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Iron Hands Librarian


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29 replies to this topic

#1
ninjaturtlethug

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Hey all,

Working on a libby as you already know. I've bought a techmarine with servo harness, and a librarian blister. I decided I wanted the libby's force weapon to be replaced with the Techmarines Axe, it's just perfect. I've got a couple other conversion idea's in mind, but I'm not sure what to do for his right arm. That's where you all come in, throw some idea's out there.

Here's what I've got so far.
Posted Image
What would you like to see happen from here?

Edited by ninjaturtlethug, 17 April 2011 - 03:05 PM.

Iron Hands Clan Lyaan
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#2
desicrated

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besides paint? an arm out with a hand opened,

#3
Dave the Twisted

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After seeing the stormbolter in the Drop Pod kit, the one with the hinge on it, I've been toying with the idea of a bionic arm with its whole hand/forearm replaced by a gun but I never got around to making one. But yes, a classic open-hand look is always a good pick.
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#4
Durus

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As Iron Hands player you might have one of the left arms from the Thunderfire Cannon around. It has some additional bits on the forearm and the pose might even fit well with the Librarian.

Other than that the only thing I can think of would either be a bionic arm or maybe a "commanding a servo skull" pose. Pointy arm with a servohead floating in the given direction attached via his "tail" to the forearm.

#5
ninjaturtlethug

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Thanks for the feedback! I like all of your idea's. I have a few questions though.

After seeing the stormbolter in the Drop Pod kit, the one with the hinge on it, I've been toying with the idea of a bionic arm with its whole hand/forearm replaced by a gun but I never got around to making one. But yes, a classic open-hand look is always a good pick.


I've got an idea for something similar coming soon. If I decide to go with the arm out/hand open look I've got two questions; Where can I get the bits, and should I greenstuff some fire or electricity?

Other than that the only thing I can think of would either be a bionic arm or maybe a "commanding a servo skull" pose. Pointy arm with a servohead floating in the given direction attached via his "tail" to the forearm.


I like this idea too, where could I get these bits?
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#6
Durus

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Oh man, it seems each time I look at GW's store there some of the old minis missing...

Anyway, I was thinking of the arm from the command squad, but that is a left arm and not a right arm. The old metal devestator box and the vet sarge from the old command squad came with this arm, though. The only pointing right SM arm in the current range is probably from Chronus. However, if you take a boltpistol arm, turn the hand a bit, cut the pistol and the trigger finger off and replace them with a bit of wire and GS or a bit of carved plastic you end up with something just as good.
Any skull with a bit of wire stuck in, would do as servo-skull. You can add other bits like lenses from targeters and wire as antennas etc. in too. There used to be some nice metal servo skull in the Inquisitor Henchemen blister, but GW doesn't sell these anymore. The only metal ones are now in Coteaz's box. If you intend to get some Devestators or heavy weapons in general at one point, there are four plastic servo-skulls on the sprue as can be seen here.

Even if it really is your "first major conversion", it should be pretty easy to do. :confused:

#7
ninjaturtlethug

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Some progress on the Librarian, I took a servo arm and sawed off a servo claw to attach a bolter, I then attached this arm to his backpack. At first it was too busy so I sawed off some of the extra cabling, now it fits better and doesn't distract from the rest of the model. Here it is, sorry it's blurry, but you still get the gist, and it's hard to get my camera to focus on something so silver.

Posted Image

I'm not sure if I want to saw off that ammo clip too, it looks a bit goofy, and defeats the purpose of having an automatic bolter if you still have to manually re-load it. But I'm not sure how to model an auto feeding mechanism. What are your idea's?

@ Durus: I have some servo skulls on the way, I can't find a right arm pointing in stock anywhere without having to buy a whole kit so I'm going to give modeling it a shot.

Edited by ninjaturtlethug, 28 February 2011 - 06:06 PM.

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#8
DarKHaZZ13

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belt ammo or box ammo

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#9
Zincite

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Very nice indeed... Keep it up!

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#10
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very nice conversion there sir!

Re the bolter issue - you could maybe run an ammo feed from the clip housing into the servo arm and have a box mag on there to represent some kind of integral feed? If you have plastic Devastator parts then the wee servo arm that the missile launcher backpack has could look pretty cool doing the reloads...

As regards the focus issues, try washing the model with black ink - that works fairly well in my experience
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#11
ninjaturtlethug

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As regards the focus issues, try washing the model with black ink - that works fairly well in my experience


I actually did that last night, so next time I've made progress the details should pop out a bit more
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#12
ninjaturtlethug

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Back again, I finally got some servo skulls in the mail, I've hit two little snags.

First, I used the right arm from the vehicle sprue gunner piece as his right arm, the bolt pistol arms I have are all bent at the elbow and don't have the right effect, this is the closest I had to an outstretched arm. My plan is to file off the bit that he's holding and add a pointing finger, but I still don't think this arm shows enough motion, does anyone know of a better arm?

second, I'm not sure where to attach the servo skull. If I put it on his hand it looks like he's holding it rather than sending it out, but where it is right now it doesnt quite look like he is commanding it.

