So, here's what we have from the old dex:
They're accurate shooters (twin-linked) who are also one of the best close combat units due to WS 4 I 4 and 2 CCWs each, along with their special H&R.
They are a favourite for some people, with the mobility, Leadership-boosting effect, reliable shooting and deep strike
But it Tank Edition, people tend to just take Dominions because Immolators
Also the cost could probably, if Assault Marines are an indication, do with lowering a bit
Taking the VSS is even more of a no-brainer than usual, so (as with all units in this) we might as well just make them an automatic part and include the cost
They can be seen as Celestians with Jump Packs, in a way
So we could be looking at something like this, to pull it off the top of my head:
SERAPHIM SQUAD
| Character | WS | BS | S | T | W | I | A | Ld | Sv |
|---|---|---|---|---|---|---|---|---|---|
| Veteran Superior | 4 | 4 | 3 | 3 | 1 | 4 | 2 (3) | 9 | 3+ |
| Seraphim | 4 | 4 | 3 | 3 | 1 | 4 | 1 (2) | 9 | 3+ |
| Unit Type | Unit Composition | Wargear | Special Rules | Dedicated Transport |
|---|---|---|---|---|
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Flavour Text Goes Here!
Seraphim Flight: Seraphim are such experts at diving in and out of combat with their jump packs that they gain the Hit & Run USR. However, they do not have to roll, the Hit & Run is automatic. It is the same as the USR in all other respects.
Double-Tap: Seraphim excel in pistol-based shooting. As such, any Pistol weapons wielded as a pair may be fired twice, just as though they were Assault 2 weapons. The exception is a pair of Hand Flamers, which are instead fired as a Flamer. In close combat, they could as two close combat weapons (the bonus is already provided in the stat block above, in brackets).
Options:
Up to five additional Seraphim may be taken for +17 points each
The entire unit may take Melta Bombs for +5 points per model
Up to two Seraphim may exchange their Bolt Pistols for:
- Two Hand Flamers for +10 points
- Two Plasma Pistols for +15 points
- Two Inferno Pistols for +20 points
- A pair of Blessed Chainswords for +15 points
- Two Hand Flamers for +10 points
- A pair of Neuro Whips for +15 points
- Two Plasma Pistols for +15 points
- A Sororitas Assault Glaive for +15 points
- Two Inferno Pistols for +20 points
- An Eviscerator for +20 points
- A Blessed Weapon for +25 points
Possibility:
The unit may be joined by one Seraphim-Hospitaler for +25 points. She uses the profile of a regular Seraphim, but has Narthecium (granting the entire unit the Feel No Pain USR) and wields a pair of Needle Pistols that use the following profile: 12" S X AP 5 Pistol, Poisoned (4+)
If this is an option, we're probably looking at "May add a Mistress for +30 points" (give or take - and that means the maximum unit size becomes 11). She has a Mistress statline (including Feel No Pain or an Inv. save depending on what people decide they like - and Ld 10 to give the unit), her usual gear, Frags, Kraks and a Jump Pack. She would then probably bestow Rage or something on the whole unit and might be allowed to swap her whips for an Eviscerator or a Power Stake.
Edited by Sister Acacia, 18 February 2011 - 10:20 AM.
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