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IA: The Stonebound

WS Stonebound 6th Founding Ace Debonair Headache

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Ace Debonair

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IA: The Stonebound

 

"  " - Chapter Master Dhorin Ironshield.

 

 

The Age of Stone:

 

"What glorious day was ever brighter? In His name, let all days be so, from now until evermore." - Chapter Master Bhasar Khan


In the latter half of M33, pressure to initiate another founding of Space Marine Chapters was high. With rising xeno activity on an almost galaxy-wide scale, and the memory of Abbadon's Black Crusades still burning brightly in their minds, the High Lords of Terra granted their approval for the Sixth Founding to take place. Bhasar Khan of the White Scars was chosen to lead one such Chapter, born of Jaghatai Khan's noble lineage. The Chapter would come to be known as the Stonebound, and their name would in time become synonomous with controversy.
 

The Chapter's mission was simple - Orks activity in Segmentum Pacificus was rising exponentially, and the Chapter was tasked with taking a stand and destroying any greenskin presence. Bhasar Khan's first step was to secure a world for recruitment of future generations of marines. He chose Ka-zil, a world dominated by vast, open landscapes much reminiscent of Chogoris, homeworld of the White Scars. The denizens of Ka-zil were hardy, courageous and toughened by constant skirmishing, making nearly ideal recruits. From this world, Bhasar decreed, the Stonebound would forge their legacy and honour The Emperor's Dream of a united humanity.


Ka-Zil was situated in Segmentum Pacificus, close to the borders between Segmenta Tempestus and Solar. From here The Stonebound launched several lightning raids against nearby Ork territories, striking with a combination of relentless agression and blinding quickness.


As the Stonebound liberated world after world in the Emperor's name, reclaiming them for humanity, they discovered other worlds that could supply recruits. The Stonebound struck covenants with planetary governors, allowing the Chapter to establish keeps and take a small number of viable recruits every two decades or in times of great need.


In time, the Stonebound had recruitment rights on over a dozen planets, and the Chapter seemed to go from strength to strength. Ork attacks diminished in number and eventually all traces of the greenskin horde were said to have been eradicated from this corner of the Segmentum. The Stonebound were lauded as heroes and exemplars across the Segmentum, and word even reached Holy Terra of their great successes.


However, all things fade, and the might of the Stonebound would prove to be no exception.

 


Five hundred years since the death of Bhasar Khan, in the early days of M34, a gathering of  Inquisitors arrived from Terra and accosted the Chapter. They brought claims that the Stonebound were guilty of Empire-building, and accused the Stonebound of planning a seccession from the greater Imperium. Evidence of the Stonebound's numerous recruitment worlds was brought forth, and the covenants once agreed with Planetary governors were used in impromptu courts to make the Chapter seem scheming and treacherous. Accusations of vast, underground complexes built to ward off Imperial citizens and rumours of vast subterraenean armouries containing ancient or heretical technology were levelled at the Chapter.


Inquisitors who had worked with the Stonebound in the past rallied together also, and countered these accusations vehemently. The Stonebound, for their part, ridiculed the accusations and decried the Inquisitors who fostered them as foolish. This, however, only served to make the accusers more stubborn and paranoid.

 

And so, as the days wore on, more Inquisitors were swayed to the side of the accusers. Those that could not be swayed - with an almost disturbing frequency - seemed to perish or disappear in unusual circumstances. The debate between Inquisitors raged for almost a month. The Stonebound found their every action noted, evaluated and used as evidence either for or against the claim of empire-building. Eventually, the accusing inquisitors levelled their ultimatum at the Chapter; complete a Penitent Crusade to the far galactic west, or be found disloyal and subject to purging.

 

Chapter Master Dhorin Ironshield was unfazed by the Inquisitors' demands, although he requested leave to spare three companies to protect Ka-zil and the surrounding systems. Under the supervision of a trio of inquisitors, the other seven Companies of the Stonebound traveled west. Ork strongholds and Chaos incursions alike would suffer at the hands of the Stonebound, who struck like a vengeful hammer at every enemy of humanity until, after almost two hundred years, the Chapter was unanimously decreed to be 'true, loyal servants of the Emperor' and allowed to return home.

 

Things at Ka-zil, however, were not what they once were.

 

 

The Time of Fading:

 

"At times I wonder what cruel twists of fate cause men to spite their own salvation." - Brother Khalek Stormfist


With the majority of Stonebound forces away from Ka-zil and it's surrounding worlds, defence of these same planets proved problematic for the remaining three Companies. Another burgeoning Ork empire had made the Stonebound's territory it's target, and conflict with the brutish greenskins was a near-constant taks for the defending Chapter. On top of that, rebels, pirates and insurgents against the Imperium seemed almost to sense the Stonebound's grip on the sector was weakened, and took the opportunity to strike, attacking worlds that were under the Chapter's protection. The Chapter was left to defend these worlds alone - pleas for help seemed to fall on deaf ears. Eventually, word reached the Chapter that the gathering of Inquisitors who had initially tried the Stonebound had decreed that any force assisting the Chapter in defence of these planets would be held complicit in the crime of Empire-building, and tried accordingly. The Stonebound struggled valiantly to protect all they could, but they were too few and too thinly spread. World after world slipped from the Imperium, either trampled by Orks or enslaved by rebellious, would-be overlords.


When these worlds fell, the Inquisitors would marshall great hosts of Imperial Guard to reclaim the lost worlds. Each time a world was recaptured thusly, the Inquisitors would make a great display of banning the Stonebound from recruiting from these worlds on pain of excommunication and destruction. The three Companies, their numbers diminished by constant warfare, could only watch helplessly as their recruitment worlds were taken from them one by one.


The greatest tragedy for the Chapter, however, was the sacking and ruin of Ka-zil. It was overrun in mid M34 by a vast Ork host, burnt, destroyed and trampled beyond recognition, and it's people slaughtered. With Ka-zil died the Chapter's Fortress-Monastery and the remnants of the Fifth and Ninth companies. All that remained afterwards was the Eighth company and a small pool of scouts, who retreated to the world of Kagara, a mountainous, inhospitable world and now the last bastion of the Stonebound.


The returning Stonebound forces under Chapter Master Ironshield were seething with rage at the treachery that had played out in their absence. Ironshield, however, was no fool, and hastily appealed for calm. He knew that to strike out in anger would only see the Chapter destroyed or exiled forever, spiting not only their previous good work, but the memory of all those who had lived and died trying to achieve The Emperor's Dream of a united galaxy.


To this day, the Chapter continues to serve from their new home on Kagara, fighting for the Emperor's Dream. The Chapter is once again close to full strength, but takes recruits solely from Kagara now; the edicts passed long ago by the long-dead inquisitors who tried the Chapter are yet to be overruled, and those few who have tried to do so have spent their lives buried under bureaucracy, their pleas all but unheard by relevant authority.

