Pre - Heresy Luna Wolves crossed with Black Templars with a smattering of Iron Hands rage and uncompromising nature.
Aesthetics are of Saxon/Anglo Saxon/Early Northern European influence.
The Blazing Sons fight in a form inherited from their homeworlds protracted intercine wars and especially the traumatic conflict with the forces of Nurgle. The Blazing Sons favour Flamers out of both a spiritual connection with flame and fire for both purity and it's effectiveness against the plague of unbelief. General battle terms are inherited from the people of Firaxis directly. The Sons prefer close range firefights before closing to finish the enemy with their blades.
Heavily dislike static warfare and long-range slugging matches.
The Blazing Sons continuous and perhaps never ending crusade in the northern expanse stretches their resources and supply lines to breaking point. As such any and all recruits that survive the induction process are sent directly to their battle companies, being drawn up into power-armoured assault squads, to gain their first blood against the enemies of Mankind. Only when they have proved themselves in the fires of war are they elevated to full brotherhood. Each company is a full-fledged battle-company, no reserve companies exist. Each company holds more marines than are the norm, though these are made up of 'young bloods' who have not yet proved themselves in a major campaign the fact remains that they contain a number more power-armoured units than most chapters.
(Note, more power armoured units does not necissarily mean more men overall, so don't get the wrong idea and start harping on about chapter size )
***** Everything below may be cut. *****
-The Order of the Sun:
The Order of the Sun is the planetary cult that has, as per the Blazing Sons instructions remained the populations major religion. Grown from the ground up during a particularly vicious cycle of wars that culminated in the corrupt nurgle followers from the far reaches of the continent returning and causing havoc until the coming of the Sons. The Order was built out of the final scraps of the Imperial Cult, a single shred of a hard-woven banner from the twilight of the Heresy. "The Emperor is as the Sun in the sky..."
The Order is in the same vein as the Knights Templar or Knights Hospitaller, they were a religious order of warriors, though somewhat more like the Warrior Priests of Sigmar from Warhammer Fantasy in feel and aesthetics.
In my mind I imagine the Blazing Sons standing on a battlefield in their scuffed, dirty, dented and scarred (never clean) bronze power armour, notched swords and axes, round shields either in hand or slung on their backs with Bolters in hand. They are rough, course, unrefined Astartes in the same way he Pre-heresy Luna Wolves were rough and ready. These are the kind of men who don't tell you they are coming, they don't insult, warn or intimidate you, they just flat out hit you.
They have the same passion for a cause and a similar, determined mentality to the Black Templars but with less of the ostentatious pomp. They know what they want and rarely give up once they have set their sights on something. They don't travel in massive crusade fleets, they don't announce their intent to the universe and so vocally object to their enemies existence. The only reason anyone else knows about the Sons self-set Crusade is because of other organizations and chapters being caught in either it's path or in it's wake.
Ok, here lies newer notes. Above lies the old and slightly cut down outline I had many moons ago.
Now for a tighter outline.
- Chapter is founded (?th/?rd founding) using Ferrus Manus gene seed, named by Tarot.
- Given mandate to secure area/subsector/region (whatever) against recent insurgent activity.
- Iron Hands training cadre assigned, chapter embarks.
- Sons feel severely disconnected from those they are meant to protect, Iron Hands seek to exploit this.
- Rediscover (how?) Firaxis
- Firaxis in throes of chaos-fueled civil war.
- Iron Hands cadre instructs Firaxis be cleansed, clearly they are weak for allowing chaos to spread.
- Blazing Sons reject Iron Hands instructions, remove as mentors.
- (Psychology behind rejection - Sons see Firaxians choice to fight chaos as fervently as they evidently are. Viable?)
- Sons instead commit entire chapter (not full strength, six/four/three companies?) to Firaxis and liberate loyal people.
- Discover Order of the Sun, integrate with chapter.
- Cadre dumped at nearest human world, resulting in animosity between parent and successor. Chapter begins life as independent entity.
Less of a battle-cry than a simple oath of the moment, relating back to the practices of the legions during the Great Crusade. "Choose wisely brothers..." Is intoned "... Lest death choose you." To follow.
- Once a pre-dark age world, rediscovered during the Great Crusade, stripped of all old tech by the mechanicus and in the process of rebuilding and recolonization when the Heresy broke the Imperium in two.
- Firaxis had no resources, no facilities and as such no tactical or strategic importance in the civil war, quickly abandoned.
- World is crisscrossed by the disparate remains of old-tech, fallen sky-bridges, buildings, highways and factories.
- In between the fallen architecture live the tribes of Firaxis, ten thousand years later. Large settlements exist amongst the ruins of the former colonies.
- Order of the Sun founded by several warriors recieving visions, discover heresy-era chapel set up by the Lectitio Divinatus, new religion is born.
- Chaos warriors come to Firaxis looking for <something>. Tribes fallen out of favour with the larger tribal community flock to these invaders looking to regain power, status and a measure of revenge.
- Order of the Sun fights against invaders turncoat tribes.
- Blazing Sons and co. arrive in orbit.
Combat Doctrine, Organization, Beliefs, Gene-seed.
Edited by Grey Hunter Ydalir, 02 February 2011 - 04:49 AM.