 PM) <{POST_SNAPBACK}>
You can play vanilla marines, however, it is a heavy burden to weild such shame.

My Blog.

#8
Captain Idaho

Captain Idaho

    ++ ARGENTARIUS IRACUNDUS ++

  • ++ MODERATI ++
  • 11,956 posts
I enjoy playing with Dreadnought CCW, so the Dreadnought can be useful to counter attack. As such the heavy weapon is there for me to complement what the Dreads are babysitting. Lascannons for additional anti-tank firepower at range (not so good on it's own but when you have a couple of Tactical squads and a Predator packing Lascannons it becomes much better! Basically anything does me in this way!

#9
Grey Mage

Grey Mage

    ++ ARCTOS CAELIFERUM ++

  • ++ MODERATI ++
  • 18,613 posts
Depends on your table size.

On a 4x4, assault cannon and heavy flamer without a doubt.

On a 6x4 the TLAC has alot of merit to it and the DP+MM with heavy flamer is excellent.
QUOTE (Wolf Guard Dan @ Dec 28 2009, 06:06 AM) <{POST_SNAPBACK}>
When in doubt- Grey Mage.
QUOTE (thade @ Jun 7 2011, 09:43 PM) <{POST_SNAPBACK}>
Also, Hammernators are for pansies. There, I said it.

#10
Alvarius

Alvarius

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 62 posts
For me, TLLC + DCCW + HF
universal loadout. able to take on all commers. Snipes enemy armor from afar, barbacues squads at close range, and beats the living dunger out of most things in CC.
When it comes to ironclads, 2x HF + chainfist + assault launchers in drop pod. Never failed me, and scares the crap out of most enemies.

#11
greatcrusade08

greatcrusade08

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 11,385 posts

For me, TLLC + DCCW + HF


+1 from me.. best load out IMO

a close second is the dual TLAC

#12
Dorns_fist

Dorns_fist

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 2,246 posts
A.c & h.flamer

OR

P.C. & M.L - great for light/heavy inafntry/light armour/heavy-ish armour (if you can drop in behind) then thats where the krak missles will come into play, but being ablt to put out two blast templates with frag missle and plasma cannon is very rewarding.

Iron clad would be better in a city heavy terrained battlefield no doubt.

'normal' and ven dreads A.C. & H.F laod would be best suited again in a city fight but also if you're defending agaisnt hordes, then 4 rending stength 6 hits and a big flamer template.
"My brothers we have been sorely wounded and brought to our knees, but i ask you to rise from the ashes of despair, by flamer we'll burn, by bolter we'll purge and by blade we'll cut out the heart of the greenskin body, Brothers rise, for you are sons of Dorn, for we the Crimson fists and we shall never fail" - Pedro Kantor

"going up against Stealers with lightning claws marks you as borderline psycho in any case...."


http://image.boltera..._1792_24448.jpg

#13
Selerox

Selerox

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 21 posts
Definitely TL Auto-Cannons x2. Range, strength and ROF in one package.

#14
celes

celes

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 121 posts
I think I'm gonna have to say TLLC + DCCW + HF as well. It just makes good sense when you've got a platform that can move and fire all its weapons then slug it out in CC. However, I would also suggest pairing it up with a Techmarine or MotF (upgraded with storm bolter and TH) and throwing in some menacing looks at your opponent's tanks. Psych warfare FTW.
His name is Karazamov, he rides a walking chair.
It Karaz 'im over here and Karaz 'im over there.

#15
LardO'Blood

LardO'Blood

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 942 posts
It depends on the list. Most of the time either Plasma Cannon and DCCW with HF or Assault Cannon and DCCW with HF. In lists lacking in long range firepower I like playing TLLC/ML.

#16
Captain Idaho

Captain Idaho

    ++ ARGENTARIUS IRACUNDUS ++

  • ++ MODERATI ++
  • 11,956 posts

Definitely TL Auto-Cannons x2. Range, strength and ROF in one package.