 

 

sm.php?b62c=@hybVZ_i2A49.hy8sR@_@@@@@hbysm.php?b62c=@hybVZ_i2A49.hy8sR@_@.@@@hby
Pictured to the left is the heraldry of a typical Stonebound battle-brother. Pictured to the right is the heraldry of the 'Redshields', or First Company.

 

Homeworld:

 

"Ka-zil was the jewel of the sector. But Kagara, it seems, has become the foundation stone." - Sage Varkand Flamebeard

 

 

Kagara, the last world of the Stonebound, is a mountainous and harsh world, almost on the border between three Segmenta. Subject to an elliptical orbit around the local sun, the summer months are pleasant and temperate, but the winter is dominated by freezing storms and blizzards. There are many deep caves and tunnels dotted about the landscape however, making living underground during the bitter winters a viable, even desirable alternative to the hostile surface.


 

Clans often relocate entirely to underground dwellings in the winter months, moving in great armoured convoys to keep the wildlife or raiders from neighbouring clans away. Both underground and on the surface, Kagaran life is conducive to producing hardy Space Marine recruits, with warfare against neighbouring clans and hunts against the myriad dangerous predatory beasts both commonplace. Kagaran clans are ver tight-knit and protective of their kinsmen. They are instinctively isolationist, with the general exceptions of merchants or travelling bards. When a male clan member reaches the age of fifteen, he must forge his own axe as a rite of passage, to be used in defence of the clan against anything that might threaten it.


 

The Stonebound have constructed their new Fortress Monastery under the surface of Kagara, in one of the deepest caverns. The clans have little contact with the Chapter as a matter of course, save for when the Chaplains go forth and organize recruitment trials.

 

Beliefs:
Excerpt from the Legacy Saga
The word was young, the stars were clean
No wounds upon the sky were seen
Our Lord sat not on Golden Throne
But boldly strode the Earth alone
His lightning sword did strike his foes
His power and his banner rose
He brought together tribe and clan
To help reforge the worlds of Man
With potent seed and twisted gene
He then brought forth the Space Marine
And twenty Sons, great warriors all
In the golden times, before the fall...

...But shadow flickered past the glow
As forces Man should never know
Did twist and plot and cast their schemes
And whisper to His Sons in dreams
That they would be used and cast aside
Used to build the Emperor's pride
To make a realm for Him alone
To dictate to from Golden Throne
While those for whom his cause had fought
Would wither, die and be forgot.

They took these whispers deep to heart
and foulest Chaos took their part
The works that took so long to make
Took little enough to break
Foul Horus, once his Son most dear
Betrayed Him out of treachery's fear
And Son fought Son on Terra's soil
Those who once had been most loyal
Destroyed all that they had kept
And on his throne, the Emperor wept

But grief could not stay His might
Nor darkness hide the Emperor's light
His mighty sword did sweep away
The treacher of his Sons, and they
Did flee in terror through the sky
And hide in places low and high
But hiding did avail them nought
And so they reaped what they had wrought

Interr'd within the Golden Throne,
Sealed in halls of steel and stone,
In Terra's halls he guides us still,
A ruler, strong of mind and will,
The Emperor, who by thought alone
Will rise again from Golden Throne!
And lead us to a future bright
And bring to Man eternal light!

And we, descended of his line,
His legacy, for all of time,
The sons of Khan, the sons of war,
We, the Stonebound - Evermore!
We will answer to your call,
Hail the Emperor! Lord of all!
 

"It is better to be scorned for loyalty than to be slain for treachery." - Captain Tagarn Strongarm, Third Company.

 

The Stonebound have, over the course of time, deviated more and more from the typical views of White Scars successors. Much of this is attributed both to their homeworld and the trials they have faced in days past.  The Stonebound's modern, insular nature, for example, stems from both native Kagaran influence and their own historic brushes with betrayal. The Chapter is infamously slow to trust outsiders, although those who have earned the Chapter's trust will still find them the most unflinching of allies.

 

One holdover from their White Scars heritage is the treatment of scouts; new recruits are integrated randomly into squads composed of recruits from several clans to break down clan loyalty, and form a new bond as 'true Stonebound'.

 

One striking similarity between Chapter and Kagaran culture is that marines must forge their own axe as their first task upon becoming a battle-brother. This axe is then used in the defence of the Imperium in much the same way Kagaran clansmen use their axes to defend their clans. Prayers are often ritually blended with acts of forging, groups of marines led in prayer by their Chaplains as they forge their weapons and armour.


Librarians within the Chpater are referred to primarily as Sages, and they are tasked with the maintenance of Grudge Stones. Defeats or similar dishonours are carved onto Grudge-Stones by a company's Sages, and are carried by the dishonoured company until the Sages deem the grudge paid back in full. At this point the stone is broken in an elaborate ceremony. The breaking of a Grudge-Stone is considered a cause for celebration, and usually a feast to honour the dead and the brave.


The Stonebound view the Emperor as the true father of the Space Marines, and his loyal sons the Primarchs as great heroes and warriors. They are also immensely proud of their lineage and history, although pride in the latter is also often buried under a layer of resentment.

 

Combat Doctrine:

 

"Diligence is a greater virtue than haste." - Brother Zelek Stonehewer

 

Historically, the Stonebound have favoured lightning-fast attacks, hitting enemies with the sudden force of a storm, and leaving only destruction in their wake. Thunderhawks, drop-pods, Land Speeders and of course fleets of bikes were most often employed for this purpose, striking the enemy suddenly and viciously so that the less mobile elements of the force could deploy safely and mop up the remnants.


 

Since the loss of Ka-zil, however, and the dark days after the Penitent Crusade, the Stonebound have become notably more reserved in their approach. Moving their forces slowly but implacably, the Stonebound are slower but infinitely more thorough in their advance, using heavier units such as Land Raiders and Terminators as cornerstones in their force, using fast attack elements only as support rather than as the defining focus of their tactics.


 

Perhaps the most notable deviation from usual Khan successor doctrines is the Stonebound's use of dreadnoughts. While not embraced by the entirety of the Chapter, The Stonebound have come into possession of a few Dreadnoughts, which are reserved only for those Marines willing to use them. The initial reason behind this decision was to allow the Chapter to better connect to the 'glory days' of the Chapter that have otherwise long since sunk into the past. These honoured machines are used largely the same way as other Chapters use them in both peace and war, and viewed by those that would willingly use them as a neccesary evil. They are still treated with reverance by the Chapter, but more because there's a Stonebound within the machine than from honour of the machine itself.

