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Space Marine Battle Force help


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32 replies to this topic

#1
Dreadnaught_Alpha

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Hiya,

I am going to start playing warhammer 40k (convert from warhammer fantasy) and I am wanting to know how many points are in the battle force for the space marines. If a list of the most and least amounts of points for each that would be appreciated. Also for the HQ I am thinking about getting either a space marine command squad with terminator Librarian or Librarian with axe and plasma pistol or the other choice for my HQ would be Marneus Calgar with Honour Guard

#2
shortysl

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I would say that the Space Marine Battle Force contains 450-500 points of models, depending on the wargear you give them. That's assuming i'm correct in thinking that it contains 15 Tactical Marines, 5 Assault Marines and a Rhino. Hope that helps.
As for H.Q choice i would personally suggest going with the standard Captain and Command Squad until you get an idea of what your gaming style is in 40k. Chaplains and Librarians are considered 'support' choices because of their initiative of 4 so i wouldn't recommend taking one as your only H.Q choice.

Edited by shortysl, 22 February 2011 - 08:20 AM.

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#3
clanfield

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also has a scout squad but theres no reason you couldnt convert the 5 man squad into a sternguard unit which would put there points up as well

#4
Spacefrisian

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The only thing to add to the force would be an HQ option, so getting the plastic Marines commander as well isnt a bad idea. (and it gives some added wargear options for sergeants.)
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#5
Dreadnaught_Alpha

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ok, so I just checked and the battle force has a unit of 10 marines in a tactical squad, a unit of 5 scouts,a unit of 5 marines in a combat squad, a unit of 5 marines in a assault squad and a rhino. (if that helps(?))

Also, what about a Command squad with either a commander or terminator captain

sorry I should add, I am thinking that maybe it might be better to get AoBR which one would be better

Edited by Dreadnaught_Alpha, 22 February 2011 - 10:00 AM.


#6
Br0ther Rafen

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it depends on what type of force you are looking for. Have you had a peruse through the codex's? I know that there are a lot (especially Power Armoured ons), but each one has it's own playstyle that is ideally suited to it's army. For Marine armies, if you want all out assualt, then Blood Angels would be a good army for you. If you want the premium on balanced lists, then Space Marines is good for you. Space Wolves are hard to describe, assualt with lots of fire support i guess?
Anyway, giving us a description on what army you envision your self playing would help.
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#7
Hellios

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ok, so I just checked and the battle force has a unit of 10 marines in a tactical squad, a unit of 5 scouts,a unit of 5 marines in a combat squad, a unit of 5 marines in a assault squad and a rhino. (if that helps(?))

Also, what about a Command squad with either a commander or terminator captain

sorry I should add, I am thinking that maybe it might be better to get AoBR which one would be better


Do you have the rulebook? If not then the AoBR is certainly where I would go... If you have any friends who collect Orks maybe you can sell or trade the Orks for Marines or a bit of cash to buy more Marines. However if you do get the AoBR the space marine battle force wouldn't be the worse thing you could buy at a later date to bulk up numbers as tactical marines and transports are always good and it would give you some other squads to try out as well.

#8
Carmine_the_Wolf

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Do you have the rulebook? If not then the AoBR is certainly where I would go... If you have any friends who collect Orks maybe you can sell or trade the Orks for Marines or a bit of cash to buy more Marines. However if you do get the AoBR the space marine battle force wouldn't be the worse thing you could buy at a later date to bulk up numbers as tactical marines and transports are always good and it would give you some other squads to try out as well.


I'd second this.

AOBR is a great place to start not only because of it's value for money, but in addition it will give you a simple version of the 40k rules, dice and templates and a sound core of very nice marine minis to build on.

Far better idea than spazzing all that cash on the SM Battle Force and then shelling out for more stuff on the side.

#9
M33TGRINDER

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yah like the above id get the aobr first off youd get about 600-700 points from that and then you can probably trade the orks for enough cash or models to get another troop choice maybe something extra like a lib or chaplain

#10
EmbattledSoul

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I'd go with the battleforce and an HQ, AOBR models are so plain. If you use your search fu on ebay you can find a battleforce for 64-70 dollars, much cheaper than the 90 it normally is. But if you don't have a rulebook I can see where AOBR might be appealing.
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#11
Dreadnaught_Alpha

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Do you have the rulebook? If not then the AoBR is certainly where I would go...