You know I fancy trying a heavy gunner instead of the Rifleman. Similar, but uses an Assault Cannon and Autocannon. More firepower though must operate slightly closer

#17
Seahawk

Seahawk

    ++ OSSIFRAGUS PRAECURSORIS ++

  • ++ MODERATI ++
  • 7,771 posts
For Cityfight, hands down it's the siege dreadnought. Heavy flamer, Inferno Cannon, and Wrecker? Heck yes!

Tactica: Legion of the Damned; thoughts, tactics, and strategies for the intrepid explorer of rarely-seen units.

 

Fluff: Naval Operations of Ultramar. Also includes all known named ships for all chapters, as well as ship sizes and assorted information.

 

Personal: The Unstable Dice Podcast. I'm a host, you're a listener.

 

emot-purge1.gif


#18
brother varen

brother varen

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 464 posts
Thanks for the replies. I'm still a little confused, let me explain:

I'm returning to 40k and haven't played since 2nd edition. The Chapter is the Marines Malevolent and i will be using Mk4 dreadnoughts. I plan on making a Forge World purchase soon and i'm looking for good weapon combinations for the dreads without having to buy every weapon (for now at least).

Here are the FW Mk4 dread weapons:

Ironclad seismic hammer
Ironclad hurricane bolters
Ironclad Chainfist
CCW arm
Inferno Cannon
Missle Launcher
TL Auto Cannons
TL Lascannons
TL heavy Bolters
Multa-melta (Already Have)
Plasma Cannon
Assault drill (Already Have)
Assualt Cannon

I am intrested in the Ironclad, any good tactics for them? How is the rifleman dread? Is it basically a big Devastator marine who can't move?

I plan on a cityfight theme but need good dread weapon combinations that can be used in any situation.
'Brothers! These foul Aliens stand before us, thinking they are powerful enough to resist us! But they have made one, massive, terrible mistake; they have forgotten who they face!'

'FOR WE ARE THE MARINES MALEVOLENT, CHOSEN OF THE EMPEROR, THE ONLY TRUE SERVANTS OF HIS GLORIOUS WILL!! FORGED WITH HATE, ARMORED WITH TRUTH, TEMPERED WITH BLOOD!!! THESE XENOS SHALL FALL!!!!

FOR GLORY! FOR HATE!! FOR THE GREAT CRUSADE!!!!!!!!!!!!!!

#19
Aarhus

Aarhus

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 1,838 posts

For me, TLLC + DCCW + HF
universal loadout. able to take on all commers. Snipes enemy armor from afar, barbacues squads at close range, and beats the living dunger out of most things in CC.
When it comes to ironclads, 2x HF + chainfist + assault launchers in drop pod. Never failed me, and scares the crap out of most enemies.


I'm throwing my weight into this corner as well.
If for no other reason, my Dread ML fails me far, far more often than it should; and it always seems to get in (or at least want to get into) CC, so a DCCW+HF was a logical step for me, and I haven't looked back since!

I haven't used my dread in a while though, because the arms looked really good glued onto a bob-omb candy container since that sprue is fairly easy to come across; and a friend really liked the look of it.
So now I have a dreadnought carved into terrain, and one that's a step away from the Black Knight from the Holy Grail (pun intended).


Cheers,
Lawrence.
See, once upon a time there was this Black & White Space Marine on a Black & White-*GHRK*
-=][=- Cleansed by the Inquisition -=][=-

#20
Captain Idaho

Captain Idaho

    ++ ARGENTARIUS IRACUNDUS ++

  • ++ MODERATI ++
  • 11,956 posts

I am intrested in the Ironclad, any good tactics for them? How is the rifleman dread? Is it basically a big Devastator marine who can't move?

I plan on a cityfight theme but need good dread weapon combinations that can be used in any situation.


Iron Clads are powerful but you have to accept that they might die quickly (as do most Dreads) as an opponent will often proiritise them.