 

Organisation:

 

"The glories of our past may fade, but our axes remain sharp." - Captain Dain Stonereaver, First Company

 

The Stonebound follow the Codex Astartes guidelines for organisation, although during their penitent crusade they altered their formation to allow a variety of Tactical, Devastator and Assault squads in each of their Reserve Companies. Much like the White Scars, companies are made up of recruits drawn from multiple clans, their former clan loyality replaced with loyalty to the Chapter.


 

In spite of their fate, the Stonebound remain loyal to the Imperium at large. Although They are slow to trust outsiders,the Chapter has a generally good working relationship with the Adeptus Mechanicus, and frequently co-operates with other Chapters of Adeptus Astartes.


 

First Company veterans, called the 'Redshields' by the Chapter, adopt a slightly different colouring from the rest of the Stonebound, colouring their shoulder armour in red and bone to denote their status. Upon admittance to the First Company, marines are issued a finely-crafted red shield, which is decorated over time by the marine with their personal heraldry. Each shield tells a story, as each victory, defeat or other notable event is engraved into the shield in one form or another. When a member of the Redshields dies, his shield in hung on the walls of the Fortress monastery.

 

 

Geneseed:

 

"This is the gift of the Khan. Through it, we will realize the Emperor's Dream, come what may." - Apothecary Xaven Brightaxe

 

The Stonebound's geneseed is stable, and barring the noteworthy tendency to aggression that seems prevalent in the White Scars and their kin, there are no distinctive mutations or failings therein.

 

In the wake of the Penitent Crusade, rumours began to surface in the Imperium at large that one or more previously Stonebound-held worlds contain a hidden keep, replete with stocks of Stonebound geneseed amongst various other treasures. These rumours persist despite a lack of any evidence, but those few brave or foolish enough to ask the Chapter about them have recieved only the reply of cold silence.

 

Battlecry:

 

"Unbowed, Unbent, Unbroken!"

 

 

 

 

-=-=-=-=-=-=-=-=-=-=

Updated 12/3/2013

 

Hey, I fixed the sidebar again.

I wonder how I managed that?


Edited by Ace Debonair, 12 March 2013 - 08:29 PM.


#2
Captain Juan Juarez

Captain Juan Juarez

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*cracks knuckles*

When I get to work I shall rip this to shreds give this a good going over.

First thing that sprang to mind is a battle cry or two - ones I have used for previous IAs but don't fit my current one - such as:

"We do not yield!"

or

"Unbowed, Unbent, Unbroken!"

Edited by Captain Juan Juarez, 18 January 2011 - 10:11 AM.

" They made you to be untouched by God or mortal. As I cannot kill you, so I curse you, not with death but with life.

I curse you - with the pain of ten thousand days in the Dark Place, with the life's blood of a mage's sacrifice, with Death's authority held in my hands.

I curse you, and I strike your name from history, stripped of arrogance and pride, empty of the self you once knew, gutted of all you are. I take your name and all you have won by the strength of your hand. I curse you for eternity, to find only darkness where once you knew your own face.

And I dub you the Ragged Man."

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Silver Phoenix

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"Unbowed, Unbent, Unbroken!"


This. Most definately this.

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Reyner

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Also, if said bike company is ok to exist, primary use of them is to hunt after the Rift Lords to avenge their parent chapter.

That sounds good, this could be the 8th Company in Codex terms as it would be the assault company. You might prefer to have someone other than your reserves chasing the guys who kill you father!

"Unbowed, Unbent, Unbroken!"

That has my vote too.

Beliefs

How do they view the Emperor and Primarchs?

Possibly have a slight mutation/degradation, folks who study geneseed link this mutation to a WS successor being more accepting of slow-moving tactics?

To me that doesn't really work, I thought the WS gene-seed was linked to aggression and the thing aspect was just how their homeworld worked. I'm not sure it's been a while since I've read anything about White Scars.

Where's the colour scheme gone?! :lol:

gallery_48988_6285_261.jpg


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Ace Debonair

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Beliefs

How do they view the Emperor and Primarchs?


I knew I'd forget something. I'll get to work on that. ^_^

Possibly have a slight mutation/degradation, folks who study geneseed link this mutation to a WS successor being more accepting of slow-moving tactics?

To me that doesn't really work, I thought the WS gene-seed was linked to aggression and the thing aspect was just how their homeworld worked. I'm not sure it's been a while since I've read anything about White Scars.


Well, in the last thread, I had the point hammered home to me that White Scars geneseed = go fast all the time. *
So, I'm looking for possible avenues to get around that somewhat.

*Granted, I've almost certainly missed the point, but come on - it's been almost a year, and that's all I remember. My memory isn't that good! :lol:


I'll probably steal CJJ's battle-cry - it certainly seems popular enough. :)


EDIT: The colour scheme hasn't gone anywhere yet. I just want to get some of the writing done before dazzling everyone with images. ;)

Edited by Ace Debonair, 18 January 2011 - 11:02 AM.


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Captain Juan Juarez

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I'll probably steal CJJ's battle-cry - it certainly seems popular enough. :teehee:


It should be popular enough, I have it tattooed on the inside of my right forearm!

Plus, I thought it gives a great sense of being Dwarven without being "all up in yo' grill" about it.
" They made you to be untouched by God or mortal. As I cannot kill you, so I curse you, not with death but with life.

I curse you - with the pain of ten thousand days in the Dark Place, with the life's blood of a mage's sacrifice, with Death's authority held in my hands.

I curse you, and I strike your name from history, stripped of arrogance and pride, empty of the self you once knew, gutted of all you are. I take your name and all you have won by the strength of your hand. I curse you for eternity, to find only darkness where once you knew your own face.

And I dub you the Ragged Man."

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Captain Juan Juarez

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IA: The Stonebound
*Snappy thing relating to the badassery of the Stonebound goes here.


I can probably do snappy for this, depends what you want to emphsise?


History:
* 6th founding. Khan's geneseed.
* Sent to Segmentum Pacificus to counter-act recently increased ork activity.
* Settle on Kagara, world near the borders with Segmenta Tempestus and Solar.
* When the Red Sabres (their parent chapter) are wiped out, dedicate a company to the pursuit of their killers, wandering the Segmentum Pacificus and further afield in search of the Rift Lords.
* Somewhat introverted and grumpy chapter, but it's partly a charade, and the Stonebound are quite kind-hearted (for space marines) underneath it. At least, unless you irritate or anger them.


- Khan does and will work, anyone telling you otherwise will answer to the Flail I'll steal from Heru
- As their original task?
- No problems
- Will you mention why they are wiped out and why this bothers them so much? Remember, they won't be flush with former Red Sabres.
- From this I take Dwarven characteristics of "quick to anger, never to forgive".