Posted Image



So what are your thoughts? Do you know of a better right arm for him? and do you have any good idea's on where to put the servo skull?
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#13
WingsOfTheFalcon

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I really think he's a bit sparce in terms of bionics..

Iron Hands have this big thing about Iron over Flesh, so you could do with trying to capture that somehow.

I'd advise looking into bionic bits for the right arm.

#14
Durus

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Any normal boltpistol arm is outstreched. But if you want to go for bionics here and here some cheaper alternatives to GW or forgeworld bits.

What I meant when I was talking about the servo skull was to make him "hover" over the arm while some of his "tails" touch the forearm or wrist. So it would look like he his floating in the given direction while he really is attached to the model with his tails. If I get around to it later I can do a quick mockup of what I tried to describe. Just imagine the moment a falcon is lifting off of somebody's arm.

+edit+
There is also a very nice tutorial in the Librium on how to make bionics.

Edited by Durus, 09 March 2011 - 05:39 AM.


#15
ReachOnyx2552

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For the bolter, make a belt that goes down to his base. In my opinion that would look cool. As for the servo skull, attach it to the shoulder pad. Looking good so far. :cuss

#16
Durus

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Here is the picture. Maybe it makes a bit clearer what I meant. The blue arrow points to where the wire would be attached that blends into the skull's tail and hides how it is attached to the model.

Posted Image

Skull on shoulderpad looks good too, though. The old Iron Father had one. Link.

+edit+ made the image a bit smaller.

Edited by Durus, 09 March 2011 - 06:07 PM.


#17
ninjaturtlethug

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I just wanted to post something so that you all knew I am working on the libby. I spent a couple weeks trying to sculpt my own arm but I couldn't do it adequately. I've found a suitable arm now, I'm waiting for the brown stuff to dry before I assemble it and take a picture. Then I'll get down to painting.

In the meatime, I've finished painting a couple Rhino's I was working on.

Posted Image

Only thing left is to add the decal's, which took over a month to arrive from forgeworld. I don't like the red stormbolters I've decided, I think I'm going to go back to the silver I was using originally.

I should have an updated pic of the libby in a couple days.

@Wings: I found a pointing arm with some bionics.

@Durus: I plan on using your floating over the arm idea
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#18
ninjaturtlethug

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Allright, sorry about the delay, life got busy. I've nearly finished modeling the libby, I just need to do some minor brown-stuff sculpting where the 3 arms join the figure, then create a base and It'll be on to painting.

Posted Image

The servo skull is going to be removable, as sort of a wound counter for him, when it's on the model he has two wounds, when it's not, he has just one left.

I created his pointing arm by sawing the bolter off or the techmarine arm. I then sawed off his trigger finger and hollowed out his fist, filled it with brown stuff and placed a pointing finger from someone's left arm in it's place.

In the future when my skills and tools improve I would like to remove his head and replace it with a bionic one. Any idea's on how I would do this? His head is attached in areas I can't get a saw into, and a hobby knife would be unlikely to do it either.

Edited by ninjaturtlethug, 06 April 2011 - 07:10 PM.

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#19
Iron Father Rik

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I like him so far. Can't wait to see him painted.

For his head removal, you'd just need to clip away what you can, then file out the rest. You'll destroy his current head I'm afraid.





#20
maverike_prime

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You can remove the head with a dremal, or a combination of a pin vice and hobby knife. In either case you will need to go very slowly and be very patient. Other wise you will very likely ruin the psychic hood if not hurt yourself.

I did something similar with my grey knight grand master.
Posted Image

I started with a large drill bit and just started drilling taking out large chucks here possible and switching to a smaller bit for more detailed work where needed. It's a slow process and you have to be patiant doing it, But it can be done.

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#21
ninjaturtlethug

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Thanks for the replies! Good advice from both of you, After finishing my 1000pt Iron Hands list I will purchase a dremel and give this guy a proper head, ideally everyone in my army will have a helmet or at least a bionic head.

Normally librarians are blue, and I have not heard anything different in fluff about Iron hands librarians. Has anyone else heard anything about them?
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#22
DarKHaZZ13

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Its your model fella, paint it how you liek
But yes they are "meant" to be blue
But that doesn't stop you from doing say a half or quarterd scheme

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You know you play too much 40k when, after a 'good night' with your significant other, you perform a sweeping advance instead of letting her go to sleep. After you finish, you declare it a massacre, and attempt to consolidate D6 feet towards the shower and/or kitchen.

#23
ninjaturtlethug

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I've started painting the libby, the lower half just needs some touch-ups, tell me what you think so far.

Posted Image

The cape could be better, but this is my second time painting a cape, and my first time blending, so I'm satisfied.
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#24
ninjaturtlethug

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I finished the rest of his torso today.

Posted Image

C & C welcome as always.
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#25
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Looks pretty good. The hand seems to be just sitting there, though. Maybe put in a little flame or something?



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