If you are deepstriking them in Drop Pods then you HAVE to accept the Iron Clad will die quickly. Personally I' not a fan of units bought soley for the basis of dying a horrible death in Marine armies, so I'm inclined to walk the Iron Clad. To enable it to contribute as it marchs up the table I'd give it a pair of Hunter Killer Missiles.

As for the Rifleman; it's a nickname given to a Dreadnought which has 2 twin-linked autocannon., based upon a loose resemblance to an old Battle Tech Mech.

It's fairly effective for pounding light transports and vehicles from a safe distance for a modest cost. Useful in most lists.

I'm playtesting a Heavy Gunner variant in my next game, with assault cannon and autocannon.(I named it for such as a pun on the Rifleman and the associated increase in firepower it has)

I'm hoping the close range of most of my games of 40k and the distraction of my other 2 Dreads including an Ironclad, means I get plenty of shots.

#21
Grey Mage

Grey Mage

    ++ ARCTOS CAELIFERUM ++

  • ++ MODERATI ++
  • 18,613 posts
Im going to have to really reccommend the Iron Clad for cityfights as a footslogger. Take the heavy flamer upgrade for your DCCW, the 2 HK missiles, grenades and extra armor. On occaision hell need the long range shots- and youll have some serious firepower that turn. Most of the time hell trundle up to infantry and beat the tar out of them.

For regular Dreads- EA, Assault Cannon, and Heavy Flamer. Venerable can also be really nice, as there tends to be alot of melta in cityfight.

Edited by Grey Mage, 02 January 2011 - 09:20 AM.

QUOTE (Wolf Guard Dan @ Dec 28 2009, 06:06 AM) <{POST_SNAPBACK}>
When in doubt- Grey Mage.
QUOTE (thade @ Jun 7 2011, 09:43 PM) <{POST_SNAPBACK}>
Also, Hammernators are for pansies. There, I said it.

#22
mughi3

mughi3

    +FRATER DOMUS+

  • + FRATER DOMUS +
  • 3,213 posts
brother varen
I am a certified dread fanatic, in fact my entire DIY marine chapter is based around them. i have 10 dreads in my collection and have run nearly every combination.

since your doing a normal marine list the super CC blood angels talon dreads or thier frag cannon spray dreads are aout as well as the dark angels mortis patterns with double twin linked guns. while each have their uses and roles to fill, much like any other army it depends on what you need in youer list.

the TLLC/ML combo excels at killing big things at range while a combination of weapons and the DCCW is more versatile each gun option has a diferent role. plasma cannon goes after heavy infantry, autocannons slag light vehicles at range, assault cannons slag infantry, heavy flamers are up close horde killers ideal for asssault dreads and so on.

As far as urban environments go the ironclad is hands down the best option for the following reasons-
.grenades-it strikes at intiative even when assaulting through cover
.move through cover-pretty obvious in an urban setting
.melta or flamer secondary weapon options made for up close use(i prefer the flamers)
.multiple DCCW arms including one that is S10 AP1

As for ironclad tactics, i used to pod them but, i find that reserving them, making the enemy come to you and then asssaulting onto the table makes them much more effective. especially in 5th ed where so many things can outflank, scout or run to get to you.

The other option not touched on here is venerable dreads, i swear by them and other than an ironclad i will not field anything else. they may be expensive but the re-roll option and BS/WS5 is worth the extra cost, it has saved me more times than i can count.

As for urban combat vehicles there are only 2 marine vehicles that fit that bill and both are FW exclusive-the land raider ares siege tank which is a dark angels unit and the land raider achillies. both have weapons and options that make them ideal in urban settings. outside of that there is the land raider crusader or redeemer with assault troops inside(although they lost the dozer bald option) otherwise dreads are your best bet.
"life is not measured in years, but by the deeds of men"

"Heresy begets retribution."
"Retribution begets reloading."

M.ilitary U.tility G.enetic H.igher I.ntelligence.