Homeworld:

* Kagara has fiercely unhospitable winters, vast underground seas heated by geothermal vents, and multiple large moons that induce tidal stresses during the winter, causing these seas to surge along ancient underground rivers and geysers, keeping the underground warm while the surface is frozen.
* Clans thusly live underground during winter, because the surface is murder.
* Unfortunately, giant lizards also live underground, and get more active/hungry during the winter, so they prey on the humans.
* During the rest of the year, clans live on the surface, farming the few crops that survive on Kagara and also living by hunting the hardy wildlife.
* Stonebound settle underground, taking back an ancient human fortress in a vast cavern that has been turned into a giant lizard nest. This becomes the core of the Fortress Monastery.


- I like it, very original.
- So what's the world like when it isn't winter? What differences does this make?
- Where do the lizards go in summer? Does this mean that somehow during summer the caves get cooler?
- Obviously you say what they do the rest of the year, but nothing about conditions - hard to scratch a living, scare wildlife unless you travel far?
- Lizard combat a test of applicants/Scouts?

Beliefs:
* Excerpt from the Legacy Saga goes here, because if it doesn't, I'll be killed. By Batman, no less.
* Stonebound's beliefs slowly take on traits from Kagaran society:
* Decorative chain-mail worn over the better armour is a must for Stonebound marines, as is an axe.
* Prayers are often blended with the act of forging, groups of marines led in prayer by their chaplains as they forge weapons and armour.
* Defeats or similar dishonours are carved onto Grudge-Stones, by the chapter's Sages (Librarians) and are carried by the dishonoured company until the Sages deem that grudge paid back in full. The breaking of a Grudge-Stone is a cause for celebration, and usually a feast to honour the dead and the brave.
* The chapter's insular nature will partly stem from a Kagaran distrust of people from other clans, only in this case it's a distrust of non-Stonebound.
* The Stonebound view the Emperor as the true father of the Space Marines, and his sons the Primarchs as great heroes and warriors. They are immensely proud of their lineage.


- Batman wouldn't kill you, he just wouldn't save you.
- I wouldn't say an axe is a must; axes might be favoured but aren't suitable for close confines as I imagine the Stonebound be good tunnel and space hulk fighters. Maybe some carry swords as a tradition to honour the Sabres?
- Priest-Smith... Combine the roles of Chaplain and Techmarine ;)
- Dwarves off the starboard bow!
-Does this make Companies insular? Non-fraternisation between them generally?
- Lovely.

Combat Doctrine:

* Chapter's early days are much like White Scars, typically fast attacks and stuff.
* In an ideal world, something happens to make them grudgingly put some value on slower units. (Possibly used extensively as siege-breakers on rebellious worlds? I'd say against Orks, too, but I don't see them staying in fortifications if they can get out and fight instead.)
* Basically, the Stonebound wind up closer to codex battle doctrines, but maybe with an all-bike company to 'pay honour the old ways' and chase the Rift Lords for killing their parent chapter.


- Why? And "because they are descended from the White Scars" doesn't cut it - is Kagara suitable for this tactic?
- See above.
- Secret Dark Angels!

Organisation:

*Codex layout. Possible exception to have an all-bike company, much like the Ravenwing?
* Also, if said bike company is ok to exist, primary use of them is to hunt after the Rift Lords to avenge their parent chapter.
* In the fashion of White Scars, companies are made of recruits from several clans.
* Gradual adoption of slower units allows the chapter to use their dreadnoughts, the 'Ironbound'.
* First company veterans wear the cool red 'n' bone shoulderpads. Theoretical bike company could just have red trim?
* First company veterans issued a red shield, which they decorate over time with their personal heraldry. Each shield tells the story-via-artwork of one of the chapter's heroes. When the marine dies, his shield is hung on the fortress monastery walls.


- See: Secret Dark Angels!
- I don't think making them a bike company helps this; Assault Company, with choice of transport? Yes, all-bike? No.
- Each Company = a Clan? Or mixed to water down the distrustful nature of Clans towards eachother?
- Cool.
- Why?
- Cool - liking the heraldry thing.


Geneseed:
* Khan lineage via the Red Sabres (their dead parent chapter)
* Their introverted, grumpy nature is attributed to a blend of geneseed and homeworld, as is their less agressive side by the few who know about it.
* Possibly have a slight mutation/degradation, folks who study geneseed link this mutation to a WS successor being more accepting of slow-moving tactics?


- Check.
- Check - but define "less agressive" at some point.
- Why? Doesn't have to be geneseed, per se.

Ta daa.
" They made you to be untouched by God or mortal. As I cannot kill you, so I curse you, not with death but with life.

I curse you - with the pain of ten thousand days in the Dark Place, with the life's blood of a mage's sacrifice, with Death's authority held in my hands.

I curse you, and I strike your name from history, stripped of arrogance and pride, empty of the self you once knew, gutted of all you are. I take your name and all you have won by the strength of your hand. I curse you for eternity, to find only darkness where once you knew your own face.

And I dub you the Ragged Man."

#8
Ecritter

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Wait ... are you starting completely over on this? Why?

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Ace Debonair

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I can probably do snappy for this, depends what you want to emphsise?

I'll do the snappy top bit once the rest of the article is finished/close to finished.

I'd rather ready the cake before I apply the icing, for a rather clumsy cooking metaphor.

- Khan does and will work, anyone telling you otherwise will answer to the Flail I'll steal from Heru

He'll hunt you down if you steal his flail, CJJ. You don't want that. :P

- Will you mention why they are wiped out and why this bothers them so much? Remember, they won't be flush with former Red Sabres.

Is that a good thing or a bad thing?
I've not come across this saying before.


- I like it, very original.
- So what's the world like when it isn't winter? What differences does this make?
- Where do the lizards go in summer? Does this mean that somehow during summer the caves get cooler?
- Obviously you say what they do the rest of the year, but nothing about conditions - hard to scratch a living, scare wildlife unless you travel far?
- Lizard combat a test of applicants/Scouts?


Right. Well, much like last time, outside of the winters, the caves are cooler, so the lizards who hate the cold go deeper into the caves and aren't a problem. However, the surface is now more hospitable than the caves, so the humans leave too, and go back to the surface to farm/hunt beasties and live life as best they can until late autumn, when the cave-migration begins anew.

Hunting the lizards was originally a test for 1st company. Might or might not make them a recruitment test instead.

- Batman wouldn't kill you, he just wouldn't save you.

Batman himself told me he'd kill me. You don't get much more direct than that. ;)

- I wouldn't say an axe is a must; axes might be favoured but aren't suitable for close confines as I imagine the Stonebound be good tunnel and space hulk fighters. Maybe some carry swords as a tradition to honour the Sabres?