An answer to this question, no I don't have a rule book

#12
Arikel

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I would actually get aobr and the battle forc if you have the cash, and if you have a friend who plays orks, you can go halfers on aobr, this would give you a captain, 5 termies, 2 tac squads, a 5 man assault squad, a 5 man scout unit, a rhino, and 5 extra marines(paint em fancy, presto sternguard). If you just get aobr, you don't get a legal space marine army, if you only get the battleforce, you either need to model a captain from one of the figures(not all that hard, but less options for yer seargeants, and not enough dudes for a legal sternguard team) or buy a separate hq.

#13
Grand Master Raziel

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If you're just starting out, AoBR+Battleforce is an excellent starting force. No need to get it all at once. You don't want to swamp yourself with unassembled and unpainted minis, but by all means start with AoBR, then when you get everything assembled and painted, plan on the Battleforce for your next purchase. I'd also bitz-order a Terminator Assault Cannon from one online bitz-seller or another (such as Battlewagon Bitz run by The Warstore) to add to one of the AoBR Termies, give yourself a heavy weapon in the squad. Increases their utility immensely. Others might recommend the cyclone missile launcher, but it requires ordering more bitz.
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#14
Dreadnaught_Alpha

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First off a BIG thanks for everyone commenting,
and secondly I think that I might go with the Battle Force and a command squad, although I am a bit unsure if I need a leader of the squad (by what I see I don't think I need a leader for that squad). I don't know if that is a legal army though.

What do you think? I know that I can borrow my friends rules and codex on weekends he is not using it.

#15
ancient god

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The command squad by itself can't lead your forces in-game. You need an HQ hero to do that, so either the Captain/Master, or one of the specialists like the Librarian for example.

#16
Grand Master Raziel

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You specifically need a Space Marine Captain in your force to be eligible to take a Command Squad. A Librarian or Chaplain does not make you eligible for a Command Squad.
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#17
H4L

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You specifically need a Space Marine Captain in your force to be eligible to take a Command Squad. A Librarian or Chaplain does not make you eligible for a Command Squad.

not contrdicting.

But this also includes the special named captains. I believe in the codex they specifcy this though.

#18
Dreadnaught_Alpha

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well then what about if I get a terminator librarian instead of the command squad

also would it be the same if I took a librarian that wasn't in terminator armour

Edited by Dreadnaught_Alpha, 23 February 2011 - 09:00 PM.


#19
Anvil_of_War

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Outfitting the squads from the box, and considering having little or perhaps no experience with Space Marines.
The following total is possible: Between a maximum of 630 and 645 points for the contents of a Space Marine Battleforce Box.
The 645 point option does require a minor hand/gun swap for your Scout Sergeant. Building the force without conversion at all is 630 points. (At maximum.)

It would Break down too this:
Space Marine Rhino Transport with Hunter Killer missile.
Space Marine Tactical Squad 10 Men, Sergeant with Plasma Pistol and Power Weapon and Melta Bomb, 1x Plasma Gun, 1x Missile Launcher
Space Marine Tactical Squad 5 Men, Sergeant with Plasma Pistol and Power Weapon and Melta Bomb.
Space Marine Scout Squad 5 Men, Sergeant with Melta Bomb. (Optional Plasma Pistol Option here for minor conversion and the 645 total)
Space Marine Assault Squad with Jump Packs 5 Men, Sergeant with Powerfist and either Storm Shield or Plasma Pistol, 1x Plasma Pistol.

Obviously the points cost can be made cheaper by removing wargear options. I have only assumed options within the box itself and limited those options too the amount in the box.
Hope this is helpful.
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#20
Bigger-than-Jesus

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Outfitting the squads from the box, and considering having little or perhaps no experience with Space Marines.
The following total is possible: Between a maximum of 630 and 645 points for the contents of a Space Marine Battleforce Box.
The 645 point option does require a minor hand/gun swap for your Scout Sergeant. Building the force without conversion at all is 630 points. (At maximum.)

