As said, every model equipped with JumpPack benefits from DoA rule. As for deployment, I try to "land" within 4 inches from the target squad, so most of the time my VV get in assault range.
Okay forgive the noob question I have tried search and had little success, I have just got hold of 20 VV and want to get them going. I am unable to find a reference that details the deepstrike scatter dice for VV,
Do Blood Angel Vanguard Veterans benefit from DOA 1D6 scatter dice rules when deployed from deepstrike?
I know that a character attached negates the HI rule but I have found no reference to VV DOA.
If you encounter this issue how do you deal with it ? VV on HI can't shoot or run so must be within 6 inches to assault when DSing?
As for the discussion about LCs and PWs, I playtesed VV with LCs and I can say they're awesome, despite not getting additional attacks, re-rolls to wound are worth it. My two squads with 2 LCs and 1 TH each tear almost through everything. My regular vets with chainswords generate enough attacks to deal with hordes (which are larger in numbers, but weaker, so require no PW to be wounded effectively).
The DoA rule in the Codex does not say every unit with a jump pack. It says Every unit with this rule. Unless VGV got the rule errata'ed in, they will scatter the normal distance and wont reroll reserve rolls. I do not see them having DoA, so I disagree here.
Checked codex and errate. Dont see a mention to DoA anywhere, so I'd say they dont have it and thusly dont benefit from it either.
Edited by t0mmi3, 21 May 2013 - 12:01 AM.