A dwarf without an axe? When does that ever happen?
The sword thing might work, but I'd leave them to the not-Ravenwing, I think.

- Priest-Smith... Combine the roles of Chaplain and Techmarine :P
- Dwarves off the starboard bow!
-Does this make Companies insular? Non-fraternisation between them generally?
- Lovely.

I think I might just keep the Techies and Chappies seperate.
The recruits are integrated randomly into different companies to break down the insular nature of the Kagarans, and make them less 'X clan' and more 'Stonebound'.

- Why? And "because they are descended from the White Scars" doesn't cut it - is Kagara suitable for this tactic?

It does cut it if they don't fight on Kagara much and the Red Sabres trained them the same as they would any other WS successor. ;)


- See: Secret Dark Angels!
- I don't think making them a bike company helps this; Assault Company, with choice of transport? Yes, all-bike? No.

It works for the DA, though. And these guys have the excuse of preserving the Khan's dictates of fast attack tactics, even if the rest of the Chapter has to evolve a different doctrine. The Stonebound,to my mind, would feel awkward and embarassed about having to resort to slower, heavier units, and this company would double as a strong nod to their heritage as well as a dedicated task force.

- Check.
- Check - but define "less agressive" at some point.
- Why? Doesn't have to be geneseed, per se.


Oops. Their "less agressive" side is more that they are fiercely loyal to, and somewhat more forigiving of chapters that have fought alongside the Stonebound, with honour and valour.

I answered the geneseed question when Reyner asked it, but here we go again...

In the last thread, I had the point hammered home to me that White Scars geneseed = go fast all the time.
So, I'm looking for possible avenues to get around that somewhat. Geneseed mutation, and therefore it not being a pristine WS geneseed, is one such avenue. ;)

Wait ... are you starting completely over on this? Why?

Not completely, but I've discovered that expanding outwards from an outline nets me my best results in terms of writing. So I'm doing that with the Stonebound, only I'm keeping everything from my old IA that I absolutely have to or really, really like.

Also, anyone new to the chapter doesn't now have to read a thousand pages of me being belaboured for my worse ideas. ;)

#10
Captain Juan Juarez

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- Khan does and will work, anyone telling you otherwise will answer to the Flail I'll steal from Heru

He'll hunt you down if you steal his flail, CJJ. You don't want that. :P

- Will you mention why they are wiped out and why this bothers them so much? Remember, they won't be flush with former Red Sabres.

Is that a good thing or a bad thing?
I've not come across this saying before.


- Er.. Theoretically thats me mixing and matching phrases, because that's what I like to do.

Basically, there are not hundreds of former Red Sabres to be offended.

- I like it, very original.
- So what's the world like when it isn't winter? What differences does this make?
- Where do the lizards go in summer? Does this mean that somehow during summer the caves get cooler?
- Obviously you say what they do the rest of the year, but nothing about conditions - hard to scratch a living, scare wildlife unless you travel far?
- Lizard combat a test of applicants/Scouts?


Right. Well, much like last time, outside of the winters, the caves are cooler, so the lizards who hate the cold go deeper into the caves and aren't a problem. However, the surface is now more hospitable than the caves, so the humans leave too, and go back to the surface to farm/hunt beasties and live life as best they can until late autumn, when the cave-migration begins anew.

Hunting the lizards was originally a test for 1st company. Might or might not make them a recruitment test instead.


- Check.

Recruitment test sounds best, though probably as the final right of passage to becoming a full Battle-Brother - 14 year old with Power Stick Vs Lizard just seems cruel!

- I wouldn't say an axe is a must; axes might be favoured but aren't suitable for close confines as I imagine the Stonebound be good tunnel and space hulk fighters. Maybe some carry swords as a tradition to honour the Sabres?

A dwarf without an axe? When does that ever happen?
The sword thing might work, but I'd leave them to the not-Ravenwing, I think.


They are not Space Marine Dwarves, remember.

Even just swords as both a tribute and symbol of office? CM/Captains and the like have one? I love the idea of a Chapter Champion with a Snaga-style axe.

- Priest-Smith... Combine the roles of Chaplain and Techmarine ;)
- Dwarves off the starboard bow!
-Does this make Companies insular? Non-fraternisation between them generally?
- Lovely.

I think I might just keep the Techies and Chappies seperate.
The recruits are integrated randomly into different companies to break down the insular nature of the Kagarans, and make them less 'X clan' and more 'Stonebound'.


- Correct answer.

- Why? And "because they are descended from the White Scars" doesn't cut it - is Kagara suitable for this tactic?

It does cut it if they don't fight on Kagara much and the Red Sabres trained them the same as they would any other WS successor. :P


But they train on Kagara at least for a great portion of their early lives, this has an impact.


- See: Secret Dark Angels!
- I don't think making them a bike company helps this; Assault Company, with choice of transport? Yes, all-bike? No.

It works for the DA, though.


I'm sorry, I though you had said Khan and not El'Jonson?

- Check.
- Check - but define "less agressive" at some point.
- Why? Doesn't have to be geneseed, per se.


Oops. Their "less agressive" side is more that they are fiercely loyal to, and somewhat more forigiving of chapters that have fought alongside the Stonebound, with honour and valour.

I answered the geneseed question when Reyner asked it, but here we go again...

In the last thread, I had the point hammered home to me that White Scars geneseed = go fast all the time.
So, I'm looking for possible avenues to get around that somewhat. Geneseed mutation, and therefore it not being a pristine WS geneseed, is one such avenue. ;)


- Hey, were pretending the other thread doesn't exist remember!
" They made you to be untouched by God or mortal. As I cannot kill you, so I curse you, not with death but with life.

I curse you - with the pain of ten thousand days in the Dark Place, with the life's blood of a mage's sacrifice, with Death's authority held in my hands.

I curse you, and I strike your name from history, stripped of arrogance and pride, empty of the self you once knew, gutted of all you are. I take your name and all you have won by the strength of your hand. I curse you for eternity, to find only darkness where once you knew your own face.

And I dub you the Ragged Man."

#11
Shinzaren

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Time to dust off the keyboard and get to work.

* When the Red Sabres (their parent chapter) are wiped out, dedicate a company to the pursuit of their killers, wandering the Segmentum Pacificus and further afield in search of the Rift Lords.

If they are hunting down a force that wiped out an entire Space Marine Chapter, is one company enough? Or is this one company just wandering the void looking for them, and then calling in reinforcements when they find them?

* Somewhat introverted and grumpy chapter, but it's partly a charade, and the Stonebound are quite kind-hearted (for space marines) underneath it. At least, unless you irritate or anger them.