It would Break down too this:
Space Marine Rhino Transport with Hunter Killer missile.
Space Marine Tactical Squad 10 Men, Sergeant with Plasma Pistol and Power Weapon and Melta Bomb, 1x Plasma Gun, 1x Missile Launcher
Space Marine Tactical Squad 5 Men, Sergeant with Plasma Pistol and Power Weapon and Melta Bomb.
Space Marine Scout Squad 5 Men, Sergeant with Melta Bomb. (Optional Plasma Pistol Option here for minor conversion and the 645 total)
Space Marine Assault Squad with Jump Packs 5 Men, Sergeant with Powerfist and either Storm Shield or Plasma Pistol, 1x Plasma Pistol.

Obviously the points cost can be made cheaper by removing wargear options. I have only assumed options within the box itself and limited those options too the amount in the box.
Hope this is helpful.

You can go an extra 15 points for a second plasma pistol in the assault squad, or if you don't get enough then 645 points is possible without conversion, hell with converting it can go up to 655(same as the list above, but with a flamer in the assault squad). If you're a decent enough painter another(crappy gamewise) option is legion of the damned.
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#21
Alys

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The AoBR set isn't that bad. Yes they all hold their bolters to their chests, but when you expand your marines, you can dot a few into squads and they look great.

You can also pick up just the Space Marines from AoBR on Ebay, for a reasonable amount of money (£20-28 give or take in the UK), which then added to a battleforce (£46.12 from online retailers), means you have a good strong basis of an army.

Captain

25 Marines
Rhino
5 Assault Marines
5 Scouts
5 Terminators
1 Dreadnought

Add in another Rhino and a tank, and you've got something decent there.

I also found the simplicity of the AoBR figures a joy to paint, and are great at practising, they can be phased out of your army later on as your skills in marine painting get better.
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#22
Anvil_of_War

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Space Marine Assault Squad with Jump Packs 5 Men, Sergeant with Powerfist and either Storm Shield or Plasma Pistol, 1x Plasma Pistol.

You can go an extra 15 points for a second plasma pistol in the assault squad, or if you don't get enough then 645 points is possible without conversion, hell with converting it can go up to 655(same as the list above, but with a flamer in the assault squad).


Actually Bigger, you are incorrect. For the 5 Man Assault Squad, I have accounted for a Sergeant with Powerfist and either a Plasma pistol -or- Storm Shield for that Sergeant (both options cost the same amount of points.) And a Plasma pistol carried by 1 of the marines in the squad, as its more expensive then the flamer option, and you may only take 1 special weapon per 5 men in the squad, since the box comes with a 5 man assault squad, you only get the 1 special weapon of your choice. Counting only the options that come included in the Battleforce 645 points is the maximum points that can be made as WYSIWYG and without further conversions. And that requires you too modify one of the scouts too be holding a plasma pistol.

Also, considering the OP is a recent convert too 40K (welcome btw :HQ: ) I was assuming they would be fielding the marines as they are, I'm sure if they have experience it would be possible too make Sternguard out of 5 of the marines with suitable looking equipment included in the box. Using the bolter scopes, studded shoulder pads, extra purity seals and pouches on those, and omitting such gear on the basic tactical marines.

Edited by Anvil_of_War, 24 February 2011 - 12:30 AM.

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#23
AdamR

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You could spend another 5 points giving the assault squad sergeant meltabombs.

#24
Anvil_of_War

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You could spend another 5 points giving the assault squad sergeant meltabombs.


True, however there are only a total of 3 melta bombs on the Assault Squad Sprue. ;)

Edited by Anvil_of_War, 24 February 2011 - 12:46 AM.

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#25
Dreadnaught_Alpha

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sorry for my mind switching but I have found a guy on ebay that sells just the space marines in AoBR for about 50 bucks and I am now thinking that I could get one of those packs and then get a codex and then a battle force, thoughts?

(oh yes here is the link to the site http://cgi.ebay.com....item5642913bde)