Relevance? If they are introverted and grumpy, but it's only a facade, then it doesn't matter. The IA is written from a pseudo-historical point of view, so teir interactions would be all that really matters. If others see them as grumpy, then that's what they are. Unless they get all huggy after a hard fought campaign :D

* Kagara has fiercely unhospitable winters, vast underground seas heated by geothermal vents, and multiple large moons that induce tidal stresses during the winter, causing these seas to surge along ancient underground rivers and geysers, keeping the underground warm while the surface is frozen.

Just pointing at Earth as an example here. We have one moon, whose corresponding stresses on the tides keep things interesting, and when combined with the tectonic shifting of the crust, results in some pretty nasty and massive earthquakes and other bad things. You have multiple moons, applying multiples stresses to a planet with a submerged aqua-sphere. The underground is going to be a constantly shifting and ridiculously dangerous place, with tide that would be rising and falling by miles, and earthquakes and tremors that would likely collapse and reform any habitable caves.

* Clans thusly live underground during winter, because the surface is murder.

Sounds like the underground is murder too.

* Decorative chain-mail worn over the better armour is a must for Stonebound marines, as is an axe.

Why?

* Defeats or similar dishonours are carved onto Grudge-Stones, by the chapter's Sages (Librarians) and are carried by the dishonoured company until the Sages deem that grudge paid back in full. The breaking of a Grudge-Stone is a cause for celebration, and usually a feast to honour the dead and the brave.

Sweet. Looking forward to seeing some awesome grudges.

* In an ideal world, something happens to make them grudgingly put some value on slower units. (Possibly used extensively as siege-breakers on rebellious worlds? I'd say against Orks, too, but I don't see them staying in fortifications if they can get out and fight instead.)

Perhaps this comes from their homeworld? I the underground fighting, and close combat doing battle with the lizards, they realized the value of Vindicators, and other slower heavier weapons, because they were unable to bring their bikes and jump packs to bear effectively?

What I can tell you right now though, is that the Stonebound are definitely, totally, and most emphatically going to be Khan's boys.
No matter how much it makes sense to make them Dornish, every fibre of my being cries out in revulsion and pain to make another damn Dorn-child.

I feel the same about Gulliman and his bunch. Fear not.

Looking forward to seeing more on these guys Ace. Your theme is good, without being too over-the-top, smack you in the face. Should be interesting to see how you tie it into your other chapters. Keep up the good work! ;)

#12
Captain Juan Juarez

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I can probably do snappy for this, depends what you want to emphsise?

I'll do the snappy top bit once the rest of the article is finished/close to finished.

I'd rather ready the cake before I apply the icing, for a rather clumsy cooking metaphor.



I forgot to mention; this was my attempt to at least get a passing mention in an IA that will - eventually ;) - get finished.. Just in case I die, or my passion does :D
" They made you to be untouched by God or mortal. As I cannot kill you, so I curse you, not with death but with life.

I curse you - with the pain of ten thousand days in the Dark Place, with the life's blood of a mage's sacrifice, with Death's authority held in my hands.

I curse you, and I strike your name from history, stripped of arrogance and pride, empty of the self you once knew, gutted of all you are. I take your name and all you have won by the strength of your hand. I curse you for eternity, to find only darkness where once you knew your own face.

And I dub you the Ragged Man."

#13
Ace Debonair

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- Er.. Theoretically thats me mixing and matching phrases, because that's what I like to do.

Basically, there are not hundreds of former Red Sabres to be offended.


True enough. But the Stonebound place a lot of pride in their lineage, so this is going to make them quite upset and angry. Especially the angry.

Recruitment test sounds best, though probably as the final right of passage to becoming a full Battle-Brother - 14 year old with Power Stick Vs Lizard just seems cruel!

Power Sticks? What, you think my recruits get it that easy? :o

They are not Space Marine Dwarves, remember.

Even just swords as both a tribute and symbol of office? CM/Captains and the like have one? I love the idea of a Chapter Champion with a Snaga-style axe.

Hang on, that's my line. :evil:

See, I want at least a few solid nods to dwarvishness, and the whole 'axe=man, no axe=boy' thing positively exudes dwarvishness.

That said, I'm going to allow hammers into the chapter too, so why not a few swords for the officers? :P

- Correct answer.

Of course. ;)

But they train on Kagara at least for a great portion of their early lives, this has an impact.


I always figured marines trained on a number of different worlds.
And if not, I'm sure there'll be room on Kagara somewhere.

I'm sorry, I though you had said Khan and not El'Jonson?

My point still stands. An all-bike/mostly bike company who hunt down the Rift Lords might not be the most sensible option, but this is 40k. Sense was long ago tried for heresy and burnt alive by the Inquisition. :(

- Hey, were pretending the other thread doesn't exist remember!

That was in this thread, CJJ... ;)


If they are hunting down a force that wiped out an entire Space Marine Chapter, is one company enough? Or is this one company just wandering the void looking for them, and then calling in reinforcements when they find them?

Most likely the latter, methinks.

Relevance? If they are introverted and grumpy, but it's only a facade, then it doesn't matter. The IA is written from a pseudo-historical point of view, so teir interactions would be all that really matters. If others see them as grumpy, then that's what they are. Unless they get all huggy after a hard fought campaign :D

That's their personality in a nutshell. They don't care for anyone much by default, but if you earn their respect, you have a friend for life.

* Kagara has fiercely unhospitable winters, vast underground seas heated by geothermal vents, and multiple large moons that induce tidal stresses during the winter, causing these seas to surge along ancient underground rivers and geysers, keeping the underground warm while the surface is frozen.

Just pointing at Earth as an example here. We have one moon, whose corresponding stresses on the tides keep things interesting, and when combined with the tectonic shifting of the crust, results in some pretty nasty and massive earthquakes and other bad things. You have multiple moons, applying multiples stresses to a planet with a submerged aqua-sphere. The underground is going to be a constantly shifting and ridiculously dangerous place, with tide that would be rising and falling by miles, and earthquakes and tremors that would likely collapse and reform any habitable caves.

Er... Is it possible the multiple moons can cancel out all the earthquakes? :P

That idea is half-inched in it's entirety from the old thread, and was suggested by Apothete. What I know about planetary physics you could fit on the head of a pin.

Why?

Taken from Kagaran society, where the rite of passage from boyhood to manhood is basically making your own axe and chainmail armour.
I sure did leave a lot out of the outline, huh?

* In an ideal world, something happens to make them grudgingly put some value on slower units. (Possibly used extensively as siege-breakers on rebellious worlds? I'd say against Orks, too, but I don't see them staying in fortifications if they can get out and fight instead.)

Perhaps this comes from their homeworld? I the underground fighting, and close combat doing battle with the lizards, they realized the value of Vindicators, and other slower heavier weapons, because they were unable to bring their bikes and jump packs to bear effectively?


I can't see that working, though - most planets just aren't Kagara, and the amount of underground fighting generally would be pretty low.

Boarding actions against enemy fleets or space hulks could begin to teach the Stonebound the value of heavier, slower units, though. Perhaps a few engagements with Ork fleets while charging after the Rift Lords...? Something else to mull over, anyway.

#14
Captain Juan Juarez

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But they train on Kagara at least for a great portion of their early lives, this has an impact.


I always figured marines trained on a number of different worlds.
And if not, I'm sure there'll be room on Kagara somewhere.


Aye, perhaps.. But I maintain the supposition that most of their early training is on their homeworld.

- Hey, were pretending the other thread doesn't exist remember!

That was in this thread, CJJ... ;)


No it wasn't.. I'd know if it was...

*hefts Power StickTM threateningly*
" They made you to be untouched by God or mortal. As I cannot kill you, so I curse you, not with death but with life.

I curse you - with the pain of ten thousand days in the Dark Place, with the life's blood of a mage's sacrifice, with Death's authority held in my hands.

I curse you, and I strike your name from history, stripped of arrogance and pride, empty of the self you once knew, gutted of all you are. I take your name and all you have won by the strength of your hand. I curse you for eternity, to find only darkness where once you knew your own face.

And I dub you the Ragged Man."

#15
Blacklight

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Ok, so I may be mauled with the spinal flail and burned for heresy for suggesting this... but...

- Priest-Smith... Combine the roles of Chaplain and Techmarine


... made me think. I was thinking of most dwarves in fantasy, and thought of runes. Dwarves (generally) eschew magic and favor rune magic. So why not have the Stonebound somewhat lean the same way?

Instead of Purity Seals, they have Purity Runes (or somesuch name). Their Chaplains (or Rune-Priests if you want to get REALLY crazy) scribe Purity Runes into the armor of the Stonebound instead of sticking on seals. Could go one up on that and have them scribe runes into basically everything, as a sort of history, especially their shields. They kill a big number of enemies in a battle? Scribe it into the weapon that did the killing. They survive a shot from a tank? Scribe it into their armor. Basically they would be Purity Seals for all intents and purposes but would be runes instead of parchment.

Just a little thought that came to me last night, take what you will :D

Oh and in regards to weapons, dwarves (to me) use hammers, axes, flails, and BIG swords. If they were to use swords, none of the little chintzy rapier things, gotta go with massive power claymores. Gracefulness =/= dwarf. Kill you with one hit = dwarf. :P
Under Construction IA: Steel Wardens Chapter


#16
Shinzaren

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That idea is half-inched in it's entirety from the old thread, and was suggested by Apothete. What I know about planetary physics you could fit on the head of a pin.

Imagine a planet as a giant ball. It has a gravity well, that pulls in everything around it. Moons are basically small planets. They each have their own gravity well, pulling on everything around them. Earth's gravity is greater than the moons, and so the Moon stays locked in our orbit, since it can't escape. However, the moon has its own gravity well, which pulls on the planet, creating the tides. The more moons you have, the more gravity forces you have acting on a planet. Too many forces acting on the planet mean that its oceans and waters are going to be a churning, vicious, uncontrollable mass of death and destruction that would be remaking the world every day. Imagine a bowl of water. As you push the bowl in different directions, the water moves around; too many directions and starts to splash everywhere. Your planet is the bowl, and the moons are pulling it around. Bad for civilization ;)

Aside from that short point on the nature of gravity, I think this IA looks good. I demand more details! Very nice so far Ace.

#17
Captain Juan Juarez

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Aside from that short point on the nature of gravity, I think this IA looks good. I demand more details! Very nice so far Ace.


Such is the power of the being known only as "Ace Debonair" that even gravity will relax its grip, lest it draw his notice.


Edited by Captain Juan Juarez, 18 January 2011 - 09:55 PM.

" They made you to be untouched by God or mortal. As I cannot kill you, so I curse you, not with death but with life.

I curse you - with the pain of ten thousand days in the Dark Place, with the life's blood of a mage's sacrifice, with Death's authority held in my hands.

I curse you, and I strike your name from history, stripped of arrogance and pride, empty of the self you once knew, gutted of all you are. I take your name and all you have won by the strength of your hand. I curse you for eternity, to find only darkness where once you knew your own face.

And I dub you the Ragged Man."

#18
Ace Debonair

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Instead of Purity Seals, they have Purity Runes (or somesuch name). Their Chaplains (or Rune-Priests if you want to get REALLY crazy) scribe Purity Runes into the armor of the Stonebound instead of sticking on seals. Could go one up on that and have them scribe runes into basically everything, as a sort of history, especially their shields. They kill a big number of enemies in a battle? Scribe it into the weapon that did the killing. They survive a shot from a tank? Scribe it into their armor. Basically they would be Purity Seals for all intents and purposes but would be runes instead of parchment.

Just a little thought that came to me last night, take what you will :D

Runes, eh?

Might be able to do something with that. I'll mull it over in the cauldron of my brain and see if I cand add it to the IA without overcrowding it.


That idea is half-inched in it's entirety from the old thread, and was suggested by Apothete. What I know about planetary physics you could fit on the head of a pin.

Imagine a planet as a giant ball. It has a gravity well, that pulls in everything around it. Moons are basically small planets. They each have their own gravity well, pulling on everything around them. Earth's gravity is greater than the moons, and so the Moon stays locked in our orbit, since it can't escape. However, the moon has its own gravity well, which pulls on the planet, creating the tides. The more moons you have, the more gravity forces you have acting on a planet. Too many forces acting on the planet mean that its oceans and waters are going to be a churning, vicious, uncontrollable mass of death and destruction that would be remaking the world every day. Imagine a bowl of water. As you push the bowl in different directions, the water moves around; too many directions and starts to splash everywhere. Your planet is the bowl, and the moons are pulling it around. Bad for civilization :D

Aside from that short point on the nature of gravity, I think this IA looks good. I demand more details! Very nice so far Ace.

So the moons couldn't be generally sloshing the bowl in opposite directions at the same time and cancelling each other out, by any chance? :lol:

If not, I'm open to suggestions.

Aside from that short point on the nature of gravity, I think this IA looks good. I demand more details! Very nice so far Ace.


Such is the power of the being known only as "Ace Debonair" that even gravity will relax its grip, lest it draw his notice.


:D
Known only as Ace Debonair? Nothing about me being Zeus?

Although gravity has been known to be cautious around me. :P



EDIT: Oh yeah, and I've added all the stuff from my later posts that really ought to be in the first one.

Once people can't pick any more holes in the outline, I'll start expanding on it. Consider this a formal invitation to pick apart the outline! :P

Edited by Ace Debonair, 19 January 2011 - 10:43 AM.


#19
Octavulg

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* 6th founding. Khan's geneseed.
* Chapter's early days are much like White Scars, typically fast attacks and stuff.
* In an ideal world, something happens to make them grudgingly put some value on slower units. (Possibly used extensively as siege-breakers on rebellious worlds? I'd say against Orks, too, but I don't see them staying in fortifications if they can get out and fight instead.)
* Basically, the Stonebound wind up closer to codex battle doctrines, but maybe with an all-bike company to 'pay honour the old ways' and chase the Rift Lords for killing their parent chapter.


Several possibilities suggest themselves:

The evolution of dragoons. As technology advanced, cavalry charges because trickier and trickier to pull off, and a lot of cavalry moved more toward being dragoons - mounted infantry who dismounted for battle. Terrain considerations or enemies faced might both have this effect on the Stonebound. Bikes and such might still be used as transport, and there might be a focus on strategic mobility, but tactically they're still solid.

The Stonebound have adopted a nomadic perspective more similar to that of the inhabitants of their homeworld - rather than quick, they prefer slow movement in well-supported groups. Wagon trains vs. hordes, basically.

Use Dorn's geneseed like someone not a sillyhead.

Natural selection - all the Stonebound who liked leaving the fortifications to fight the enemy got killed. Now when they leave the fortifications they do it in heavily armored slow sallies rather than fast striking sallies.

A move toward armor over bikes for some reason. The Chapter thus focuses on armored strikes with infantry support.

The White Scars geneseed is impressionable, and thus slowly adopts the character of whatever population it recruits from. This would need to be handled carefully.

You could also tie a bunch of these together (the second-last, last and second suggest themselves).
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#20
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and so the Moon stays locked in our orbit, since it can't escape.

Actually... our Moon is very slowly escaping. :D
My Chapters (Blue) & Traitors (Red):
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2nd Row: Iron Raptors, Immortals, Imperial Monarchs, Starbreakers, Extinction Agenda, Blood Kings, Black Wasps, Black Oracles, Knights of Excess
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#21
Octavulg

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Actually... our Moon is very slowly escaping. msn-wink.gif


We're lulling it into a false sense of security. Trust me, it's not going anywhere.

Edited by Octavulg, 19 January 2011 - 06:08 PM.

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#22
Captain Juan Juarez

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Actually... our Moon is very slowly escaping. msn-wink.gif


We're lulling it into a false sense of security. Trust me, it's not going anywhere.


*rubs hands together*

Ah, the Derailing has begun.. Excellent.
" They made you to be untouched by God or mortal. As I cannot kill you, so I curse you, not with death but with life.

I curse you - with the pain of ten thousand days in the Dark Place, with the life's blood of a mage's sacrifice, with Death's authority held in my hands.

I curse you, and I strike your name from history, stripped of arrogance and pride, empty of the self you once knew, gutted of all you are. I take your name and all you have won by the strength of your hand. I curse you for eternity, to find only darkness where once you knew your own face.

And I dub you the Ragged Man."

#23
Ace Debonair

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Well, after a frantic, real-life-filled weekend, it's time to get back to work. :P

Several possibilities suggest themselves:

The evolution of dragoons. As technology advanced, cavalry charges because trickier and trickier to pull off, and a lot of cavalry moved more toward being dragoons - mounted infantry who dismounted for battle. Terrain considerations or enemies faced might both have this effect on the Stonebound. Bikes and such might still be used as transport, and there might be a focus on strategic mobility, but tactically they're still solid.

Could work. Sounds tricky to fit into a chapter, though.

The Stonebound have adopted a nomadic perspective more similar to that of the inhabitants of their homeworld - rather than quick, they prefer slow movement in well-supported groups. Wagon trains vs. hordes, basically.

This I like. It'd have to happen over a number of years, obviously.

Use Dorn's geneseed like someone not a sillyhead.

Well, it's a perfectly reasonable idea. Unfortunately, my dislike of using Dorn geneseed is totally irrational and can't be argued against. :P

Honestly though, I just can't bring myself to do it. I'd rather the IA never be finished as a Khan successor than reach perfection in literary form as a Dorn successor.

Natural selection - all the Stonebound who liked leaving the fortifications to fight the enemy got killed. Now when they leave the fortifications they do it in heavily armored slow sallies rather than fast striking sallies.

Ah, the harsh reality of riding a bike squad at ten thousand orks. :cuss

A move toward armor over bikes for some reason. The Chapter thus focuses on armored strikes with infantry support.

This is exactly what I'm going for, but I can't think of the 'some reason.' It's hard to come up with something that would work, because there's always the question 'Then why do the White Scars still use bikes in that situation?'

I did have one idea, though. After the death of the Red Sabres, I might have them touring the segmentum looking for chaos warbands to destroy, in the hope one of them turns out to be the remnants of the Rift Lords. Said warbands could employ extensive fortifications, and the Stonebound could just get into the habit of travelling alongside the heavy armour.

It's a bit weak, I know. But I'm sure with some work I could get something usable out of it. :D

The White Scars geneseed is impressionable, and thus slowly adopts the character of whatever population it recruits from. This would need to be handled carefully.

It'd have to happen over a rather long time - a few thousand years, and the change would have to be gradual. But that could still work.

You could also tie a bunch of these together (the second-last, last and second suggest themselves).

Those ideas do have a certain synergy. I'll have a think on that. ^_^

#24
Plague Angel

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A move toward armor over bikes for some reason. The Chapter thus focuses on armored strikes with infantry support.

This is exactly what I'm going for, but I can't think of the 'some reason.' It's hard to come up with something that would work...


The also-mentioned impressionable nature of the gene-seed, perhaps?

QUOTE (TheMouth @ Feb 1 2011, 01:32 PM) <{POST_SNAPBACK}>
Hi my name is Plague Angel...I like to ruin fun. : DAKKA DAKKA DAKKA :



Index Astartes: The Host Incarnadine

#25
Ace Debonair

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A move toward armor over bikes for some reason. The Chapter thus focuses on armored strikes with infantry support.

This is exactly what I'm going for, but I can't think of the 'some reason.' It's hard to come up with something that would work...


The also-mentioned impressionable nature of the gene-seed, perhaps?

Octavulg also suggested those ideas could work in tandem. :evil:
But it never hurts to have a second opinion. :o

The more I think about it, the more I like the idea of the population just slowly influencing the geneseed, rather than any big dramatic and obvious decision being made regarding doctrines.
The Emperor alone knows how exactly that would work, though.

And perhaps the second company (the not-ravenwing-at-all-honest-company) could be mostly composed of those whose geneseed is least affected. They'd be the ones who are most disgruntled with the change, after all.





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